Hijack vertex delete in leaflet editable? - leaflet

Is there an easy way to hijack the editable:vertex:rawclick event in Leaflet editable so that delete vertex isn't triggered? I'm trying to add an extra step with a pop up when deleting a vertex.

You can cancel the event in a custom handler:
map.on('editable:vertex:rawclick', function(e) {
e.cancel();
});
This will cause the default handler to return before deleting the vertex.

This works for me
const lines = document.getElementsByClassName('leaflet-marker-icon');
for (let i = 0; i < lines.length; i++) {
lines[i].addEventListener('click', function (e) {
L.DomEvent.stopPropagation(e);
});
}

Related

Detecting clicks on multiple markers in mapbox

I am working with mapbox markers and I have created multiple markers as follows:
var cord = [{lng:,lat:},{lng:,lat:}]
function createMarker(){
for(var i = 0; i < cord.length; i++){
var marker = new mapboxgl.Marker({})
.setLngLat([cord[i].lng, cord[i].lat])
.addTo(map);
}
}
I wanted each marker to detect the click but I am unable to figure out how to do it?
Is it possible to detect click on each marker ?
You can add a click event handler like this:
marker.element.addEventListener('click', event => alert('click'));

Leaflet Trigger Event on Clustered Marker by external element

I just starting to learn about Leaflet.js for my upcoming project.
What i am trying to accomplish:
I need to make a list of marker which displayed on the map, and when the list item is being hovered (or mouseover) it will show where the position on the map (for single marker, it should change its color. For Clustered marker, it should display Coverage Line like how it behave when we hover it.. and perhaps change its color too if possible).
The map should not be changed as well as the zoom level, to put it simply, i need to highlight the marker/ Cluster on the map.
What i have accomplished now : I am able to do it on Single Marker.
what i super frustrated about : I failed to find a way to make it happen on Clustered Marker.
I use global var object to store any created marker.
function updateMapMarkerResult(data) {
markers.clearLayers();
for (var i = 0; i < data.length; i++) {
var a = data[i];
var myIcon = L.divIcon({
className: 'prop-div-icon',
html: a.Description
});
var marker = L.marker(new L.LatLng(a.Latitude, a.Longitude), {
icon: myIcon
}, {
title: a.Name
});
marker.bindPopup('<div><div class="row"><h5>Name : ' + a.Name + '</h5></div><div class="row">Lat : ' + a.Latitude + '</div><div class="row">Lng : ' + a.Longitude + '</div>' + '</div>');
marker.on('mouseover', function(e) {
if (this._icon != null) {
this._icon.classList.remove("prop-div-icon");
this._icon.classList.add("prop-div-icon-shadow");
}
});
marker.on('mouseout', function(e) {
if (this._icon != null) {
this._icon.classList.remove("prop-div-icon-shadow");
this._icon.classList.add("prop-div-icon");
}
});
markersRef[a.LocId] = marker; // <-- Store Reference
markers.addLayer(marker);
updateMapListResult(a, i + 1);
}
map.addLayer(markers);
}
But i don't know which object or property to get the Clustered Marker reference.
And i trigger the marker event by my global variable (which only works on single marker).
...
li.addEventListener("mouseover", function(e) {
jQuery(this).addClass("btn-info");
markersRef[this.getAttribute('marker')].fire('mouseover'); // --> Trigger Marker Event "mouseover"
// TODO : Trigger ClusteredMarker Event "mouseover"
});
...
This is my current https://jsfiddle.net/oryza_anggara/2gze75L6/, any lead could be a very big help. Thank you.
Note: the only js lib i'm familiar is JQuery, i have no knowledge for others such as Angular.js
You are probably looking for markers.getVisibleParent(marker) method, to retrieve the containing cluster in case your marker is clustered.
Unfortunately, it is then not enough to fire your event on that cluster. The coverage display functionality is set on the Cluster Group, not on its individual clusters. Therefore you need to fire your event on that group:
function _fireEventOnMarkerOrVisibleParentCluster(marker, eventName) {
var visibleLayer = markers.getVisibleParent(marker);
if (visibleLayer instanceof L.MarkerCluster) {
// In case the marker is hidden in a cluster, have the clusterGroup
// show the regular coverage polygon.
markers.fire(eventName, {
layer: visibleLayer
});
} else {
marker.fire(eventName);
}
}
var marker = markersRef[this.getAttribute('marker')];
_fireEventOnMarkerOrVisibleParentCluster(marker, 'mouseover');
Updated JSFiddle: https://jsfiddle.net/2gze75L6/5/
That being said, I think another interesting UI, instead of showing the regular coverage polygon that you get when "manually" hovering a cluster, would be to spiderfy the cluster and highlight your marker. Not very easy to implement, but the result seems nice to me. Here is a quick try, it would probably need more work to make it bullet proof:
Demo: https://jsfiddle.net/2gze75L6/6/
function _fireEventOnMarkerOrVisibleParentCluster(marker, eventName) {
if (eventName === 'mouseover') {
var visibleLayer = markers.getVisibleParent(marker);
if (visibleLayer instanceof L.MarkerCluster) {
// We want to show a marker that is currently hidden in a cluster.
// Make sure it will get highlighted once revealed.
markers.once('spiderfied', function() {
marker.fire(eventName);
});
// Now spiderfy its containing cluster to reveal it.
// This will automatically unspiderfy other clusters.
visibleLayer.spiderfy();
} else {
// The marker is already visible, unspiderfy other clusters if
// they do not contain the marker.
_unspiderfyPreviousClusterIfNotParentOf(marker);
marker.fire(eventName);
}
} else {
// For mouseout, marker should be unclustered already, unless
// the next mouseover happened before?
marker.fire(eventName);
}
}
function _unspiderfyPreviousClusterIfNotParentOf(marker) {
// Check if there is a currently spiderfied cluster.
// If so and it does not contain the marker, unspiderfy it.
var spiderfiedCluster = markers._spiderfied;
if (
spiderfiedCluster
&& !_clusterContainsMarker(spiderfiedCluster, marker)
) {
spiderfiedCluster.unspiderfy();
}
}
function _clusterContainsMarker(cluster, marker) {
var currentLayer = marker;
while (currentLayer && currentLayer !== cluster) {
currentLayer = currentLayer.__parent;
}
// Say if we found a cluster or nothing.
return !!currentLayer;
}

Mapbox GL JS: Style is not done loading

I have a map wher we can classically switch from one style to another, streets to satellite for example.
I want to be informed that the style is loaded to then add a layer.
According to the doc, I tried to wait that the style being loaded to add a layer based on a GEOJson dataset.
That works perfectly when the page is loaded which fires map.on('load') but I get an error when I just change the style, so when adding layer from map.on('styledataloading'), and I even get memory problems in Firefox.
My code is:
mapboxgl.accessToken = 'pk.token';
var map = new mapboxgl.Map({
container: 'map',
style: 'mapbox://styles/mapbox/streets-v10',
center: [5,45.5],
zoom: 7
});
map.on('load', function () {
loadRegionMask();
});
map.on('styledataloading', function (styledata) {
if (map.isStyleLoaded()) {
loadRegionMask();
}
});
$('#typeMap').on('click', function switchLayer(layer) {
var layerId = layer.target.control.id;
switch (layerId) {
case 'streets':
map.setStyle('mapbox://styles/mapbox/' + layerId + '-v10');
break;
case 'satellite':
map.setStyle('mapbox://styles/mapbox/satellite-streets-v9');
break;
}
});
function loadJSON(callback) {
var xobj = new XMLHttpRequest();
xobj.overrideMimeType("application/json");
xobj.open('GET', 'regions.json', true);
xobj.onreadystatechange = function () {
if (xobj.readyState == 4 && xobj.status == "200") {
callback(xobj.responseText);
}
};
xobj.send(null);
}
function loadRegionMask() {
loadJSON(function(response) {
var geoPoints_JSON = JSON.parse(response);
map.addSource("region-boundaries", {
'type': 'geojson',
'data': geoPoints_JSON,
});
map.addLayer({
'id': 'region-fill',
'type': 'fill',
'source': "region-boundaries",
'layout': {},
'paint': {
'fill-color': '#C4633F',
'fill-opacity': 0.5
},
"filter": ["==", "$type", "Polygon"]
});
});
}
And the error is:
Uncaught Error: Style is not done loading
at t._checkLoaded (mapbox-gl.js:308)
at t.addSource (mapbox-gl.js:308)
at e.addSource (mapbox-gl.js:390)
at map.js:92 (map.addSource("region-boundaries",...)
at XMLHttpRequest.xobj.onreadystatechange (map.js:63)
Why do I get this error whereas I call loadRegionMask() after testing that the style is loaded?
1. Listen styledata event to solve your problem
You may need to listen styledata event in your project, since this is the only standard event mentioned in mapbox-gl-js documents, see https://docs.mapbox.com/mapbox-gl-js/api/#map.event:styledata.
You can use it in this way:
map.on('styledata', function() {
addLayer();
});
2. Reasons why you shouldn't use other methods mentioned above
setTimeout may work but is not a recommend way to solve the problem, and you would got unexpected result if your render work is heavy;
style.load is a private event in mapbox, as discussed in issue https://github.com/mapbox/mapbox-gl-js/issues/7579, so we shouldn't listen to it apparently;
.isStyleLoaded() works but can't be called all the time until style is full loaded, you need a listener rather than a judgement method;
Ok, this mapbox issue sucks, but I have a solution
myMap.on('styledata', () => {
const waiting = () => {
if (!myMap.isStyleLoaded()) {
setTimeout(waiting, 200);
} else {
loadMyLayers();
}
};
waiting();
});
I mix both solutions.
I was facing a similar issue and ended up with this solution:
I created a small function that would check if the style was done loading:
// Check if the Mapbox-GL style is loaded.
function checkIfMapboxStyleIsLoaded() {
if (map.isStyleLoaded()) {
return true; // When it is safe to manipulate layers
} else {
return false; // When it is not safe to manipulate layers
}
}
Then whenever I swap or otherwise modify layers in the app I use the function like this:
function swapLayer() {
var check = checkIfMapboxStyleIsLoaded();
if (!check) {
// It's not safe to manipulate layers yet, so wait 200ms and then check again
setTimeout(function() {
swapLayer();
}, 200);
return;
}
// Whew, now it's safe to manipulate layers!
the rest of the swapLayer logic goes here...
}
Use the style.load event. It will trigger once each time a new style loads.
map.on('style.load', function() {
addLayer();
});
My working example:
when I change style
map.setStyle()
I get error Uncaught Error: Style is not done loading
This solved my problem
Do not use map.on("load", loadTiles);
instead use
map.on('styledata', function() {
addLayer();
});
when you change style, map.setStyle(), you must wait for setStyle() finished, then to add other layers.
so far map.setStyle('xxx', callback) Does not allowed. To wait until callback, work around is use map.on("styledata"
map.on("load" not work, if you change map.setStyle(). you will get error: Uncaught Error: Style is not done loading
The current style event structure is broken (at least as of Mapbox GL v1.3.0). If you check map.isStyleLoaded() in the styledata event handler, it always resolves to false:
map.on('styledata', function (e) {
if (map.isStyleLoaded()){
// This never happens...
}
}
My solution is to create a new event called "style_finally_loaded" that gets fired only once, and only when the style has actually loaded:
var checking_style_status = false;
map.on('styledata', function (e) {
if (checking_style_status){
// If already checking style status, bail out
// (important because styledata event may fire multiple times)
return;
} else {
checking_style_status = true;
check_style_status();
}
});
function check_style_status() {
if (map.isStyleLoaded()) {
checking_style_status = false;
map._container.trigger('map_style_finally_loaded');
} else {
// If not yet loaded, repeat check after delay:
setTimeout(function() {check_style_status();}, 200);
return;
}
}
I had the same problem, when adding real estate markers to the map. For the first time addding the markers I wait till the map turns idle. After it was added once I save this in realEstateWasInitialLoaded and just add it afterwards without any waiting. But make sure to reset realEstateWasInitialLoaded to false when changing the base map or something similar.
checkIfRealEstateLayerCanBeAddedAndAdd() {
/* The map must exist and real estates must be ready */
if (this.map && this.realEstates) {
this.map.once('idle', () => {
if (!this.realEstateWasInitialLoaded) {
this.addRealEstatesLayer();
this.realEstateWasInitialLoaded = true
}
})
if(this.realEstateWasInitialLoaded) {
this.addRealEstatesLayer();
}
}
},
I ended up with :
map.once("idle", ()=>{ ... some function here});
In case you have a bunch of stuff you want to do , i would do something like this =>
add them to an array which looks like [{func: function, param: params}], then you have another function which does this:
executeActions(actions) {
actions.forEach((action) => {
action.func(action.params);
});
And at the end you have
this.map.once("idle", () => {
this.executeActions(actionsArray);
});
I have created simple solution. Give 1 second for mapbox to load the style after you set the style and you can draw the layer
map.setStyle(styleUrl);
setTimeout(function(){
reDrawMapSourceAndLayer(); /// your function layer
}, 1000);
when you use map.on('styledataloading') it will trigger couple of time when you changes the style
map.on('styledataloading', () => {
const waiting = () => {
if (!myMap.isStyleLoaded()) {
setTimeout(waiting, 200);
} else {
loadMyLayers();
}
};
waiting();
});

Leaflet-Draw: Get polygon latLng in 'draw:editvertex' event

When a draw:editvertex event fires, how can I get information about the polygon which triggered it?
this.map.on('draw:editvertex', function (e) { debugger;
var layers = e.layers;
// I want to get current polygon latLng here
}.bind(this));
This approach works for me (but doesn't feel like best practice) –
In my draw:editvertex handler I loop through the target._layers and look for the edited property:
map.on('draw:editvertex', function(e) {
for (thisLayer in e.target._layers) {
if (e.target._layers.hasOwnProperty(thisLayer)) {
if (e.target._layers[thisLayer].hasOwnProperty("edited")) {
console.log("we think we found the polygon?");
console.log(e.target._layers[thisLayer]);
// the updated Polygon array points are here:
newPolyLatLngArray = e.target._layers[thisLayer].editing.latlngs[0];
}
}
};
});
...like I said, this doesn't feel Awesome, but it is working for me so far.
There are not only layers in e, but also the target layer poly can be approached easily.
map.on('draw:editvertex', function (e) {
var poly = e.poly;
var latlngs = poly.getLatLngs(); // here the polygon latlngs
});

Leaflet & Mapbox: OpenPopup not working

I've an issue with the leaflet openPopup method.
showMap = function(elements) {
var jsonp = 'http://a.tiles.mapbox.com/v3/blahblahblah.jsonp';
var m = new L.Map("my_map").setView(new L.LatLng(51.5, -0.09), 15);
var geojsonLayer = new L.GeoJSON();
var PlaceIcon = L.Icon.extend({
iconSize: new L.Point(25, 41),
shadowSize: new L.Point(40, 35),
popupAnchor: new L.Point(0, -30)
});
var icon = new PlaceIcon(__HOME__ + '/images/leaflet/marker.png');
var marker;
for (var i = 0; i < elements.length; i++) {
var address = $("<div/>").html(elements[i].address).text();
var latlng = new L.LatLng(elements[i].latitude, elements[i].longitude);
marker = new L.Marker(latlng, {icon: icon}).bindPopup(address);
if (i == 0) {
marker.openPopup();
}
m.addLayer(geojsonLayer).addLayer(marker);
}
// Get metadata about the map from MapBox
wax.tilejson(jsonp, function(tilejson) {
m.addLayer(new wax.leaf.connector(tilejson));
});
}
When I click on a marker I have the popup open. But I would like to have the first popup open when the map is loaded. (and open other popups on markers click)
AnNy ideas ?
Put openPopup call after you add the marker to the map and you should be fine.
I'm assuming that when you click on a marker you see the popup but you're not getting the popup of the first marker to show automatically when the map is loaded?
First, it doesn't look like you're actually using GeoJSON so a GeoJSON layer isn't necessary (you can just use a FeatureLayer) but that shouldn't cause any issues. Whatever layer group you use you should only be adding it to the map once and then adding all child layers to the LayerGroup. You're currently adding the geojsonLayer multiple times in your "for" loop which you don't want to do.
Second, you have to call marker.openPopup() after the marker is added to the map.
Try changing your code around to looks something like this:
var layerGroup = new L.FeatureGroup();
layerGroup.addTo( m );
for (var i = 0; i < elements.length; i++) {
var address = $("<div/>").html(elements[i].address).text();
var latlng = new L.LatLng(elements[i].latitude, elements[i].longitude);
marker = new L.Marker(latlng, {icon: icon}).bindPopup(address);
//You don't add the marker directly to the map. The layerGroup has already
//been added to the map so it will take care of adding the marker to the map
layerGroup.addLayer( marker );
if (i == 0) {
marker.openPopup();
}
}
I had this issue and fixed it with adding a timeout right after I added the marker on the map.
marker.addTo(this.map).bindPopup('Info');
setTimeout(() => {
marker.openPopup();
}, 500);
I don't know why but on some page, I need to apply timeout. In any case it's my workaround, hope this works for some of you too.
First add your map then put openPopup():
L.marker([lat, long]).bindPopup('Your message').addTo(map).openPopup();