Confused on Error Handling in Swift 3 - swift

I got confused error handling in swift3. I try to do like "if XX function got error then try YY function"
Let me show you what I try:
class MyClass {
enum error: Error
{
case nilString
}
func findURL() {
do {
let opt = try HTTP.GET(url_adr!)
opt.start { response in
if let err = response.error {
print("error: \(err.localizedDescription)")
return //also notify app of failure as needed
}
do
{
/* This is func1. and got error. I want to if this function has error then go next function. */
try self.stringOperation(data: response.description)
}
catch{
print("doesn't work on func1. trying 2nd func")
self.stringOperation2(data:response.descritption)
}
}
} catch let error {
print("got an error creating the request: \(error)")
}
}
func stringOperation(data:String)throws -> Bool{
do{
/** 1 **/
if let _:String = try! data.substring(from: data.index(of: "var sources2")!){
print("its done")
}else{
throw error.nilString
}
IN 1: I got this fatal error on this line:
"fatal error: unexpectedly found nil while unwrapping an Optional value" and program crashed.
I googled error handling try to understand and apply to in my code. However not succeed yet. Can someone explain where did I wrong?
Additional info: I got String extension for .substring(from:...) , and .index(of:"str"). So these lines doesn't got you confused.

As a general rule, try avoiding using force unwrapping (!), where you have
if let _: String= try! data.substring...
Instead use
if let index = data.index(of: "var sources2"),
let _: String = try? data.substring(from: index) { ... } else { ... }
That way you remove the two force unwraps that may be causing your crash. You already have the if let protection for catching the nil value, so you can make the most of it by using the conditional unwrapping.

Related

Catch' block is unreachable but I included try

I'm getting the following error:
'catch' block is unreachable because no errors are thrown in 'do' block
But my try is present, how can I include the error then?
AF.request(url).responseData(completionHandler: { data in
do {
if let apiJsonData = try? JSONDecoder().decode(MyModel.self, from: data.data!){
self.items = apiJsonData.data.items
}
} catch {
print("Decoding failed -> ERROR:", error)
}
}
If I include it in the header like: data, error in it throws an error:
Contextual closure type '(AFDataResponse<Data>) -> Void' (aka '(DataResponse<Data, AFError>) -> ()') expects 1 argument, but 2 were used in closure body
How can I have the try catch correctly setup?
You've used try?, not try.
try? turns the whole expression into nil if an error was thrown. It already handles the error on its own, so there's no more error for the catch block to catch. On the other hand, try doesn't do that. For more info, see the Error handling section of the Swift Guide.
If you want the error to be caught by the catch block, you should use try, and delete the if block.
AF.request(url).responseData(completionHandler: { data in
do {
let apiJsonData = try JSONDecoder().decode(MyModel.self, from: data.data!)
self.items = apiJsonData.data.items
} catch {
print("Decoding failed -> ERROR:", error)
}
}
Also note that you are assuming data.data is not nil here. This might not be the case if the network request fails. Better check for it:
AF.request(url).responseData(completionHandler: { data in
do {
guard let data = data.data else {
print("Response Error:", data.error)
return
}
let apiJsonData = try JSONDecoder().decode(MyModel.self, from: data.data!)
self.items = apiJsonData.data.items
} catch {
print("Decoding failed -> ERROR:", error)
}
}

Getting error when trying to use Result type with delegate

Im tring to make a network call and instead of using callback I try to use delegate instead.using Result type where .Sucsess is T: Decodable and .failure is Error. passing my model in the .Sucsess is working but when trying to pass an error I get a compile error "Generic parameter 'T' could not be inferred" what am I missing ?
protocol NetworkServiceDelegate: class {
func decodableResponce<T: Decodable>(_ result: Result<T, NetworkError>)
}
let dataTask:URLSessionTask = session.dataTask(with: url) { (dataOrNil, responceOrNil, errOrNil) in
if let error = errOrNil {
switch error {
case URLError.networkConnectionLost,URLError.notConnectedToInternet:
print("no network connection")
self.delegate?.decodableResponce(Result.failure(.networkConnectionLost))
case URLError.cannotFindHost, URLError.notConnectedToInternet:
print("cant find the host, could be to busy, try again in a little while")
case URLError.cancelled:
// if cancelled with the cancelled method the complition is still called
print("dont bother the user, we're doing what they want")
default:
print("error = \(error.localizedDescription)")
}
return
}
guard let httpResponce:HTTPURLResponse = responceOrNil as? HTTPURLResponse
else{
print("not an http responce")
return
}
guard let dataResponse = dataOrNil,
errOrNil == nil else {
print(errOrNil?.localizedDescription ?? "Response Error")
return }
do{
//here dataResponse received from a network request
let decoder = JSONDecoder()
let modelArray = try decoder.decode([Movie].self, from:
dataResponse) //Decode JSON Response Data
DispatchQueue.main.async {
self.delegate?.decodableResponce(Result.success(modelArray))
}
} catch let parsingError {
print("Error", parsingError)
}
print("http status = \(httpResponce.statusCode)")
print("completed")
}
this line generates the error, it dosnt metter if I pass my enum that cumfirms to Error or trying to pass the error from the dataTask
self.delegate?.decodableResponce(Result.failure(.networkConnectionLost))
Well, you have two problems, having to do with the question "what type is this?" Swift is very strict about types, so you need to get clear about that.
.networkConnectionLost is not an Error. It is an error code. You need to pass an Error object to a Result when you want to package up the error. For example, URLError(URLError.networkConnectionLost) is an Error.
The phrase Result<T, NetworkError> makes no sense. Result is already a generic. Your job is to resolve the generic that it already is. You do that by specifying the type.
So for example, you might declare:
func decodableResponce(_ result: Result<Decodable, Error>)
It is then possible to say (as tests):
decodableResponce(.failure(URLError(URLError.networkConnectionLost)))
or (assuming Movie is Decodable):
decodableResponce(.success([Movie()]))
That proves we have our types right, and you can proceed to build up your actual code around that example code.

Trying to do deal with errors and optionals the right way

I am attempting to use SwiftSoup to scrape some HTML. This example, based on the SwiftSoup github documentation, works fine…
func scrape() throws {
do {
let htmlFromSomeSource = "<html><body><p class="nerp">HerpDerp</p><p class="narf">HoopDoop</p>"
let doc = try! SwiftSoup.parse(htmlFromSomeSource)
let tag = try! doc.select("p").first()!
let tagClass = try! tag.attr("class")
} catch {
print("oh dang")
throw Abort(.notFound)
}
print(tagClass)
}
… Up until I mess with the selector or attribute targets, at which point everything crashes thanks to the implicitly unwrapped optionals (which I assume was just quick-and-dirty code to get smarter people started). That do/catch doesn't seem to help at all.
So what's the Right way? This compiles...
print("is there a doc?")
guard let doc = try? SwiftSoup.parse(response.body.description) else {
print("no doc")
throw Abort(.notFound)
}
print("should halt because there's no img")
guard let tag = try? doc.select("img").first()! else {
print("no paragraph tag")
throw Abort(.notFound)
}
print("should halt because there's no src")
guard let tagClass = try? tag.attr("src") else {
print("no src")
throw Abort(.notFound)
}
... but again if I mess with the selector or attribute it crashes out, "Unexpectedly found nil while unwrapping an Optional value" (after "is there a doc?"). I thought guard would halt the process when it encountered a nil? (If I convert "try?" to "try" the compiler complains that "initializer for conditional binding must have Optional type"…)
If you declare the function as throws you don't need a do - catch block inside the function. Just remove the block and the exclamation marks after try to pass through the errors to the caller function.
func scrape() throws { // add a return type
let htmlFromSomeSource = "<html><body><p class="nerp">HerpDerp</p><p class="narf">HoopDoop</p>"
let doc = try SwiftSoup.parse(htmlFromSomeSource)
guard let tag = try doc.select("p").first() else { throw Abort(.notFound) }
let tagClass = try tag.attr("class")
// return something
}

Know if error exist or not if Swift function

Sometimes the function has this structure:
func prueba(................, error: Error?){
//Code here
//How I can validate if error really exist?
}
If I use if to make error!=nil, always is not true but the error don't exist.
For functions that actually have an optional Error parameter, you can do something like this:
if let error = error {
// there is an error, handle as needed
print("Error: \(error)")
} else {
// no error
}

Error-Handling in Swift-Language

I haven't read too much into Swift but one thing I noticed is that there are no exceptions.
So how do they do error handling in Swift? Has anyone found anything related to error-handling?
Swift 2 & 3
Things have changed a bit in Swift 2, as there is a new error-handling mechanism, that is somewhat more similar to exceptions but different in detail.
1. Indicating error possibility
If function/method wants to indicate that it may throw an error, it should contain throws keyword like this
func summonDefaultDragon() throws -> Dragon
Note: there is no specification for type of error the function actually can throw. This declaration simply states that the function can throw an instance of any type implementing ErrorType or is not throwing at all.
2. Invoking function that may throw errors
In order to invoke function you need to use try keyword, like this
try summonDefaultDragon()
this line should normally be present do-catch block like this
do {
let dragon = try summonDefaultDragon()
} catch DragonError.dragonIsMissing {
// Some specific-case error-handling
} catch DragonError.notEnoughMana(let manaRequired) {
// Other specific-case error-handlng
} catch {
// Catch all error-handling
}
Note: catch clause use all the powerful features of Swift pattern matching so you are very flexible here.
You may decided to propagate the error, if your are calling a throwing function from a function that is itself marked with throws keyword:
func fulfill(quest: Quest) throws {
let dragon = try summonDefaultDragon()
quest.ride(dragon)
}
Alternatively, you can call throwing function using try?:
let dragonOrNil = try? summonDefaultDragon()
This way you either get the return value or nil, if any error occurred. Using this way you do not get the error object.
Which means that you can also combine try? with useful statements like:
if let dragon = try? summonDefaultDragon()
or
guard let dragon = try? summonDefaultDragon() else { ... }
Finally, you can decide that you know that error will not actually occur (e.g. because you have already checked are prerequisites) and use try! keyword:
let dragon = try! summonDefaultDragon()
If the function actually throws an error, then you'll get a runtime error in your application and the application will terminate.
3. Throwing an error
In order to throw an error you use throw keyword like this
throw DragonError.dragonIsMissing
You can throw anything that conforms to ErrorType protocol. For starters NSError conforms to this protocol but you probably would like to go with enum-based ErrorType which enables you to group multiple related errors, potentially with additional pieces of data, like this
enum DragonError: ErrorType {
case dragonIsMissing
case notEnoughMana(requiredMana: Int)
...
}
Main differences between new Swift 2 & 3 error mechanism and Java/C#/C++ style exceptions are follows:
Syntax is a bit different: do-catch + try + defer vs traditional try-catch-finally syntax.
Exception handling usually incurs much higher execution time in exception path than in success path. This is not the case with Swift 2.0 errors, where success path and error path cost roughly the same.
All error throwing code must be declared, while exceptions might have been thrown from anywhere. All errors are "checked exceptions" in Java nomenclature. However, in contrast to Java, you do not specify potentially thrown errors.
Swift exceptions are not compatible with ObjC exceptions. Your do-catch block will not catch any NSException, and vice versa, for that you must use ObjC.
Swift exceptions are compatible with Cocoa NSError method conventions of returning either false (for Bool returning functions) or nil (for AnyObject returning functions) and passing NSErrorPointer with error details.
As an extra syntatic-sugar to ease error handling, there are two more concepts
deferred actions (using defer keyword) which let you achieve the same effect as finally blocks in Java/C#/etc
guard statement (using guard keyword) which let you write little less if/else code than in normal error checking/signaling code.
Swift 1
Runtime errors:
As Leandros suggests for handling runtime errors (like network connectivity problems, parsing data, opening file, etc) you should use NSError like you did in ObjC, because the Foundation, AppKit, UIKit, etc report their errors in this way. So it's more framework thing than language thing.
Another frequent pattern that is being used are separator success/failure blocks like in AFNetworking:
var sessionManager = AFHTTPSessionManager(baseURL: NSURL(string: "yavin4.yavin.planets"))
sessionManager.HEAD("/api/destoryDeathStar", parameters: xwingSquad,
success: { (NSURLSessionDataTask) -> Void in
println("Success")
},
failure:{ (NSURLSessionDataTask, NSError) -> Void in
println("Failure")
})
Still the failure block frequently received NSError instance, describing the error.
Programmer errors:
For programmer errors (like out of bounds access of array element, invalid arguments passed to a function call, etc) you used exceptions in ObjC. Swift language does not seem to have any language support for exceptions (like throw, catch, etc keyword). However, as documentation suggests it is running on the same runtime as ObjC, and therefore you are still able to throw NSExceptions like this:
NSException(name: "SomeName", reason: "SomeReason", userInfo: nil).raise()
You just cannot catch them in pure Swift, although you may opt for catching exceptions in ObjC code.
The questions is whether you should throw exceptions for programmer errors, or rather use assertions as Apple suggests in the language guide.
Update June 9th 2015 - Very important
Swift 2.0 comes with try, throw, and catch keywords and the most exciting is:
Swift automatically translates Objective-C methods that produce errors into methods that throw an error according to Swift's native error handling functionality.
Note: Methods that consume errors, such as delegate methods or methods
that take a completion handler with an NSError object argument, do not
become methods that throw when imported by Swift.
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C (Swift 2 Prerelease).” iBooks.
Example: (from the book)
NSFileManager *fileManager = [NSFileManager defaultManager];
NSURL *URL = [NSURL fileURLWithPath:#"/path/to/file"];
NSError *error = nil;
BOOL success = [fileManager removeItemAtURL:URL error:&error];
if (!success && error){
NSLog(#"Error: %#", error.domain);
}
The equivalent in swift will be:
let fileManager = NSFileManager.defaultManager()
let URL = NSURL.fileURLWithPath("path/to/file")
do {
try fileManager.removeItemAtURL(URL)
} catch let error as NSError {
print ("Error: \(error.domain)")
}
Throwing an Error:
*errorPtr = [NSError errorWithDomain:NSURLErrorDomain code:NSURLErrorCannotOpenFile userInfo: nil]
Will be automatically propagated to the caller:
throw NSError(domain: NSURLErrorDomain, code: NSURLErrorCannotOpenFile, userInfo: nil)
From Apple books, The Swift Programming Language it's seems errors should be handle using enum.
Here is an example from the book.
enum ServerResponse {
case Result(String, String)
case Error(String)
}
let success = ServerResponse.Result("6:00 am", "8:09 pm")
let failure = ServerResponse.Error("Out of cheese.")
switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/br/jEUH0.l
Update
From Apple news books, "Using Swift with Cocoa and Objective-C". Runtime exceptions not occur using swift languages, so that's why you don't have try-catch. Instead you use Optional Chaining.
Here is a stretch from the book:
For example, in the code listing below, the first and second lines are
not executed because the length property and the characterAtIndex:
method do not exist on an NSDate object. The myLength constant is
inferred to be an optional Int, and is set to nil. You can also use an
if–let statement to conditionally unwrap the result of a method that
the object may not respond to, as shown on line three
let myLength = myObject.length?
let myChar = myObject.characterAtIndex?(5)
if let fifthCharacter = myObject.characterAtIndex(5) {
println("Found \(fifthCharacter) at index 5")
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
And the books also encourage you to use cocoa error pattern from Objective-C (NSError Object)
Error reporting in Swift follows the same pattern it does in
Objective-C, with the added benefit of offering optional return
values. In the simplest case, you return a Bool value from the
function to indicate whether or not it succeeded. When you need to
report the reason for the error, you can add to the function an
NSError out parameter of type NSErrorPointer. This type is roughly
equivalent to Objective-C’s NSError **, with additional memory safety
and optional typing. You can use the prefix & operator to pass in a
reference to an optional NSError type as an NSErrorPointer object, as
shown in the code listing below.
var writeError : NSError?
let written = myString.writeToFile(path, atomically: false,
encoding: NSUTF8StringEncoding,
error: &writeError)
if !written {
if let error = writeError {
println("write failure: \(error.localizedDescription)")
}
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
There are no Exceptions in Swift, similar to Objective-C's approach.
In development, you can use assert to catch any errors which might appear, and need to be fixed before going to production.
The classic NSError approach isn't altered, you send an NSErrorPointer, which gets populated.
Brief example:
var error: NSError?
var contents = NSFileManager.defaultManager().contentsOfDirectoryAtPath("/Users/leandros", error: &error)
if let error = error {
println("An error occurred \(error)")
} else {
println("Contents: \(contents)")
}
The recommended 'Swift Way' is:
func write(path: String)(#error: NSErrorPointer) -> Bool { // Useful to curry error parameter for retrying (see below)!
return "Hello!".writeToFile(path, atomically: false, encoding: NSUTF8StringEncoding, error: error)
}
var writeError: NSError?
let written = write("~/Error1")(error: &writeError)
if !written {
println("write failure 1: \(writeError!.localizedDescription)")
// assert(false) // Terminate program
}
However I prefer try/catch as I find it easier to follow because it moves the error handling to a separate block at the end, this arrangement is sometimes called "Golden Path". Lucky you can do this with closures:
TryBool {
write("~/Error2")(error: $0) // The code to try
}.catch {
println("write failure 2: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
Also it is easy to add a retry facility:
TryBool {
write("~/Error3")(error: $0) // The code to try
}.retry {
println("write failure 3 on try \($1 + 1): \($0!.localizedDescription)")
return write("~/Error3r") // The code to retry
}.catch {
println("write failure 3 catch: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
The listing for TryBool is:
class TryBool {
typealias Tryee = NSErrorPointer -> Bool
typealias Catchee = NSError? -> ()
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return self.retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) {
var error: NSError?
for numRetries in 0...retries { // First try is retry 0
error = nil
let result = tryee(&error)
if result {
return
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
catchee(error)
}
}
You can write a similar class for testing an Optional returned value instead of Bool value:
class TryOptional<T> {
typealias Tryee = NSErrorPointer -> T?
typealias Catchee = NSError? -> T
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) -> T {
var error: NSError?
for numRetries in 0...retries {
error = nil
let result = tryee(&error)
if let r = result {
return r
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
return catchee(error)
}
}
The TryOptional version enforces a non-Optional return type that makes subsequent programming easier, e.g. 'Swift Way:
struct FailableInitializer {
init?(_ id: Int, error: NSErrorPointer) {
// Always fails in example
if error != nil {
error.memory = NSError(domain: "", code: id, userInfo: [:])
}
return nil
}
private init() {
// Empty in example
}
static let fallback = FailableInitializer()
}
func failableInitializer(id: Int)(#error: NSErrorPointer) -> FailableInitializer? { // Curry for retry
return FailableInitializer(id, error: error)
}
var failError: NSError?
var failure1Temp = failableInitializer(1)(error: &failError)
if failure1Temp == nil {
println("failableInitializer failure code: \(failError!.code)")
failure1Temp = FailableInitializer.fallback
}
let failure1 = failure1Temp! // Unwrap
Using TryOptional:
let failure2 = TryOptional {
failableInitializer(2)(error: $0)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
let failure3 = TryOptional {
failableInitializer(3)(error: $0)
}.retry {
println("failableInitializer failure, on try \($1 + 1), code: \($0!.code)")
return failableInitializer(31)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
Note auto-unwrapping.
Edit: Although this answer works, it is little more than Objective-C transliterated into Swift. It has been made obsolete by changes in Swift 2.0. Guilherme Torres Castro's answer above is a very good introduction to the preferred way of handling errors in Swift. VOS
It took a bit of figuring it out but I think I've sussed it. It seems ugly though. Nothing more than a thin skin over the Objective-C version.
Calling a function with an NSError parameter...
var fooError : NSError ? = nil
let someObject = foo(aParam, error:&fooError)
// Check something was returned and look for an error if it wasn't.
if !someObject {
if let error = fooError {
// Handle error
NSLog("This happened: \(error.localizedDescription)")
}
} else {
// Handle success
}`
Writing the function that takes an error parameter...
func foo(param:ParamObject, error: NSErrorPointer) -> SomeObject {
// Do stuff...
if somethingBadHasHappened {
if error {
error.memory = NSError(domain: domain, code: code, userInfo: [:])
}
return nil
}
// Do more stuff...
}
Basic wrapper around objective C that gives you the try catch feature.
https://github.com/williamFalcon/SwiftTryCatch
Use like:
SwiftTryCatch.try({ () -> Void in
//try something
}, catch: { (error) -> Void in
//handle error
}, finally: { () -> Void in
//close resources
})
As Guilherme Torres Castro said, in Swift 2.0, try, catch, do can be used in the programming.
For example, In CoreData fetch data method, instead of put &error as a parameter into the managedContext.executeFetchRequest(fetchRequest, error: &error), now we only need to use use managedContext.executeFetchRequest(fetchRequest) and then handle the error with try, catch (Apple Document Link)
do {
let fetchedResults = try managedContext.executeFetchRequest(fetchRequest) as? [NSManagedObject]
if let results = fetchedResults{
people = results
}
} catch {
print("Could not fetch")
}
If you have already download the xcode7 Beta. Try to search throwing errors in Documentations and API Reference and choose the first showing result, it gives a basic idea what can be done for this new syntax. However, fully documentation is not post for many APIs yet.
More fancy Error Handling techniques can be found in
What's New in Swift (2015 Session 106 28m30s)
This is an update answer for swift 2.0. I am looking forward feature rich Error handling model like in java. Finally, they announced the good news. here
Error handling model: The new error handling model in Swift 2.0 will
instantly feel natural, with familiar try, throw, and catch keywords.
Best of all, it was designed to work perfectly with the Apple SDKs and
NSError. In fact, NSError conforms to a Swift’s ErrorType. You’ll
definitely want to watch the WWDC session on What’s New in Swift to
hear more about it.
e.g :
func loadData() throws { }
func test() {
do {
try loadData()
} catch {
print(error)
}}
Starting with Swift 2, as others have already mentioned, error handling is best accomplished through the use of do/try/catch and ErrorType enums. This works quite well for synchronous methods, but a little cleverness is required for asynchronous error handling.
This article has a great approach to this problem:
https://jeremywsherman.com/blog/2015/06/17/using-swift-throws-with-completion-callbacks/
To summarize:
// create a typealias used in completion blocks, for cleaner code
typealias LoadDataResult = () throws -> NSData
// notice the reference to the typealias in the completionHandler
func loadData(someID: String, completionHandler: LoadDataResult -> Void)
{
completionHandler()
}
then, the call to the above method would be as follows:
self.loadData("someString",
completionHandler:
{ result: LoadDataResult in
do
{
let data = try result()
// success - go ahead and work with the data
}
catch
{
// failure - look at the error code and handle accordingly
}
})
This seems a bit cleaner than having a separate errorHandler callback passed to the asynchronous function, which was how this would be handled prior to Swift 2.
Error handling is a new feature of Swift 2.0. It uses the try, throw and catch keywords.
See the Apple Swift 2.0 announcement on the official Apple Swift blog
Nice and simple lib to handle exception:
TryCatchFinally-Swift
Like a few others it wraps around the objective C exception features.
Use it like this:
try {
println(" try")
}.catch { e in
println(" catch")
}.finally {
println(" finally")
}
enum CheckValidAge : Error{
case overrage
case underage
}
func checkValidAgeForGovernmentJob(age:Int)throws -> Bool{
if age < 18{
throw CheckValidAge.underage
}else if age > 25{
throw CheckValidAge.overrage
}else{
return true
}
}
do {
try checkValidAgeForGovernmentJob(age: 26)
print("You are valid for government job ")
}catch CheckValidAge.underage{
print("You are underage for government job ")
}catch CheckValidAge.overrage{
print("You are overrage for government job ")
}
Change age in try checkValidAgeForGovernmentJob(age: 26)
Out Put
You are overrage for government job
What I have seen is that because of the nature of the device you don't want to be throwing a bunch of cryptic error handling messages at the user. That is why most functions return optional values then you just code to ignore the optional. If a function comes back nil meaning it failed you can pop a message or whatever.