Is there a way of setting a null to calling instance as a result of some "macro-function-call"?
Like so:
class A {
// ...
macro function DestroyItself() {
// ...
}
}
var a:A = new A();
// ...
a.DestroyItself();
trace(a); // "null"
Yep:
macro public function destroy(self:Expr) {
return macro $self = null;
}
// ...
a.destroy();
In non-static macro functions first Expr argument is a ref to caller instance.
Once approach would be to create generic tools to null any instance.
package ;
class Tools
{
/**
* Simply assigns null to the instance
* See more at: http://code.haxe.org/category/macros/generating-code-in-a-macro.html
*
* #param instance - Any
* #return haxe.macro.Expr
*/
public static macro function nullMe(instance : haxe.macro.Expr.ExprOf<Dynamic>) : haxe.macro.Expr
{
return macro {
${instance} = null;
};
}
}
This use the using Tools; to generically null any instance, but I would not recommend this. I'd use the per-class approach.
Main.hx
package ;
class Main {
static function main() {
// Construct
var instance = new SomeClass();
// Destroy
instance.destroy();
// Trace null
trace(instance);
}
}
SomeClass.hx
package ;
class SomeClass
{
public function new()
{
trace("Hello from SomeClass!");
}
private function preDestroy()
{
trace("The end is nigh!");
}
public macro function destroy(self : haxe.macro.Expr) : haxe.macro.Expr
{
return macro {
#:privateAccess ${self}.preDestroy();
${self} = null;
};
}
}
Compiled JS
// Generated by Haxe 3.4.2
(function () { "use strict";
var Main = function() { };
Main.main = function() {
var instance = new SomeClass();
instance.preDestroy();
instance = null;
console.log(instance);
};
var SomeClass = function() {
console.log("Hello from SomeClass!");
};
SomeClass.prototype = {
preDestroy: function() {
console.log("The end is nigh!");
}
};
Main.main();
})();
Related
How to get user password with Vala? Secret.prompt.perform_sync() seems doesn't work.
I really don't know how use secret.prompt.
Main.vala:
class SecretServ : Secret.Service {
}
class SecPrompt : Secret.Prompt {
}
class ApplicationWindow : Gtk.ApplicationWindow {
construct {
show_all();
var ret = new VariantType("s");
string winid;
winid = "%d".printf((int) this.get_id());
SecPrompt prompt = new SecPrompt();
try {
prompt.perform_sync(winid, null, ret);
} catch (GLib.Error e) {
stderr.printf("ERROR: %s", e.message);
}
}
}
class Application : Gtk.Application {
public Application() {
Object(
application_id: "com.github.urandom0.pass",
flags: ApplicationFlags.FLAGS_NONE
);
}
protected override void activate() {
ApplicationWindow window = new ApplicationWindow();
this.add_window(window);
}
}
static int main(string[] args) {
var app = new Application();
return app.run(args);
}
Compile:
valac Main.vala --pkg=gtk+-3.0 --pkg=libsecret-1
Run:
./Main
You can't just create a Secret.Prompt like that. It is an object that is created by the libsecret library internally.
There is a Vala example on how to use libsecret here:
https://developer-old.gnome.org/libsecret/0.18/vala-examples.html
I will summarize the example as an answer below.
You have to first create a schema:
var example = new Secret.Schema ("org.example.Password", Secret.SchemaFlags.NONE,
"number", Secret.SchemaAttributeType.INTEGER,
"string", Secret.SchemaAttributeType.STRING,
"even", Secret.SchemaAttributeType.BOOLEAN);
Then you can store properties into the schema:
var attributes = new GLib.HashTable<string,string> ();
attributes["number"] = "8";
attributes["string"] = "eight";
attributes["even"] = "true";
Secret.password_storev.begin (example_schema, attributes, Secret.COLLECTION_DEFAULT,
"The label", "the password", null, (obj, async_res) => {
bool res = Secret.password_store.end (async_res);
/* ... do something now that the password has been stored */
});
And finally retrieve them again:
var attributes = new GLib.HashTable<string,string> ();
attributes["number"] = "8";
attributes["string"] = "eight";
attributes["even"] = "true";
Secret.password_lookupv.begin (example_schema, attributes, null, (obj, async_res) => {
string password = Secret.password_lookup.end (async_res);
});
For more details read the whole libsecret documentation at:
https://developer-old.gnome.org/libsecret/0.18/index.html
I'm making a plugin for Aurelia and need a class decorator that
adds attributes to the new object instance, and
calls an external function with the new object as an argument.
I've looked through examples, and so far I've put together ("pseudo-ish" code)
return function addAndCall(target: any): any {
var original = target;
var newConstructor = function (...args) {
original.apply(this, args);
this.newAttribute = "object instance value";
ExternalModule.externalFunction(this);
};
newConstructor.prototype = Object.create(original.prototype);
newConstructor.prototype.constructor = original;
return <any>newConstructor;
}
but
I'm not entirely clear on the details here (or what is actually needed), and
it might not work properly since I'm getting Aurelia errors when using objects instantiated from classes with this decorator (and I suspect it's my decorator rather than the Aurelia framework that's buggy).
Any help and explanation would be greatly appreciated!
Why not just assign those properties to the prototype, and subsequently assign to the instance on first invocation
// decorator
function addAndCall(cb: Function, newField: string) {
// cb is now available in the decorator
return function(ctor: Function): void {
Object.defineProperty(ctor.prototype, newField, {
value: function(...args: any[]) {
return Object.defineProperty(this, newField, {
value: function(...args: any[]) {
console.log(newField, ...args);
}
})[newField](...args);
}
});
cb(ctor);
}
}
let callMe = (decoratedCtor) => console.log(decoratedCtor);
#addAndCall(callMe, 'propertyName')
class AddToMe {}
let addToMe = new AddToMe();
(<any>addToMe).propertyName(1, 2);
Here's a working version:
function addAndCall(target: any) {
var original = target;
function construct(constructor, args) {
var c: any = function () {
this.newAttribute = "object instance value";
ExternalModule.externalFunction(this);
return constructor.apply(this, args);;
}
c.prototype = constructor.prototype;
return new c();
}
var f: any = function (...args) {
return construct(original, args);
}
f.prototype = original.prototype;
return f;
}
(code in playground)
I have a fn that inherit an existing fn ( take Angular1 $q for example )
//$q original behavior
var defer = $q.defer();
defer.promise.then(function(result){})
//or
$q( (resolve, reject) => {
//promise execution here
}).then(function(result){});
If I want to decorate it, I would do :
var Qdecorator = function($delegate) {
var Q = function(resolver:any): any {
//do some extra stuff here
return $delegate.apply($delegate, arguments);
}
//Assign the static methods here:
Q.defer = function() {
//do some stuff
return $delegate.defer.apply($delegate, []);
}
//same goes for race, when, resole reject and so on
return Q;
}
Problem is that typescript complains about
Property defer, race, when, resolve, etc... does not exist on type '(resolver: any) => any'
I tried to use the IQService, and IPromise with no luck, btu I'd like to raise a more global question :
How do I define late static methods on function() that return an object without using new
I am copying pasting the answer to my question from this link:
https://www.typescriptlang.org/docs/handbook/interfaces.html
interface Counter {
(start: number): string;
interval: number;
reset(): void;
}
function getCounter(): Counter {
let counter = <Counter>function (start: number) { };
counter.interval = 123;
counter.reset = function () { };
return counter;
}
let c = getCounter();
c(10);
c.reset();
c.interval = 5.0;
If so, how is this accomplished? If not, are there any plans to support this in future Dart releases? I'm mostly referring to your own created custom annotations.
In this documentation link, https://www.dartlang.org/docs/spec/latest/dart-language-specification.html#h.d0rowtffuudf, it says: "Metadata is associated with the abstract syntax tree of the program construct p that immediately follows the metadata, assuming p is not itself metadata or a comment . Metadata can be retrieved at runtime via a reflective call, provided the annotated program construct p is accessible via reflection.
Reflective access to metadata is not yet implemented as of the M3 release."
Thank you.
Sample code for understanding.
import "dart:mirrors";
void main() {
var object = new Class1();
var classMirror = reflectClass(object.runtimeType);
// Retrieve 'HelloMetadata' for 'object'
HelloMetadata hello = getAnnotation(classMirror, HelloMetadata);
print("'HelloMetadata' for object: $hello");
// Retrieve 'Goodbye' for 'object.method'
var methodMirror = (reflect(object.method) as ClosureMirror).function;
Goodbye goodbye = getAnnotation(methodMirror, Goodbye);
print("'Goodbye' for object: $goodbye");
// Retrieve all 'Goodbye' for 'object.method'
List<Goodbye> goodbyes = getAnnotations(methodMirror, Goodbye);
print("'Goodbye's for object.method': $goodbyes");
// Retrieve all metadata for 'object.method'
List all = getAnnotations(methodMirror);
print("'Metadata for object.method': $all");
}
Object getAnnotation(DeclarationMirror declaration, Type annotation) {
for (var instance in declaration.metadata) {
if (instance.hasReflectee) {
var reflectee = instance.reflectee;
if (reflectee.runtimeType == annotation) {
return reflectee;
}
}
}
return null;
}
List getAnnotations(DeclarationMirror declaration, [Type annotation]) {
var result = [];
for (var instance in declaration.metadata) {
if (instance.hasReflectee) {
var reflectee = instance.reflectee;
if (annotation == null) {
result.add(reflectee);
} else if (reflectee.runtimeType == annotation) {
result.add(reflectee);
}
}
}
return result;
}
#HelloMetadata("Class1")
class Class1 {
#HelloMetadata("method")
#Goodbye("method")
#Goodbye("Class1")
void method() {
}
}
class HelloMetadata {
final String text;
const HelloMetadata(this.text);
String toString() => "Hello '$text'";
}
class Goodbye {
final String text;
const Goodbye(this.text);
String toString() => "Goodbye '$text'";
}
Output:
'HelloMetadata' for object: Hello 'Class1'
'Goodbye' for object: Goodbye 'method'
'Goodbye's for object.method': [Goodbye 'method', Goodbye 'Class1']
'Metadata for object.method': [Hello 'method', Goodbye 'method', Goodbye 'Class1']
P.S.
If Dart had supported the generic methods that I would recommend to use this code.
T getAnnotation<T>(DeclarationMirror declaration) {
for (var instance in declaration.metadata) {
if (instance.hasReflectee) {
var reflectee = instance.reflectee;
if (reflectee.runtimeType == T) {
return reflectee;
}
}
}
return null;
}
And retrieve metadata with generic method.
var goodbye = getAnnotation<Goodbye>(methodMirror);
Yes you can retrieve annotations with dart:mirrors :
import 'dart:mirrors';
#override
class A {}
main(){
TypeMirror typeOfA = reflectType(A);
// or reflectType(a.runtimeType) if a is an instance of A
// getting metadata of the class
List<InstanceMirror> metadatas = typeOfA.metadata;
for (InstanceMirror m in metadatas) {
ClassMirror cm = m.type;
// here you get the Class of the annotation
}
}
I have recently started to work with requirejs and when I try to create a simple viewmodel I get an strange exception. The exception comes from the knockout-2.1.0.js file and the exception is "Only subscribable things can act as dependencies".
define("PageViewModel", ["knockout-2.1.0"], function(ko) {
return function PageViewModel() {
var self = this;
self.visiblePage = ko.observable("StartPage");
self.showPage = function (pageName) {
self.visiblePage(pageName);
};
};
});
As you can see the viewmodel is extremly simple and since the error is in the knockout js file, it seems like requirejs is working as it should. I have been looking at: http://knockoutjs.com/documentation/amd-loading.html
The exception occur when coming to the line: self.visiblePage = ko.observable("StartPage");
Any ideas on what I'm doing wrong?
Thanks,
Ludwig
Update:
This is the module containing the pageviewmodel:
define("ViewModelFactory", ["StorageService", "PageViewModel", "AddUnitViewModel", "AddRoomViewModel"],
function (StorageService, PageViewModel, AddUnitViewModel, AddRoomViewModel) {
//var repositoryStorage = new StorageService();
var createAddRoomVM = function () {
var vm = new AddRoomViewModel();
vm.setRepository = StorageService.getRoomRepository();
return vm;
};
var createAddUnitVM = function () {
var vm = new AddUnitViewModel();
vm.setRepository = StorageService.getUnitRepository();
return vm;
};
var createPageVM = function () {
var vm = new PageViewModel();
return vm;
};
return {
createPageVM:createPageVM,
createAddRoomVM: createAddRoomVM,
createAddUnitVM: createAddUnitVM
};
});
And the module calling the factory
define("ApplicationViewModel", ["ViewModelFactory"],
function (viewModelFactory) {
mainVM = null;
var initVM = function () {
mainVM = {
page: viewModelFactory.createPageVM(),
addRoom: viewModelFactory.createAddRoomVM(),
addUnit: viewModelFactory.createAddUnitVM()
};
};
var getVM = function (viewName) {
switch (viewName) {
case "AddRoom":
return mainVM.addRoom;
case "AddUnit":
return mainVM.addUnit;
default:
return null;
}
};
var getPageVM = function () {
return mainVM.page;
};
return {
initVM: initVM,
getVM: getVM,
getPageVM: getPageVM,
mainVM: mainVM
};
});
And the class containing the applicationViewModel:
define("Bootstrapper", ["knockout-2.1.0", "Routing", "ApplicationViewModel"],
function (ko, routing, applicationViewModel) {
var run = function () {
applicationViewModel.initVM(); <-- after here mainVM.page is null
var mainVM = applicationViewModel.mainVM;
routing.initRouting(applicationViewModel);
ko.applyBindings(mainVM);
routing.showView("StartPage");
alert("Start");
};
return {
run: run
};
})
Your problem may have been caused by Knockout 2.1, which didn't work well when ko was not a global variable.
Knockout 2.2 should work fine, and I see from your comment this did indeed fix the problem.