UISearchBar textDidChange data from plist - swift

I'd like to search through items of my plist. The plist consists of an array of dictionaries. Each key/value represents Strings/Ints, etc but that isn't important.
As you'll see in the tableViewController class below, I've currently got an array that I have typed. I know I need to make an array of objects/items from my plist but I can't work out how to reference objects from the plist in the view controller.
View controller.swift file:
import UIKit
class TableViewController: UITableViewController, UISearchResultsUpdating {
var array = ["Example 1", "Example 2", "Example 3"]
var filteredArray = [String]()
var searchController = UISearchController()
var resultsController = UITableViewController()
override func viewDidLoad() {
super.viewDidLoad()
searchController = UISearchController(searchResultsController: resultsController)
tableView.tableHeaderView = searchController.searchBar
searchController.searchResultsUpdater = self
resultsController.tableView.delegate = self
resultsController.tableView.dataSource = self
}
//Added func to update search results
func updateSearchResults(for searchController: UISearchController) {
filteredArray = array.filter({ (array:String) -> Bool in
if array.contains(searchController.searchBar.text!) {
return true
} else {
return false
}
})
resultsController.tableView.reloadData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
extension TableViewController {
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == resultsController.tableView {
return filteredArray.count
} else {
return array.count
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
if tableView == resultsController.tableView {
cell.textLabel?.text = filteredArray[indexPath.row]
} else {
cell.textLabel?.text = array[indexPath.row]
}
return cell
}
}
I've tried solving this by creating an object class from a tutorial on plists. It uses the example of a periodic table of elements:
import UIKit
struct Element {
enum State: String {
case Solid, Liquid, Gas
}
let atomicNumber: Int
let atomicWeight: Float
let discoveryYear: String
let group: Int
let name: String
let period: Int
let radioactive: Bool
let state: State
let symbol: String
// Position in the table
let horizPos: Int
let vertPos: Int
}
extension Element {
enum ErrorType: Error {
case noPlistFile
case cannotReadFile
}
/// Load all the elements from the plist file
static func loadFromPlist() throws -> [Element] {
// First we need to find the plist
guard let file = Bundle.main.path(forResource: "Element", ofType: "plist") else {
throw ErrorType.noPlistFile
}
// Then we read it as an array of dict
guard let array = NSArray(contentsOfFile: file) as? [[String: AnyObject]] else {
throw ErrorType.cannotReadFile
}
// Initialize the array
var elements: [Element] = []
// For each dictionary
for dict in array {
// We implement the element
let element = Element.from(dict: dict)
// And add it to the array
elements.append(element)
}
// Return all elements
return elements
}
/// Create an element corresponding to the given dict
static func from(dict: [String: AnyObject]) -> Element {
let atomicNumber = dict["atomicNumber"] as! Int
let atomicWeight = Float(dict["atomicWeight"] as! String) ?? 0
let discoveryYear = dict["discoveryYear"] as! String
let group = dict["group"] as! Int
let name = dict["name"] as! String
let period = dict["period"] as! Int
let radioactive = dict["radioactive"] as! String == "True"
let state = State(rawValue: dict["state"] as! String)!
let symbol = dict["symbol"] as! String
let horizPos = dict["horizPos"] as! Int
let vertPos = dict["vertPos"] as! Int
return Element(atomicNumber: atomicNumber,
atomicWeight: atomicWeight,
discoveryYear: discoveryYear,
group: group,
name: name,
period: period,
radioactive: radioactive,
state: state,
symbol: symbol,
horizPos: horizPos,
vertPos: vertPos)
}
}
And in the viewController class, instead of having
var array = ["Example 1", "Example 2", "Example 3"]
I've tried variations of
var array = Element["name"]
and
var array = elements.name
But they obviously don't work because the reference to the plist is in the object class.
If anyone has any idea on how to solve this using swift 3/xcode 8 I would be very appreciative!!

I hope your question is still relevant. As I understand, you can't filter your array, right? If so, I recommend you to take a look at this and this tutorials. Both of them are representing a little bit different approaches to load filtered array, but it doesn't matter much, they work.
P.S. I don't recommend you to make a special tableView for searching, if you want to customize it hereafter, because you will have to do it programmaticly later.
It will be more efficiant to do like this:
If searchController.isActive {
// do some stuff
} else { // another stuff }
But it is just my opinion. I hope my question will help ;).

Thanks for the links Oleg. They were really good!!
It wasn't so much the filtering I had a problem with but actually parsing objects from my plist into a tableview. It took me a few days but I found an answer in case other people were also having the same problem. Keep in mind I'm reasonably new to this and so it might not be the best/perfect way of doing it but it works.
In viewDidLoad, I made a reference to the plist using the following code:
let path = Bundle.main.path(forResource: "Elements", ofType: "plist")
let dictArray = NSArray(contentsOfFile: path!)
I'm not sure of the relevance but I'm pretty sure this next bit is needed if the plist ever needed to be updated. (Also in viewDidLoad)
for elementItem in dictArray! {
let newElement : Element = Element(state:((elementItem as AnyObject).object(forKey: "state")) as! String,
atomicNumber:((elementItem as AnyObject).object(forKey: "atomicNumber")) as! Int,
atomicWeight:((elementItem as AnyObject).object(forKey: "atomicWeight")) as! Float,
discoveryYear:((elementItem as AnyObject).object(forKey: "discoveryYear")) as! String
etc. for each of the keys in the dictionary in the same order as in the Element object in the question. Then (also in viewDidLoad):
elementsArray.append(newElement)
Then its pretty easy, in cellForRow I just have to make a new variable that refers back to the object and I can call up each/any of the associated dictionary keys. E.g.:
let element : Element
cell.textLabel!.text = element.name
cell.detailTextLabel?.text = element.symbol
return cell
Like I said, I know its not perfect but it worked for me. I've heard its not best practice to put too much information in viewDidLoad, so someone else might be able to confirm or provide a better answer.

Related

Updating table view cells swift

BACKGROUND
I have a simple bill splitting app that allows the users to assign a meal item to multiple people or users. When the meal is assigned to multiple people, the price is divided accordingly. The meal (which contains an item name and a price are the rows and the users are the sections.
When I delete a row, I want to delete the row, and update or alter certain other values (I basically want to reassign the price to one less person when an item is deleted from a user). My data model is a multidimensional array. Here it is:
struct UserModel {
var name: String
var itemModels = [ItemModel]()
init(name: String, itemModels: [ItemModel]? = nil) {
self.name = name
if let itemModels = itemModels {
self.itemModels = itemModels
}
}
}
struct ItemModel {
var itemName: String
var price: Double
init(itemName: String, price: Double) {
self.itemName = itemName
self.price = price
}
}
class Data {
static var userModels = [UserModel]()
static var itemModels = [ItemModel]()
}
For example, in trailingSwipeActionsConfigurationForRowAt
func tableView(_ tableView: UITableView, trailingSwipeActionsConfigurationForRowAt indexPath: IndexPath) -> UISwipeActionsConfiguration? {
let delete = UIContextualAction(style: .destructive, title: "Delete") { (contextualAction, view, actionPerformed: #escaping (Bool) -> ()) in
let user = Data.userModels[indexPath.section].name
let item = Data.userModels[indexPath.section].itemModels[indexPath.row].itemName
let price = Data.userModels[indexPath.section].itemModels[indexPath.row].price
ItemModelFunctions.removeFromUser(from: indexPath.section, remove: indexPath.row)
var duplicate = Data.userModels.filter({$0.itemModels.contains(where: {$0.itemName == item})}).filter({$0.name != user})
for i in 0..<duplicate.count {
???
}
tableView.reloadData()
actionPerformed(true)
}
return UISwipeActionsConfiguration(actions: [delete])
}
The variable var duplicate returns an array of the other users who have the same item at the indexPath.row, but not the user(indexPath.section) who has the item. I know it sounds really confusing, but I can provide more code or print statements if needed.
Also in the for loop, I want to do something like this:
for i in 0..<duplicate.count {
let oldPrice = duplicate[i].price
let newPrice = oldPrice * duplicate.count
duplicate[i].price = newPrice
}
But I can't access the price. I believe need an indexPath.section and indexPath.row.
If you made it this far, thank you for taking the time. I feel like I need a nested loop, but I'm not sure how exactly to implement that. If there are any other easier ways to achieve this I'm open to any suggestions.
Thank you so much!
EDIT:
The marked answer worked! In case anyone else was having a similar issue this is what my final code looks like in the trailingSwipeActionsConfigurationForRowAt:
func tableView(_ tableView: UITableView, trailingSwipeActionsConfigurationForRowAt indexPath: IndexPath) -> UISwipeActionsConfiguration? {
let delete = UIContextualAction(style: .destructive, title: "Delete") { (contextualAction, view, actionPerformed: #escaping (Bool) -> ()) in
let item = Data.userModels[indexPath.section].itemModels[indexPath.row]
ItemModelFunctions.removeFromUser(from: indexPath.section, remove: indexPath.row)
let duplicate = Data.userModels.filter({$0.itemModels.contains(item)})
for i in 0..<Data.userModels.count {
if let idx = Data.userModels[i].itemModels.firstIndex(of: item) {
let oldPrice = Data.userModels[i].itemModels[idx].price
let newPrice = oldPrice * Double(duplicate.count+1)
Data.userModels[i].itemModels[idx].price = newPrice / Double(duplicate.count)
}
}
tableView.reloadData()
actionPerformed(true)
}
return UISwipeActionsConfiguration(actions: [delete])
}
Perhaps you can try this. Best of luck, please comment if it doesn't work. I am new to Swift :)
let actualItem = Data.userModels[indexPath.section].itemModels[indexPath.row]
for i in 0..<duplicate.count {
if let idx = duplicate[i].itemModels.firstIndex(of: actualItem) {
let oldPrice = duplicate[i].itemModels[idx].price
duplicate[i].itemModels[idx].price = oldPrice * duplicate.count
}
}

Using type select on only one column with NSTableView in Swift

I'm working in XCode 9.3, Swift developing an application for MacOS.
I've created a table that currently has two columns. I want to use type select that only acts on one column so that when the user types the first few letters, it only selects within the first column and not in the 2nd column.
The Apple documentation has an example in Objective-C here: https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/TableView/RowSelection/RowSelection.html#//apple_ref/doc/uid/10000026i-CH6-SW1
but I can't seem to translate that into Swift. I've included the table code below. Any help at all would be greatly appreciated.
extension ViewController: NSTableViewDataSource {
func numberOfRows(in tableView: NSTableView) -> Int {
return directoryItems?.count ?? 0
}
// Sorting.
func tableView(_ tableView: NSTableView, sortDescriptorsDidChange oldDescriptors: [NSSortDescriptor]) {
guard let sortDescriptor = tableView.sortDescriptors.first else {
return
}
if let order = Directory.FileOrder(rawValue: sortDescriptor.key!) {
sortOrder = order
sortAscending = sortDescriptor.ascending
reloadFileList()
}
}
}
extension ViewController: NSTableViewDelegate {
fileprivate enum CellIdentifiers {
static let NameCell = "NameCellID"
static let TimeCell = "TimeCellID"
static let SizeCell = "SizeCellID"
}
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
var image: NSImage?
var text: String = ""
var cellIdentifier: String = ""
let dateFormatter = DateFormatter()
dateFormatter.dateStyle = .long
dateFormatter.timeStyle = .long
guard let item = directoryItems?[row] else {
return nil
}
if tableColumn == tableView.tableColumns[0] {
image = item.icon
text = item.name
cellIdentifier = CellIdentifiers.NameCell
} else if tableColumn == tableView.tableColumns[1] {
let asset = AVAsset(url: item.url as URL)
let audioTime = asset.duration
text = audioTime.durationText
cellIdentifier = CellIdentifiers.TimeCell
} else if tableColumn == tableView.tableColumns[2] {
text = item.isFolder ? "--" : sizeFormatter.string(fromByteCount: item.size)
cellIdentifier = CellIdentifiers.SizeCell
}
if let cell = tableView.makeView(withIdentifier: NSUserInterfaceItemIdentifier(rawValue: cellIdentifier), owner: nil) as? NSTableCellView {
cell.textField?.stringValue = text
cell.imageView?.image = image ?? nil
return cell
}
return nil
}
}
Your problem is twofold:
First, you need to set an Identifier for each of your table columns. You can do this by selecting the column in Interface Builder, going to the Identity Inspector, and setting it to some string value:
Once you've done that, create some static properties to refer to these identifiers (this isn't strictly necessary, since you could of course just use rawValue to do a plain string comparison the Objective-C way, but the new Swift 4 identifiers are type-safe, and thus preferred). Do that like this:
extension ViewController: NSTableViewDelegate {
private struct TableColumns {
static let foo = NSUserInterfaceItemIdentifier("Foo")
static let bar = NSUserInterfaceItemIdentifier("Bar")
}
...
}
Now, you can use these identifiers to refer to your columns, using tableColumn(withIdentifier:) (or column(withIdentifier:) if you just want the column number). I recommend doing this everywhere you refer to them, including in your tableView(:viewFor:row:) method, since the way you're doing it now with tableView.tableColumns[0] and so forth depends on the order of the columns, and if the user reorders them, it may cause unexpected behavior. Using the identifier will make sure you're always looking at the column you think you're looking at.
Anyway, once you've got your identifiers set up, you can address the second problem: You're using the wrong delegate method. Instead of tableView(:shouldTypeSelectFor:searchString:), which is meant for catching these things at the event level (i.e., the user just pressed a key. Should I invoke the type select system at all?), use tableView(:typeSelectStringFor:row:). This method lets you return the string given to the type selection mechanism for each row/column combination in your table. For the ones you want type-select to ignore, just return nil; otherwise, return the string that you'd expect to have to type to select that particular row. So, something like:
func tableView(_ tableView: NSTableView, typeSelectStringFor tableColumn: NSTableColumn?, row: Int) -> String? {
if tableColumn?.identifier == TableColumns.foo {
return directoryItems?[row].name
} else {
return nil
}
}

UITableView with Segmented Controller not displaying data immediately - Swift

I have a Tab Bar Controller, and one of the two views from it is a TableViewController. The TableViewController has a SegmentedControl bar on the top of the table to switch between two datasets pulled from Firebase.
When I run the app, the table doesn't show any data straight away, only when I switch to the other segment of the SegmentControl bar. But, when I switch back, the data for the first segments loads.
I put in a breakpoint to see what was happening, and it was skipping over the code I wrote to pull the data from Firebase, so the arrays were empty upon initial loading, hence the lack of data. Yet, when I switch segments to the other option, the data appears.
I'm also trying to sort the data within the arrays, and this doesn't do anything at all because it runs when the arrays come back empty, so there is nothing to sort.
My code is:
class LeaderboardViewController: UITableViewController
{
#IBOutlet weak var segmentedControl: UISegmentedControl!
#IBOutlet var leaderboardTable: UITableView!
var countyRef = Database.database().reference().child("countyleaderboard")
var schoolRef = Database.database().reference().child("schoolleaderboard")
var refHandle: UInt!
var countyList = [County]()
var schoolList = [School]()
override func viewDidLoad()
{
super.viewDidLoad()
fetchData()
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
var sectionCount = 0
switch(segmentedControl.selectedSegmentIndex)
{
case 0:
sectionCount = countyList.count
break
case 1:
sectionCount = schoolList.count
break
default:
break
}
return sectionCount
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let boardCell = tableView.dequeueReusableCell(withIdentifier: "boardCell", for: indexPath)
switch(segmentedControl.selectedSegmentIndex)
{
case 0:
boardCell.textLabel!.text = "" + countyList[indexPath.row].name! + ": \(countyList[indexPath.row].score!)"
break
case 1:
boardCell.textLabel!.text = "" + schoolList[indexPath.row].name! + ": \(schoolList[indexPath.row].score!)"
break
default:
break
}
return boardCell
}
func fetchData()
{
schoolRef.observe(.childAdded, with:
{ snapshot in
if let dictionary = snapshot.value as? [String: AnyObject]
{
let school = School()
school.name = dictionary["name"] as! String
school.score = dictionary["score"] as! Float
self.schoolList.append(school)
}
}, withCancel: nil)
self.schoolList.sort(by: { $0.score > $1.score })
countyRef.observeSingleEvent(of: .value, with: { snapshot in
for child in snapshot.children
{
let snap = child as! DataSnapshot
let county = County()
county.name = snap.key as String
county.score = snap.value as! Float
self.countyList.append(county)
}
})
self.countyList.sort(by: { $0.score > $1.score })
DispatchQueue.main.async
{
self.leaderboardTable.reloadData()
}
}
#IBAction func segmentedControlChanged(_ sender: Any)
{
DispatchQueue.main.async
{
self.leaderboardTable.reloadData()
}
}
}
My questions are:
Why does the data not load straight away?
Where are the arrays coming from if they are not being populated with data on the first run? And why are they not being sorted if that code is directly below the code that populates them?
The dispatch block should be after the for loop and before the }).
It should be within the observe/observeSingleEvent. Also your sort code needs to be inside the same block. Like below:
countyRef.observeSingleEvent(of: .value, with: { snapshot in
for child in snapshot.children
{
let snap = child as! DataSnapshot
let county = County()
county.name = snap.key as String
county.score = snap.value as! Float
self.countyList.append(county)
}
self.countyList.sort(by: { $0.score > $1.score })
DispatchQueue.main.async
{
self.leaderboardTable.reloadData()
}
})

Completionhandling in webrequest session

I´ve a webrequest with jsonserialization, after that, a for-in fetch process.
In whole this takes approximately 5-7 seconds.
After that i want to refersh my tableview in Viewcontroller.
The scheme of the function looks like this.
public struct Container {
let name: String
let symbol: String
let rank: String
}
public var dataArray = [Container]()
func fetchNewData() {
var view = ViewController()
// WebbRquest...
// Json serialization...
// the following list is much longer, will take a while...
for items in json {
let name = items["name"] as? AnyObject;
let symbol = items["symbol"] as? AnyObject;
let rank = items["rank"] as? AnyObject;
let result = Container(name: name! as! String, symbol: symbol! as! String,rank: rank! as! String)
dataArray.append(result)
}
// Now, after alle the work is done, i want to reload the tableview in Viewcontrller:
view.reload()
// Here i´m getting error, because nothing will be executed after return.
}
How can I call the reload function, after the webrequest process is finished? Because after the return, the function doesn´t execute anything anymore.
And no other function will "know" when the fetchNewData() function is finished.
Thanks for any help!
#IBAction func updateButton(_ sender: Any) {
fetchNewData()
}
According Phillipps suggestion, I had to modify the #IBAction func a little bit.
But now it´s working. Awesome!
Here the full working version:
public struct Container {
let name: String
let symbol: String
let rank: String
}
public var dataArray = [Container]()
func fetchNewData(completion:#escaping ([Container])->()) {
var view = ViewController()
// WebbRquest...
// Json serialization...
// the following list is much longer, will take a while...
for items in json {
let name = items["name"] as? AnyObject;
let symbol = items["symbol"] as? AnyObject;
let rank = items["rank"] as? AnyObject;
let result = Container(name: name! as! String, symbol: symbol! as! String,rank: rank! as! String)
dataArray.append(result)
}
completion(dataArray)
}
This is the actionFunc:
#IBAction func upDateButton(_ sender: Any) {
let data = dataArray
fetchNewData() {_ in (data)
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
Here's a start. It will be vague because I'm making guesses about code I can't see, but you may be able to convert it to your own needs.
Change the fetch function so that it takes a closure as a parameter:
func fetchNewData(completion:([Container])->()) {
...note that the closure will accept the data array when it's called.
After you have your json all parsed, you then invoke the closure:
dataArray.append(result)
}
completion(dataArray)
The "magic" is in the view controller where you tell fetchNewData what to do when it's finished. Something like:
#IBAction func updateButton(_ sender: Any) {
fetchNewData() {(data)
// Save the data where the view controller can use it
self.tableArray = data
// Main queue for UI update
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
}
Note that the closure is written in the view controller, so self is the view controller. This means no need to create a second (useless) controller inside the fetch.

FetchedResultsController Swift 3 API Misuse: Attempt to serialize store access on non-owning coordinator

I'm attempting to use a fetchedResultsController to handle the results in my UITable.
It works initially when the program starts up. Then when I switch back to the inventory tab where my table is (for the viewToAppear again), this is when it crashes.
I'm getting a runtime crash error in my viewWillAppear() method of the window which has the table.
In particular it crashes on the Inventory+CoredataProperties.swift file on this line let characters = name!.characters.map { String($0) }, but I suspect the error is somewhere else as this works initially so why not now on the 2nd reload?
Here is the function.
override func viewWillAppear(_ animated: Bool) {
print("view appearing")
//When the view appears its important that the table is updated.
//Trigger Event on SearchBar in case returning from BarCode Scanner
// self.searchBar:SearchBar textDidChange:recentlySearchedWord;
//searchBar.performSelector(":textDidChange")
//Perform another fetch again to get correct data~
do {
//fetchedResultsController. //this will force setter code to run again.
print("attempting fetch again, reset to use lazy init")
fetchedResultsController = setFetchedResultsController() //sets it again so its correct.
try fetchedResultsController.performFetch()
} catch {
print("An error occurred")
}
inventoryTable.reloadData()//this is important to update correctly for changes that might have been made
}
The error occurs on the try fetchedResultsController.performFetch() statement. I'm getting a lot of errors before the actual crash occurs saying "API Misuse: Attempt to serialize store access on non-owning coordinator (PSC = 0x170265300, store PSC = 0x0). I've been refactoring my code to work with the new swift 3 standards I have a feeling I did something wrong or maybe something changed with how the fetched results controller works.
Any help is appreciated as to what could be the cause?
If you think I'm missing a file you need to see, just let me know and I'll add it to the relevant source code below.
POSSIBLE RELEVANT SOURCE CODE BELOW:
InventoryController.swift (Entire File)
import UIKit
import CoreData
import Foundation
class InventoryController: UIViewController, UISearchBarDelegate, UITableViewDataSource, UITableViewDelegate, NSFetchedResultsControllerDelegate {
#available(iOS 2.0, *)
//Create fetchedResultsController to handle Inventory Core Data Operations
lazy var fetchedResultsController: NSFetchedResultsController<Inventory> = {
return self.setFetchedResultsController()
}()
//Reference to search text for filtering
var m_searchText = ""
func setFetchedResultsController() -> NSFetchedResultsController<Inventory>{
let moc = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
let inventoryFetchRequest : NSFetchRequest<Inventory> = Inventory.fetchRequest()
var primarySortDescriptor = NSSortDescriptor(key: "name", ascending: true)//by default assume name.
print("primarySortDescriptor...")
if(g_appSettings[0].indextype=="numberfront"){
primarySortDescriptor = NSSortDescriptor(key: "barcode", ascending: true)
}else if(g_appSettings[0].indextype=="numberback"){
primarySortDescriptor = NSSortDescriptor(key: "barcodeReverse", ascending: true)
}else if(g_appSettings[0].indextype=="numberfourth"){
primarySortDescriptor = NSSortDescriptor(key: "barcodeFourth", ascending: true, selector: #selector(NSString.localizedCompare(_:)))
}
print("set primarySortDescriptor")
//let secondarySortDescriptor = NSSortDescriptor(key: "barcode", ascending: true)
inventoryFetchRequest.sortDescriptors = [primarySortDescriptor]
print("set sort descriptors to fetch request")
var storefilter : Store? = nil
var predicate: NSPredicate
//Store should never be set to nil, the first store should always be selected by default. For fringe cases just in case ... support added so doesn't break
if(g_appSettings[0].selectedStore != nil){
storefilter = g_appSettings[0].selectedStore
predicate = NSPredicate(format: "store = %#", storefilter!) //default predicate assuming store is selected
//However if search text is present then modify predicate
if(m_searchText != ""){
predicate = NSPredicate(format: "store = %# AND name contains[cd] %# OR store = %# AND barcode contains[cd] %#", storefilter!,m_searchText,storefilter!,m_searchText)
}
//This will ensure correct data relating to store is showing (and if any filters present, them as well)
inventoryFetchRequest.predicate = predicate
}else{
if(m_searchText != ""){
predicate = NSPredicate(format: "name contains[cd] %# OR barcode contains[cd] %#",m_searchText,m_searchText)
inventoryFetchRequest.predicate = predicate
//This will ensure correct data relating to store is showing
}
}
//default assume letter section
var frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: moc,
sectionNameKeyPath: "lettersection",
cacheName: nil)
if(g_appSettings[0].indextype=="numberfront"){
frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: moc,
sectionNameKeyPath: "numbersection",
cacheName: nil)
}else if(g_appSettings[0].indextype=="numberback"){
frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: moc,
sectionNameKeyPath: "numberendsection",
cacheName: nil)
}else if(g_appSettings[0].indextype=="numberfourth"){
frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: moc,
sectionNameKeyPath: "numberfourthsection",
cacheName: nil)
}
print("set the frc")
frc.delegate = self
return frc
}
#IBOutlet weak var searchBar: UISearchBar!
#IBOutlet weak var inventoryTable: UITableView!
// Start DEMO Related Code
var numberIndex = ["0","1","2","3","4","5","6","7","8","9"]
var letterIndex = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"]
var previousNumber = -1 //used so we show A,A, B,B, C,C etc for proper testing of sections
func createInventoryDummyData(number: Int) -> Inventory{
let moc = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
let tempInventory = NSEntityDescription.insertNewObject(forEntityName: "Inventory", into: moc) as! Inventory
if(number-1 == previousNumber){
tempInventory.name = "\(letterIndex[number-2])-Test Item # \(number)"
previousNumber = -1//reset it again
}else{
tempInventory.name = "\(letterIndex[number-1])-Test Item # \(number)"
previousNumber = number //set previous letter accordingly
}
tempInventory.barcode = "00000\(number+1)00\(number)"
//special exception to demo barcode reader
if(number==5){
tempInventory.barcode = "0051111407592"
}
if(number==6){
tempInventory.barcode = "0036000291452"
}
tempInventory.barcodeReverse = String(tempInventory.barcode!.characters.reversed())
//Convert barcode into array of characters and take note if its size for indexing
let bcArraySize = Int(tempInventory.barcode!.characters.count) - 1//for correct indexing
var bcArray = tempInventory.barcode!.characters.map { String($0) }
print(bcArray)
print(bcArraySize)
//Take the digits from the 4th one at a time and convert to strings concatenating as you go.
let fourth = "\(bcArray[bcArraySize-3])"+"\(bcArray[bcArraySize-2])"+"\(bcArray[bcArraySize-1])"+"\(bcArray[bcArraySize])"
print(fourth)
//Finally convert that into a number again and set to barcodeFourth
tempInventory.barcodeFourth = fourth
print(tempInventory.barcodeFourth!)
//tempInventory.barcodeFourth =
//print(tempInventory.barcodeReverse)
tempInventory.currentCount = 0
tempInventory.id = number as NSNumber?
tempInventory.imageLargePath = "http://distribution.tech//uploads/inventory/7d3fe5bfad38a3545e80c73c1453e380.png"
tempInventory.imageSmallPath = "http://distribution.tech//uploads/inventory/7d3fe5bfad38a3545e80c73c1453e380.png"
tempInventory.addCount = 0
tempInventory.negativeCount = 0
tempInventory.newCount = 0
tempInventory.store_id = 1 //belongs to same store for now
//Select a random store to belong to 0 through 2 since array starts at 0
let lo = 0;
let hi = 2;
let aRandomInt = Int.random(range:lo...hi)
tempInventory.setValue(g_storeList[aRandomInt], forKey: "store") //assigns inventory to one of the stores we created.
return tempInventory
}
func createStoreDummyData(number:Int) -> Store{
let moc = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
let tempStore = NSEntityDescription.insertNewObject(forEntityName: "Store", into: moc) as! Store
tempStore.address = "100\(number) lane, Miami, FL"
tempStore.email = "store\(number)#centraltire.com"
tempStore.id = number as NSNumber?
tempStore.lat = 1.00000007
tempStore.lng = 1.00000008
tempStore.name = "Store #\(number)"
tempStore.phone = "123000000\(number)"
return tempStore
}
// End DEMO Related Code
override func viewDidLoad() {
super.viewDidLoad()
let moc = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
print("InventoryController -> ViewDidLoad -> ... starting inits")
// // Do any additional setup after loading the view, typically from a nib.
// print("InventoryController -> ViewDidLoad -> ... starting inits")
//
//First check to see if we have entities already. There MUST be entities, even if its DEMO data.
let inventoryFetchRequest = NSFetchRequest<Inventory>(entityName: "Inventory")
//let storeFetchRequest = NSFetchRequest(entityName: "Store")
do {
let inventoryRecords = try moc.fetch(inventoryFetchRequest)
//Maybe sort descriptor here? But how to organize into sectioned array?
if(inventoryRecords.count<=0){
g_demoMode = true
print("No entities found for inventory. Demo mode = True. Creating default entities & store...")
//Reset the Stores
g_storeList = [Store]()
var store : Store //define variable as Store type
for index in 1...3 {
store = createStoreDummyData(number: index)
g_storeList.append(store)
}
//save changes for inventory we added
do {
try moc.save()
print("saved to entity")
}catch{
fatalError("Failure to save context: \(error)")
}
var entity : Inventory //define variable as Inventory type
for index in 1...52 {
let indexFloat = Float(index/2)+1
let realIndex = Int(round(indexFloat))
entity = createInventoryDummyData(number: realIndex)
g_inventoryItems.append(entity)
}
//Save the changes
(UIApplication.shared.delegate as! AppDelegate).saveContext()
print("finished creating entities")
}
}catch{
fatalError("bad things happened \(error)")
}
// //perform fetch we need to do.
// do {
// try fetchedResultsController.performFetch()
// } catch {
// print("An error occurred")
// }
print("InventoryController -> viewDidload -> ... finished inits!")
}
override func viewWillAppear(_ animated: Bool) {
print("view appearing")
//When the view appears its important that the table is updated.
//Trigger Event on SearchBar in case returning from BarCode Scanner
// self.searchBar:SearchBar textDidChange:recentlySearchedWord;
//searchBar.performSelector(":textDidChange")
//Perform another fetch again to get correct data~
do {
//fetchedResultsController. //this will force setter code to run again.
print("attempting fetch again, reset to use lazy init")
fetchedResultsController = setFetchedResultsController() //sets it again so its correct.
try fetchedResultsController.performFetch()
} catch {
print("An error occurred")
}
inventoryTable.reloadData()//this is important to update correctly for changes that might have been made
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
print("inventoryItemControllerPrepareForSegueCalled")
if segue.identifier == "inventoryInfoSegue" {
let vc = segue.destination as! InventoryItemController
vc.hidesBottomBarWhenPushed = true //hide the tab bar. This prevents crashing error from being on this page then syncing & returning.
if let cell = sender as? InventoryTableViewCell{
vc.inventoryItem = cell.inventoryItem //sets the inventory item accordingly, passing its reference along.
}else{
print("sender was something else")
}
}
}
// func tableView(tableView: UITableView, sectionForSectionIndexTitle title: String, atIndex index: Int) -> Int {
// //This scrolls to correct section based on title of what was pressed.
// return letterIndex.indexOf(title)!
// }
func sectionIndexTitles(for tableView: UITableView) -> [String]? {
//This is smart and takes the first letter of known sections to create the Index Titles
return self.fetchedResultsController.sectionIndexTitles
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if let sections = fetchedResultsController.sections {
let currentSection = sections[section]
return currentSection.numberOfObjects
}
return 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "InventoryTableCell", for: indexPath as IndexPath) as! InventoryTableViewCell
print("IndexPath=")
print(indexPath)
let inventory : Inventory = fetchedResultsController.object(at: indexPath as IndexPath)
cell.inventoryItem = inventory
cell.drawCell() //uses passed inventoryItem to draw it's self accordingly.
return cell
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
if let sections = fetchedResultsController.sections {
let currentSection = sections[section]
return currentSection.name
}
return nil
}
func numberOfSections(in tableView: UITableView) -> Int {
if let sections = fetchedResultsController.sections {
return sections.count
}
return 0
}
func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
//dispatch_async(dispatch_get_main_queue()) {
//[unowned self] in
print("didSelectRowAtIndexPath")//does not recognize first time pressed item for some reason?
let selectedCell = self.tableView(tableView, cellForRowAt: indexPath) as? InventoryTableViewCell
self.performSegue(withIdentifier: "inventoryInfoSegue", sender: selectedCell)
//}
}
#IBAction func BarcodeScanBarItemAction(sender: UIBarButtonItem) {
print("test of baritem")
}
#IBAction func SetStoreBarItemAction(sender: UIBarButtonItem) {
print("change store interface")
}
func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) {
self.barcodeTextDidChange(searchText: searchText)
}
func barcodeTextDidChange(searchText: String){
print("text is changing")
//Code to change NSFetchRequest Here~ & Reload Table
m_searchText = searchText //sets the local variable to this class so the setFetchedResultsController() will update accordingly
//Perform another fetch again to get correct data~
do {
//fetchedResultsController. //this will force setter code to run again.
print("attempting fetch again, reset to use lazy init")
fetchedResultsController = setFetchedResultsController() //sets it again so its correct.
try fetchedResultsController.performFetch()
} catch {
print("An error occurred")
}
inventoryTable.reloadData()//refreshes the data~
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
print("ended by cancel")
searchBar.text = ""
m_searchText = "" //set the search text accordingly back to nothing.
//Perform another fetch again to get correct data~
do {
//fetchedResultsController. //this will force setter code to run again.
print("attempting fetch again, reset to use lazy init")
fetchedResultsController = setFetchedResultsController() //sets it again so its correct.
try fetchedResultsController.performFetch()
} catch {
print("An error occurred")
}
inventoryTable.reloadData()//refreshes the data~
searchBar.resignFirstResponder()
}
func searchBarSearchButtonClicked(_ searchBar: UISearchBar) {
print("ended by search")
searchBar.resignFirstResponder()
}
func searchBarTextDidEndEditing(_ searchBar: UISearchBar) {
print("ended by end editing")
searchBar.resignFirstResponder()
}
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
print("DidBeginEditing")
//searchBar.keyboardType = UIKeyboardType.NamePhonePad
}
#IBAction func unwindBackToInventory(segue: UIStoryboardSegue) {
print("unwind attempt")
let barcode = (segue.source as? ScannerViewController)?.barcode
searchBar.text = barcode!
barcodeTextDidChange(searchText: searchBar.text!)//force it to re-run function manually.
print("barcode="+barcode!)
inventoryTable.reloadData()//reload the data to be safe.
}
}
//Extention to INT to create random number in range.
extension Int
{
static func random(range: ClosedRange<Int> ) -> Int
{
var offset = 0
if range.lowerBound < 0 // allow negative ranges
{
offset = abs(range.lowerBound)
}
let mini = UInt32(range.lowerBound + offset)
let maxi = UInt32(range.upperBound + offset)
return Int(mini + arc4random_uniform(maxi - mini)) - offset
}
}
globals.swift
import Foundation
import CoreData
//Array of Inventory & Store Core Data Managed Objects
var g_inventoryItems = [Inventory]()
var g_storeList = [Store]()
var g_appSettings = [AppSettings]()
var g_demoMode = false
Inventory+CoreDataProperties.swift
import Foundation
import CoreData
extension Inventory {
#nonobjc public class func fetchRequest() -> NSFetchRequest<Inventory> {
return NSFetchRequest<Inventory>(entityName: "Inventory");
}
#NSManaged var addCount: NSNumber?
#NSManaged var barcode: String?
#NSManaged var barcodeReverse: String?
#NSManaged var barcodeFourth: String?
#NSManaged var currentCount: NSNumber?
#NSManaged var id: NSNumber?
#NSManaged var imageLargePath: String?
#NSManaged var imageSmallPath: String?
#NSManaged var name: String?
#NSManaged var negativeCount: NSNumber?
#NSManaged var newCount: NSNumber?
#NSManaged var store_id: NSNumber?
#NSManaged var store: Store?
//This is used for A,B,C ordering...
var lettersection: String {
let characters = name!.characters.map { String($0) }
return (characters.first?.uppercased())!
}
//This is used for 1,2,3 ordering... (using front of barcode and using barcodeReverse)
var numbersection: String {
let characters = barcode!.characters.map { String($0) }
return (characters.first?.uppercased())!
}
//This is used for 0000000123 ordering...(uses back number of barcode)
var numberendsection: String {
let characters = barcodeReverse!.characters.map { String($0) }
return (characters.first?.uppercased())!
}
//This is used for 0000000 -> 0123 ordering...(uses back 4th number of barcode)
var numberfourthsection: String {
let characters = barcodeFourth!.characters.map { String($0) }
//print("characters")
//print(characters)
return (characters.first?.uppercased())!
}
}
Inventory.Swift
import Foundation
import CoreData
class Inventory: NSManagedObject {
// Insert code here to add functionality to your managed object subclass
}
Screenshots of Errors
I have reviewed your all comments and contents posted here.
You have not shared one file here, but the problem is occurring you are creating invalid managed objects in the context.
And then whenever you call viewWillAppear() function in InventoryViewController, it saves the context.
Finally, it synced empty records into your database.
During parsing those invalid objects, it tried to parse nil value, so crashed.
Please never set default value for managed objects you are defining as properties.
I hope this will clarify your issue.
I was running into similar issue and i moved to the new CoreData api introduced in ios10.
This uses the NSPersistentContainer class to create the stack and create associated contexts.
This eliminates the need to manually call save or order the creation of fetch results controller.
Good blog post to read: https://useyourloaf.com/blog/easier-core-data-setup-with-persistent-containers/
My setup is a follows
create a store NSPersistentContainer
let persistentContainer = NSPersistentContainer(name: "ModelFileName");
configure settings
let url = NSPersistentContainer.defaultDirectoryURL()
let path = url.appendingPathComponent(persistentContainer.name);
description.shouldAddStoreAsynchronously = true; //write to disk should happen on background thread
self.persistentContainer.persistentStoreDescriptions = [description];
load the store
persistentContainer.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error {
fatalError("Unresolved error \(error), \(error.localizedDescription)")
}
//configure context for main view to automatically merge changes
persistentContainer.viewContext.automaticallyMergesChangesFromParent = true;
});
in the view controller you can access the view context by calling
persistentContainer.viewContext
if you need to make changes you can call
persistentContainer.performBackgroundTask({ (context) in ... });
or you can get a background context
let context = persistentContainer.newBackgroundContext()
context.perform({ ... })
In case this helps anyone else who gets the "API Misuse: Attempt to serialize store access on non-owning coordinator" error - I was getting the error because I accessed an object in a singleton that had not been destroyed and was still using the old NSManagedObjectContext after I reset the NSPersistentStore and NSManagedObjectContext.