Define the minimal configuration for a program - deployment

So I have my .exe ready to deploy, and for distribution, I need to know the minimal requirements for my program to run on a machine... and I really don't know how to do that.
Is there a way to know that ? Some kind of benchmark ? Or must I just set things as I think it'll work ?
Maybe should I just buy all existing components until I find the minimal ? :')
Well, thanks for your answers.

Start by seeing the first Windows' version you can deploy on (Windows XP? Vista?).
If your program is cpu or gpu intensive, and has a fixed time loop (eg. game) then you'll have to do benchmarks.
You should look at several old vs new CPUs/GPUs and trying to "guess" based on online specs posted online what the minimal requirement is. For example, if your program can't run on an old cpu, but runs blazingly fast on a new one, try to find the model that -barely- runs it, which will obviously be one somewhere in the middle.
If your program requires other special things, specify them (eg. USB 3.0, controllers supported...).
Otherwise, if your program loads slower but doesn't have runtime issues, the minimum specs should be indicative of a reasonable loading time (a minute seems to be the standard now, sadly).
Additionally, if your program is memory hungry (both hard drive or RAM), you must indicate this.
For hard drive memory, simply state your program size, along with the files included with it.
For RAM, use a profiler - it will tell you how much memory your program is using.
I've completely skipped over the fact that, in some computers, the bottleneck might be the cpu, and it might be the gpu in others. You need to know which is the bottleneck to make your judgement.
To find out is a rather simple process - remove expensive gpu operations (lower texture resolutions, turn off shaders). If the program still runs slowly, then the bottleneck is the cpu.
edit: this is a simplification of the problem and hardware is a little more complicated than this (slower multi-core cpus vs faster one-core cpus vary their performance depending on how many cores a program uses and how / a program may require a gpu to have less memory but more processing power, or the opposite... even heat dissipation can affect component efficiency: your program might run fine for 20 minutes but start to slow down if the cpu isn't cooled down properly), but "minimal hardware requirements" aren't exactly precise so this method is appropriate.
tl;dr of the spoiler:
In short, there are so many factors that affect performance that you can't measure it, so just a rough estimation is good.

Related

Initial speed of fast vs slow computer

In one of my technical interviews I was asked one question on the subject operating system.
Question-> We have two computers.
1st computer is old with less RAM, less ROM, less processing power.
2nd computer is new computer with more RAM, more ROM and more processing power.
Let's suppose all the processes in both the computers have been stopped and only one program is run on both the computers whose time complexity is O(n).
Is it possible that initially for a short time the slow computer will process the program at a faster speed than the fast computer and only after that the fast computer will show it's real speed. If yes then tell the reason.
I was not able to tell the answer. Plz help!
You could make up lots of silly reasons why the fast machine could be behind initially, like a program that allocates and initializes as much memory as is available. So it has more startup overhead, if the RAM ratio is greater than the bandwidth ratio.
Or maybe the faster computer is a Transmeta Crusoe, or a virtual x86 emulated by Rosetta-2 on an Apple M1, and the program's machine code has to get translated to native before it can run. Dynamic translation that works like an optimizing compiler (or a JVM's JIT) takes some time at first to make efficient code, instead of just starting interpreting at best speed.

For a Single Cycle CPU How Much Energy Required For Execution Of ADD Command

The question is obvious like specified in the title. I wonder this. Any expert can help?
OK, this is was going to be a long answer, so long that I may write an article about it instead. Strangely enough, I've been working on experiments that are closely related to your question -- determining performance per watt for a modern processor. As Paul and Sneftel indicated, it's not really possible with any real architecture today. You can probably compute this if you are looking at only the execution of that instruction given a certain silicon technology and a certain ALU design through calculating gate leakage and switching currents, voltages, etc. But that isn't a useful value because there is something always going on (from a HW perspective) in any processor newer than an 8086, and instructions haven't been executed in isolation since a pipeline first came into being.
Today, we have multi-function ALUs, out-of-order execution, multiple pipelines, hyperthreading, branch prediction, memory hierarchies, etc. What does this have to do with the execution of one ADD command? The energy used to execute one ADD command is different from the execution of multiple ADD commands. And if you wrap a program around it, then it gets really complicated.
SORT-OF-AN-ANSWER:
So let's look at what you can do.
Statistically measure running a given add over and over again. Remember that there are many different types of adds such as integer adds, floating-point, double precision, adds with carries, and even simultaneous adds (SIMD) to name a few. Limits: OSs and other apps are always there, though you may be able to run on bare metal if you know how; varies with different hardware, silicon technologies, architecture, etc; probably not useful because it is so far from reality that it means little; limits of measurement equipment (using interprocessor PMUs, from the wall meters, interposer socket, etc); memory hierarchy; and more
Statistically measuring an integer/floating-point/double -based workload kernel. This is beginning to have some meaning because it means something to the community. Limits: Still not real; still varies with architecture, silicon technology, hardware, etc; measuring equipment limits; etc
Statistically measuring a real application. Limits: same as above but it at least means something to the community; power states come into play during periods of idle; potentially cluster issues come into play.
When I say "Limits", that just means you need to well define the constraints of your answer / experiment, not that it isn't useful.
SUMMARY: it is possible to come up with a value for one add but it doesn't really mean anything anymore. A value that means anything is way more complicated but is useful and requires a lot of work to find.
By the way, I do think it is a good and important question -- in part because it is so deceptively simple.

Is it possible to build a Large Memory System for matlab?

I am suffering from the out of memory problem in mablab.
Is is possible to build a large memory system for matlab(e.g. 64GB ram)?
If yes, what do I need?
#Itamar gives good advice about how MATLAB requires contiguous memory to store arrays, and about good practices in memory management such as chunking your data. In particular, the technical note on memory management that he links to is a great resource. However much memory your machine has, these are always sensible things to do.
Nevertheless, there are many applications of MATLAB that will never be solved by these tips, as the datasets are just too large; and it is also clearly true that having a machine with much more RAM can address these issues.
(By the way, it's also sometimes the case that it's cheaper to just buy a new machine with more RAM than it is to pay the MATLAB developer to make all the memory optimizations they could - but that's for you to decide).
It's not difficult to access large amounts of memory with MATLAB. If you have a Windows or Linux machine with 64GB (or more) - it will obviously need to be running a 64-bit OS - MATLAB will be able to access it. I've come across plenty of MATLAB users who are doing this. If you know what you're doing you can build your own machine, or nowadays you can just buy a machine that size of the shelf from Dell.
Another option (depending on your application) would be to look into getting a small cluster, and using Parallel Computing Toolbox together with MATLAB Distributed Computing Server.
When you try to allocate an array in Matlab, Matlab must have enough contiguous memory the size of the array, and if not enough contiguous memory is available, you will get out of memory error, no matter how much RAM you have on your computer.
From my experience, the solution will not come from dealing directly with memory-related properties of your hardware, but from writing your code in a way that prevents allocation of too large arrays (cutting data to chunks, etc.). If you can describe your code and the task you try to solve, it might be possible to guide you in that direction.
You can read more here:http://www.mathworks.com/support/tech-notes/1100/1106.html

Gforth parallel processing

I have written a Forth Mandelbrot fractal plotter, and as much as a technical exercise as anything else I would like to try to speed it up with some parallel processing.
For the time being I would be happy if I could just use both of my cores (have one core do one half of the image and the other the other half).
I have noticed that Windows XP will quite happily manage two instances of Gforth and try use as much processor capacity as possible, so running two processes could be a start. However I am not sure if they can share memory, or if they can both write to a file at the same time (or how to tell one process to start writing at x bytes from the start of the file).
In summary, how can I do parallel processing using Gforth on Windows XP?
You could have each program do a grid of pixels rather than a single pixel, and then recombine them in the end.
AFAIK, pixels in Mandelbrot sets are independent of each other (someone correct me if I am wrong), however the computation of each of them is non-deterministic, making it a hard problem to properly parallelize, without having some kind of central dispatch thread (then again you run into potential problems with contention).
See GForth Pipes.

Parallel programming on a Quad-Core and a VM?

I'm thinking of slowly picking up Parallel Programming. I've seen people use clusters with OpenMPI installed to learn this stuff. I do not have access to a cluster but have a Quad-Core machine. Will I be able to experience any benefit here? Also, if I'm running linux inside a Virtual machine, does it make sense in using OpenMPI inside a VM?
If your target is to learn, you don't need a cluster at all. Your quad-core (or any dual-core or even a single-cored) computer will be more than enough. The main point is to learn how to think "in parallel" and how to design your application.
Some important points are to:
Exploit different parallelism paradigms like divide-and-conquer, master-worker, SPMD, ... depending on data and tasks dependencies of what you want to do.
Chose different data division granularities to check the computation/communication ratio (in case of message passing), or to check the amount of serial execution because of mutual exclusion to memory regions.
Having a quad-core you can measure your approach speedup (the gain on performance attained because of the parallelization) which is normally given by the division between the time of the non parallelized execution and the time of the parallel execution.
The closer you get to 4 (four cores meaning 1/4th the execution time), the better your parallelization strategy was (once you could evenly distribute work and data).