Swift Admob issue's Thread 1: EXC_BAD_INSTRUCTION - swift

I've been working on the following problem for a couple of days now and I'm getting a little upset with it. So I have a project file https://github.com/PCmex/lift-side-memu-in-swift-3 and I successfully initiated Cocoapod with it. I followed the whole admob tutorial and did all the required steps. When I try to test the app the build is OK, but after the app launches it crashes and gives me the following information:
Screenshot for error message: Thread 1: EXC_BAD_INSTRUCTION
The log gives me the following information:
Google Mobile Ads SDK version:(GADRequest.sdkVersion())
fatal error: unexpectedly found nil while unwrapping an Optional value
(lldb)
Here is the app delegate.swift
import UIKit
import GoogleMobileAds
import Firebase
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
//Use Firebase library to configure APIs
FirebaseApp.configure()
GADMobileAds.configure(withApplicationID: "ca-app-pub-***")
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
And this is the ViewController.swift
import UIKit
import GoogleMobileAds
import Firebase
class ViewController: UIViewController {
#IBOutlet weak var btnMenuButton: UIBarButtonItem!
#IBOutlet weak var bannerView: GADBannerView!
override func viewDidLoad() {
super.viewDidLoad()
// Aanroepen print functie voor de Google AdMob banner
print("Google Mobile Ads SDK version:(GADRequest.sdkVersion())")
bannerView.adUnitID = "ca-app-pub-***"
bannerView.rootViewController = self
bannerView.load(GADRequest())
// Do any additional setup after loading the view, typically from a nib.
if revealViewController() != nil {
// revealViewController().rearViewRevealWidth = 62
btnMenuButton.target = revealViewController()
btnMenuButton.action = #selector(SWRevealViewController.revealToggle(_:))
// revealViewController().rightViewRevealWidth = 150
// extraButton.target = revealViewController()
// extraButton.action = "rightRevealToggle:"
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I'm pretty sure I've been installing cocoa-pod / AdMob and all prerequisites correctly. When I do all steps in a new project everything works fine. But I'm trying to understand why it doesn't work in my current project. Hope someone could point me in the right direction, thanks in advance!

The variable bannerView is an implicitly unwrapped optional. That means that it is an optional variable type. Remember that unwrapping optionals will crash if its value is nil, so normally you would do some optional chaining like if let to test before unwrapping to prevent crashing. In your case, bannerView is nil, so your application crashed. An implicitly unwrapped optional is declared by placing a ! after its type (in your case, GADBannerView!).
I suggest you to go to the storyboard (or XIB) of your controller, select your GADBannerView and go to the connections inspector
And check if there is anything in the "Referencing Outlets" section (except for "New Referencing Outlet). If there is, break the connection by clicking the X button.
Then delete the #IBOutlet weak var bannerView line in the Controller and reconnect the GADBannerView to ViewController. If there is nothing in the section, simply delete #IBOutlet weak var bannerView and reconnect the GADBannerView to ViewController

Related

How to pop up a view after application enter foreground?

I'm working on digital banking app. I need the user to be re prompted for PIN/Password after the app enter background for more than X seconds. I look up scene delegate's functions but I have no idea how can I check how long the user has been in foreground and how to popping out the view. I use AppDelegate and SceneDelegate for lifecycle
you can do this by using local notification what you have to do is following.
easy steps for new user
manage a global object for app state // if needed
add a local notification in your main view controller
post a notification from your SceneDelegate
here is the example
add observer in your main controller which always appears when app start or launch
class MainViewController: UIViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(showPopup(notification:)), name:
NSNotification.Name(rawValue: "showPinCodePopup"), object: nil)
}
// remove observer
override func viewWillDisappear(_ animated: Bool)
{
NotificationCenter.default.removeObserver(self)
}
#objc func showPopup(notification: NSNotification) {
//show your popup here
}
}
call the local notification from your SceneDelegate when app becomes active or enter in Foreground.
class SceneDelegate: UIResponder, UIWindowSceneDelegate
{
var window: UIWindow?
func sceneDidBecomeActive(_ scene: UIScene) {
NotificationCenter.default.post(name: Notification.Name(rawValue:"showPinCodePopup"), object: nil, userInfo:nil)
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
}
Hope this solution may helps you 😊

Thread1: signal SIGABRT

I am getting Thread 1: signal SIGABRT error on appDelegate, I think it is because of facebook login button which I have been trying to connect to my xcode project through facebook sdk. I dont know if the way i am connecting facebook login button through outlet is correct or not. because at first it was giving me an error of optional unwrapping, when I avoided it by adding ? in the code below
fbloginbtnview?.delegate = self
fbloginbtnview?.permissions = ["email"]
now I get signal SIGABRT error.
I have been watching all the tutorials and reading all the questions on stackoverflow, but can not find anything helpful to connect facebook login button, because al the helps available are either for older versions of swift and xcode or I dont get axactly what i want.
my swift version is 5, and xcode 9.3
can anyone please give me a right peice of code to connect a facebook login button?
This is appdelegate
import UIKit
import Firebase
import CoreData
import FirebaseAuth
import FacebookCore
import FBSDKCoreKit
import FBSDKLoginKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
//below for fb sdk
//....
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
ApplicationDelegate.shared.application(application, didFinishLaunchingWithOptions: launchOptions)
return true
}
//....
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any]) -> Bool {
guard let urlScheme = url.scheme else { return false }
if urlScheme.hasPrefix("fb") {
return ApplicationDelegate.shared.application(app, open: url, options: options)
}
return true
}
// above for fb sdk nothing
//
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
// Saves changes in the application's managed object context before the application terminates.
self.saveContext()
}
// MARK: - Core Data stack
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "LetsGoTogether")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
This below is my View controller code
import UIKit
import Firebase
import FBSDKLoginKit
import FacebookCore
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate, LoginButtonDelegate {
#IBOutlet var fbloginbtnview: FBLoginButton!
override func viewDidLoad() {
super.viewDidLoad()
// fb
fbloginbtnview?.delegate = self
fbloginbtnview?.permissions = ["email"]
}
func loginButton(_ loginButton: FBLoginButton, didCompleteWith result: LoginManagerLoginResult?, error: Error?) {
if let error = error {
print("error took place\(error.localizedDescription)")
return
}
print("Success")
}
func loginButtonDidLogOut(_ loginButton: FBLoginButton) {
print("user signed out")
}
}
You have declared fbloginbtnview as an implicit optional, which is normal but means it is assumed to be valid. References to it will fail if you haven't connected the outlet to an actual button (or to a button of the right type) in interface builder.

Iot Raspberry Pi Xcode - FIREBASE

I am connecting firebase to xcode. I keep getting a THREAD 1 : SIGBART ERROR. I'm new to xcode so I don't know what to do. Please help. It gives me the error at the part where it says **class AppDelegate: UIResponder, UIApplicationDelegate {*
//
// AppDelegate.swift
// H2KNOW
//
// Created by Sohil Bhatia on 9/4/18.
// Copyright © 2018 Sohil Bhatia. All rights reserved.
//
import UIKit
import Firebase
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
Please help me fix this. I really want to fix this. Thanks.

Body mass index Swift signal SIGABRT issues

I'm new in programming. I wrote a code for a body mass index app, but I can't find why I have signal SIGABRT issues.
I didn't find my response or find a good tutorial on stackoverflow.
Can you tell me what is wrong with my code please ?
Thanks
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var lblHeight: UITextField!
#IBOutlet weak var lblWeight: UITextField!
#IBOutlet weak var txtFieldResult: UILabel!
var height = 0.00
var weight = 0.00
var result = 0.00
#IBAction func btnCalcul(sender: UIButton) {
height = (lblHeight.text as NSString).doubleValue
weight = (lblWeight.text as NSString).doubleValue
if height > 0.00 {
result = weight/(height*height)
txtFieldResult.text = "\(result)"}
else {txtFieldResult.text = "Eat please"}
}
}
App delegate info
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}

MBCalendarKit showing black screen in basic tabbed application

I'm fairly new to swift & Xcode and I'm using a basic "tabbed" application template in XCode and I am trying to implement the MBCalendarKit to show a calendar on the first tab view. I am using Cocoapods for the MBCalendar kit. The Basic tabbed application starts with the following files:
The author of MBCalendarKit explains that :
"You can show an instance of CKCalendarView. Use this if you want to manually manage your view hierarchy or have a finer control over your calendar view." :
/*
Here's how you'd show a CKCalendarView from within a view controller.
It's just four easy steps.
*/
// 0. In either case, import CalendarKit:
#import "CalendarKit/CalendarKit.h"
// 1. Instantiate a CKCalendarView
CKCalendarView *calendar = [CKCalendarView new];
// 2. Optionally, set up the datasource and delegates
[calendar setDelegate:self];
[calendar setDataSource:self];
// 3. Present the calendar
[[self view] addSubview:calendar];
And I also followed some of the example code that was provided although most of it was in objective-c. Currently when running the program, On the first tab view, I'm just getting a black screen. How can I fix this to present the calendar itself? I have also looked at the other CalendarKit posts on stackoverflow but none seem to tackle something as specific as this.
My FirstViewController.swift (Which is basically identical to that provided by the author) :
import UIKit
import MBCalendarKit
class FirstViewController: CKCalendarViewController, CKCalendarViewDataSource {
var data : NSMutableDictionary
required init(coder aDecoder: NSCoder) {
data = NSMutableDictionary()
super.init(coder: aDecoder)
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?) {
self.data = NSMutableDictionary()
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
// Step 0 : Wire up the data source and delegate
self.delegate = self
self.dataSource = self
// Step 1 : Define some test events
let title : NSString = NSLocalizedString("Some random event", comment: "")
let date : NSDate = NSDate(day: 20, month: 12, year: 2015)
let event : CKCalendarEvent = CKCalendarEvent(title: title as String, andDate: date, andInfo: nil)
// Step 2 : Add the events to the cache array
self.data[date] = [event]
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//
// MARK: - CKCalendarDataSource
//
func calendarView(calendarView: CKCalendarView!, eventsForDate date: NSDate!) -> [AnyObject]! {
return self.data.objectForKey(date) as! [AnyObject]!
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
and the AppDelegate.swift:
import UIKit
import MBCalendarKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
var viewController: CKCalendarViewController = FirstViewController(nibName: nil, bundle: nil)
self.window!.rootViewController = viewController
self.window!.makeKeyAndVisible()
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
Also when creating the FirstViewController() in the AppDelegate file I was a little unsure of the nibName and bundle arguments. If someone could please explain this as I tried to look it up on Apples reference documentation but it still wasn't clear, and for all I know the fact that I passe nil for both could be my issue? If anyone has experience with CalendarKit or can help me out that would be great,
Cheers