Access levels of custom initializers in Swift 3.1 - swift

Quote from The Swift Programming Language (Swift 3.1):
Custom initializers can be assigned an access level less than or equal to the type that they initialize. The only exception is for required initializers (as defined in Required Initializers). A required initializer must have the same access level as the class it belongs to.
If so, why does this code compile and work?
private class GoofyClass {
public init(mood: String) {}
public required init(isCrazy: Bool) {}
}
private let shock = GoofyClass(mood: "shocked")
private let crazy = GoofyClass(isCrazy: true)

In Swift, members of a class or struct with a less restrictive access level than the class/struct itself are automatically downgraded to the same level as the class/struct. I believe this is a deliberate design decision on the part of the language designers.
In your case, assuming the class is declared at the top level in the file (i.e. it is not nested inside another type), the inits you have declared public are, in fact, fileprivate.
The only exception is for required initializers (as defined in Required Initializers). A required initializer must have the same access level as the class it belongs to.
This is referring to the fact that you cannot make the access level of a required initialiser more restrictive than its class e.g.
open class Foo
{
internal required init() // error
}

Related

Why can't extensions with protocol conformances have a specific access level?

Assume we have the following example code:
protocol MyProtocol {
func someFunction()
}
public class MyClass {
}
public extension MyClass: MyProtocol {
func someFunction() {
print("hello")
}
}
Compiling the code above gives the following error:
Error: 'public' modifier cannot be used with extensions that declare protocol conformances
The same thing occurs if I mark the extension as private. It seems as though you cannot set the access level of an extension that conforms to a protocol, regardless of what the access level is set to. Even setting the protocol declaration to public or private does not remove the error.
Question
What is the reasoning for Swift restricting an extension's access level in this way if it conforms to a protocol? If the protocol conformance is applied at the class level, there is no such restriction.
If I obey the compiler and remove the private/public designation, what is the access level of someFunction()?
extension MyClass: MyProtocol {
func someFunction() {
print("hello")
}
}
I imagine in this case it would follow the original MyClass implementation and be public but I am not sure.
Is this behavior there because a protocol conformance in an extension means the entire class conforms to the protocol, and therefore it is redundant to re-specify the access level in the extension?
It's because it's impossible to conform to a protocol at any access level other than the access level of the protocol itself. In other words, if you have a public protocol, you cannot have private conformance to it. This is partially because protocol conformance is something that can be queried for at runtime (and therefore cannot differ between what module you're in, or be implemented twice in different files/modules), and partially because it would just plain be weird if a type conformed to a protocol in one file and didn't conform to that protocol when used in other files.
As for your question of the access level of someFunction, it follows the same rules as any other function. Which is to say, it defaults to internal, unless the type itself has a lower access level. So in your case, if MyClass and MyProtocol are both public, you can expect to get a compiler error telling you that someFunction() needs to be marked public as well. But since it looks like MyProtocol is in fact internal, omitting any access modifier works as someFunction() defaults to internal.
Private conformance might violate Liskov Substitution Principle
Quoting an abstract from apple devloper forum reply to a similar question:
"The biggest thing I've noted about private conformance, especially amonst classes that are meant to be subclassed further, is that you often end up with conflicting implementations."
For example, you have a class that privately conforms to a protocol and implements all of its methods. Later a subclass comes along and wants to do the same, but only wants to implement the required methods (because the optional ones not being implemented might provide some default behavior that subclass wants). But now you have 2 problems:
1) The object expecting this protocol implementation now has possibly 2 consumers of the protocol on the same object. This leads to both objects having to guard against unexpected calls. Or none, as due to the private conformance, the subclass can't call super to resolve the unexpected calls.
2) There is no way for the subclass to get the behavior it wants without modifying the protocol, as the superclass's implementation can't be removed without affecting its behavior either.
Source: Link to Apple Developer forum thread
If I obey the compiler and remove the private/public designation, what is the access level of someFunction()?
Whatever you say it is. Nothing stops you from marking the access level of someFunction(). But in this case you cannot mark it as private, because the access level of MyProtocol is internal.
The default, therefore, is internal in your code. Nothing is ever public by default; public is always an explicitly opt-in designation.

Access control for required init

The rule for access control for required initializer seems to be different than one that does not specify required. Why?
public class A {
// required init() must be public, why?
public required init() { }
}
public class B {
// init() does not need to be public, why?
init() { }
}
First, let's make the rule clear. It is not required for required initializers to be marked as public. It is only required that required initializers be as accessible as the class is. If your class is public, it's required initializers must also be public. If your class is internal, its required initializers must also be internal (technically, you could make it public, but that'd make no sense and generates a warning). And of course, if your class is private, the required initializer should also be private.
So, why?
There are two reasons here, but they require an understanding of what the required keyword is actually doing.
First of all, the required keyword is guaranteeing this class and all of its subclasses implement this particular initializer. One of the main reasons to make an initializer required is for protocol conformance, with the most popular example of this being NSCoding, which requires the init(coder:) initializer. So with that in mind, let's consider a class which is trying to implement this protocol:
public class MySwiftClass: NSObject, NSCoding {
// some implementations
// including the two requirements of the NSCoding protocol
}
Now, consider trying to use this:
let mySwiftObject = MySwiftClass(coder: aCoder)
We should be able to do this without problem, right? I mean, after all, MySwiftClass conforms to NSCoding protocol, and NSCoding protocol guarantees there will be an init(coder:) initializer.
But if you were allowed to mark init(coder:) as a lower access level than the class had, there would be a scope within which the class can be seen, but its required initializer could not be accessed... so despite knowing that this class conforms to a protocol with a required initializer or is inherited from a parent class with a required initializer, we'd somehow not be able to call that required initializer because for the scope we are in, it would appear to not exist.
The second reason is for subclassing itself.
Let's take this example parent class:
public class ParentClass {
required init() {}
}
We want the zero-argument initializer to be required. That means, if anything inherits from ParentClass, it must also be sure that the zero-argument initializer is implemented. But if we are allowed to let the required initializer to have a lesser scope than the class itself, then there is a scope within which we can see the class, but we cannot see the required initializer, so how can subclasses created in that scope manage to even know there is a required initializer that they must implement?

Inherit from class with private initializer?

Consider the following class hierarchy in Swift:
GMSMarker is a class provided by the GoogleMaps library. It has two public initializers (one designated, one convenience).
MapItem, ClusterItem and Cluster are part of my model. I don't want to allow construction of MapItem objects; only ClusterItems and Clusters. Since Swift doesn't have abstract classes, having a private initializer would be sufficient for my purposes. However, given that MapItem inherits from GMSMarker with a convenience constructor, I can't simply override the designated initializer as private.
Given the rules of initializer inheritance in Swift, the only way that I've been able to prevent construction of the MapItem class is by declaring a new private initializer with a different signature so that the base class initializers aren't inherited.
class MapItem : GMSMarker {
private init(dummyParam: Int) {
super.init()
}
}
So far so good. Now, when trying to create my initializer for the ClusterItem class, I run into a problem.
class ClusterItem : MapItem {
weak var post: Post?
init(post: Post) {
self.post = post
super.init(dummyParam: 0)
}
}
I receive the following compiler error on the line that calls the super.init(): 'MapItem' does not have a member named 'init'.
If I omit the call to super.init, I receive the following error: Super.init isn't called before returning from initializer.
Is there any way of accomplishing what I want in swift. I would like to keep the inheritance hierarchy as is if possible because MapItem contains some common implementation code for ClusterItem and Cluster. Furthermore, I would like to be able to reference both ClusterItems and Clusters using a collection of MapItems.
There are various ways to solve this issue:
Declare the initializer as internal, that will give you module access and your subclass will be able to call it.
Declare the classes in the same file, then private won't be an issue anymore (private enables access from the same file).
Instead of abstract classes, you can make MapItem a protocol and ClusterItem and Cluster could inherit from GMSMarker directly. However, this solution may not be good depending on your exact needs.

What is the Guiding Principle of Access Levels meaning in swift

The Guiding Principle of Access Levels of swift is
No entity can be defined in terms of another entity that has a lower (more >restrictive) access level.
For example:
A public variable cannot be defined as having an internal or private type, because the type might not be available everywhere that the public variable is used.
A function cannot have a higher access level than its parameter types and return type, because the function could be used in situations where its constituent types are not available to the surrounding code.
could any body show me a code example about
A public variable cannot be defined as having an internal or private type, because the type might not be available everywhere that the public variable is used.
and
A function cannot have a higher access level than its parameter types and return type, because the function could be used in situations where its constituent types are not available to the surrounding code.
I don't know the clearly meaning of the principle of access level
Accessibility levels are, in increasing order:
private - only this file/class
internal - only this module
public - anybody
You can't use
private class Foo {
}
public var myFoo:Foo
because myFoo is visible outside the module but class Foo isn't, therefore anybody using myFoo wouldn't know what to do with it, how big it was, etc. If you change myFoo to private, then it's all good because anybody that has access to myFoo also has access to class Foo.
Likewise, you can't use:
private class Foo {
}
public func getMyFoo() -> Foo {...}
for the same reasons, the caller of getMyFoo doesn't (can't) know what Foo is, so has no way to properly deal with it.
Essentially if a type is private (or not public) then there can't be any external visibility of objects of that type.
Here are some simple examples:
internal protocol InternalProtocol { }
class MyClass {
// V~~~ This won't work, because InternalProtocol is internal, but the variable is public
public let myInternalProtocolVariable: InternalProtocol
// V~~~ This won't work because InternalProtocol is internal, but the function is public
public func publicFunc(ip: InternalProtocol) -> InternalProtocol {
return ip
}
}
The idea is that the caller of the function, or the object accessing the variable has to have access to the types that are used in the function or the variable.
If the user doesn't have access to InternalProtocol - i.e., they can't "see" it - then they shouldn't be able to "see" any variables or functions that use that type either.

Swift Members / Methods Accessibility Modifiers [duplicate]

In Objective-C instance data can be public, protected or private. For example:
#interface Foo : NSObject
{
#public
int x;
#protected:
int y;
#private:
int z;
}
-(int) apple;
-(int) pear;
-(int) banana;
#end
I haven't found any mention of access modifiers in the Swift reference. Is it possible to limit the visibility of data in Swift?
As of Swift 3.0.1, there are 4 levels of access, described below from the highest (least restrictive) to the lowest (most restrictive).
1. open and public
Enable an entity to be used outside the defining module (target). You typically use open or public access when specifying the public interface to a framework.
However, open access applies only to classes and class members, and it differs from public access as follows:
public classes and class members can only be subclassed and overridden within the defining module (target).
open classes and class members can be subclassed and overridden both within and outside the defining module (target).
// First.framework – A.swift
open class A {}
// First.framework – B.swift
public class B: A {} // ok
// Second.framework – C.swift
import First
internal class C: A {} // ok
// Second.framework – D.swift
import First
internal class D: B {} // error: B cannot be subclassed
2. internal
Enables an entity to be used within the defining module (target). You typically use internal access when defining an app’s or a framework’s internal structure.
// First.framework – A.swift
internal struct A {}
// First.framework – B.swift
A() // ok
// Second.framework – C.swift
import First
A() // error: A is unavailable
3. fileprivate
Restricts the use of an entity to its defining source file. You typically use fileprivate access to hide the implementation details of a specific piece of functionality when those details are used within an entire file.
// First.framework – A.swift
internal struct A {
fileprivate static let x: Int
}
A.x // ok
// First.framework – B.swift
A.x // error: x is not available
4. private
Restricts the use of an entity to its enclosing declaration. You typically use private access to hide the implementation details of a specific piece of functionality when those details are used only within a single declaration.
// First.framework – A.swift
internal struct A {
private static let x: Int
internal static func doSomethingWithX() {
x // ok
}
}
A.x // error: x is unavailable
Swift 4 / Swift 5
As per mentioned in the Swift Documentation - Access Control, Swift has 5 Access Controls:
open and public: can be accessed from their module's entities and any module's entities that imports the defining module.
internal: can only be accessed from their module's entities. It is the default access level.
fileprivate and private: can only be accessed in limited within a limited scope where you define them.
What is the difference between open and public?
open is the same as public in previous versions of Swift, they allow classes from other modules to use and inherit them, i.e: they can be subclassed from other modules. Also, they allow members from other modules to use and override them. The same logic goes for their modules.
public allow classes from other module to use them, but not to inherit them, i.e: they cannot be subclassed from other modules. Also, they allow members from other modules to use them, but NOT to override them. For their modules, they have the same open's logic (they allow classes to use and inherit them; They allow members to use and override them).
What is the difference between fileprivate and private?
fileprivate can be accessed from the their entire files.
private can only be accessed from their single declaration and to extensions of that declaration that are in the same file; For instance:
// Declaring "A" class that has the two types of "private" and "fileprivate":
class A {
private var aPrivate: String?
fileprivate var aFileprivate: String?
func accessMySelf() {
// this works fine
self.aPrivate = ""
self.aFileprivate = ""
}
}
// Declaring "B" for checking the abiltiy of accessing "A" class:
class B {
func accessA() {
// create an instance of "A" class
let aObject = A()
// Error! this is NOT accessable...
aObject.aPrivate = "I CANNOT set a value for it!"
// this works fine
aObject.aFileprivate = "I CAN set a value for it!"
}
}
What are the differences between Swift 3 and Swift 4 Access Control?
As mentioned in the SE-0169 proposal, the only refinement has been added to Swift 4 is that the private access control scope has been expanded to be accessible from extensions of that declaration in the same file; For instance:
struct MyStruct {
private let myMessage = "Hello World"
}
extension MyStruct {
func printMyMessage() {
print(myMessage)
// In Swift 3, you will get a compile time error:
// error: 'myMessage' is inaccessible due to 'private' protection level
// In Swift 4 it should works fine!
}
}
So, there is no need to declare myMessage as fileprivate to be accessible in the whole file.
When one talks about making a "private method" in Swift or ObjC (or ruby or java or…) those methods aren't really private. There's no actual access control around them. Any language that offers even a little introspection lets developers get to those values from outside the class if they really want to.
So what we're really talking about here is a way to define a public-facing interface that merely presents the functionality we want it to, and "hides" the rest that we consider "private".
The Swift mechanism for declaring interfaces is the protocol, and it can be used for this purpose.
protocol MyClass {
var publicProperty:Int {get set}
func publicMethod(foo:String)->String
}
class MyClassImplementation : MyClass {
var publicProperty:Int = 5
var privateProperty:Int = 8
func publicMethod(foo:String)->String{
return privateMethod(foo)
}
func privateMethod(foo:String)->String{
return "Hello \(foo)"
}
}
Remember, protocols are first-class types and can be used anyplace a type can. And, when used this way, they only expose their own interfaces, not those of the implementing type.
Thus, as long as you use MyClass instead of MyClassImplementation in your parameter types, etc. it should all just work:
func breakingAndEntering(foo:MyClass)->String{
return foo.privateMethod()
//ERROR: 'MyClass' does not have a member named 'privateMethod'
}
There are some cases of direct assignment where you have to be explicit with type instead of relying on Swift to infer it, but that hardly seems a deal breaker:
var myClass:MyClass = MyClassImplementation()
Using protocols this way is semantic, reasonably concise, and to my eyes looks a lot like the Class Extentions we've been using for this purpose in ObjC.
As far as I can tell, there are no keywords 'public', 'private' or 'protected'. This would suggest everything is public.
However Apple may be expecting people to use “protocols” (called interfaces by the rest of the world) and the factory design pattern to hide details of the implementation type.
This is often a good design pattern to use anyway; as it lets you change your implementation class hierarchy, while keeping the logical type system the same.
Using a combination of protocols, closures, and nested/inner classes, it's possible to use something along the lines of the module pattern to hide information in Swift right now. It's not super clean or nice to read but it does work.
Example:
protocol HuhThing {
var huh: Int { get set }
}
func HuhMaker() -> HuhThing {
class InnerHuh: HuhThing {
var innerVal: Int = 0
var huh: Int {
get {
return mysteriousMath(innerVal)
}
set {
innerVal = newValue / 2
}
}
func mysteriousMath(number: Int) -> Int {
return number * 3 + 2
}
}
return InnerHuh()
}
HuhMaker()
var h = HuhMaker()
h.huh // 2
h.huh = 32
h.huh // 50
h.huh = 39
h.huh // 59
innerVal and mysteriousMath are hidden here from outside use and attempting to dig your way into the object should result in an error.
I'm only part of the way through my reading of the Swift docs so if there's a flaw here please point it out, would love to know.
As of Xcode 6 beta 4, Swift has access modifiers. From the release notes:
Swift access control has three access levels:
private entities can only be accessed from within the source file where they are defined.
internal entities can be accessed anywhere within the target where they are defined.
public entities can be accessed from anywhere within the target and from any other context that imports the current target’s module.
The implicit default is internal, so within an application target you can leave access modifiers off except where you want to be more restrictive. In a framework target (e.g. if you're embedding a framework to share code between an app and an sharing or Today view extension), use public to designate API you want to expose to clients of your framework.
Swift 3.0 provides five different access controls:
open
public
internal
fileprivate
private
Open access and public access enable entities to be used within any source file from their defining module, and also in a
source file from another module that imports the defining module. You
typically use open or public access when specifying the public
interface to a framework.
Internal access enables entities to be used within any source file from their defining module, but not in any source file outside of that
module. You typically use internal access when defining an app’s or a
framework’s internal structure.
File-private access restricts the use of an entity to its own defining source file. Use file-private access to hide the
implementation details of a specific piece of functionality when those
details are used within an entire file.
Private access restricts the use of an entity to the enclosing declaration. Use private access to hide the implementation details of
a specific piece of functionality when those details are used only
within a single declaration.
Open access is the highest (least restrictive) access level and private access is the lowest (most restrictive) access level.
Default Access Levels
All entities in your code (with a few specific exceptions) have a default access level of internal if you do not specify an explicit access level yourself. As a result, in many cases you do not need to specify an explicit access level in your code.
The release note on the topic:
Classes declared as public can no longer be subclassed outside of
their defining module, and methods declared as public can no longer be
overridden outside of their defining module. To allow a class to be
externally subclassed or a method to be externally overridden, declare
them as open, which is a new access level beyond public. Imported
Objective-C classes and methods are now all imported as open rather
than public. Unit tests that import a module using an #testable import
will still be allowed to subclass public or internal classes as well
as override public or internal methods. (SE-0117)
More information & details :
The Swift Programming Language (Access Control)
In Beta 6, the documentation states that there are three different access modifiers:
Public
Internal
Private
And these three apply to Classes, Protocols, functions and properties.
public var somePublicVariable = 0
internal let someInternalConstant = 0
private func somePrivateFunction() {}
For more, check Access Control.
Now in beta 4, they've added access modifiers to Swift.
from Xcode 6 beta 4 realese notes:
Swift access control has three access levels:
private entities can only be accessed from within the source file where they are defined.
internal entities can be accessed anywhere within the target where they are defined.
public entities can be accessed from anywhere within the target and from any other context
that imports the current target’s module.
By default, most entities in a source file have internal access. This allows application developers
to largely ignore access control while allowing framework developers full control over a
framework's API.
Access control mechanisms as introduced in Xcode 6:
Swift provides three different access levels for entities within your code. These access levels are relative to the source file in which an entity is defined, and also relative to the module that source file belongs to.
Public access enables entities to be used within any source file from their defining module, and also in a source file from another module that imports the defining module. You typically use public access when specifying the public interface to a framework.
Internal access enables entities to be used within any source file from their defining module, but not in any source file outside of that module. You typically use internal access when defining an app’s or a framework’s internal structure.
Private access restricts the use of an entity to its own defining source file. Use private access to hide the implementation details of a specific piece of functionality.
Public access is the highest (least restrictive) access level and private access is the lowest (or most restrictive) access level.
Default accecss it internal, and does as such not need to be specified. Also note that the private specifier does not work on the class level, but on the source file level. This means that to get parts of a class really private you need to separate into a file of its own. This also introduces some interesting cases with regards to unit testing...
Another point to me made, which is commented upon in the link above, is that you can't 'upgrade' the access level. If you subclass something, you can restrict it more, but not the other way around.
This last bit also affects functions, tuples and surely other stuff in the way that if i.e. a function uses a private class, then it's not valid to have the function internal or public, as they might not have access to the private class. This results in a compiler warning, and you need to redeclare the function as a private function.
Swift 3 and 4 brought a lot of change also for the access levels of variables and methods. Swift 3 and 4 now has 4 different access levels, where open/public access is the highest (least restrictive) access level and private access is the lowest (most restrictive) access level:
private functions and members can only be accessed from within the scope of the entity itself (struct, class, …) and its extensions (in Swift 3 also the extensions were restricted)
fileprivate functions and members can only be accessed from within the source file where they are declared.
internal functions and members (which is the default, if you do not explicitly add an access level key word) can be accessed anywhere within the target where they are defined. Thats why the TestTarget doesn't have automatically access to all sources, they have to be marked as accessible in xCode's file inspector.
open or public functions and members can be accessed from anywhere within the target and from any other context that imports the current target’s module.
Interesting:
Instead of marking every single method or member as "private", you can cover some methods (e.g. typically helper functions) in an extension of a class / struct and mark the whole extension as "Private".
class foo { }
private extension foo {
func somePrivateHelperFunction01() { }
func somePrivateHelperFunction02() { }
func somePrivateHelperFunction03() { }
}
This can be a good idea, in order to get better maintainable code. And you can easily switch (e.g. for unit testing) to non-private by just changing one word.
Apple documentation
For Swift 1-3:
No, it's not possible. There aren't any private/protected methods and variables at all.
Everything is public.
Update
Since Swift 4, it's possible see other answers in this thread
One of the options you could use is to wrap the instance creation into a function and supply the appropriate getters and setters in a constructor:
class Counter {
let inc: () -> Int
let dec: () -> Int
init(start: Int) {
var n = start
inc = { ++n }
dec = { --n }
}
}
let c = Counter(start: 10)
c.inc() // 11
c.inc() // 12
c.dec() // 11
The language grammar does not have the keywords 'public', 'private' or 'protected'. This would suggest everything is public. Of course, there could be some alternative method of specifying access modifiers without those keywords but I couldn't find it in the language reference.
Hopefully to save some time for those who want something akin to protected methods:
As per other answers, swift now provides the 'private' modifier - which is defined file-wise rather than class-wise such as those in Java or C# for instance. This means that if you want protected methods, you can do it with swift private methods if they are in the same file
Create a base class to hold 'protected' methods (actually private)
Subclass this class to use the same methods
In other files you cannot access the base class methods, even when you subclass either
e.g. File 1:
class BaseClass {
private func protectedMethod() {
}
}
class SubClass : BaseClass {
func publicMethod() {
self.protectedMethod() //this is ok as they are in same file
}
}
File 2:
func test() {
var a = BaseClass()
a.protectedMethod() //ERROR
var b = SubClass()
b.protectedMethod() //ERROR
}
class SubClass2 : BaseClass {
func publicMethod() {
self.protectedMethod() //ERROR
}
}
till swift 2.0 there were only three access level [Public, internal, private]
but in swift 3.0 apple added two new access level which are [ Open, fileType ] so
now in swift 3.0 there are 5 access level
Here I want to clear the role of these two access level
1. Open: this is much similar to Public but the only difference is that the Public
can access the subclass and override, and Open access level can not access that this image is taken from Medium website and this describe the difference between open and public access
Now to second new access level
2. filetype is bigger version of private or less access level than internal
The fileType can access the extended part of the [class, struct, enum]
and private can not access the extended part of code it can only access the
lexical scope
this image is taken from Medium website and this describe the difference between fileType and Private access level