Can't instantiate multiple tinymce editors in different EPiServer gadgets - tinymce

I'm developing two gadgets in an EPiServer CMS 9.2 site using the old (MVC Controller) style gadgets. Both gadgets need a rich text editor. I've wired in TinyMCE and it work's fine the first time one of the gadgets instantiates the editor but then fails silently after that.
The code to instantiate the element is triggered using the GadgetAttribute.ClientScriptInitMethod and my init function looks like:
MyGadget.init = function (e, gadget) {
$(gadget.element).find('textarea.tinymce').tinymce({
theme: "modern"
});
};
On subsequent invocations even in the same gadget, the call to tinymce() completes without error but the editor is not present in the DOM (as the element before the related <textarea> and the underlying <textarea> is not visible.
What could be causing this? How might I fix it?

You probably need to call the init function for tinymce and pass a selector.
Something along these lines perhaps? (untested)
tinymce.init({
selector: '#gadgetElementId textarea.tinymce',
});
More info here

Related

symfony custom form type with assets

I've created a custom form type in symfony2. This formtype has it's own template and this is working fine.
The form type also needs some javascript on the clientside to work nicely.
I would like to add this javascript to the page using the same template I use to render the widget. It's a bit more of a hassle to do this manually.
I could add the javascript manually on each page, but it would be nice if that just happened automatically.
I can't add the javascript just before or after the element itself, as it has a dependency to jquery which is only loaded at the bottom of the body.
I tried using a block which is defined in the "main template" (it is named block_javascript) to add the custom javascripts to the footer of the page, but it seems the rendering of forms works a little different and the block is not available.
I'm using assetic to prepare and return assets.
Is there a way I can use blocks from the main template being rendered when rendering a form widget?
I don't think yet about all the consequences or if it's doable, but here an idea that can solve your problem: use the event dispatcher.
an event for assets addition
a service that hold a list of assets to use and subscribe to above event
a Twig extension that use above service to make assets accessible in the template
trigger the event in the buildView() function of your form type with right parameters
use the Twig extension in your layout template
It theorically should work.

TinyMCE inside Durandal widget - callback after routing transition?

I'm trying to use TinyMCE in a widget but it fails. I think the problem is that view is still hidden when "viewAttached" is fired. It seems that TinyMCE has a bug/feature (read last paragraph) and can't be displayed when the target (textarea) is hidden (or inside a hidden div).
I got it working by doing the job in a setTimeout but it's crappy.
Is there a callback that I could attached to which is fired after the view is unhided (after the transition is completed)?
I found one solution:
Explicitly subscribe to the "isNavigating" observable of the router and add TinyMCE when "isNavigating" value becomes false.
Still : this has the effect of flickering - you see the textarea and then it is replaced by TinyMCE... but this is not a Durandal problem IMO.
Edit 1
Finally, I think the the best solution (for now... follow the link below for the thread on the subject) is to do a setTimeout(xyz(), 0) - I have seen a lot of people using this technique and it prevents the flickering.
https://groups.google.com/forum/?fromgroups#!topic/durandaljs/5NpSwMBnrew
Durandal does have a callbacks when you're using composition - you just put a function on to your viewModel with the correct name. In your case, you would use viewAttached:
Here's the docs:
http://durandaljs.com/documentation/Interacting-with-the-DOM/

Hook into onExecCommand event with TinyMCE 4

I am using TinyMCE 4 but the documentation is terrible. I am trying to provide a live preview of the content in another div (outside of the editor). Right now I am listening to these events:
$(document).on('tinymce:changed tinymce:init', ...)
This is working when text is entered, but it does not trigger when commands are executed (changing existing text to bold for example).
It looks like in TinyMCE 3.x there is an onExecCommand event that does what I want. But I can't find any documentation on how to listen to the global jQuery event like I am doing with with change and init. Does anyone know what event it is firing?
In the migration guide you can find the following example:
// Old event
editor.onInit(editor, args) {
// Custom logic
});
// New event
editor.on('init', function(args) {
// Custom logic
});
So the one problem is to get right event name and the right editor instance :)
The onExecCommand() event becomes 'ExecCommand' in v4.
So adding a handler on command execution should be like this (be sure that editors are already initialized when executing code below):
for (ed_id in tinymce.editors) {
tinymce.editors[ed_id].on('ExecCommand', function(args) {
alert(1);
});
}
For some reason this event fires twice when command is executed. I think you will overcome this issue.
Though this method does not uses jQuery bindings, it works for me and possibly will solve your problem too.
In case this helps anyone else, here is a list of all the events tinymce 4 allows:
http://www.tinymce.com/wiki.php/api4:class.tinymce.Editor

tinyMCE setup callback versus onAddEditor

When you initialize a tinyMCE editor I have noticed two different ways to get called when the editor is created.
One way is using the setup callback that is part of tinyMCE.init:
tinyMCE.init({
...
setup : function(ed) {
// do things with editor ed
}
});
The other way is to hook up to the onAddEditor event:
tinyMCE.onAddEditor.add(function(mgr,ed) {
// do things with editor ed
});
What are the differences between using these two methods?
Is the editor in a different state in one versus the other? For example, are things not yet loaded if I try to access properties on the editor object.
What are reasons to use one over the other?
The difference here is that tinyMCE.onAddEditor adds code to be executed onthe AddEditor event and fires when a new editor instance is added to the tinymce collection
while the setup setting lets you add events to the editor. It gets executed before the editor instances gets rendered.
One other difference is that setup is to be set inside the tinymce initialization call (the configuration setting) while onAddEditor usually gets called inside a tinymce plugin (but you may also set it inside the setup function).
onAddEditor.add gives warning in the latest TinyMCE 4:
Deprecated TinyMCE API call: <target>.onAddEditor.add(..)
.on(nameofevent, function(){...} ) is the proper way to do this in MCE4 if you don't have the backward-compatibility plugin.

How to prevent GWT onload flicker in the Web Application Starter Project?

I'm new to GWT, and I'm sure this is answered in SO somewhere but I've yet to find
I downloaded the GWT 2.0 eclipse plugin, and was pleased to see it comes with a starter project.
However, I was surprised that when running it, there is an unpleasent flickering...
The text loads without the CSS first
It takes a while untill the select box apears
(If you don't see the flicker, try and press F5 to refresh)
All mature GWT apps seem to have a loader before that but I didn't find an easy, standard way to add it.
It seems this app loads in this order: (correct me please if I mixed it up, its only my guess)
Basic layout HTML,
All JavaScript, and CSS
Runs the logic on the "onload" event (soonest time your compiled javaScript can start - ?)
So I can't programmatically add a loading spinner before GWT was loaded, a bit of a catch 22 for me
Am I missing something basic? is there a best practice way to add that initial spinner?
I was thinking simply adding a div with an animated gif, and in the onload event - hide it.
But I'm sure there is something better.
Let me know if this is a duplicate question
Update: found this related question, not answering mine though...
I've handled this problem before by not using the GWT module to load CSS, but loading it directly in the tag itself. If you do this, the browser will always load the CSS first, even before the GWT JS is loaded.
This means you'll lose a bit of flexibility and speed, but its the only workaround I've used so far.
EDIT: Extra info cause I want the bounty :D
If you do not remove the
<inherits name='com.google.gwt.user.theme.standard.Standard'/> from your module.gwt.xml file, then the GWT standard theme is loaded in the JS file that GWT creates. This JS file loads after the HTML page renders, and injects the CSS after load. Hence the flicker.
To avoid the flicker, you can comment out that line and insert your own stylesheet into the <head> of your HTML file. This ensures your CSS loads before the HTML renders, avoiding any flicker. If you really want the GWT theme, you get it out of the source code.
To use a spinner with GWT is quite easy. One simple way would be to keep it in a div with an id in the HTML file itself. Then, in the onModuleLoad(), simply hide that div by calling RootPanel.get("spinner").setVisible(false);
That should show the spinner till GWT loads itself.
Here's what we do to implement a spinner.
You put something like the following HTML just below the script line that loads your application (ie. the one with nocache.js). e.g.:
<div id="loading">
<div id="loading-msg">
<img src="icons/loading-page.gif" lt="loading">
<span>Loading the application, please wait...</span>
</div>
</div>
Then in your application EntryPoint you reach into the page using the DOM and remove that div. e.g.
final RootPanel loading = RootPanel.get("loading");
if (loading != null) {
DOM.removeChild(RootPanel.getBodyElement(),
loading.getElement());
}
Ehrann: I'm afraid the practice mentioned in the above answers is the only way for now. GWT doesn't provide similar features to show/hide a "loading" frame "on the fly". I guess one of the reason is that this requirement is not so "common" for all GWT users, one person might want a very different style of the "loading" than others. So you have to do that by yourself.
You can have a look at the GXT showcase page (based on GWT too): http://www.extjs.com/explorer/ for how they do that. For the source of it, download Ext GWT 2.1.0 SDK here: http://www.extjs.com/products/gxt/download.php and check the samples/explorer folder after extracting it. For details see the edit below:
EDIT
Check the source code for http://www.extjs.com/examples/explorer.html and you can see a div with id "loading". For each samples (extending Viewport), GXT.hideLoadingPanel(loadingPanelId) is called in onAttach() (the initialization), which hides the loading frame.
Check source code of Viewport here
Check source code of GXT.hideLoadingPanel here
You can do it in a similar way.
You could put an HTML loading message in the host page (use style attributes or embed the style tag in the header to make sure that it's styled), and remove the message once your modules has loaded, e. g. Document.get().getBody() with .setInnerHTML("") or .removeChild(), and then present your application programmatically however you want.