How to get the values while moving the UISlider?
I'm using the following code:
ViewModel:
import Foundation
import RxSwift
final class ViewModel {
private let disposeBag = DisposeBag()
var value: Variable<Float>
init() {
self.value = Variable(Float(0.0))
}
}
ViewController:
#IBOutlet var slider: UISlider!
private var viewModel: ViewModel!
private let disposeBag = DisposeBag()
override func viewDidLoad() {
viewModel = ViewModel()
slider.rx.value
.subscribe(onNext: { (value) in
self.viewModel.value = Variable(Float(value))
})
.addDisposableTo(disposeBag)
}
But this code does not work. What's my mistake?
You're replacing the Variable instead of inserting a new value into it. This is guaranteed to fail.
ViewModel.value should be a let instead of a var. You don't want to replace Variable, you want to assign a new value into it. While you are at it, make your ViewModel a struct:
struct ViewModel {
let value = Variable<Float>(0)
}
It can be a final class if you must, but value should still be a let not a var.
Your viewDidLoad should look like this:
public override func viewDidLoad() {
super.viewDidLoad()
slider.rx.value
.subscribe(onNext: { value in
self.viewModel.value.value = value
})
.disposed(by: disposeBag)
}
Or better yet:
public override func viewDidLoad() {
super.viewDidLoad()
slider.rx.value
.bind(to: viewModel.value)
.disposed(by: disposeBag)
}
Or even better... Whatever is subscribing to ViewModel.value should subscribe/bind directly to slider.rx.value instead. That way you can get rid of the middleman.
Something like this:
public class ViewController: UIViewController {
#IBOutlet weak var slider: UISlider!
#IBOutlet weak var label: UILabel!
private let disposeBag = DisposeBag()
public override func viewDidLoad() {
super.viewDidLoad()
slider.rx.value
.map { "The slider's value is \($0)" }
.bind(to: label.rx.text)
.disposed(by: disposeBag)
}
}
You will see the label's text change as you move the slider.
Not tested, but I would try:
override func viewDidLoad() {
viewModel = ViewModel()
slider.rx.value
.subscribe(onNext: { (value) in
self.viewModel.value.value = Float(value)
})
.addDisposableTo(disposeBag)
}
Also I would rename your value property in your viewModel to sliderValue (or whatever, but not value). If you do this, your code will look better:
self.viewModel.sliderValue.value = Float(value)
instead of
self.viewModel.value.value = ...
If you use new BehaviorRelay instead of old Variable:
struct MyViewModel {
let value = BehaviorRelay<Float>(value: 0)
}
class ViewController: UIViewController {
#IBOutlet var slider: UISlider!
#IBOutlet var valueLabel: UILabel!
private var viewModel = MyViewModel()
override func viewDidLoad() {
super.viewDidLoad()
slider.rx.value
.bind(to: viewModel.value)
.disposed(by: rx.disposeBag)
// If you want to listen and bind to a label
viewModel.value.asDriver()
.map { "Value: \($0 * 100)%" }
.drive(valueLabel.rx.text)
.disposed(by: rx.disposeBag)
}
}
Related
I have a counting-upward object in StopWatch class and a label showing its value in ViewController class. I used #Published and #ObservedObject property wrappers for sharing and observing counter's value.
How could I automatically update counter's value in a label?
ViewController.swift
import UIKit
import SwiftUI
class ViewController: UIViewController {
#ObservedObject var stopWatch = StopWatch()
#IBOutlet var label: UILabel!
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
label.text = "\(self.stopWatch.counter)"
}
#IBAction func start(_ sender: UIButton) { self.stopWatch.start() }
#IBAction func stop(_ sender: UIButton) { self.stopWatch.stop() }
}
StopWatch.swift
class StopWatch: ObservableObject {
#Published var counter: Int = 0
var timer = Timer()
func start() {
self.timer = Timer.scheduledTimer(withTimeInterval: 1.0,
repeats: true) { _ in
self.counter += 1
}
}
func stop() {
self.timer.invalidate()
}
}
The #ObservedObject works only inside SwiftUI view. In this case it is possible to observe published property directly via Publisher, like
import Combine
class ViewController: UIViewController {
let stopWatch = StopWatch()
#IBOutlet var label: UILabel!
private var cancellable: AnyCancellable!
override func viewDidLoad() {
super.viewDidLoad()
cancellable = stopWatch.$counter.sink { [weak self] newValue in
self?.label.text = "\(newValue)"
}
}
// ... other code
I have two viewControllers: the first one has a tableView in it and the second one has a textField with an action, if there is a specific text inserted in the textFiled, I want to call loadData1() function which has orderTable.reloadData() to reload the tableView from the logInviewController, but it returns nil when I call it.
tableViewController code :
import UIKit
import FirebaseFirestore
import Firebase
import FirebaseAuth
class orderTableViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, UITextFieldDelegate {
#IBOutlet var orderTable: UITableView!
var db: Firestore!
var firstName = [String]()
var lastName = [String]()
override func viewDidLoad() {
super.viewDidLoad()
orderTable.register(UINib(nibName: "Order1TableViewCell", bundle: nil) , forCellReuseIdentifier: "orderCell")
}
func loadData1() {
Firestore.firestore().collection("hola").getDocuments() { [self]
(querySnapshot, err) in
if let err = err
{
print("Error getting documents: \(err)");
}
else
{
for document in querySnapshot!.documents {
self.firstName.append(document.get("firstname") as? String ?? "")
self.lastName.append(document.get("lastname") as? String ?? "")
}
}
orderTable.reloadData() // from here i got Unexpectedly found nil while unwrapping an Optional value:
}
}
}
}
logInViewController code :
import UIKit
import Firebase
import FirebaseAuth
class logInViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var userNameField: UITextField!
#IBOutlet var passwordField: UITextField!
#IBOutlet var logInButton: UIButton!
var db: Firestore!
var order: orderTableViewController!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func textfieldDidChange(_ sender: Any) {
print(userNameField?.text ?? "")
if userNameField.text == "v#v.com" {
let i = orderTableViewController()
i.loadData1()
}
}
}
Where you have let i = orderTableViewController(), you are not referencing your existing table view controller, but rather are creating a new one, except this time it is not instantiated in conjunction with the storyboard scene, and thus all of your #IBOutlet references will be nil. Attempts to reference those #IBOutlet references will fail.
To fix this, you should pass a reference for the first view controller to the second one, using a protocol rather than an explicit class name, and then the second view controller can call a method in the first. Thus:
Create class protocol, e.g. LoginViewControllerDelegate:
protocol LoginViewControllerDelegate: class { }
Give that protocol one method requirement, loadData1:
protocol LoginViewControllerDelegate: class {
func loadData1()
}
Make your first view controller conform to that protocol:
extension OrderTableViewController: LoginViewControllerDelegate {
func loadData1() {
... your implementation here ...
}
}
Create a property in the second view controller, that LoginViewController, for this delegate-protocol reference, e.g.:
weak var delegate: LoginViewControllerDelegate?
When first view controller instantiates second, set this delegate property (e.g. if doing segues, it would be in prepareForSegue):
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? LoginViewController {
destination.delegate = self
}
}
The second view controller then would call delegate?.loadData1() rather than i.loadData1().
If you do what I understand then you can do this. But you should use delegate or closure callback to do that.
#IBAction func textfieldDidChange(_ sender: Any) {
print(userNameField?.text ?? "")
if userNameField.text == "v#v.com" {
if let i = order {
i.loadData1()
}
}
}
}
Writing a project on MVVM and trying to bind everything with RxSwift.
Unfortunately I did not manage to find a proper way how to bind an actions.
For example, I have a table and a simple cells with one button - "Select".
For this purposes I will have two view models: ListViewModel & CellViewModel
ListViewModel will be creating an array of CellViewModel and need to subscribe on selection event(custom event).
Now I'm using BehaviorSubject for this purposes, but it looks ugly. Who can point me how it need to be implemented with RxSwift?
class CellViewModel {
private let selectionSubject = BehaviorSubject<Void>(value: ())
// Will be used by ListViewModel
var selectionObservable: Observable<Void> {
return selectionSubject.asObservable()
}
func subscribeOnSelection(_ observable: Observable<Void>, disposeBag: DisposeBag) {
observable
.bind(to: selectionSubject)
.disposed(by: disposeBag)
}
private func autoSelect() {
selectionSubject.on(next: ())
}
}
class Cell: UITableViewCell {
#IBOutlet private var selectionButton: UIButton!
private let disposeBag = DisposeBag()
func bind(to viewModel: CellViewModel) {
viewModel.subscribeOnSelection(selectionButton.rx.tap.asObservable(), disposeBag: disposeBag)
}
}
You need a subject somewhere because the emitter of the event doesn't exist when the consumer of the event is created. Normally I put a single subject in the view controller rather than a subject in every cell. Something like this:
class Cell: UITableViewCell {
#IBOutlet private var selectionButton: UIButton!
private var disposeBag = DisposeBag()
override func prepareForReuse() {
super.prepareForReuse()
disposeBag = DisposeBag()
}
func configure(with makeViewModel: (Observable<Void>, DisposeBag) -> Void) {
makeViewModel(selectionButton.rx.tap.asObservable(), disposeBag)
}
}
And the view controller would look something like:
class ViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
let disposeBag = DisposeBag()
var makeViewModel: (Observable<CellID>) -> Observable<[CellID]> = { _ in fatalError() }
override func viewDidLoad() {
super.viewDidLoad()
let cellSelection = PublishSubject<CellID>()
let cells = makeViewModel(cellSelection)
cells
.bind(to: tableView.rx.items(cellIdentifier: "Cell", cellType: Cell.self)) { index, element, cell in
cell.configure(with: { selected, disposeBag in
selected
.map { element }
.bind(to: cellSelection)
.disposed(by: disposeBag)
})
return
}
.disposed(by: disposeBag)
}
}
I'm having issues with passing a custom protocol (MainWindowControllerProtocol) to the EditorViewController from the MainWindowController, which is subclass of NSWindowController. Please help.
EditorViewController.swift
extension EditorViewController: MainWindowControllerProtocol {
func didOpenFile() {
print("TODO: Open File") // never called, but it should be
}
}
class EditorViewController: NSViewController {
// - IBOutlets
#IBOutlet weak var treeOutlineView: NSOutlineView!
#IBOutlet var codeTextView: NSTextView!
#IBOutlet weak var counterTextField: NSTextField!
#IBOutlet weak var languageTextField: NSTextField!
//public var editor = Editor()
//var rootNode: Node?
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
//rootNode = Path(Path.userDownloads).node
// Issue is here
if let windowController = NSApplication.shared.mainWindow?.windowController as? MainWindowController {
windowController.delegate = self
}
else {
print("Doesnt work") // prints this
}
//treeOutlineView.reloadData()
}
}
MainWindowController
public protocol MainWindowControllerProtocol {
func didOpenFile()
}
class MainWindowController: NSWindowController {
var delegate: MainWindowControllerProtocol?
override func windowDidLoad() {
super.windowDidLoad()
// Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
}
#IBAction func openFile(_ sender: Any) {
print("In here") // this is called?
delegate?.didOpenFile() // but this never is apparently
}
}
Maybe this topic should help.
This method might return nil if the application’s nib file hasn’t
finished loading, if the receiver is not active, or if the application
is hidden.
Have you checked if NSApplication.shared.mainWindow is nil or just NSApplication.shared.mainWindow?.windowController cannot be casted to your controller class ?
I want to pass a Bool value from on view controller to another without the help of segues. So i referred & got Delegates.
I have applied delegates in my App. But the Delegate method is not being called. I don't know where i am making the mistake.
So Please help me.
MainViewController
class MainViewController: UIViewController, WriteValueBackDelegate {
#IBOutlet weak var LoginButton: UIButton!
var LoggedInL :Bool?
override func viewDidLoad() {
super.viewDidLoad()
}
func writeValueBack(value: Bool) {
println("Delegate Method")
if (value == true){
LoginButton.setTitle("My Profile", forState:UIControlState.Normal)
}
}
Second View Controller
class LoginController: UIViewController {
#IBOutlet weak var LoginLabel: UILabel!
#IBOutlet weak var email: UITextField!
#IBOutlet weak var pwd: UITextField!
var LoggedInL :Bool?
var mydelegate: WriteValueBackDelegate?
override func viewDidLoad() {
super.viewDidLoad() }
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func onSubmit(sender: AnyObject) {
Alamofire.request(.GET, "http://www.jive.com/index.php/capp/user_verification/\(email.text)/\(pwd.text)")
.responseJSON { (_, _, data, _) in
println(data)
let json = JSON(data!)
let name = json["first_name"].stringValue
let status = json["valid_status"].intValue
println(status)
var e = self.email.text
println(e)
self.LoginLabel.text = "Hey \(name)!"
if status == 1{
println("Correect")
self.LoggedInL = true
self.mydelegate?.writeValueBack(true)
}else {
self.LoggedInL = false
println("Error")
}
}
navigationController!.popViewControllerAnimated(true)
}
}
protocol WriteValueBackDelegate {
func writeValueBack(value: Bool)
}
you didn't initialize the delegate, and no need to, delegates are usually for async callbacks. do that instead:
class MainViewController: UIViewController {
static var sharedInstace : MainViewController?;
#IBOutlet weak var LoginButton: UIButton!
var LoggedInL :Bool?
override func viewDidLoad() {
super.viewDidLoad()
MainViewController.sharedInstace = self; //this is better from init function
}
func writeValueBack(value: Bool) {
println("Delegate Method")
if (value == true){
LoginButton.setTitle("My Profile", forState:UIControlState.Normal)
}
}
}
in login view controller
MainViewController.sharedInstance?.writeValueBack(true)
In MainViewControlleryou need a reference of the LoginController instance maybe with an IBOutlet and then set the delegate in viewDidLoad
#IBOutlet weak var loginController : LoginController!
override func viewDidLoad() {
super.viewDidLoad()
loginController.mydelegate = self
}