Push service ionic 2 - ionic-framework

I have follow this tutorial (https://devdactic.com/ionic-2-push-notifications/#disqus_thread)
I do not receive notification (status sent on ionic.io) on physical iOS Device with TestFlight. (But the token is generated).
app.component.ts and app.module.ts file: https://pastebin.com/HB97KdWL
I have try official tutorial but same problem..
Thank you in advance !

So, there are a bunch of things that could go wrong, especially with ios. Here are some things to look at:
Managing the certificates for the APNS can be rough. If you have
access to an android device, start there since it's a little more
straightforward to get notifications up and running.
Since you're using apps.ionic.io, you have the advantage of checking
to see if you have a push token assigned to a user. (I'm assuming
that you're using auth?) In the Auth tab, select the
user->View->check the push tab to see the token. Also, use the push
service to send a generic push notification to the users to see if
it arrives.
If you have a problem with ios, there's a strong likelihood that
there's something wrong with the certificates... so check for
another tutorial on that. I'd recommend using the Ionic Cloud Services website instead of Devdactics since Ionic is more in-depth. You can find it here: https://docs.ionic.io/services/push/#prerequisites
Make sure that the "Background Notifications" and "Push
Notifications are selected on the General tab in the Xcode project.
Since you're using Ionic, changing anything with 'cordova platform
add ios' can overwrite it. Make sure it looks like this: ![enter
image description here]3
This might be an oversight?...in your code, you have this:
const cloudSettings: CloudSettings = {
'core': {
'app_id': 'XXXXXX' **<-- this should be a value. (not XXXXXX)**
},
'push': {
'sender_id': 'XXXXX', **<-- this should be a value. (not XXXXXX)**
'pluginConfig': {
'ios': {
'badge': true,
'sound': true
},
'android': {
'iconColor': '#ff0000'
}
}
}
};
app_id is something that is covered in the tutorial that you sent. It's under the IOS certificate section. It says, "After going through the Push guide you need to have your App Id from the Identifier you created inside your Apple profile. Copy that ID and open your config.xml and add your ID:" This is the same ID that you'll put in that section of code.
Unfortunately, there are a lot of things that can go wrong with the certificates. I would focus there since the errors that you get can be unannounced.

Related

Flutter Firebase Authentication with Email Links not working

I'm following this guide, I'm having this code:
var acs = ActionCodeSettings(
url: 'https://example.com/auth/widget',
androidPackageName: 'com.example',
iOSBundleId: 'com.example',
handleCodeInApp: true,
androidInstallApp: true,
androidMinimumVersion: '12',
);
var emailAuth = 'john.doe#pm.me';
FirebaseAuth.instance
.sendSignInLinkToEmail(
email: emailAuth, actionCodeSettings: acs)
.catchError((onError, stackTrace) {})
.then((value) =>
print('Successfully sent email verification'));
Sending the email works, but when I click on the email, then…
in iOS it opens https://example.com/auth/widget - which is the fallback
in Android it shows a circular loader for about 1s and then it "falls down" and nothing happens
The incoming link handler
FirebaseDynamicLinks.instance.onLink.listen((dynamicLinkData) {
print('got dynamic link! $dynamicLinkData');
}).onError((error) {
print('error error!');
});
I configured dynamic links in Firebase to point to to.example.com. I also added a manual dynamic link to.example.com/test which opens my app (the got dynamic link! message shows up) - so all seems fine, the problem seems to lie in the link generation.
The link structure I get by email is:
https://to.example.com/?link=https://example-abcd.firebaseapp.com/__/auth/action?apiKey…%26continueUrl%3Dhttps://example.com/auth/widget%26lang%3Den&apn=com.example&amv=12&ibi=com.example&ifl=https://example-abcd.firebaseapp.com/__/auth/action?apiKey%3D…%26continueUrl%3Dhttps://example.com/auth/widget%26lang%3Den
After some more painful hours of debugging and reading documentation I finally found it out. Most of this is in the flutter documentation, but since the documentation has broken links and is a bit all over the place it was hard for me to catch it all!
Android
I needed to decrease the androidMinimumVersion from 12 to 1. Then my app opens and I can receive the dynamic link. No idea why. My android simulator is android version 13 but the app never opened.
Before decreasing the android version I also set the sha256 setting in firebase, using gradlew signingReport documented in this answer. Not sure though this was required.
iOS
I forgot to do all the steps documented in receiving links on iOS section, namely:
add the dynamic links domain into associated domains
add FirebaseDynamicLinksCustomDomains into Info.plist
Overall, I found that to get this feature working was really really hard for me as a Flutter beginner. But I guess a lot of the setup I can re-use as the dynamic links capability seems to be something which comes in handy in the future.

How to make user elegible for FB push campaign in phonegap app?

I am using this plugin:
https://www.npmjs.com/package/cordova-plugin-facebook-push-campaign
Also followed the instructions in this link. I have added this line:
cordova.plugins.FacebookPushCampaign.register(pushToken);
But it seems that this is not reflecting in my FB analytics. When I tried creating push campaign, and sent a push notification it results to 0 notifications delivered.I manually send a notif on my phone and it works. So maybe the plugin is not registering the token toFB correctly?
Have anyone tried this plugin before?
Okay, after a day of debugging. I followed again what is stated in the plugin's documentation and it seems working fine now. What happened is that I was confused about the comment in the documentation.
// grab the token and pass it to Facebook
cordova.plugins.FacebookPushCampaign.register(pushToken);
So what I did was (which is INCORRECT):
cordova.plugins.FacebookPushCampaign.register(pushToken.registrationId); //I passed the device token itself
But I realized that the FB analytics accepts the whole response of the registration event (CORRECT):
pushPlugin
.init({
ios: {
badge: 'true',
sound: 'true',
alert: 'true',
clearBadge: 'true',
}
})
// wait for the plugin to register the Push Token
.on('registration', function(pushToken) {
// grab the token and pass it to Facebook
//pushToken looks like {'registrationId':xxxxx}
cordova.plugins.FacebookPushCampaign.register(pushToken); //Yes, pass the response of the registration event
});
LESSON: Read the documentation. If the documentation is confusing, test it and see if you misunderstood something (like what happened to me).

How to use external file to handle push notifications in FirefoxOS?

I'm trying to get working Push Notifications on my FirefoxOS App. While it's working as expecte when the app is opened, when the app is closed it not works anymore. I thought that was the app is trying to execute the whole app instead only the handler so I'm trying to use the messages section on the manifest.webapp.
"messages": [
{ "push": "/push/push.html" },
{ "push-register" : "index.html" },
{ "notification": "index.html" }
],
My code on /push/push.html is:
<script>
navigator.mozSetMessageHandler('push', function () {
c = new Notification( 'testing 4' );
});
</script>
But it seems that's not loading the file when the push message arrives the device. For me, it doesn't seems to be a path problem, because I tried everything (launch path is /index.html, and I've tried moving push.html to the root and put /push.html).
Any clue?
Well, after hours trying it and a lot of research, seems that's not possible to get working the push in another page.
Remember: when a user selects an app, the lauch_path is displayed.
There’s a bug right now that restricts push notifications to the page
that calls register(). Right now, what’s under “messages” doesn’t
matter if it’s not the same as the page that calls register(). Keep
your eye on that bug if you want to know when it’s fixed. For now,
it’s probably a good idea to keep your app to one page and use dynamic
formatting to present info back to the user.
Firefox OS v1.1 only allows the page that registers for Push
Notifications to recieve them, so you cannot have / call
navigator.push.register() and have /push.html be the receiver that
uses navigator.mozSetMessageHandler().
More info about the bug:
https://bugzilla.mozilla.org/show_bug.cgi?id=800431 [^]
https://bugzilla.mozilla.org/show_bug.cgi?id=897112 [^]

Implement Push notification in Android Phonegap app

Created UI using Angular and Ionic, and wrapper usign Phonegap, How can I have pushnotification in Android implemented.
Is there any effective and accurate library in Phonegap for Pushnotification Implemented.
Already using https://github.com/phonegap-build/PushPlugin, but getting some issues, like push notififcation not received, some time all notification coming at once.
First create a project in Google console
Enable GCM
Create a server api Key
use the following plugin
cordova plugin add phonegap-plugin-push --variable SENDER_ID="XXXXXXX"
replace the xxxxxx with your sender id
n your javascript add the following code for registering to GCM server it will give you a GCM id
var push = PushNotification.init({
android: {
senderID: "XXXXXXXX" //add your sender id here
},
ios: {
alert: "true",
badge: "true",
sound: "true"
},
windows: {}
});
push.on('registration', function(data) {
consol.log(data.registrationId); //this function give registration id from the GCM server if you dont want to see it please comment it
document.getElementById("gcm_id").value= data.registrationId; //showing registration id in our app. If it shows our registration process is suscess
//$("#gcm_id").val(data.registrationId); if you are using jquery
});
Send a message using GCM HTTP connection server protocol:
https://gcm-http.googleapis.com/gcm/send
Content-Type:application/json
Authorization:key=YOUR SERVER KEY
{
"to": "GCM ID",
"data": {
"message": "This is a GCM Topic Message!",
}
}
for more details..
http://phonegaptut.com/2016/05/31/how-to-send-push-notifications-in-phonegap-application/
I was having the same problem lately, using Ionic and Cordova (not Phonegap, but should work the same).
I ended up using this library for local push notifications https://github.com/Wizcorp/phonegap-plugin-localNotifications
They worked pretty well except the PN would not start the app on Android, but I opened a pull request with a fix for that.
If you encounter the same problem, you might also use my fork of this plugin which has this fix already included.
You should be using ngCordova's Push Plugin for this.
From the docs:
Allows your application to receive push notifications. To receive notifications in your controllers or services, listen for pushNotificationReceived event.
As Push Notification is a native feature, so to integrate Push in PhoneGap Android application you have to make a plugin that will communicate with Android Native code.
You can go through with Sample application available on Git Hub.
Please also follow the necessary steps require for it mentioned in ReadME file.

android facebook login button does not work

I'm following this tutorial "Facebook Login Flow for Android" (https://developers.facebook.com/docs/howtos/androidsdk/3.0/login-with-facebook/) to create a simple app containing only one facebook login button to test facebook login.
However, I've been having trouble logging in facebook with this button.... I've been following every step in this tutorial and I've double checked everything -- it is exactly the same as in this tutorial. I see other people who have similar problems are always because of incorrect debug hash code. But I've checked like a million times that I got the correct debug hash code. Some people say that if you wanna release an app, you need a release code. However, I'm not releasing my app -- I'm just testing it on an android device, so I guess I dont really need a release code to do that?
Also, I've checked that I've included my facebook application id for this app in the Android Manifest. So basically, everything I did was strictly following the tutorials on Facebook Developers.
I've seen some people suggesting to use the "keytool" in JDK 6 in stead of JDK 7. And I've checked that I actually did generate my debug hash code with the "keytool" in JDK 6.
So I've tried everything, but the problem still exists!
In that Android Tutorial, it suggests putting this in your code so that you can monitor your LogCat to see if your current state is logged in or logged out:
private void onSessionStateChange(Session session, SessionState state, Exception exception) {
if (state.isOpened()) {
Log.i(TAG, "Logged in...");
} else if (state.isClosed()) {
Log.i(TAG, "Logged out...");
}
}
In my case, no matter how many times I clicked Facebook Login Button, I always got "Logged out..." in my LogCat.
Also, the funny thing is, I can't even log in facebook using those sample apps coming with Facebook Android SDK 3.0.1 (eg. SessonLoginSample)!!!!! When I click the login button in those sample apps, nothing happens -- which means I'm not successfully logged in.
I really hope you guys out there can help me with this problem. It's weird I don't see other people with the exact same problem (as I said, those with similar problems are always because of incorrect debug code, but I've checked mine, it is 100% correct). THANK YOU SO MUCH!
It happened to me once. You might have added the export key hash in facebook developer setting.
Add these lines to your code to get your debugging key hash and then add to facebook.
for (Signature signature : info.signatures) {
MessageDigest md = MessageDigest.getInstance("SHA");
md.update(signature.toByteArray());
Log.d("KeyHash:", Base64.encodeToString(md.digest(), Base64.DEFAULT));
}