NSString.appendingPathComponent(_:) not working correctly on Linux - swift

Apple's documentation of the NSString.appendingPathComponent(_:) describes:
The method works as expected on macOS but fails on linux. Is there any workaround? Is this a feature or bug? Where can we report this?
Run online
import Foundation
extension String {
func appendingPathComponent(_ str: String) -> String {
return NSString(string: self).appendingPathComponent(str)
}
}
// prints correctly: "/tmp/scratch.tiff"
print("/tmp".appendingPathComponent("scratch.tiff"))
// should print: "/tmp/scratch.tiff" but prints "/tmp//scratch.tiff"
print("/tmp/".appendingPathComponent("scratch.tiff"))
// prints correctly: "/scratch.tiff"
print("/".appendingPathComponent("scratch.tiff"))
// should print: "scratch.tiff" but prints "/scratch.tiff"
print("".appendingPathComponent("scratch.tiff"))

It's definitely a bug, since it runs counter to the documentation. One of them needs to be fixed and I think it's the code. Open a new bug here.
With Swift, Apple removed all these path APIs from String, which has been a poor fit in my opinion. Apple's preferred method to do path manipulation is with URL:
print(URL(fileURLWithPath: "/tmp").appendingPathComponent("scratch.tiff").path)
print(URL(fileURLWithPath: "/tmp/").appendingPathComponent("scratch.tiff").path)
print(URL(fileURLWithPath: "/").appendingPathComponent("scratch.tiff").path)
print(URL(fileURLWithPath: "").appendingPathComponent("scratch.tiff").path)
The last line behaves differently from NSString. It appends scratch.tiff to the current directory. In other word, it's expanded form of ./scratch.tiff

Related

How to construct a unicode glyph key in C#

I am using FontAwesome to display glyphs in my Xamarin Android application. If I hardcode the glyph like this, where everything works fine:
string iconKey = "\uf0a3";
var drawable = new IconDrawable(this.Context, iconKey, "Font Awesome 5 Pro-Regular-400.otf").Color(Xamarin.Forms.Color.White.ToAndroid()).SizeDp(fontSize);
However, if what I have is the four letter code "f0a3" from FontAwesome's cheatsheet, stored in a string variable, I don't know how to set my iconKey variable to a value that works. Just concatenating a "\u" onto the beginning doesn't work, which makes sense since that's a Unicode escape indicator, not part of a standard string, but I don't know what to do instead. I also tried converting to and from Unicode in various random ways - e.g.
iconKey = unicode.GetChars(unicode.GetBytes("/u" + myFourChar.ToString())).ToString();
but unsurprisingly that didn't work either.
The IconDrawable is from here. The value I send becomes an input there to the Paint.GetTextBounds method and the Canvas.DrawText method.
Thanks for any assistance!
Found the answer here. Here is the code I am using, based on that post but simplified since I have only one hexadecimal character to handle:
string myString = "f0a3";
var chars = new char[] { (char)Convert.ToInt32(myString, 16) };
string iconKey = new string(chars);
var drawable = new IconDrawable(this.Context, iconKey, "Font Awesome 5 Pro-Regular-400.otf").Color(Xamarin.Forms.Color.White.ToAndroid()).SizeDp(fontSize);

How to select symbols onWorkspaceSymbol

I am developing an extension for visual studio code using language server protocol, and I am including the support for "Go to symbol in workspace". My problem is that I don't know how to select the matches...
Actually I use this function I wrote:
function IsInside(word1, word2)
{
var ret = "";
var i1 = 0;
var lenMatch =0, maxLenMatch = 0, minLenMatch = word1.length;
for(var i2=0;i2<word2.length;i2++)
{
if(word1[i1]==word2[i2])
{
lenMatch++;
if(lenMatch>maxLenMatch) maxLenMatch = lenMatch;
ret+=word1[i1];
i1++;
if(i1==word1.length)
{
if(lenMatch<minLenMatch) minLenMatch = lenMatch;
// Trying to filter like VSCode does.
return maxLenMatch>=word1.length/2 && minLenMatch>=2? ret : undefined;
}
} else
{
ret+="Z";
if(lenMatch>0 && lenMatch<minLenMatch)
minLenMatch = lenMatch;
lenMatch=0;
}
}
return undefined;
}
That return the sortText if the word1 is inside the word2, undefined otherwise. My problem are cases like this:
My algorithm see that 'aller' is inside CallServer, but the interface does not mark it like expected.
There is a library or something that I must use for this? the code of VSCode is big and complex and I don't know where start looking for this information...
VSCode's API docs for provideWorkspaceSymbols() provide the following guidance (which I don't think your example violates):
The query-parameter should be interpreted in a relaxed way as the editor will apply its own highlighting and scoring on the results. A good rule of thumb is to match case-insensitive and to simply check that the characters of query appear in their order in a candidate symbol. Don't use prefix, substring, or similar strict matching.
These docs were added in response to this discussion, where somebody had very much the same issue as you.
Having a brief look at VSCode sources, internally it seems to use filters.matchFuzzy2() for the highlighting (see here and here). I don't think it's exposed in the API, so you would probably have to copy it if you wanted the behavior to match exactly.

Go: C like macros for writing test code

When writing test code, I do a lot of this
if (!cond) {
t.Fatal("error message")
}
It's a bit tedious. So I'd like to achieve the following
CHECK(cond, "error message")
So I attempted this
func CHECK(t *testing.T, cond bool, fmt string, a ...interface{}) {
if !cond {
t.Fatal(fmt, a)
}
}
If it were a C macro it would've worked perfectly. But in Go, the line number where the failure is is wrong.
Is there a fix for this?
Sadly you can't do that.
A workaround would be to get the line / function yourself, something like the trace function from https://stackoverflow.com/a/25954534/145587.
You could possibly make use of runtime.Callers()&plus;runtime.Caller(): the first one gives you the call stack while the second allows to extract the debug info about any arbitrary stack frame (obtained from that list).
Your CHECK() function is always one function call down the place the check should have happened at if it was a macro, so you can inspect the stack frame just above.
Update: the only functon which is really needed is runtime.Caller(). Here's your case, simplified:
package main
import (
"runtime"
"testing"
)
func CHECK(t *testing.T, cond bool) {
if !cond {
_, fname, lineno, ok := runtime.Caller(1)
if !ok {
fname, lineno = "<UNKNOWN>", -1
}
t.Fatalf("FAIL: %s:%d", fname, lineno)
}
}
func TestFoo(t *testing.T) {
CHECK(t, 12 == 13)
}
When saved as check_test.go and run via go test, it produces:
$ go test
--- FAIL: TestFoo (0.00 seconds)
check_test.go:14: FAIL: /home/kostix/devel/go/src/check/check_test.go:19
FAIL
exit status 1
FAIL check 0.001s
where line 19 is the line a call to CHECK() is located inside TestFoo().
While the above answer to use CHECK() function will work, I think that the actual answer is code readibility. Much of Go has been designed as a compromise to increase readibility among the community as a whole. See gofmt for example. Most people will agree that it's format is not best for every case. But having a convention agreed to by all is a huge plus for Go. The same answer is to your question. Go is for writing code for your peers, not for yourself. So don't think "I prefer this." Think "what will people reading my code understand."
Your original code should be like this, without parenthesis.
if !cond {
t.Fatal("error message")
}
This is idiomatic and every Go coder will recognize it instantly. That is the point.

Procedural macro parsing weirdness in Rust

I'm trying to parse a macro similar to this one:
annoying!({
hello({
// some stuff
});
})
Trying to do this with a procedural macro definition similar to the following, but I'm getting a behaviour I didn't expect and I'm not sure I'm doing something I'm not supposed to or I found a bug. In the following example, I'm trying to find the line where each block is,
for the first block (the one just inside annoying!) it reports the correct line, but for the inner block, when I try to print them it's always 1, no matter where the code is etc.
#![crate_type="dylib"]
#![feature(macro_rules, plugin_registrar)]
extern crate syntax;
extern crate rustc;
use macro_result::MacroResult;
use rustc::plugin::Registry;
use syntax::ext::base::{ExtCtxt, MacResult};
use syntax::ext::quote::rt::ToTokens;
use syntax::codemap::Span;
use syntax::ast;
use syntax::parse::tts_to_parser;
mod macro_result;
#[plugin_registrar]
pub fn plugin_registrar(registry: &mut Registry) {
registry.register_macro("annoying", macro_annoying);
}
pub fn macro_annoying(cx: &mut ExtCtxt, _: Span, tts: &[ast::TokenTree]) -> Box<MacResult> {
let mut parser = cx.new_parser_from_tts(tts);
let lo = cx.codemap().lookup_char_pos(parser.span.lo);
let hi = cx.codemap().lookup_char_pos(parser.span.hi);
println!("FIRST LO {}", lo.line); // real line for annoying! all cool
println!("FIRST HI {}", hi.line); // real line for annoying! all cool
let block_tokens = parser.parse_block().to_tokens(cx);
let mut block_parser = tts_to_parser(cx.parse_sess(), block_tokens, cx.cfg());
block_parser.bump(); // skip {
block_parser.parse_ident(); // hello
block_parser.bump(); // skip (
// block lines
let lo = cx.codemap().lookup_char_pos(block_parser.span.lo);
let hi = cx.codemap().lookup_char_pos(block_parser.span.hi);
println!("INNER LO {}", lo.line); // line 1? wtf?
println!("INNER HI {}", hi.line); // line 1? wtf?
MacroResult::new(vec![])
}
I think the problem might be the fact that I'm creating a second parser to parse the inner block, and that might be making the Span types inside it go crazy, but I'm not sure that's the problem or how to keep going from here. The reason I'm creating this second parser is so I can recursively parse what's inside each of the blocks, I might be doing something I'm not supposed to, in which case a better suggestion would be very welcome.
I believe this is #15962 (and #16472), to_tokens has a generally horrible implementation. Specifically, anything non-trivial uses ToSource, which just turns the code to a string, and then retokenises that (yes, it's not great at all!).
Until those issues are fixed, you should just handle the original tts directly as much as possible. You could approximate the right span using the .span of the parsed block (i.e. return value of parse_block), which will at least focus the user's attention on the right area.

Does Rust have a dlopen equivalent

Does Rust have a way to make a program pluggable. In C the plugins I create are .so files that I load with dlopen. Does Rust provide a native way of doing the same thing?
The Rust FAQ officially endorses libloading. Beyond that, there are three different options I know of:
Use the shared_library crate
Use the dylib crate.
Use std::dynamic_lib, which is deprecated since Rust 1.5. (These docs are no longer available in version 1.32; it's likely the feature has been dropped altogether by now.)
I haven't tried any of these, so I cannot really say which is best or what the pros/cons are for the different variants. I'd strongly advise against using std::dynamic_lib at least, given that it's deprecated and will likely be made private at some point in the future.
Exactly,
And below is the complete use case example:
use std::unstable::dynamic_lib::DynamicLibrary;
use std::os;
fn load_cuda_library()
{
let path = Path::new("/usr/lib/libcuda.so");
// Make sure the path contains a / or the linker will search for it.
let path = os::make_absolute(&path);
let lib = match DynamicLibrary::open(Some(&path)) {
Ok(lib) => lib,
Err(error) => fail!("Could not load the library: {}", error)
};
// load cuinit symbol
let cuInit: extern fn(u32) -> u32 = unsafe {
match lib.symbol("cuInit") {
Err(error) => fail!("Could not load function cuInit: {}", error),
Ok(cuInit) => cuInit
}
};
let argument = 0;
let expected_result = 0;
let result = cuInit(argument);
if result != expected_result {
fail!("cuInit({:?}) != {:?} but equaled {:?}",
argument, expected_result, result)
}
}
fn main()
{
load_cuda_library();
}
Yes. There's a module std::unstable::dynamic_lib that enables dynamic loading of libraries. It's undocumented, though, as it's a highly experimental API (everything in std::unstable is undocumented). As #dbaupp suggests, the source is the best documentation (current version is af9368452).