I want to cache a shadow path to make the performance of UITableView better.
I've read https://yalantis.com/blog/mastering-uikit-performance/ that
if let rect = cell.imageView?.bounds {
cell.imageView?.layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
would stop offscreen shadows, however using the following function
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "Cell data: \(data[indexPath.row])"
if let rect = cell.imageView?.bounds {
cell.imageView?.layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
cell.imageView?.layer.shadowRadius = 8
cell.imageView?.layer.shadowOffset = CGSize(width: 3, height: 3)
cell.imageView?.layer.shadowOpacity = 0.5
cell.imageView?.layer.cornerRadius = 20
cell.imageView?.image = UIImage(named: "PlaceholderImage")
return cell
}
produces a result where some cells have the shadow and some don't.
How can I implement caching of shadow paths to all cells in a simple UITableView
The problem is these lines:
if let rect = cell.imageView?.bounds {
cell.imageView?.layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
If the cell's imageView has never been assigned an image, its frame is .zero and so its bounds is .zero. So the shadowPath ends up with a cgPath that is just a point, and no shadow appears.
The way I would solve this is that I would not use the built-in imageView property at all. I'd use a custom cell class with my own image view whose frame I can control, instead of the built-in imageView which plays these sorts of tricks.
if let shadowPath = self.shadowPathCache {
cell.imageView?.layer.shadowPath = shadowPath
} else if let rect = cell.imageView?.bounds {
self.shadowPathCache = UIBezierPath(rect: rect).cgPath
cell.imageView?.layer.shadowPath = self.shadowPathCache
}
I have added view as a background for tableview cell and I am giving shadow for view. Here when I run tableview shadow does not coming properly, once I scroll down and up then shadow coming properly.
I have given shadow according to this answer answer
Code:
extension UIView {
func dropShadow(scale: Bool = true) {
layer.masksToBounds = false
layer.shadowColor = UIColor.black.cgColor
layer.shadowOpacity = 0.5
layer.shadowOffset = CGSize(width: -1, height: 1)
layer.shadowRadius = 1
layer.shadowPath = UIBezierPath(rect: bounds).cgPath
layer.shouldRasterize = true
layer.rasterizationScale = scale ? UIScreen.main.scale : 1
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! PlansTableViewCell
cell.containerView.dropShadow()
return cell
}
Before scrolling shadow coming like this:
after scrolling coming like below:
After running(before scrolling) also i need second image kind of output, Here Help me with the code.
Problem is here
layer.shadowPath = UIBezierPath(rect: bounds).cgPath
bounds isn't correct at that time , try
call it from
override func layoutSubviews() {
super.layoutSubviews()
self.containerViewdropShadow()
}
or
cell.layoutIfNeeded()
cell.containerView.dropShadow()
So I am going for a custom looking NSTableView. I've already successfully subclassed NSTableRowView and NSTextFieldCell to achieve the look I'm going for, however I'm struggling of getting rid of the default styling for the header. I seem to be able to tweak its frame, however I'm not sure where the rest of the default styling is coming from.
As you see on the screenshot the red area is the increased frame of the headerView. I'm using its CALayer to set the colour, however how to change the contents inside is beyond me...
Here's what I'm doing in the viewDidLoad of my ViewController
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
tableView.wantsLayer = true
tableView.headerView?.frame = NSMakeRect(0, 0, (tableView.headerView?.frame.width)!, 32.00)
tableView.headerView?.wantsLayer = true
tableView.headerView?.layer?.backgroundColor = NSColor.red.cgColor
}
I've also tried subclassing NSTableHeaderView, however this class seems to be extremely limited in terms of the customizations I can make...
Any help would be appreciated?
The table view is view based but the header isn't and the header cells still are class NSTableHeaderCell. Use NSTableColumn's property headerCell. You can set the cell's properties like attributedStringValue and backgroundColor or replace the cells by instances of a subclass of NSTableHeaderCell and override one of the draw methods.
Play around with this to get inside the header.
Remember to except the answer if it works for you.
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
//Color for the header.
let topColor = UIColor(red: (70/255.0), green: 000/255.0, blue: 000/255.0, alpha: 255)
//Location of label.
let locationOfLabel = self.view.frame.width
let headerView:UIView = UIView()
//Locating the text in the label
let title = UILabel(frame: CGRect(x: 0, y: 30, width: locationOfLabel, height: 21))
title.textAlignment = .center
//Changing the title in the label per the default.
let defaults:UserDefaults = UserDefaults.standard
defaults.synchronize()
let cardSelector = defaults.object(forKey: "selectorKeyID") as! Int
switch (cardSelector) {
case 0: title.text = "Personal"
break
case 1: title.text = "Saved"
break
case 2: title.text = "Favorite"
break
case 3: title.text = "Grouped"
break
default:
break
}
//Coloring the text in the label
//Add the label
title.textColor = UIColor.gray
headerView.addSubview(title)
//Adding a button to the header.
let closeBttn = UIButton(type: UIButtonType.system) as UIButton
closeBttn.frame = CGRect(x: 0, y: 30, width: 90, height: 27)
closeBttn.setTitle("Close", for: UIControlState())
closeBttn.setTitleColor(buttonColor, for: UIControlState())
closeBttn.titleLabel?.font = UIFont.systemFont(ofSize: 19, weight: UIFontWeightMedium)
closeBttn.addTarget(self, action: #selector(MainTableViewController.close), for: UIControlEvents.touchUpInside)
headerView.addSubview(closeBttn)
let menuButton = UIButton(type: UIButtonType.system) as UIButton
menuButton.frame = CGRect(x: locationOfLabel-53, y: 30, width: 27, height: 27)
menuButton.setBackgroundImage(UIImage(named: "VBC Menu4.png"), for: UIControlState())
menuButton.addTarget(self, action: #selector(MainTableViewController.menuButton), for: UIControlEvents.touchUpInside)
headerView.addSubview(menuButton)
//Coloring the header
headerView.backgroundColor = topColor
//Rounding the corners.
headerView.layer.cornerRadius = 10
headerView.clipsToBounds = true
return headerView
}
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 70.0
}
I'm changing the width of a UITableViewCell so that the cell is smaller but the user can still scroll along the edges of the tableview.
override func layoutSubviews() {
// Set the width of the cell
self.bounds = CGRectMake(self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.width - 40, self.bounds.size.height)
super.layoutSubviews()
}
Then I round the corners:
cell.layer.cornerRadius = 8
cell.layer.masksToBounds = true
All good so far. Problem happens with the shadow. The bounds are masked, so the shadow obviously won't show up. I've looked up other answers but can't seem to figure out how to round the corners along the bounds and show the shadow.
cell.layer.shadowOffset = CGSizeMake(0, 0)
cell.layer.shadowColor = UIColor.blackColor().CGColor
cell.layer.shadowOpacity = 0.23
cell.layer.shadowRadius = 4
So my question – how do I reduce the width, round the corners, and add a shadow to a UITableViewCell at the same time?
Update: Trying R Moyer's answer
This question comes at a good time! I literally JUST solved this same issue myself.
Create a UIView (let's refer to it as mainBackground) inside your cell's Content View. This will contain all of your cell's content. Position it and apply necessary constraints in the Storyboard.
Create another UIView. This one will be the one with the shadow (let's refer to it as shadowLayer). Position it exactly as you did mainBackground, but behind it, and apply the same constraints.
Now you should be able to set the rounded corners and the shadows as follows:
cell.mainBackground.layer.cornerRadius = 8
cell.mainBackground.layer.masksToBounds = true
cell.shadowLayer.layer.masksToBounds = false
cell.shadowLayer.layer.shadowOffset = CGSizeMake(0, 0)
cell.shadowLayer.layer.shadowColor = UIColor.blackColor().CGColor
cell.shadowLayer.layer.shadowOpacity = 0.23
cell.shadowLayer.layer.shadowRadius = 4
However, the problem here is: calculating the shadow for every single cell is a slow task. You'll notice some serious lag when you scroll through your table. The best way to fix this is to define a UIBezierPath for the shadow, then rasterize it. So you may want to do this:
cell.shadowLayer.layer.shadowPath = UIBezierPath(roundedRect: cell.shadowLayer.bounds, byRoundingCorners: .AllCorners, cornerRadii: CGSize(width: 8, height: 8)).CGPath
cell.shadowLayer.layer.shouldRasterize = true
cell.shadowLayer.layer.rasterizationScale = UIScreen.mainScreen().scale
But this creates a new problem! The shape of the UIBezierPath depends on shadowLayer's bounds, but the bounds are not properly set by the time cellForRowAtIndexPath is called. So, you need to adjust the shadowPath based on shadowLayer's bounds. The best way to do this is to subclass UIView, and add a property observer to the bounds property. Then set all the properties for the shadow in didSet. Remember to change the class of your shadowLayer in the storyboard to match your new subclass.
class ShadowView: UIView {
override var bounds: CGRect {
didSet {
setupShadow()
}
}
private func setupShadow() {
self.layer.cornerRadius = 8
self.layer.shadowOffset = CGSize(width: 0, height: 3)
self.layer.shadowRadius = 3
self.layer.shadowOpacity = 0.3
self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: .allCorners, cornerRadii: CGSize(width: 8, height: 8)).cgPath
self.layer.shouldRasterize = true
self.layer.rasterizationScale = UIScreen.main.scale
}
}
The accepted answer works but adding an extra subview to get this effect make little to no sense. Here is the solution that works.
1st step: Add shadow and corner radius
// do this in one of the init methods
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
// add shadow on cell
backgroundColor = .clear // very important
layer.masksToBounds = false
layer.shadowOpacity = 0.23
layer.shadowRadius = 4
layer.shadowOffset = CGSize(width: 0, height: 0)
layer.shadowColor = UIColor.black.cgColor
// add corner radius on `contentView`
contentView.backgroundColor = .white
contentView.layer.cornerRadius = 8
}
2nd step: Mask to bounds in willDisplay
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// this will turn on `masksToBounds` just before showing the cell
cell.contentView.layer.masksToBounds = true
}
Bonus: Smooth scrolling
// if you do not set `shadowPath` you'll notice laggy scrolling
// add this in `willDisplay` method
let radius = cell.contentView.layer.cornerRadius
cell.layer.shadowPath = UIBezierPath(roundedRect: cell.bounds, cornerRadius: radius).cgPath
cell.layer.cornerRadius = 10
cell.layer.masksToBounds = true
To create shadow and corner for cell you need only one backView. See my example below.
You have to add backView and set leading, trailing, top, bottom constraints equal to Content view.
Put you content to backView with appropriate constraints, but be sure your content not over cover backView.
After that in your cell initialisation code add these lines:
override func awakeFromNib() {
super.awakeFromNib()
backgroundColor = Colors.colorClear
self.backView.layer.borderWidth = 1
self.backView.layer.cornerRadius = 3
self.backView.layer.borderColor = Colors.colorClear.cgColor
self.backView.layer.masksToBounds = true
self.layer.shadowOpacity = 0.18
self.layer.shadowOffset = CGSize(width: 0, height: 2)
self.layer.shadowRadius = 2
self.layer.shadowColor = Colors.colorBlack.cgColor
self.layer.masksToBounds = false
}
Don't forget to create IBOutlet for Back View.
And here the result:
I have achieved the same thing using following code.But you have place it in layoutSubviews() method of your TableViewCell subclass.
self.contentView.backgroundColor = [UIColor whiteColor];
self.contentView.layer.cornerRadius = 5;
self.contentView.layer.shadowOffset = CGSizeMake(1, 0);
self.contentView.layer.shadowColor = [[UIColor blackColor] CGColor];
self.contentView.layer.shadowRadius = 5;
self.contentView.layer.shadowOpacity = .25;
CGRect shadowFrame = self.contentView.layer.bounds;
CGPathRef shadowPath = [UIBezierPath bezierPathWithRect:shadowFrame].CGPath;
self.contentView.layer.shadowPath = shadowPath;
One alternative approach you can try, take a UIView in UITableViewCell. Set background color of UITableViewCell to clear color. Now, you can make round corners and add shadow on UIVIew. This will appear as if cell width is reduced and user can scroll along the edges of the tableView.
create a UIVIEW inside cell's content view "backView"
and add an outlet of backView to cell class
then add these lines of code to awakeFromNib()
self.backView.layer.cornerRadius = 28
self.backView.clipsToBounds = true
the corner radius depends on your design...
the add these code to cellForRowAt function
cell.layer.shadowColor = UIColor.black.cgColor
cell.layer.shadowOffset = CGSize(width: 0, height: 0)
cell.layer.shadowOpacity = 0.6
and set the cell view background color to clear color
Don't forget to add a little space between 4 sides of the cell and the backView you just added inside cell contentView in StoryBoard
hope you liked it
Regarding answer R Moyer, the solution is excellent, but the bounds are not always installed after the cellForRowAt method, so as a possible refinement of his solution, it is to transfer the call of the setupShadow() method to the LayoutSubview() for example:
class ShadowView: UIView {
var setupShadowDone: Bool = false
public func setupShadow() {
if setupShadowDone { return }
print("Setup shadow!")
self.layer.cornerRadius = 8
self.layer.shadowOffset = CGSize(width: 0, height: 3)
self.layer.shadowRadius = 3
self.layer.shadowOpacity = 0.3
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: .allCorners, cornerRadii: CGSize(width: 8, height:
8)).cgPath
self.layer.shouldRasterize = true
self.layer.rasterizationScale = UIScreen.main.scale
setupShadowDone = true
}
override func layoutSubviews() {
super.layoutSubviews()
print("Layout subviews!")
setupShadow()
}
}
Never use UIBezierPath , bezierPathWithRect:shadowFrame etc as its really heavy and draws a layer on top of the views and would require to reload the table view again to make sure the cells are rendering in the right way and sometimes even reloading might not help. Instead use a section header and footer which has rounded edges as required and also which is inside the storyboard which will make the scrolling and loading of table view very smooth without any rendering issues ( sometimes called missing cells and appears on scroll )
refer here how to set the different integer values for rounded corners here : Setting masked corners in Interface Builder
Just use the above values for your section header and footer.
1- Create Custom TableViewCell Class
. Paste the following code at class level right where you create IBOutlets. exerciseView is the view just inside ContentView to which you want to round.
#IBOutlet weak var exerciseView: UIView! {
didSet {
self.exerciseView.layer.cornerRadius = 15
self.exerciseView.layer.masksToBounds = true
}
}
didSet is variable observer basically. You can do this in awakeFromNib function as well as:
self.exerciseView.layer.cornerRadius = 15
self.exerciseView.layer.masksToBounds = true
Let's Assume
viewContents = its the view which contain all your views
viewContainer = Its the view which contains viewContents with leading, trailing, top, bottom all are equal to zero.
Now the idea is, we are adding the shadow to the viewContainer. And rounding the corners of the viewContents. Most important don't forget to set background color of viewContainer to nil.
Here's the code snippet.
override func layoutSubviews() {
super.layoutSubviews()
//viewContainer is the parent of viewContents
//viewContents contains all the UI which you want to show actually.
self.viewContents.layer.cornerRadius = 12.69
self.viewContents.layer.masksToBounds = true
let bezierPath = UIBezierPath.init(roundedRect: self.viewContainer.bounds, cornerRadius: 12.69)
self.viewContainer.layer.shadowPath = bezierPath.cgPath
self.viewContainer.layer.masksToBounds = false
self.viewContainer.layer.shadowColor = UIColor.black.cgColor
self.viewContainer.layer.shadowRadius = 3.0
self.viewContainer.layer.shadowOffset = CGSize.init(width: 0, height: 3)
self.viewContainer.layer.shadowOpacity = 0.3
// sending viewContainer color to the viewContents.
let backgroundCGColor = self.viewContainer.backgroundColor?.cgColor
//You can set your color directly if you want by using below two lines. In my case I'm copying the color.
self.viewContainer.backgroundColor = nil
self.viewContents.layer.backgroundColor = backgroundCGColor
}
Here's the result
Try this, it worked for me.
cell.contentView.layer.cornerRadius = 5.0
cell.contentView.layer.borderColor = UIColor.gray.withAlphaComponent(0.5).cgColor
cell.contentView.layer.borderWidth = 0.5
let border = CALayer()
let width = CGFloat(2.0)
border.borderColor = UIColor.darkGray.cgColor
border.frame = CGRect(x: 0, y: cell.contentView.frame.size.height - width, width: cell.contentView.frame.size.width, height: cell.contentView.frame.size.height)
border.borderWidth = width
cell.contentView.layer.addSublayer(border)
cell.contentView.layer.masksToBounds = true
cell.contentView.clipsToBounds = true
It works without additional views!
override func awakeFromNib() {
super.awakeFromNib()
layer.masksToBounds = false
layer.cornerRadius = Constants.cornerRadius
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
...
let layer = cell.layer
layer.shadowOffset = CGSize(width: 0, height: 1)
layer.shadowRadius = 2
layer.shadowColor = UIColor.lightGray.cgColor
layer.shadowOpacity = 0.2
layer.frame = cell.frame
cell.tagLabel.text = tagItems[indexPath.row].text
return cell
}
cell.layer.cornerRadius = 0.25
cell.layer.borderWidth = 0
cell.layer.shadowColor = UIColor.black.cgColor
cell.layer.shadowOffset = CGSize(width: 0, height: 0)
cell.layer.shadowRadius = 5
cell.layer.shadowOpacity = 0.1
cell.layer.masksToBounds = false
If it's useful, I have been using the code below to achieve this, which only needs to be run in cellForRowAt.
First, add an extension to UITableViewCell to enable you to create a shadow and rounded corners on a TableViewCell:
extension UITableViewCell {
func addShadow(backgroundColor: UIColor = .white, cornerRadius: CGFloat = 12, shadowRadius: CGFloat = 5, shadowOpacity: Float = 0.1, shadowPathInset: (dx: CGFloat, dy: CGFloat), shadowPathOffset: (dx: CGFloat, dy: CGFloat)) {
layer.cornerRadius = cornerRadius
layer.masksToBounds = true
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
layer.shadowRadius = shadowRadius
layer.shadowOpacity = shadowOpacity
layer.shadowPath = UIBezierPath(roundedRect: bounds.insetBy(dx: shadowPathInset.dx, dy: shadowPathInset.dy).offsetBy(dx: shadowPathOffset.dx, dy: shadowPathOffset.dy), byRoundingCorners: .allCorners, cornerRadii: CGSize(width: cornerRadius, height: cornerRadius)).cgPath
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
let whiteBackgroundView = UIView()
whiteBackgroundView.backgroundColor = backgroundColor
whiteBackgroundView.layer.cornerRadius = cornerRadius
whiteBackgroundView.layer.masksToBounds = true
whiteBackgroundView.clipsToBounds = false
whiteBackgroundView.frame = bounds.insetBy(dx: shadowPathInset.dx, dy: shadowPathInset.dy)
insertSubview(whiteBackgroundView, at: 0)
}
}
Then just reference this in cellForRowAt:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "YourCellIdentifier", for: indexPath) as! YourCellClass
cell.addShadow(backgroundColor: .white, cornerRadius: 13, shadowRadius: 5, shadowOpacity: 0.1, shadowPathInset: (dx: 16, dy: 6), shadowPathOffset: (dx: 0, dy: 2))
// Or if you are happy with the default values in your extension, just use this instead:
// cell.addShadow()
return cell
}
Here is the result for me:
Screenshot
Since iOS 13 you just need to use the style "UITableViewStyleInsetGrouped".
I have cells overlapping like so:
my cellForItemAtIndexPath is as such:
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("Cell", forIndexPath: indexPath) as UICollectionViewCell
cell.backgroundColor = UIColor(red: 27.0/255.0, green: 38.0/255.0, blue: 52.0/255.0, alpha: 1.0)
let textFrame = CGRect(x: 0, y: cell.frame.height * 0.30, width: cell.frame.width, height: cell.frame.height)
var textLabel: UILabel! = UILabel(frame: textFrame)
textLabel.font = UIFont(name:"Helvetica-Light", size: 14.0)
textLabel.textAlignment = .Center
textLabel.textColor = UIColor.whiteColor()
println(categoryArray[indexPath.row].category)
textLabel.text = categoryArray[indexPath.row].category
var cellImage = UIImage(named: categoryArray[indexPath.row].catImage)//Array(Array(model.categories.values)[cellCount])[1]
let imageSize = cell.frame.height * 0.45
let imageView = UIImageView(image: cellImage as UIImage?)
imageView.frame = CGRect(x: (cell.frame.width / 2) - (imageSize / 2), y:cell.frame.height * 0.15, width: imageSize, height: imageSize)
var bottomBorder: UIView = UIView(frame:CGRectMake(0, cell.frame.height - 1.0, cell.frame.width, 5));
//bottomBorder.backgroundColor = UIColor(rgba: Array(Array(model.categories.values)[cellCount])[0] as String)
bottomBorder.backgroundColor = UIColor(rgba: "#A64259")
cell.addSubview(imageView)
cell.addSubview(bottomBorder)
cell.addSubview(textLabel)
cellCount++
return cell
}
I understand that it reuses the cells, great idea...except how do I prevent the cell text from overlapping?
EDIT - POTENTIAL SOLUTION #1
Since these subviews were continually being modified I figured, what if I just dumped them and created new ones so I used:
for view in cell.subviews {
view.removeFromSuperview()
}
And that seemed to do the trick. I suspect this has a little more overhead than just modifying the values of the specific elements in the subviews. Will investigate further.
The reason it's happening is because the cells are being reused and you end up adding the image as a subview multiple times to the same UICollectionViewCell object. You can make a custom class that extends UICollectionViewCell so that you can hold onto the imageView that you add.
class ImageCell : UICollectionViewCell {
private(set) var imageView : UIImageView?
private(set) var textLabel : UILabel?
func setImage(image: UIImage?) {
if self.imageView == nil {
let imageSize = cell.frame.height * 0.45
self.imageView = UIImageView()
self.imageView.frame = CGRect(x: (self.frame.width / 2) - (imageSize / 2), y:self.frame.height * 0.15, width: imageSize, height: imageSize)
self.addSubview(imageView!)
}
imageView!.image = image
}
func setLabel(text: String) {
if self.textLabel == nil {
let textFrame = CGRect(x: 0, y: self.frame.height * 0.30, width: self.frame.width, height: self.frame.height)
self.textLabel = UILabel(frame: textFrame)
textLabel.font = UIFont(name:"Helvetica-Light", size: 14.0)
textLabel.textAlignment = .Center
textLabel.textColor = UIColor.whiteColor()
}
textLabel.text = text
}
}
Then in your cellForItemAtIndexPath:
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("Cell", forIndexPath: indexPath) as ImageCell
var cellImage = UIImage(named: categoryArray[indexPath.row].catImage)
cell.setImage(cellImage)
cell.setLabel(categoryArray[indexPath.row].category)
Obviously you would have to customize it to get the same layout, but that should get you started.
Well, since it reuses the cell, and since you are adding subviews to the cell on every call, you will end up with multiple overlapping views in the same cell!
Instead, you may want to add the subviews only once, tag them, then on getting called to provide a cell dequeue one, retrieve the subviews using their tags, and set their properties as needed.