I need to create icon with two character such as 'Ac' for account, 'Co' for contact, something like as follow:
There is no suitable Icon builder to do that. IconData accept only one char, it make sense, but useful to my case.
I also do not know these two char in advance, so that I could make ImageIcon. How ImageIcon use SVG as source?
I would just use a decorated Container with a Text inside it. You'll probably want to tweak the sizes but here's an example.
import 'package:flutter/material.dart';
import 'package:meta/meta.dart';
class TwoLetterIcon extends StatelessWidget {
TwoLetterIcon(this.name, { #required this.color });
/// The background color of the custom icon.
final Color color;
/// The text that will be used for the icon. It is truncated to 2 characters.
final String name;
#override
Widget build(BuildContext context) {
return new Container(
decoration: new BoxDecoration(
color: color,
borderRadius: new BorderRadius.circular(4.0),
),
padding: new EdgeInsets.all(4.0),
height: 30.0,
width: 30.0,
child: new Text(
name.substring(0, 2),
style: Theme.of(context).primaryTextTheme.caption,
),
);
}
}
final Map<String, Color> colors = {
'Accounts': Colors.lightGreen.shade700,
'Contacts': Colors.green.shade700,
};
void main() {
runApp(new MaterialApp(
home: new Scaffold(
body: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: colors.keys.map((String name) {
return new ListTile(
leading: new TwoLetterIcon(name, color: colors[name]),
title: new Text(name),
);
}).toList(),
)
),
));
}
You just need to add two_letter_icon as a dependency in your pubspec.yaml file:
two_letter_icon: ^0.0.1
Related
My Flutter application makes use of the relatively new Windows build tools and the community fluent_ui package.
In an attempt to make my application look more native, I have opted to remove the default Windows title bar using the window_manager package and implement my own. However, this introduces the issue of not being able to move the window by dragging the top of it.
Is there a way to make a widget a window drag point to allow for this?
I recently found a solution by making DraggableAppBar. I'm also using window_manager package to add window control buttons to appbar.
Solution: use DraggableAppBar instead of AppBar in scaffold.
import 'package:flutter/material.dart';
import 'package:universal_platform/universal_platform.dart';
import 'package:window_manager/window_manager.dart';
class DraggebleAppBar extends StatelessWidget implements PreferredSizeWidget {
final String title;
final Brightness brightness;
final Color backgroundColor;
const DraggebleAppBar({
super.key,
required this.title,
required this.brightness,
required this.backgroundColor,
});
#override
Widget build(BuildContext context) {
return Stack(
children: [
getAppBarTitle(title),
Align(
alignment: AlignmentDirectional.centerEnd,
child: SizedBox(
height: kToolbarHeight,
width: 200,
child: WindowCaption(
backgroundColor: backgroundColor,
brightness: brightness,
),
),
)
],
);
}
Widget getAppBarTitle(String title) {
if (UniversalPlatform.isWeb) {
return Align(
alignment: AlignmentDirectional.center,
child: Text(title),
);
} else {
return DragToMoveArea(
child: SizedBox(
height: kToolbarHeight,
child: Align(
alignment: AlignmentDirectional.center,
child: Text(title),
),
),
);
}
}
#override
Size get preferredSize => const Size.fromHeight(kToolbarHeight);
}
I am having an issue when trying to blur a container in a Row widget when the user hovers over it (on Chrome). I have a custom widget called PanelLink, which is supposed to shrink in size and blur the background when the cursor goes over it. It works, but for some reason when hovering over one it also blurs every widget to the left not just itself.
FrontPage.dart:
import 'package:flutter/material.dart';
import 'package:website_v2/CustomWidgets/PanelLink.dart';
class FrontPage extends StatefulWidget {
FrontPage();
#override
_FrontPageState createState() => _FrontPageState();
}
class _FrontPageState extends State<FrontPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Website'),
centerTitle: false,
backgroundColor: Colors.blue[900],
),
backgroundColor: Colors.blueGrey[900],
body: Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
PanelLink(false, 'assets/education.jpg'),
PanelLink(true, 'assets/about.jpeg'),
PanelLink(false, 'assets/projects2.jpg'),
],
),
),
);
}
}
PanelLink.dart:
import 'package:flutter/material.dart';
import 'dart:ui';
class PanelLink extends StatefulWidget {
PanelLink(this._blur, this.imageLoc);
final bool _blur;
final String imageLoc;
#override
PanelLinkState createState() => PanelLinkState(_blur, imageLoc);
}
class PanelLinkState extends State<PanelLink> {
PanelLinkState(this._blur, this.imageLoc);
bool isHovering = false;
bool _blur;
String imageLoc;
Widget build(BuildContext context) {
return Expanded(
child: InkWell(
onTap: () => null,
onHover: (hovering) {
setState(() => {isHovering = hovering});
},
child: Stack(children: [
AnimatedContainer(
duration: const Duration(milliseconds: 1000),
curve: Curves.ease,
margin: EdgeInsets.all(isHovering ? 20 : 0),
decoration: BoxDecoration(
color: Colors.black,
image: DecorationImage(
image: AssetImage(imageLoc), fit: BoxFit.cover)),
child: BackdropFilter(
filter: ImageFilter.blur(
sigmaX: isHovering ? 5 : 0, sigmaY: isHovering ? 5 : 0),
child: Container(
color: Colors.black.withOpacity(0.1),
)),
),
Text('Test')
]),
));
}
}
Here is a picture of the issue occurring. I am hovering the mouse over panel 2, but both panel 1 and 2 are blurred but not panel 3. If I hover over panel 1 only panel 1 is blurred. If I hover over panel 3, all of them are blurred.
I experimented by only making panel two have the BackdropFilter Widget, but panel 1 still got blurred when hovering over panel 2.
Since your using AnimatedContainer widget the problem might be it cant identify the difference between his child widget. Try adding a key value identifier
AnimatedContainer(
child: Container(
key: ValueKey("imageA"), //make sure that this is different on every widget, its better to passed some value here thats different on the other refactored widget
Try experimenting it might work for you
),
),
I try to create a reusable widget but some error happens...
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
class CustomLogo extends StatelessWidget {
#override
Widget showLogo(var nameImage, double radiusImage, double LeftPadding) {
return new Hero(
tag: 'hero',
child: Padding(
padding: EdgeInsets.fromLTRB(LeftPadding, 70.0, 0.0, 0.0),
child: CircleAvatar(
backgroundColor: Colors.transparent,
radius: radiusImage,
child: Image.asset('assets/' + name),
),
),
);
}
}
And I don't understand override and the "construction" of the widget, how I can use var in the widget
You have to create a constructor to get values from where you are trying to call.
In following way you can create separate widget and pass arguments.
Moreover, here one mistake is left and it is hero tag. you are setting constant hero tag, which is fine if you are calling this widget once in a screen. if you are using this widget twice then it will not work because two hero's can’t have same tag in one screen. so, i also suggest you. to assign tag dynamically.
class CustomLogo extends StatelessWidget {
final nameImage;
final radiusImage;
final leftPadding;
CustomLogo({this.leftPadding, this.nameImage, this.radiusImage});
#override
Widget build(BuildContext context) {
return new Hero(
tag: 'hero',
child: Padding(
padding: EdgeInsets.fromLTRB(leftPadding, 70.0, 0.0, 0.0),
child: CircleAvatar(
backgroundColor: Colors.transparent,
radius: radiusImage,
child: Image.asset('assets/' + nameImage),
),
),
);
}
}
How you can call or use this widget.
CustomLogo(leftPadding: 10,radiusImage: 5,nameImage: "hello",)
I'm setting up a dashboard on flutter and want it to support image or an emoticon instead of icon.
I've tried changing IconData to imageIcon but it gives an error while defining in child widget.
Material MyItems (IconData icon,String heading, int color)
Material( color: Color(color), borderRadius: BorderRadius.circular(24.0), child: Padding(padding: const EdgeInsets.all(16.0),
child: Icon( //Icon
icon,color:Colors.white,size: 30.0, //icon
),
),
)
StaggeredGridView.count(
crossAxisCount: 2,
crossAxisSpacing: 12.0,
mainAxisSpacing: 12.0,
padding: EdgeInsets.symmetric(horizontal: 16.0,vertical: 8.0),
children: [
MyItems( Icons.adb,"Alone", 0xffed622b,),
MyItems(Icons.group_work, "Amazing", 0xff26cb3c), MyItems(Icons.sentiment_dissatisfied, "Anger", 0xffff3266),
MyItems(Icons.wc, "Anniversary", 0xff3399fe),
MyItems(Icons.art_track, "Art", 0xff622F74),
]
I expect to change icon to image or emoticon
If you want to add an Image then use Image.asset or Image.network named constructor.
Image.asset('path-to-asset');
Image.network('image-url');
For emoticon you can use Text widget and pass Unicode points for that emoji in Text widget.
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: MyApp()));
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
String emojiCode = '\u2764';
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.black,
),
body: Text(emojiCode));
}
}
I'm working on my first Flutter app (debugging on my Android phone). I have a list with row items. When you long-press the row, it copies the content into the user's clipboard. This is working great!
But I need to let the user know that the content was copied.
I've attempted to follow many tutorials on trying to get the row surrounded by a build method or inside a Scaffold, but I can't get any to work. Is there an alternative method to notifying the user (simply) that something like "Copied!" took place?
Notice the commented out Scaffold.of(... below. It just seems like there must be an easier method to notifying the user other than wrapping everything in a Scaffold. (and when I try, it breaks my layout).
import 'package:flutter/material.dart';
import 'package:my_app/Theme.dart' as MyTheme;
import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:flutter/services.dart';
class RowRule extends StatelessWidget {
final DocumentSnapshot ruleGroup;
RowRule(this.ruleGroup);
_buildChildren() {
var builder = <Widget>[];
if (!ruleGroup['label'].isEmpty) {
builder.add(new Text(ruleGroup['label'],
style: MyTheme.TextStyles.articleContentLabelTextStyle));
}
if (!ruleGroup['details'].isEmpty) {
builder.add(new Text(ruleGroup['details'],
style: MyTheme.TextStyles.articleContentTextStyle));
}
return builder;
}
#override
Widget build(BuildContext context) {
return new GestureDetector(
onLongPress: () {
Clipboard.setData(new ClipboardData(text: ruleGroup['label'] + " " + ruleGroup['details']));
// Scaffold.of(context).showSnackBar(SnackBar
// (content: Text('text copied')));
},
child: Container(
margin: const EdgeInsets.symmetric(vertical: 3.0),
child: new FlatButton(
color: Colors.white,
padding: EdgeInsets.symmetric(horizontal: 0.0),
child: new Stack(
children: <Widget>[
new Container(
margin: const EdgeInsets.symmetric(
vertical: MyTheme.Dimens.ruleGroupListRowMarginVertical),
child: new Container(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 32.0, vertical: 8.0),
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: _buildChildren(),
),
)),
)
],
),
),
));
}
}
The goal is to have a page like this (see image), which I have, and it works and scrolls...etc, but I cannot get it to work with a Scaffold, and therefore, haven't been able to use the snackbar. Each "Row" (which this file is for) should show a snackbar on longPress.
You can use GlobalKey to make it work the way you want it.
Since I don't have access to your database stuff, this is how I gave you an idea to do it. Copy and paste this code in your class and make changes accordingly. I also believe there is something wrong in your RowRule class, can you just copy the full code I have given you and run?
void main() => runApp(MaterialApp(home: HomePage()));
class HomePage extends StatelessWidget {
final GlobalKey<ScaffoldState> _key = GlobalKey();
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Color(0xFFFFFFFF).withOpacity(0.9),
key: _key,
body: Column(
children: <Widget>[
Container(
color: Color.fromRGBO(52, 56, 245, 1),
height: 150,
alignment: Alignment.center,
child: Container(width: 56, padding: EdgeInsets.only(top: 12), decoration: BoxDecoration(shape: BoxShape.circle, color: Colors.yellow)),
),
Expanded(
child: ListView.builder(
padding: EdgeInsets.zero,
itemCount: 120,
itemBuilder: (context, index) {
return Container(
color: Colors.white,
margin: const EdgeInsets.all(4),
child: ListTile(
title: Text("Row #$index"),
onLongPress: () => _key.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("Copied \"Row #$index\""))),
),
);
},
),
),
],
),
);
}
}
These is a simple plugin replacement for the Snackbar named "Flushbar".
You can get the plugin here - https://pub.dartlang.org/packages/flushbar
You don't have to take care of any wrapping of widgets into scaffold also you get a lot of modifications for you like background gradient, adding forms and so on into Snackbar's and all.
Inside your onLongPressed in GestureDetectore you can do this.
onLongPressed:(){
Clipboard.setData(new ClipboardData(text: ruleGroup['label'] + " " + ruleGroup['details']));
Flushbar(
message: "Copied !!",
duration: Duration(seconds: 3),
)..show(context);
}
This will display the snackbar in you app where you would want to see it also you can get a lot of modification available to you so the you can make it look as per your app.
There are couple of things you need to do, like use onPressed property of the FlatButton it is mandatory to allow clicks, wrap your GestureDetector in a Scaffold. I have further modified the code so that it uses GlobalKey to make things easy for you.
Here is the final code (Your way)
class RowRule extends StatelessWidget {
final GlobalKey<ScaffoldState> globalKey = GlobalKey();
final DocumentSnapshot ruleGroup;
RowRule(this.ruleGroup);
_buildChildren() {
var builder = <Widget>[];
if (!ruleGroup['label'].isEmpty) {
builder.add(new Text(ruleGroup['label'], style: MyTheme.TextStyles.articleContentLabelTextStyle));
}
if (!ruleGroup['details'].isEmpty) {
builder.add(new Text(ruleGroup['details'], style: MyTheme.TextStyles.articleContentTextStyle));
}
return builder;
}
#override
Widget build(BuildContext context) {
return Scaffold(
key: globalKey,
body: GestureDetector(
onLongPress: () {
Clipboard.setData(new ClipboardData(text: ruleGroup['label'] + " " + ruleGroup['details']));
globalKey.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text('text copied')));
},
child: Container(
margin: const EdgeInsets.symmetric(vertical: 3.0),
child: new FlatButton(
onPressed: () => print("Handle button press here"),
color: Colors.white,
padding: EdgeInsets.symmetric(horizontal: 0.0),
child: new Stack(
children: <Widget>[
new Container(
margin: const EdgeInsets.symmetric(vertical: MyTheme.Dimens.ruleGroupListRowMarginVertical),
child: new Container(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 32.0, vertical: 8.0),
child: new Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: _buildChildren(),
),
),
),
)
],
),
),
),
),
);
}
}
I made a dropdown banner package on pub that allows you to easily notify users of errors or confirmation of success. It's a work in progress as I continue to add visually rich features.
I am not sure if your build() method is completed or you are yet to change it, because it consist of many widgets which are just redundant. Like there is no need to have Container in Container and further Padding along with a FlatButton which would make complete screen clickable. Also having Column won't be a good idea because your screen may overflow if you have more data. Use ListView instead.
So, if you were to take my advice, use this simple code that should provide you what you are really looking for. (See the build() method is of just 5 lines.
class RowRule extends StatelessWidget {
final GlobalKey<ScaffoldState> globalKey = GlobalKey();
final DocumentSnapshot ruleGroup;
RowRule(this.ruleGroup);
_buildChildren() {
var builder = <Widget>[];
if (!ruleGroup['label'].isEmpty) {
builder.add(
ListTile(
title: Text(ruleGroup['label'], style: MyTheme.TextStyles.articleContentLabelTextStyle),
onLongPress: () {
globalKey.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("Clicked")));
},
),
);
}
if (!ruleGroup['details'].isEmpty) {
builder.add(
ListTile(
title: Text(ruleGroup['details'], style: MyTheme.TextStyles.articleContentTextStyle),
onLongPress: () {
globalKey.currentState
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("Clicked")));
},
),
);
}
return builder;
}
#override
Widget build(BuildContext context) {
return Scaffold(
key: globalKey,
body: ListView(children: _buildChildren()),
);
}
}
I read your comments on all answers and here is my conslusion:
You need ScaffoldState object that is just above the widget in tree to show Snackbar. You can either get it through GlobalKey as many have suggested. Fairly simple if the Scaffold is created inside build of the widget, but if it is outside the widget (in your case) then it becomes complicated. You need to pass that key, wherever you need it through Constructor arguments of child widgets.
Scaffold.of(context) is a very neat way to just do that. Just like an InheritedWidget, Scaffold.of(BuildContext context) gives you access of the closest ScaffoldState object above the tree. Else it could be a nightmare to get that instance (by passing it through as constructor arguments) if your tree was very deep.
Sorry, to disappoint but I don't think there is any better or cleaner method than this, if you want to get the ScaffoldState that is not built inside build of that widget. You can call it in any widget that has Scaffold as a parent.