swift: while creating(?) imageview, it expected ',' separator error - iphone

import UIKit
class ViewController: UIViewController {
#IBOutlet weak var simpleImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
simpleImageView.image = UIImage(named:"#imageLiteral(resourceName: "doodle")")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
"doodle" is my AssetCatalog image set name.
in line simpleImageView ~ doodle")"), there's an error "expected "," separator". i just followed my book...

You are trying to use the UIImage(named:) initializer and #imageLiteral at the same time. You can't. You must use either one of these.
I would prefer imageLiteral because it checks the literal's validity at compile time and it looks better in Xcode. You should do it like this:
simpleImageView.image = #imageLiteral(resourceName: "doodle")
As you can see, you don't need to write UIImage(named:) because #imageLiteral represents a UIImage object.
Alternatively, use the UIImage(named:) initializer like this:
simpleImageView.image = UIImage(named: "doodle")
To use the initializer, you just pass in a simple string of the name of the image you want.

Try this one
simpleImageView.image = #imageLiteral(resourceName: "Apple.png")

If you prefer the image literal you can use convenience init(imageLiteralResourceName:) initializer:
simpleImageView.image = UIImage(imageLiteralResourceName: "doodle")

Related

Learning Swift & Xcode - #IBAction func reset for display if UITextField is empty

Disclaimer: I am teaching myself Swift & Xcode so my question is rather simple.
I'm building a simple application to get started, which has a text field connected to a String output.
The lesson I'm on currently has an excerpt which reads:
"The reset method simply needs to clear out the text of both the nameField and the lyricsView—you can do this by setting each of their text properties to an empty string."
I understand this probably involves an if statement, but I think the explanation on this is rather poor.
Here's the viewcontroller:
class ViewController: UIViewController {
#IBOutlet weak var nameField: UITextField!
#IBOutlet weak var lyricsView: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func reset(_ sender: Any) {
}
#IBAction func displayLyrics(_ sender: Any) {
}
}
Can someone explain what they mean by setting the properties of nameField and lyricsView to an empty string in order to reset?
Thanks!
If you want to clear the text of a textField or a textView, just set the text property to an empty string. As your lesson hint:
The reset method simply needs to clear out the text of both the
nameField and the lyricsView—you can do this by setting each of their
text properties to an empty string.
The reset method should like this:
#IBAction func reset(_ sender: Any) {
nameField.text = ""
lyricsView.text = ""
}
To clear those fields I'd use:
#IBAction func reset(_ sender: Any) {
nameField?.text = ""
lyricsView?.text = ""
}
The question mark will safely execute the code even if, for some reasons, those fields are not loaded yet, or have been freed or removed.
ADD this to reset method to remove the content:-
nameField.text = ""
lyricsView.text = ""
When you enter something into nameField something shows up in your lyricsView. So, there should be a way to clear what you've entered (and what is displayed). Hence, the reset function (I guess it's bound to a button).
Once you hit reset the text in nameField and lyricsView should disappear. You can do this by assigning both to something called an empty string, which is just two double-quotes:
let anEmptyString = ""
You'd need to assign the "" to the nameField and lyricsView text property.

How to pass a string between viewcontrollers with out the use of a SEGUE

Recently I have been making a app where you can create and quiz yourself on definitions or anything for that matter. I pass data to the next view after it the user hits the create button to make the title of the new notecard. The code I am using right now for that is:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let DestViewController: Card1 = segue.destinationViewController as! Card1
DestViewController.Content = Notetitle.text!
self.saved = self.Notetitle.text!
}
All of that works but, it will only work if I have a segue between viewcontrollers. I need to be able to pass that data with out a segue because I want the user to be able to create as many notecards as they want and the way I am trying to do that now is by using this code to make a copy of the UIView and then put in the new data (a master view). The new view can only be create using an IBAction. The prepare for segue I cannot use in the IBAction because it is it's own override function.
This is the code I am using to make a the new view:
let newCard =
self.storyboard!.instantiateViewControllerWithIdentifier("Main")
self.presentViewController(newCard, animated: true, completion:nil)
My hope is that I will be able to make a new view and then pass in the data pass in the data that the user just made to go on the notecard. (Hope this makes any sense at all)
MAIN TOPICS: -Create a new view and pass in new data Problem: Can pass data without a segue dont have one :/ -Be able to pass data between view controllers without a segue :)
I am new to all of this about 5 months. All of my code is in swift. Take it easy on me please. Feel free to ask me with any questions or comments. I have already posted a question on this but I didnt get an answer so have at it.
Thanks, Lucas Mazza
Don't use global variables unless you really need to. Making global static singleton's does not follow best practices. For more information read: What is so bad about singletons?
A better solution
You can use the protocol delegate pattern. I've actually written an article on this topic here:
https://www.codebeaulieu.com/36/Passing-data-with-the-protocol-delegate-pattern
You'll need a protocol that defines a function that will accept data. Then your other view controller will need to implement the delegate. If you need step-by-step details see the link provided above, alternatively you can simply download the project below and examine the code.
Download Working Example Project
Here's the code to make your protocol-delegate pattern work:
View Controller 1:
class ViewController: UIViewController, PresentedViewControllerDelegate {
#IBOutlet weak var textOutlet: UILabel!
#IBAction func doPresent(sender: AnyObject) {
let pvc = storyboard?.instantiateViewControllerWithIdentifier("PresentedViewController") as! PresentedViewController
pvc.data = "important data sent via delegate!"
pvc.delegate = self
self.presentViewController(pvc, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func acceptData(data: AnyObject!) {
self.textOutlet.text = "\(data!)"
}
}
View Controller 2:
import UIKit
// place the protocol in the view controller that is being presented
protocol PresentedViewControllerDelegate {
func acceptData(data: AnyObject!)
}
class PresentedViewController: UIViewController {
// create a variable that will recieve / send messages
// between the view controllers.
var delegate : PresentedViewControllerDelegate?
// another data outlet
var data : AnyObject?
#IBOutlet weak var textFieldOutlet: UITextField!
#IBAction func doDismiss(sender: AnyObject) {
if textFieldOutlet.text != "" {
self.presentingViewController!.dismissViewControllerAnimated(true, completion: nil)
}
}
override func viewDidLoad() {
super.viewDidLoad()
print("\(data!)")
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
if self.isBeingDismissed() {
self.delegate?.acceptData(textFieldOutlet.text)
}
}
}

How to have persistence with NSUserDefault?

I wish to save a simple username via:
NSUserDefaults.standardUserDefaults().setObject("UncleRic", forKey:"username")
But when I return, particularly via re-activation of the app, I get nothing:
(lldb) po gUserDefault.objectForKey("username") as? String
nil
Here's the simple code:
import UIKit
let gUserDefault = NSUserDefaults.standardUserDefaults()
let userName = gUserDefault.objectForKey("username") as? String
let password = gUserDefault.objectForKey("password") as? String
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
NSUserDefaults.standardUserDefaults().setObject("UncleRic", forKey:"username")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I want to be able to access the User Default's values from the AppDelegate as well as from a UIViewcontroller.
How can I make this thing persistent?
Change your code to gUserDefault.setObject... and when you're done saving, call gUserDefault.synchronize()

Swift: I get Debugging "errors" when I try to make my program work

I followed an online tutorial on youtube for a Hello World like program for Swift. Even though I typed the code just like the code in the tutorial it till gives me a debugging error (the green errors). I researched problems like this but the code was to complicated and was over my head. Usually I code in java, but I have been wanting to develop for mobile. Anyways, if you can tell me:
1. What the error means.
2. How I can fix it.
3. How can I prevent errors like this.
NameLabel.text = "Hi (nameTextField.text)" is the line I get the error on.
Here is my code:
import UIKit
class ViewController: UIViewController {
#IBOutlet var NameLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func HelloWorldAction(nameTextField: UITextField) {
NameLabel.text = "Hi \(nameTextField.text)"
}
}
nameTextField is't #IBAction. It's #IBOutlet.
I made a button and it appropriated action. I have everything working.
#IBAction func button(sender: UIButton!) {
NameLabel.text = "Hi \(namedTextField.text)"
}

UIWebView is not displaying (Swift)

I am just trying to create a simple webview inside a view controller.
Here is my code:
import UIKit
class test:UIViewController{
#IBOutlet weak var myWebView: UIWebView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var myString = "http://www.google.com"
let myURL = NSURL(string: myString)
let myReq = NSURLRequest(URL: myURL)
myWebView.loadRequest(myReq)
println(myWebView.loading)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I'm not getting any errors, simply a white screen. The loading check returns false. It seems like it should be the outlet connection, but I am sure I've made the proper connection. I ctrl-dragged the blue UIWebView element from storyboard into the class as the UIWebView! object and named it myWebView. The circle is filled in on the swift file indicating a connection, and they match up in the connections on the storyboard.
This code originally worked fine for me, but now it does not. I tried creating a completely new project and it still is not working. Adding the UIWebViewDelegate protocol to the class didn't work I've looked at the solutions on the following links, but they do not apply:
link1
link2
I'm out of ideas. Anyone got anything?
Thanks!
This is what you wan in viewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var myWeb = UIWebView(frame: CGRect(x: 40, y: 100, width: 240, height: 128))
var myString = "http://www.google.com"
let myURL = NSURL(string: myString)
let myReq = NSURLRequest(URL: myURL!)
myWeb.loadRequest(myReq)
view.addSubview(myWeb)
println(myWeb.loading)
}
Be careful, you have another web view (called myWebView) from the storyboard, as an outlet and that is not used. By writing the above code you create a new web view programmatically (called myWeb).