How to use npm packages with ReasonML? - reason

I'm quite experienced with ReactJS and now I'm trying to learn ReasonML. But one thing that I've been struggling to understand, is how to import npm packages with React/Reason.
The instructions on the website are kinda unclear to me (https://reasonml.github.io/guide/javascript/interop/).
So, if I have a React/Reason project and want to use a npm package, how do I do it? How do I import it, using Reason lang?

First off, thanks for the feedback! I'll make sure to get this improved.
Now, to be able to use a javascript library published on npm, you'll need to either find or make some bindings for it, as a bridge between Reason/BuckleScript and JavaScript. Ideally, the bindings you need have already been written (or generated) and published to npm, but in case it hasn't you'll have to write them yourself.
Most readily available bindings are listed in redex, the package index, and will include instructions on how to use it. But if they don't, all you need to do is run npm install --save <package-name>, as usual, then add the package name to the bs-dependencies array in bsconfig.json (see also the BuckleScript manual). Make sure to run bsb -make-world to get the new dependency built, then you should be able to use the modules exported by the bindings directly.
If there are no bindings, and you want to make your own, all you need to do is add the javascript package as normal using npm install --save <pacakge-name>, then just start writing externals. How to do so is described in the BuckleScript manual. You may also find my FFI cheatsheet useful.
Lastly, you're welcome to join us on our Discord where there's lots of friendly people eager to help!

Related

I want to know how to use Github in open source

I am a programming starter to try github for the first time.
https://github.com/froala/design-blocks
I completed the clone as described in the main link.
I have also completed the npm installation as described in the text and have successfully run it.
But if i simply want to use source code, do i not need to install the module using npm?
Why do I install the module using npm?..
How do I use the packages I installed using npm?
Even if I did a search on Google, there was no post for beginners like me.
I really appreciate your advice.

VS Code 3rd Party Intellisense not working

I am using the latest release build of VS Code (1.13.1) and I am having some issues with the IntelliSense when trying to use 3rd party libraries.
My example is using JQuery, I have installed JQuery via NPM and imported this into my main.ts file. according to the VS Code website, the IntelliSense should automatically pick up common libraries and display functions and members that are available to that language, so when I type $ and click the '.' key I should see "ajax" for example. I can get the IntelliSense working by installing the types in NPM (npm install #types/jquery).
Am I doing something wrong that might be stopping the automated process from occuring?
Many thanks
Stuart

Why compiled and installed gstreamer plugin from boilerplate code is not found by gst-inspect

I followed the instructions in GStreamer Plugin Writer's Guide (1.7.1.1):
http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html
in order to build a new gstreamer plugin. Basically I ran make_element and then edited Makefile.am as described. Amazingly make and make install worked and I ended up with:
/usr/local/lib/gstreamer-1.0/libgstframe_grabber.la
/usr/local/lib/gstreamer-1.0/libgstframe_grabber.so
As I understand it, gst-inspect should find this plugin automatically. The guide says that /usr/local/lib/gstreamer-1.0 needs to be added to GST_PLUGIN_PATH in order for plugins in this directory to be found. Another document states that this directory is searched automatically. I tried with and without the environment variable, but no luck.
Now I should say that I have just started to use gstreamer and I am suffering from total information overload. I have read so many documents, yet I don't even know whether I am building a gstreamer1.0 or a gstreamer0.10 plugin (I think the guide is for gstreamer1.0, since the guide's version is 1.7.1.1 but can't be sure).
Can anybody give me a clue here ?
There are many possible reasons that can cause this issue.
First, check if your plugin is blacklisted by command gst-inspect-1.0 -b.
If your plugin show up here, that means it is really blacklisted.
In that case, delete directory ~/.cache/ and then run gst-inpect-1.0 again.
This will force GStreamer to re-scan plugins list. If the reason of blacklist is not solved yet, gst-inpect will probably print out the reason here for you.
Another possible reason (but unlikely happens) is setting GST_REGISTRY_UPDATE as no, which will force GStreamer NOT to rescan the plugin directory, thus not found new plugin
P/s: The guide is for GStreamer 1.0
If you've tried removing your plugin from the blacklist and it still doesn't show up, try this:
export GST_PLUGIN_PATH=/usr/local/lib/gstreamer-1.0
/usr/local/lib/gstreamer-1.0 is the default directory used by make in case of plugins. If you have defined a different directory, use it.
Then run gst-inspect-1.0 and you'll find the newly compiled and installed plugin.
You'll be required to perform the export every time in the shell whether you either create a static pipeline with gst-launch-1.0 or run code of your own. I couldn't find any alternative to make it permanent other than making entry of this in .bashrc file. If you have one, please suggest via comments.
If you run ./configure --help in the gst-plugin directory you will see the following:
By default, make install' will install all the files in
/usr/local/bin', /usr/local/lib' etc. You can specify
an installation prefix other than/usr/local' using --prefix',
for instance--prefix=$HOME'.
If you do after the original installation:sudo updatedb && locate libgst[NAME_OF_YOUR_PLUGIN].so you should see where the library holding your plugin is located (in my case it is under /usr/local/lib/gstreamer-1.0/ as described by the configure help above).
Now on my machine, the GStreamer "official" plugins are installed under: /usr/lib/i386-linux-gnu/gstreamer-1.0/ . This is where the new created plugin library should be stored.
To store the plugin at the right place, run configure with the following parameter:
./configure --libdir=/usr/lib/i386-linux-gnu followed by make && sudo make install
It is important to override with --libdir and NOT --prefix! The usage of --prefix will stick a /lib that we don't want to have under /usr/lib/i386-linux-gnu.The plugin will not be found by gst-inspect-1.0 if /lib is added to the path.
Extra note :
Even if the plugin is at the proper location, you may still see GStreamer blacklisting it when you run gst-inspect-1.0. One of the cause of the blacklisting could be the shared library/ies required by your plugin not installed or not found on your platform. The ldd command can help figuring out the dependencies your plugin may have. Just run ldd [YOUR_GSTREAMER_LIBRARY].so

Golang auto completion nsf package

I have installed sublime and go.
Tried the autocompletion feature offered by https://github.com/nsf/gocode.
It works perfectly for standard packages.
But not working for external packages like the ones fetched from github.
Any help on this appreciated. Thanks.
It will only work if you build and install those external packages.
if you just go get their sources, the completion won't work, even said sources are in the GOPATH/src/....
Those packages need to be at least compiled (GOPATH/pkg).
As mentioned in "How does Go update third-party packages?", a go get -u all can help.
For go autocomplete to work (Atom Editor, Sublime, even vim with autocomplete)
Your package must be placed in the go path. (this can be automatically done if the project is on github and you use the get tool)
go get -u github.com/username/packageName
you must build your package
go build $GOPATH/pathToYourProject...
you must install your package
go install $GOPATH/pathToYourProject...

Working with nodejs and mongodb

Are there any libraries or frameworks that allow me to work with mongodb and nodejs that don't require a npm install ? More precisely I'm working on windows.For example i managed to find a library for working with websockets(https://github.com/ncr/node.ws.js) and simply requires you to include the file.
Is it absolutely necessary to use a library ? I am asking because all the tutorials use one, doesn't node have a module for this ?
You don't need npm to use most modules - you can download them (e.g. from their GitHub page as a zip file) and then put them in your project folder. Then require them:
var mongodb = require('../lib/module-folder-name');
Some useful libraries:
MongoDB native driver:
https://github.com/christkv/node-mongodb-native
Mongoose, a higher level ORM for MongoDB:
https://github.com/learnboost/mongoose/
evilcelery has the best answer +1 from me;
Most anything you run across for npm will work just as he said, and lib is the best convention to do it with.
To expand on his links a bit The module list he refereed to is found:
https://github.com/joyent/node/wiki/modules
http://search.npmjs.org/ is a bit more user-friendly.
Also if you wish to include things globally similar to npm you can do what it does with things like html and put it in the lib dir where you originally compiled it with the Makefile (note: you may not need to rebuild it but I beleave you do)
There are a lot of mongodb related projects/libs enjoy!
interestingly:
Blockquote Contrary to the belief of many, "npm" is not in fact an abbreviation for "Node Package Manager". It is a recursive bacronymic abbreviation for "npm is not an acronym".
source: https://github.com/isaacs/npm/blob/master/doc/faq.md#readme
You can use builtin net.sockets module
var net = require('net');
var server = net.createServer(); // to listen
var socket = net.socket; // to connect
It might you to work with any network application and write raw requests.
A lot of modules written on js so you can not to install them with npm, but require from your project folder.
I haven't tried it, but this should enable you to get node packages with windows: https://github.com/japj/ryppi . It will require you to download Python.