Can I add play.google.com music links to the beacon dashboard using app intent? - eddystone

I have been trying to add the following as a URL and an app intent, but I cant make it broadcast.
https://play.google.com/store/music/album/Jennifer_Myles_In_Due_Season?id=Bcd7upiwxohcs3sskrj73y4mnlm
I have read that play.google.com will not broadcast from a beacon, you need to use app intent. However, I don't believe app intent covers music, only apps.
Any insight into this would be much appreciated.

Related

Incoming call notification

We are developing an app with angular/ionic in which we use capacitor jitsi plugin for video calls. What we are now trying to do is to receive notifications (via firebase) like in whatsapp with the incoming call screen and two buttons to accept and decline. Any idea on how to do that?
Thanks
If you got the choice to change the notification service, instead or directly using firebase, you could use Onesignal which extends firebase and they already have a service named VOIP notifications which should kinda do your needs and here is the link:
https://documentation.onesignal.com/docs/voip-notifications
In case your are restricted with firebase or need to know how this could be done, bellow will be the way to achieve it..
As for android:
First as logic part, you need to add some code in the native layer since hybrid apps usually can't interact from JavaScript side to native side in case app was not launched, so in order to wake the application on a specific event like notification received or any other actions that phone system can hold..
Second, as technical part, you need to add broadcast receivers and the receivers role stand to interact as native code with system. example in the link below:
https://www.digitalocean.com/community/tutorials/android-broadcastreceiver-example-tutorial
also another video about foreground and background broadcast receiver service in the link below:
https://www.youtube.com/watch?v=rlzfcqDlovg
video code output in git:
https://github.com/borntocoderepos/callrecorder
in the Youtube video example, the user is launching a toast message on phone call if app was opened or closed (background or foreground) so you can launch your app with intent with passing data and capture the data on app start as Deep Links as capacitor (https://capacitorjs.com/docs/guides/deep-links) or Cordova (https://ionicframework.com/docs/native/deeplinks)..
And instead of listening to network or phone calls, you can listen to Notifications and for sure you need to do searches about your topic and or the notification service that you'll choose.
Now for the video and the tutorial not sure of the quality of code so make sure to do more researches about the way its done from different places (could be outdated code or bad code quality or even not complete service and will discuss about this point below).
In android there is policy about using background and foreground services so once you start a service you need to end it after your done so make sure after you receive the notification and launch your app to stop the listening since it would cost power usage and perhaps could be stopped by Playstore as harmful app.
Now considering IOS it should be the same concept so make searches about this topic, but for IOS, the listeners policy as I remember , the receivers should not be waked up for more than 15 mins, so also keep this in mind and make sure you stop the receivers directly after launching your Hybrid app.
Broadcast equivalent receiver for IOS:
http://www.andrewcbancroft.com/2014/10/08/fundamentals-of-nsnotificationcenter-in-swift/

Sync game user progress across devices - unity

I have a really simple game on both iOS and Android written in Unity and I would like to save user progress across devices/OSes.
I already have Facebook analytics in it and so i was thinking i can implement Facebook Login and just save a couple of numbers on the Facebook server.
Upon some research it seems (?) that Facebook doesn't offer anything like that. You have to set up your own server and then just identify the player with Facebook login. A server like that is really an overkill for the game as i just want to save a simple Level Passed number.
Is there any other way? Can i use Facebook like that to save ONE custom user property? Perhaps i can use Google Play Services (both iOS and Android (?) ) to achieve what i want?
Any other free way of saving user progress across devices?
First thing Google play service stopped support for IOS
https://developers.google.com/games/services/ios/quickstart
Other suggestion for Cross platform services like firebase cloud, photon, Gamesprak etc.
https://firebase.google.com/products/firestore/
https://www.photonengine.com/
https://www.gamesparks.com/
Please not most of them giving free service for development only. Before use please check its price details

How to make Siri perform a specific action in my App?

I want to integrate Siri in my app and make it perform specific actions i.e:
1- open specific view
2- send feedback
I searched about this functionality, but no useful answers were found.
anyone have tried use Siri like this way?
Thanks.
Siri right now only works for certain 'domains' (see https://developer.apple.com/sirikit/).
If you app is in one of these domains you can trigger certain app functions through Siri. Depending on what kind of app you are working on you could theoretically use the Messaging domain to let users send you feedback.
You won't be able to use Siri to navigate through your app by voice but you might be able to trigger certain features.

Can we play prerecorded message in a call through iPhone app?

I want to create an iPhone app with following features:
User should be able to make a call to number.
App will play the prerecorded message when call get connected.
After playing the message, line will be connected and user will be able to communicate with the person to whom he made the call.
I heard that Apple doesn't allow the developers to interact with the calling functionality of iPhone but is there any way to achieve this. Please suggest!
Thanks-
You have heard correctly, According to Apple Developer Library, it is not possible to intercept the calling functionality.
Simple Apple does not allow such stuff with current sdk.
Not so sure but, May be possible for jailbroken iPhone app.

iPhone SMS chat bubbles approved in App Sotre?

I want to integrate the iPhone sms like chat bubbles in my application. But when I read more about it I found that this will not be approved by the app store. Is this true? Cant we use chat bubbles in the application?
Here are some links which describes this.
http://www.iphonestalk.com/iphone-app-store-submission-rejectedbecause-of-chat-bubbles-angry-developer-speaks-out-5836/
Thank you
The article is over a year old.
There are hundreds, if not thousands of apps in the app store using chat bubble images that look identical to those used in the SMS app.
Some of those apps I use, some of them I created. I've never had a rejection based on the chat bubbles.
Based on the link, it sounds like it. Although I would review the full app store review guidelines here (Note: requires you to sign in as an Apple developer). When you think about it, it makes sense though. Apple has spent a lot of time designing a unique interface and if they have, in fact, trademarked/patented that style of displaying a two-way chat, there's no way they're going to let you use it.
To be honest with you, I think it's likely more complicated than "yes you can use chat bubbles" or "no you cannot use chat bubbles." There are probably some fairly specific guidelines that define what Apple has trademarked/protected and what they haven't, hence the suggestion to make them less shiny. Long and short of it is, if you application looks exactly like the iPhone SMS application, I don't see it fairing well in the review process.