I have no idea how to pass the data from the class to another struct. This is my ViewController.swift file. And I have another file called Meme.swift which is used to save the struct. I tried to put the struct in ViewController.swift file as well as Meme.swift file but I cannot access the value like topTextField.text and lowTextField.text and use them in the struct. Can anyone help me with this?
ViewController:
import UIKit
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate, UITextFieldDelegate {
#IBOutlet weak var cameraButton: UIBarButtonItem!
#IBOutlet weak var bottomTextField: UITextField!
#IBOutlet weak var topTextField: UITextField!
#IBOutlet weak var imagePickerView: UIImageView!
#IBOutlet weak var imageView: UIImageView!
#IBOutlet weak var actionButton: UIBarButtonItem!
let bottomTextFieldDelegate = BottomTextFieldDelegate()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
topTextField.text = "TOP"
bottomTextField.text = "BOTTOM"
topTextField.delegate = self
bottomTextField.delegate = self.bottomTextFieldDelegate
}
func textFieldDidBeginEditing(_ textField: UITextField) {
topTextField.text = ""
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
self.view.endEditing(true)
textField.resignFirstResponder()
actionButton.isEnabled = true
return true
}
#IBAction func shareAction(_ sender: Any) {
let image = generateMemedImage()
let controller = UIActivityViewController(activityItems: [image as Any], applicationActivities: nil)
self.present(controller, animated: true, completion: nil)
controller.completionWithItemsHandler = {(activityType: UIActivityType?, completed:Bool, returnedItems:[Any]?, error: Error?) in
if !completed {
debugPrint("cancelled")
return
}else{
self.save()
self.dismiss(animated: true, completion: nil)
}
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
cameraButton.isEnabled = UIImagePickerController.isSourceTypeAvailable(.camera)
configureTextField(textField: topTextField)
configureTextField(textField: bottomTextField)
topTextField.textAlignment = .center
bottomTextField.textAlignment = .center
subscribeToKeyboardNotifications()
actionButton.isEnabled = false
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
unsubscribeFromKeyboardNotifications()
}
func configureTextField(textField: UITextField) {
textField.defaultTextAttributes = memeTextAttributes
}
func save() -> Meme {
// Create the meme
let memedImage = generateMemedImage()
let meme = Meme(topText: topTextField.text!, bottomText: bottomTextField.text!, originalImage: imageView.image!, memedImage: memedImage)
return meme
}
func generateMemedImage() -> UIImage {
// TODO: Hide toolbar and navbar
navigationController?.setToolbarHidden(true, animated: true)
self.navigationController?.isNavigationBarHidden = true
// Render view to an image
UIGraphicsBeginImageContext(self.view.frame.size)
view.drawHierarchy(in: self.view.frame, afterScreenUpdates: true)
let memedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
// TODO: Show toolbar and navbar
navigationController?.setToolbarHidden(false, animated: false)
self.navigationController?.isNavigationBarHidden = false
return memedImage
}
func keyboardWillShow(_ notification:Notification) {
view.frame.origin.y = 0 - getKeyboardHeight(notification)
}
func keyboardWillHide(_ notification:Notification) {
view.frame.origin.y = 0
}
func getKeyboardHeight(_ notification:Notification) -> CGFloat { //getting the height of keyboard and use it for func keyboardWillShow to relocate
//the keyboard using keyboardWillShow function
let userInfo = notification.userInfo
let keyboardSize = userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue // of CGRect
return keyboardSize.cgRectValue.height
}
func subscribeToKeyboardNotifications() { //setting up the obeserver to be notified when keyboard is shown or not, then execute keyboardWillShow function
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(_:)), name: .UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(_:)), name: .UIKeyboardWillHide, object: nil)
}
func unsubscribeFromKeyboardNotifications() { //unsubscribe the notification
NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillShow, object: nil)
NotificationCenter.default.removeObserver(self, name: .UIKeyboardWillHide, object: nil)
}
//setting the arributes of the text
let memeTextAttributes:[String:Any] = [
NSStrokeColorAttributeName: UIColor.black,
NSForegroundColorAttributeName: UIColor.white,
NSFontAttributeName: UIFont(name: "HelveticaNeue-CondensedBlack", size: 40)!,
NSStrokeWidthAttributeName: 3,]
#IBAction func pickAnImageFromAlbum(_ sender: Any) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .photoLibrary
present(imagePicker, animated: true, completion: nil)
}
#IBAction func pickAnImageFromCamera(_ sender: Any) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .camera
present(imagePicker, animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage {
imagePickerView.image = image
imagePickerView.contentMode = .scaleAspectFit
dismiss(animated: true, completion: nil)
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController){
dismiss(animated: true, completion: nil)
}
}
BottomFieldDelegate:
import Foundation
import UIKit
class BottomTextFieldDelegate: NSObject, UITextFieldDelegate {
func textFieldDidBeginEditing(_ textField: UITextField) {
textField.text = ""
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
let viewController = ViewController()
textField.resignFirstResponder()
viewController.view.endEditing(true)
let actionButton = viewController.actionButton
actionButton?.isEnabled = true
return true
}
}
First u need to move this function like save() and generateMemedImage() into your ViewController class and then you can access topTextField.text and lowTextField.text
Modify your struct like below, and do not put nsobject in struct
struct Meme {
var topText: String
var bottomText: String
var memedImage: UIImage
var originalImage: UIImage
init(topText: String, bottomText: String, originalImage: UIImage, memedImage: UIImage) {
self.topText = topText
self.bottomText = bottomText
self.originalImage = originalImage
self.memedImage = memedImage
}
}
Remove save() from Meme struct and put that code in your Viewcontroller file.
Modify your function which return Meme struct object.
func save() -> Meme {
// Create the meme
let meme = Meme(topText: topTextField.text!, bottomText: bottomTextField.text!, originalImage: imageView.image!, memedImage: memedImage)
return meme
}
And you can store in Array like below.
let array:[Meme] = []
array.append(save())
Related
I have 3 classes:
ChatLogControoller
GetImageFromLibraty(NSObject class)
ImagePreviewViewController
I want to press a clip from the first VC, then open the media library to pick an image. Then the selected image is passed to the third VC as a previewController. Then if I select 'done' I want to pass it to the first VC.
1st VC
class ChatLogControoller: UICollectionViewController, UICollectionViewDelegateFlowLayout, NSFetchedResultsControllerDelegate, UINavigationControllerDelegate, UIImagePickerControllerDelegate, DataSentDelegate {
func recievePhoto(data: UIImage) {
imageFromView = data
print("-------\(imageFromView = data)")
}
override func viewDidLoad() {
super.viewDidLoad()
let vc = ImagePreviewController()
self.vc.delegate = self
}
2nd class its just picker of image, so i pass image to 3rd VC and this image appears on imageView of 3rd VC successfully!
my 3rd VC
protocol DataSentDelegate {
func recievePhoto(data: UIImage)
}
class PreviewController: UIViewController, UIScrollViewDelegate {
var delegate : DataSentDelegate? = nil
var aImageView: UIImageView!
var aImage: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Add", style: .plain, target: self, action: #selector(actionSend))
navigationItem.leftBarButtonItem = UIBarButtonItem(title: "Cancel", style: .plain, target: self, action: #selector(actionBack))
}
#objc func actionBack() {
dismiss(animated: false, completion: nil)
}
#objc func actionSend() {
let data = aImageView.image
delegate?.recievePhoto(data: data!)
dismiss(animated: true, completion: nil)
}
You need to create one more protocol in your SecondViewController to Pass that delegate from ThirdViewController to FirstViewController.
FirstViewController:
import UIKit
class ViewController: UIViewController, DataSentDelegate, dataSentDelegate {
#IBOutlet weak var imagefromThirdVC: UIImageView!
var thirdVCImage: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func buttonTapped(_ sender: Any) {
let vc = storyboard?.instantiateViewController(withIdentifier: "ViewController2") as! ViewController2
vc.delegate = self
self.navigationController?.pushViewController(vc, animated: true)
}
func goToThirdVC() {
let vc = storyboard?.instantiateViewController(withIdentifier: "ViewController3") as! ViewController3
vc.delegate = self
self.navigationController?.pushViewController(vc, animated: true)
}
func recievePhoto(data: UIImage) {
thirdVCImage = data
imagefromThirdVC.image = thirdVCImage
}
}
SecondViewController:
import UIKit
protocol dataSentDelegate {
func goToThirdVC()
}
class ViewController2: UIViewController {
#IBOutlet weak var passingImage: UIImageView!
var delegate: dataSentDelegate? = nil
var images: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
images = UIImage(named: "screen")
}
#IBAction func actionButton(_ sender: Any) {
self.delegate?.goToThirdVC()
}
}
ThirdViewController:
import UIKit
protocol DataSentDelegate {
func recievePhoto(data: UIImage)
}
class ViewController3: UIViewController {
var delegate: DataSentDelegate? = nil
#IBOutlet weak var passedImageView: UIImageView!
var passedImage: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
passedImage = UIImage(named: "screen")
passedImageView.image = passedImage
}
#IBAction func action(_ sender: Any) {
let data = passedImageView.image
delegate?.recievePhoto(data: data!)
// delegate?.goToFirstVC()
guard let viewControllers = self.navigationController?.viewControllers else {
return
}
for firstViewController in viewControllers {
if firstViewController is ViewController {
self.navigationController?.popToViewController(firstViewController, animated: true)
break
}
}
}
}
I have 2 text fields both placed on top of a image view. The bottom text field is supposed to shift up when the keyboard appears. When the image view is empty the bottom text field shifts up as expected, but when image is present in image view, the bottom text field doesn't shift up. when executing can see with help of print statements that keyboardWillShow function is not executing. can anyone help here?
Following is my code
class ViewController: UIViewController, UITextFieldDelegate,UINavigationControllerDelegate, UIImagePickerControllerDelegate {
#IBOutlet weak var actualImage: UIImageView!
#IBOutlet weak var shareButton: UIButton!
#IBOutlet weak var deleteButton: UIButton!
#IBOutlet weak var topTextField: UITextField!
#IBOutlet weak var bottomTextField: UITextField!
var activeTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
topTextField.delegate = self
bottomTextField.delegate = self
//Animations
topTextField.isHidden = true
bottomTextField.isHidden = true
shareButton.isEnabled = false
deleteButton.isEnabled = false
let center: NotificationCenter = NotificationCenter.default
center.addObserver(self, selector: #selector(keyboardDidShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
center.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
//Editing text Fields
func textFieldDidBeginEditing(_ textField: UITextField) {
activeTextField = textField
}
#objc func keyboardDidShow(notification: Notification) {
print("keyboarddidshow")
if activeTextField != nil {
let info: NSDictionary = notification.userInfo! as NSDictionary
let keyboardSize = (info[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let keyboardY = self.view.frame.size.height - keyboardSize.height
let textFieldY: CGFloat! = self.activeTextField.frame.origin.y
if self.view.frame.origin.y >= 0{
if textFieldY > (keyboardY - 80){
UIView.animate(withDuration: 0.25,delay:0.0,options:UIViewAnimationOptions.curveEaseIn, animations: {
self.view.frame = CGRect(x: 0, y: self.view.frame.origin.y - (textFieldY - (keyboardY - 80)), width: self.view.bounds.width, height: self.view.bounds.height)
}, completion: nil)
}
}
}
}
#objc func keyboardWillHide(notification: Notification){
print("switch field keyboard will hide")
UIView.animate(withDuration: 0.25,delay:0.0,options:UIViewAnimationOptions.curveEaseIn, animations: {
self.view.frame = CGRect(x: 0, y: 0, width: self.view.bounds.width, height: self.view.bounds.height)}, completion: nil
)
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
override func viewDidDisappear(_ animated: Bool) {
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
//share button pressed
#IBAction func sharePressed(_ sender: UIButton) {
topTextField.borderStyle = .none
topTextField.borderStyle = .none
let image: UIImage = generateMemedImage()
let shareImage = UIActivityViewController(activityItems: [image, topTextField,bottomTextField], applicationActivities: nil)
present(shareImage, animated: true, completion: nil)
}
//allow selecting image from photo library
#IBAction func selectFromGallery(_ sender: Any) {
let gallery = UIImagePickerController()
gallery.delegate = self
gallery.sourceType = .photoLibrary
present(gallery, animated: true, completion: nil)
}
#IBAction func selectFromCamera(_ sender: Any) {
let gallery = UIImagePickerController()
gallery.delegate = self
if UIImagePickerController.isSourceTypeAvailable(.camera){
gallery.sourceType = .camera
present(gallery, animated: true, completion: nil)
} else {
displayAlert(title: "Camera not available", message: "")
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let selectedImage = info[UIImagePickerControllerOriginalImage] as! UIImage
actualImage.image = selectedImage
dismiss(animated: true, completion: nil)
topTextField.isHidden = false
bottomTextField.isHidden = false
shareButton.isEnabled = true
deleteButton.isEnabled = true
topTextField.text = " "
bottomTextField.text = " "
}
#IBAction func deletePressed(_ sender: Any) {
actualImage.image = nil
topTextField.isHidden = true
bottomTextField.isHidden = true
shareButton.isEnabled = false
deleteButton.isEnabled = false
topTextField.text = " "
bottomTextField.text = " "
}
//display alert
func displayAlert(title: String, message:String){
let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "Dismiss", style: .default, handler: nil))
present(alert, animated: true, completion: nil)
}
func generateMemedImage() -> UIImage {
// Render view to an image
UIGraphicsBeginImageContextWithOptions(CGSize(width: 375, height: 517), false, 0)
view.drawHierarchy(in: CGRect(x: 0, y: -75, width: view.bounds.size.width, height: view.bounds.size.height), afterScreenUpdates: true)
let memedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return memedImage
}
}
When you show the camera or the gallery, viewDidDisappear is called, which removes your subscription to the notifications. Perhaps you should subscribe to the notifications in viewDidAppear like thus:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let center: NotificationCenter = NotificationCenter.default
center.addObserver(self, selector: #selector(keyboardDidShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
center.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
right now i'm experimenting with SceneKit DebugOptions.
i'm trying to update/ show Scenekits Debug Options in real time, using switch controllers from a Popover ViewController.
i've tried many things, like UserDefaults, Delegation and Protocols, but stil i wasn't able to see the result in real time, every time i have to kill the app en relaunch it to see the results.
so, i would be greatfull if someone would have an answer to my question :D
extension i added to my MainVC
extension ViewController: UIPopoverPresentationControllerDelegate, DebugOptions {
func wireFrameEnabled(enabled: Bool) {
if enabled == true {
print(enabled)
}
}
func showCameraEnabled(enabled: Bool) {
}
func showAllDebugOptions(enabled: Bool) {
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard let popoverController = segue.destination.popoverPresentationController, let button = sender as? UIButton else { return }
popoverController.delegate = self
popoverController.sourceRect = button.bounds
let debugMenuVC = popoverController.presentedViewController as! DebugMenuVC
debugMenuVC.delegate? = self
}
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
}
Protocol
protocol DebugOptions {
func wireFrameEnabled(enabled: Bool)
func showCameraEnabled(enabled: Bool)
func showAllDebugOptions(enabled: Bool)
}
DebugMenuVC
class DebugMenuVC: UIViewController {
#IBOutlet weak var bgView: UIView!
#IBOutlet weak var showWireFrameSwitch: UISwitch!
#IBOutlet weak var showCameraSwitch: UISwitch!
#IBOutlet weak var showAllSwitch: UISwitch!
var delegate: DebugOptions?
override func viewWillLayoutSubviews() {
preferredContentSize = CGSize(width: 150, height: 300)
}
override func viewDidLoad() {
super.viewDidLoad()
buttonCheck()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
#IBAction func aSwitchBtnWasPressed( _ sender: UISwitch ) {
if (sender.tag == 0) && (sender.isOn == true) {
userDefaults.set(true, forKey: SHOW_WIRE_FRAME)
delegate?.wireFrameEnabled(enabled: true)
} else if (sender.tag == 0) && (sender.isOn == false) {
userDefaults.set(false, forKey: SHOW_WIRE_FRAME)
delegate?.wireFrameEnabled(enabled: false)
}
}
func buttonCheck() {
if userDefaults.bool(forKey: SHOW_WIRE_FRAME) == true{
showWireFrameSwitch.isOn = true
} else {
showWireFrameSwitch.isOn = false
}
}
}
in debubMenuVC.delegate shouldn't be an optional. thats the reason the delegation method always failed :D
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard let popoverController = segue.destination.popoverPresentationController, let button = sender as? UIButton else { return }
popoverController.delegate = self
popoverController.sourceRect = button.bounds
let debugMenuVC = popoverController.presentedViewController as! DebugMenuVC
debugMenuVC.delegate? = self
}
So im trying to pass my image data from the ImagePicker that i selected to my UIbutton on my UIView. I have search it but i am not familiar on how to use delegates and core data. If there is an much more easy and simple way to do that can you help me. BTW i am using ImagePicker Library. I just want to pass my AddItemPhotos images to my btn_firstPhoto and btn_secondPhoto. Thank you in advance
class AddItemImage: UIView {
#IBOutlet weak var btn_firstPhoto: UIButton!
#IBOutlet weak var btn_secondPhoto: UIButton!
override func awakeFromNib() {
super.awakeFromNib()
// btn_firstPhoto.setImage(AddItemPhotos[0], for: UIControlState)
// btn_secondPhoto.setImage(AddItemPhotos[1], for: UIControlState)
}
}
class AddItemView: UIViewController, ImagePickerDelegate {
var AddItemPhotos: [UIImage] = []
override func viewDidLoad() {
super.viewDidLoad()
setupPicker()
}
func setupPicker() {
var config = Configuration()
config.doneButtonTitle = "Finish"
config.noImagesTitle = "Sorry! There are no images here!"
config.recordLocation = false
config.allowMultiplePhotoSelection = true
let imagePicker = ImagePickerController()
imagePicker.delegate = self
imagePicker.imageLimit = 2
present(imagePicker, animated: true, completion: nil)
}
// MARK: - ImagePickerDelegate
func cancelButtonDidPress(_ imagePicker: ImagePickerController) {
imagePicker.dismiss(animated: true, completion: nil)
}
func wrapperDidPress(_ imagePicker: ImagePickerController, images: [UIImage]) {
}
func doneButtonDidPress(_ imagePicker: ImagePickerController, images: [UIImage]) {
AddItemPhotos = images
imagePicker.dismiss(animated: true, completion: nil)
}
don't understand why I didn't get my class property updated (imageData property).
simple example, 2 view controllers embed in navigation controller (important for me):
first one : ViewController with an imageView and a button to the second view controller (via segue)
class ViewController: UIViewController, choosePicVCDelegate {
#IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
self.imageView.clipsToBounds = true
}
func goodPic(vc: choosePicViewController) {
if let data = vc.imageData {
let image = UIImage(data: data)
self.imageView.image = image
}
vc.navigationController?.popViewControllerAnimated(true)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let vc = segue.destinationViewController as! choosePicViewController
vc.delegate = self
}
}
second one : choosePicViewController with an imagePicker to choose the image to display in the first ViewController. 2 buttons: one to choose the image, the other to go back to the first view controller with the delegate..
protocol choosePicVCDelegate {
func goodPic(vc: choosePicViewController)
}
class choosePicViewController: UIViewController {
var delegate: choosePicVCDelegate?
let imagePicker = UIImagePickerController()
var imageData: NSData?
#IBAction func back(sender: UIButton) {
delegate?.goodPic(self)
}
#IBAction func coverPick(sender: UIButton) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.PhotoLibrary) {
imagePicker.sourceType = UIImagePickerControllerSourceType.PhotoLibrary;
imagePicker.allowsEditing = false
self.presentViewController(imagePicker, animated: true, completion: nil)
}
}
}
extension choosePicViewController: UIImagePickerControllerDelegate {
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage!, editingInfo: [NSObject : AnyObject]!) {
self.imageData = UIImageJPEGRepresentation(image, 1.0)
dismissViewControllerAnimated(true, completion: nil)
}
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
dismissViewControllerAnimated(true, completion: nil)
}
}
always got nil from imageData property, don't understand why.
I think the problem is your extension, i didn't understand why use extension in this case, whatever. Try do it.
You need set delegate from imagePicker.delegate = self, because with this you can listener the UIImagePickerController delegate. I believe with this you resolve.
protocol choosePicVCDelegate {
func goodPic(vc: choosePicViewController)
}
class choosePicViewController: UIViewController, UIImagePickerControllerDelegate {
var delegate: choosePicVCDelegate?
let imagePicker = UIImagePickerController()
var imageData: NSData?
override func viewWillAppear(animated: Bool) {
imagePicker.delegate = self;
}
override func viewDidDisappear(animated: Bool) {
imagePicker.delegate = nil;
}
#IBAction func back(sender: UIButton) {
delegate?.goodPic(self)
}
#IBAction func coverPick(sender: UIButton) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.PhotoLibrary) {
imagePicker.sourceType = UIImagePickerControllerSourceType.PhotoLibrary;
imagePicker.allowsEditing = false
self.presentViewController(imagePicker, animated: true, completion: nil)
}
}
//Delegates from UIImagePickerControllerDelegate
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject]) {
if let img = info[UIImagePickerControllerOriginalImage] as? UIImage{
self.imageData = UIImageJPEGRepresentation(img, 1.0)
delegate?.goodPic(self)
dismissViewControllerAnimated(true, completion: nil)
}
}
}
Hope help you!