I've read Ray Wenderliche's tutorial on SKTileMaps and I've been interested in creating something hex based. I've been messing around with some simple graphics for a tile set, but I've been unable to figure out what the auto-mapping for Hex's means. For the square tiles it was easy to understand from tutorials but the variations of Hex's boggles my mind. Anyone have any insight or examples? These are all the images. I'm not exactly sure what a complete tileset would look like and as such I'm having trouble drawing it. Ive tried looking at apple documentation for SKTileGroupRules, but it also lacks information on this detail.
Any help would be appreciated, thanks!
Related
I am brand new to Unity, but I was wondering if there is a way to create terrain by somehow capturing a piece of Google Earth, and somehow exporting it to the engine's terrain editor? If there isn't a direct way of doing this, could someone suggest the best way to go about copying a portion of Google Earth (or something similar) to build a terrain?
Thanks to #Josh1billion the answer seems to be terrain.party, here is a youtube link that expands on it
For completion, a pricy tool that does most of the work for you:
Real World Terrain: https://assetstore.unity.com/packages/tools/terrain/real-world-terrain-8752
It has good reviews.
If you are serious about it, keep in mind that AAA titles build worlds still manualy from reference pictures.
Hey dreamer (or) If you want to change industry:
Good base data from goverment (swiss only) costs between few 100k up to 2M, while free to students.
Heigh educated knowledge of AI, software engineering and some math required. Hudge manpower needed. Buildings are the biggest problem.
Our university has had an agency create a very pretty printed map* for a special purpose.
In the early stages of the project, I suggested that they make the map in true proportions, and in vector format, so that a digital version might be more easily made in future. The future is looming, and it's looking like I'm going to have to come up with something!
I've begun toying with ways of doing this. One option is to make a suitable base layer and add the buildings as individual svg files - it sounds like a LOT of work.
I wondered if anyone had suggestions about how I should approach this. Is mapbox even the right tool?
* apparently, I don't have the 'reputation' required to embed an image!
There have been a number of impressive cartonish and artistically stylized maps made with Mapbox GL JS and Mapbox Studio Classic.
https://www.mapbox.com/blog/pencil-drawn-style/
http://dessine-moi-une-ville.makina-corpus.net/#15/43.5933/1.4514
http://a.tiles.mapbox.com/v3/aj.Sketchy2/page.html#6/33.962/-6.405
https://www.mapbox.com/gallery/#map-7
https://www.mapbox.com/gallery/#map-20
I've begun toying with ways of doing this. One option is to make a suitable base layer and add the buildings as individual svg files - it sounds like a LOT of work.
This sounds like the one good way to go about adding individual building illustrations. Other options include using one or many image sources.
Good luck! Can't wait to see what you make!
I am working on an app with have requirement to give "Droste Effects" on image.i did search on Google more but not find programming solution for this effects.the effect example in there below.
http://apping.me/ios/4eb514ba8491783f5b0001e2/droste+vision.html
http://www.pmavridis.com/iDroste/iDroste.html
Please provide me suggestion or any tutorials link. How i will do that task?.Thanks in advance.
The Droste effect is a trick made with some intense mathematics and a recursive function. Please read http://www.josleys.com/article_show.php?id=82. If you don't know about recursion please read up http://en.wikipedia.org/wiki/Recursion. Since your request is very specific I doubt there will be many people who happen to have a Droste effect code written in the iphone programming langauge, but the links above should help you understand the math behind creating your own. Good luck.
I had asked a question earlier How to Searching String from PDF using iphone sdk?
I got a answer but that wasn't I was looking for. I am not sure to ask something similar as new question or not.
I am using ios4.2.
I am working on a application which display PDF. I am using Quartz 2D for that. I have gone through apple documentation and googleing of around 4 days I didn't find any thing that suits to me in this case. There are lots of question related to this and almost all answers are redirecting to either
Random Ideas or
FastKit.
Random Ideas don't explain how to highlight a text within the pdf. and FastKit has implementation but no Explaination too. I don't want to use fastkit because It shows its logo. can any one please give me any link which has some libraries or apis or any thing for highlighting text in PDF while I am using Quartz 2D.
Any help will be appreciated.
Thanks In Advance.
I'm playing around with jqTouch - a very impressive project - however, I was wondering if there was some systematic documentation I could get my hands on?
The website gives some demos, but I'm finding it very slow going having to look through the source code to figure out what class I should assign to my divs, lis, etc.
Anyone got any pointers?
Thanks in advance,
There is no real documentation per say, however check out
Best article about how to use jQTouch
for some useful tutorials.