Has there been some kind of forced update to Unity that I'm not aware of? Yesterday everything was working fine but today I'm unable to connect to services. Also my player settings look really weird:
That settings list is really long (probably over 500 settings) and I'm unable to find where to sign the application. It seems like there is settings for each individual platform even I've set my developing platform to Android. Also it seems like my in-app purchase plugin has disappeared Assets/Plugins/UnityPurchasing/script/IAPDemo.cs(28,13): error CS0246: The type or namespace name 'IStoreController' could not be found. Are you missing an assembly reference?. Restarting Unity did not help.
About your strange Inspector, I believe you are in Debug mode. To change it back to normal :
Click on the little menu icon at the top right of the inspector and click on "Normal"
For your other problems, try to :
Close Unity
Delete the Library (and Temp) folders
Open Unity and let it reimport all your assets
Related
I've heard it used to be a bug that got fixed on 2021, but I'm not sure if its back or if it's an issue with my project. I'm trying to play music and sound effects at certain parts of my game, but it simply has 0 audio(and yes, I've checked the tab isn't muted)
when I open the browser's console, it throws this error:
And when I switch from any system in the build settings to WEB within unity, I get these:
The audios work fine on Windows, Linux and Android. I've tried only adding an iframe to my game once the user clicks a button on the page, thinking it could be the old issue where the browser blocks autoplays until the user click the page but it also didn't fix it.
Any ideas?
Specs:
Latest version of unity editor
Personal license
OS: Linux, Debian 10
Hi,
my problem is that I cannot sign into the asset store or sign in at all from within unity.
I have already installed unity hub and the latest release for the editor.
If I click on "account" in the top right corner of the unity editor, I can choose to sign in, and upgrade to pro.
After clicking log in I get an error saying: "You must install the unity hub to sign in and use unity services."
Same error while trying to log into the asset store.
The thing is I have already installed unity hub and signed in -- I installed unity from the unity hub!
Whats going on here?
(I can download the unity hub, and it is auto logged in for me, and I can sign in on the website as well...)
I fixed it.
If anyone wants to know how I fixed it:
Enter the asset store from the unity editor
You should see sign in and create account.
Click create account (Names may have been slightly different).
You should see a screen prompting you to sign up, don't fill it out. Press the Already have an account and that should log you in.
Hope it helps!
I had same problem and finally I realized that my Vpn software doen't support Apps (it actually tunnled websites in browser). I downloaded a new vpn software and now I can log in to unity from Hub and I can use asset's store in Unity editor.
I solved the problem!!! The problem is that when you click to "sign in"... Unity tries to open a browser, but he dont know which one to open edge? google?.
Go to your favorite browser like "edge" or "chrome"
got to settings and let the browser know that its your standart browser
3 try to sign in at your installed unity hub
sry for bad english.
I have recently purchased a new computer :
https://pcandparts.com/hp-gaming-laptop-power-15-cb005ne-acid-green/
And I have installed Unity on it. The problem is that every time I try to move the layouts unity screen becomes black and freezes.
https://gyazo.com/fdbbba09cbee7005b1b55637cea19855
After trying to search online, post on multiple forums, contacting Unity Team and Nvidia support I have found that the only solution is running unity from the command using -force-glcore
In fact, Nvidia support have been unable to find the solution and Unity Team was stressing that I update my graphic drivers and Directx version however both of them are latest versions and so is Windows 10.
https://gyazo.com/ee810b7d18be7580d3703e42c7b46526
https://gyazo.com/ea751dcf39ebfc791f2dce59cd219a0c
https://gyazo.com/d43718cc693a7c9cac44f4924bf968da
This is the latest email I have received from Unity Team :
https://gyazo.com/df2d7e960484cd8c682e5b733860e935
as well as the link for unity forum that also includes the error and editor logs:
https://answers.unity.com/questions/1511848/unity-editor-crash-2.html?childToView=1512288#comment-1512288
I also tried multiple versions of Unity from 2017 and 2018.
I will provide any additional information needed.
How can I solve the problem so I can run Unity smoothly and without having to go to force-glcore ? And what is truly happening?
Thank you in advance for taking the time to read
How can I solve the problem so I can run Unity smoothly and without
having to go to force-glcore ?
There are other things you can try.
1.Use DirectX9 instead of DirectX11. The default on the new Unity verions is DirectX11.
Go to File ---> Build Settings... ---> Player Settings ---> Other Settings then un-check the Auto Graphics API for Windows API checkbox. From there drag and move Direct3D9 above Direct3D11 click Apply and restart the Unity Editor.
If Direct3D9 is already above Direct3D11 then move Direct3D11 above Direct3D9.
2.If #1 doesn't work, try other graphics API. You can try other 3 graphics API such as Direct3D9, Vulkan and OpenGL Core.
These are hidden and you must click the + sign then manually add them to the menu then drag them to the top.
Then you can chose which one to add and then drag them to the top to force Unity use them.
Once of these should work for you. Chose the one that works the most. You don't need -force-glcore when opening Unity to use this. Your issue is mostly a driver issue sometimes, a workaround like this solves it until the driver is fixed.
I made an app for android with unity3d, and want to include chartboost into it. I imported the plugin for unity, and added an app as well as a campaign on chartboost. I also made sure that the signature and app name were put into the strings.xml file. When I tried running the demo scene, the buttons appeared, but when I tried to click them, nothing happens, not even a message in the console. What am I doing wrong?
Thanks for the help in advance!
Lagidigu
As far as I know, chartboost does not work in the editor. You will need to build to a device and use logcat to see the log messages. However their unity plugin seems to be in need of some fixing- in the meantime, email them at support#chartboost.com and they should send you a workaround .jar file that will get the ads showing in the demo.
See my answer to This Question for details about why the ads aren't showing up using the newest Chartboost unity plugin.
I think their plugin is broken because my other apps DO show ads, and i did nothing different except using their latest plugin, which also for me does not work.
I am doing my first Unity Standalone game. I don't know if it's possible to convert to Web Player based game from standalone. If there's any documentation about conversion please let me know.
Press shift+ control+B or go to File-> build settings you will have options to change it towhat ever platform u want(ma be locked according to ur license!). jus select the web Player option, set proper settings for tht platform and click on Build you would get the web player build.
if you are trying to change a Standalone build you have already taken to a web-Player one, It is not possible.. you should take a look into what unity does (or basically what mono does!) to know the answer why! :)
http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html
You can change your target platform in the Build Settings dialog.