How to add button layout constraints ARSKView? - swift

I'm using SpriteKit (ARSKView) with UIKit elements, and I'd like to add a button that stays in the bottom left of the screen at all times. When pressed, the button would clear all nodes.
This is the code I tried to get the button to display, but when I try adding the bottom anchor and left anchor constraints, I get this error
Unable to activate constraint with anchors
and because they have no common ancestor.
Does the constraint or its anchors reference items in different view
hierarchies? That's illegal.'
The button works fine when tapped, but how can I add layout constraints in ARSKView?
And how do I get the button to clear all the nodes from the scene?
Here is my code
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Show statistics such as fps and node count
sceneView.showsFPS = true
sceneView.showsNodeCount = true
// sceneView.showsPhysics = true
// Load the SKScene from 'Scene.sks'
if let scene = SKScene(fileNamed: "Scene") {
sceneView.presentScene(scene)
}
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = UIColor(red: 0, green: 0, blue:0, alpha: 0.4)
button.setTitle("Clear Screen", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
button.bottomAnchor.constraint(equalTo: sceneView.bottomAnchor).isActive = true
button.leftAnchor.constraint(equalTo: sceneView.leftAnchor).isActive = true
self.view.addSubview(button)
}
#objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}

Related

Is there a way to make a completely transparent UIButton that works?

I've a custom UINavigationItem title view. It has a label pushed to the top of it, which I've enabled to respond to .touchDown and send an action.
However, the taps don't register near the top of the label, presumably because the active region is clipped. So I configured another invisible view (not in navigation item), and set it up as a control, and positioned it above that navigation title view label.
However, it doesn't work unless I set the 'invisible' view's alpha to at least 0.02, because Apple seems to intentionally disable action for a view with an alpha less than that. Unfortunately, against a black screen in dark mode, the 'invisible' hitpad view shows up as a slightly grey rectangle, which is not a good aesthetic.
I guess I could go to some lengths to try to make the button background color match the screen background at that location, but it seems a bit tacky.
What alternatives might I have?
You can simply create a blank png image, and add it in top of your title view. make sure to set the imageView and the title view isUserInteractionEnabled properties to true:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .green
let imageView = UIImageView()
imageView.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(
target: self,
action: #selector(tap)
)
imageView.addGestureRecognizer(tap)
imageView.autoresizingMask = [.flexibleHeight, .flexibleWidth]
imageView.image = UIImage(named: "blank")
let titleLabel = UILabel()
titleLabel.text = "Transparent Button"
titleLabel.autoresizingMask = [.flexibleHeight, .flexibleWidth]
titleLabel.addSubview(imageView)
navigationItem.titleView = titleLabel
navigationItem.titleView?.isUserInteractionEnabled = true
}
#objc func tap(_ gesture: UITapGestureRecognizer) {
print(#function)
}
}
Sample project
You can also just add your gesture recognizer directly to your titleView. No need for the transparent image at all unless you need to control the area of the gesture:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .green
let tap = UITapGestureRecognizer(
target: self,
action: #selector(tap)
)
let titleLabel = UILabel()
titleLabel.text = "Transparent Button"
titleLabel.autoresizingMask = [.flexibleHeight, .flexibleWidth]
titleLabel.addGestureRecognizer(tap)
navigationItem.titleView = titleLabel
navigationItem.titleView?.isUserInteractionEnabled = true
}
#objc func tap(_ gesture: UITapGestureRecognizer) {
print(#function)
}
}
This is an adaptation of the #LeoDabus' Accepted answer that works. However it was utterly informed by his explanation and example. The only meaningful change I made to Leo's example was to create a real empty image programmatically, and drop the label generation. Without a real empty UIImage(), the only way to make taps on the region work that I found is to set the image view's background color to non-clear.
func emptyImage(with size: CGSize) -> UIImage?
{
UIGraphicsBeginImageContext(size)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
func configureButtons() {
let imageView = UIImageView(image: emptyImage(with: CGSize(width: view.frame.size.width - 250, height: 44)))
imageView.frame = CGRect(x: 140, y: self.view.safeAreaInsets.top + 50,
width: view.frame.size.width - 250, height: 44)
imageView.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(actionEnableTitleEditing))
imageView.addGestureRecognizer(tap)
imageView.autoresizingMask = [.flexibleHeight, .flexibleWidth]
view.addSubview(imageView)
}

Swift: UIBarButtonItem with bigger size than UIToolbar

I have a UIToolbar installed on my Viewcontroller on the bottom via Storyboard. I also added a bottom in the Storyboard and now I want to give this bottom a greater height than the toolbar itself.
It should be something like that, but it cannot be a Tabbar but needs to be a Toolbar, as the items on it are purely contextual actions and not top level navigation items (see Apple guidelines here and here):
I tried the following code in my Viewcontroller without success (as mentioned here):
class MyVC: UIViewController {
#IBOutlet var ibOutletForButton: UIBarButtonItem!
override func viewDidLoad() {
super.viewDidLoad()
let menuBtn = UIButton(type: .custom)
menuBtn.frame = CGRect(x: 0.0, y: 0.0, width: 20, height: 120)
menuBtn.setImage(UIImage(named:"iconImage"), for: .normal)
menuBtn.addTarget(self, action: #selector(onMenuButtonPressed(_:)), for: UIControlEvents.touchUpInside)
let menuBarItem = UIBarButtonItem(customView: menuBtn)
let currWidth = menuBarItem.customView?.widthAnchor.constraint(equalToConstant: 24)
currWidth?.isActive = true
let currHeight = menuBarItem.customView?.heightAnchor.constraint(equalToConstant: 124)
currHeight?.isActive = true
ibOutletForButton = menuBarItem
}
}
How could I get the button bigger and moved up that it looks like on the image?
One way you could do this is to add the button directly to the UIViewController instead of to the UIToolbar. You have then complete freedom of positioning and sizing.
As you don't use a UITabBar, you will stay within your UIViewController and it should be no problem
You can create 4 BarbuttonItem after first 2, give some flexible space between items and add your 'plus' button to toolbar directly in that space.
#IBOutlet weak var myToolBar: UIToolbar!
let menuBtn = UIButton(type: .custom)
override func viewDidLoad() {
super.viewDidLoad()
let menuBtn = UIButton(type: .custom)
menuBtn.frame = CGRect(x: myToolBar.center.x-10, y: -60, width: 20, height: 120)
menuBtn.setImage(UIImage(named:"iconImage"), for: .normal)
menuBtn.addTarget(self, action: #selector(onMenuButtonPressed(_:)), for: UIControlEvents.touchUpInside)
let spacer = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let items = myToolBar.items!
myToolBar.setItems([items[0],items[1],spacer,items[2],items[3]], animated: false)
myToolBar.addSubview(menuBtn)
}

Button action does not react when .touchUpInside inside a navigation bar

I created a UICollectionViewController to simulate a Feed app and I wanted to configure the top navigation bar similar to the Twitter one, with custom buttons that trigger actions, here's mine
The problem I'm facing is that when I click on the black profile icon, the action is not triggered.
Here's my code:
import UIKit
class HomeViewController: UICollectionViewController {
//MARK: - Properties
private lazy var profileButton: UIButton = {
let button = UIButton(type: .system)
button.setImage(UIImage(systemName: "person.fill"), for: .normal)
button.tintColor = UIColor(rgb: 0x79CBBF)
button.addTarget(self, action: #selector(didTapProfile), for: .touchUpInside)
return button
}()
// MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
setupNavBar()
}
// MARK: - Helpers
func setupNavBar() {
let width = view.frame.width
let titleView = UIView()
titleView.backgroundColor = .clear
titleView.frame = .init(x: 0, y: 0, width: width, height: 50)
titleView.addSubview(profileButton)
profileButton.tintColor = .black
profileButton.centerY(inView: titleView, leftAnchor: titleView.leftAnchor, paddingLeft: 0)
titleView.addSubview(filterButton)
filterButton.centerY(inView: titleView, leftAnchor: profileButton.rightAnchor, paddingLeft: view.frame.width - 60 - 16)
navigationItem.titleView = titleView
}
// MARK: - Actions
#objc func didTapProfile() {
print("did tap profile")
}
As said below, I added a .addTarget to the button but the #selector(didTapProfile) function does not get triggered when the button is inside the navigation bar.
Any hints on how to do this?
Instead of creating a title view and measuring its size and stuff... there are a load of convenience functions for doing this...
Take a look here... https://www.hackingwithswift.com/example-code/uikit/how-to-add-a-bar-button-to-a-navigation-bar
You can do something like...
navigationItem.leftBarButtonItem = UIBarButtonItem(barButtonSystemItem: .add, target: self, action: #selector(didTapProfile))
There are different ways to create UIBarButtonItem with images and text also...
https://developer.apple.com/documentation/uikit/uibarbuttonitem

How can I center a button on view programmatically

I am trying to center a Button onto the bottom of a view but it never appears. The only time it appears is when I uncomment takePhotoButton.frame. What is the proper way to do this?
import UIKit
import AVFoundation
class InputViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let photoPreviewImageView = UIImageView()
photoPreviewImageView.frame = view.bounds
photoPreviewImageView.backgroundColor = UIColor.green
view.addSubview(photoPreviewImageView)
let imageOfPhotoButton = UIImage(named: "smallcircle.circle.fill") as UIImage?
let takePhotoButton = UIButton(type: .custom) as UIButton
takePhotoButton.setImage(imageOfPhotoButton, for: .normal)
//takePhotoButton.frame = CGRect(x: 10, y: 10, width: 60, height: 60) // It will appear with this code however i took it away because im trying to center it at the bottom of the screen
takePhotoButton.center = view.center
photoPreviewImageView.addSubview(takePhotoButton)
}
}
Use constraint anchors. After you add the takePhotoButton set them the following way:
takePhotoButton.bottomAnchor.constraint(equalTo: photoPreviewImageView.bottomAnchor).isActive = true
takePhotoButton.centerXAnchor.constraint(equalTo: photoPreviewImageView.centerXAnchor).isActive = true
This will set make your button have the same bottom and center as it's container.
Good day,
you have to add constraint.
import UIKit
class ViewController: UIViewController {
var loginButton : UIButton = {
let button = UIButton(type: .system)
button.setTitle("Login", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.backgroundColor = .red
button.tintColor = .white
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
constraintsInit()
}
func constraintsInit(){
view.addSubview(loginButton)
NSLayoutConstraint.activate([
loginButton.centerYAnchor.constraint(equalTo: self.view.centerYAnchor),
loginButton.centerXAnchor.constraint(equalTo: self.view.centerXAnchor),
loginButton.heightAnchor.constraint(equalToConstant: 30),
loginButton.leadingAnchor.constraint(equalTo: self.view.leadingAnchor,constant: 30),
loginButton.trailingAnchor.constraint(equalTo: self.view.trailingAnchor,constant: -30),
])
}
}
on youtube you can find several people that explain how create the views, using only code.

I am trying to create a UIbarButtonItem whose width and height is equal to 70% of the height of the navigationbar?

I am trying to write an extension fo UIBarButtonItem. I would like to use auto layout so that the UIBarButtonItem's width and height is 70% of the height of the UINavigationBar. When I implement this extension, i am getting the following auto layout errors:
import UIKit
extension UIBarButtonItem {
static func menuButton(target: Any?, action: Selector, imageName: String, navigationBar: UINavigationBar) -> UIBarButtonItem{
let button = UIButton.init(type: .system)
let image = UIImage.init(named: imageName)
button.setBackgroundImage(image, for: .normal)
button.addTarget(target, action: action, for: .touchUpInside)
let menuButton = UIBarButtonItem.init(customView: button)
menuButton.customView?.translatesAutoresizingMaskIntoConstraints = false
menuButton.customView?.widthAnchor.constraint(equalTo: navigationBar.heightAnchor, multiplier: 0.7).isActive = true
menuButton.customView?.heightAnchor.constraint(equalTo: navigationBar.heightAnchor, multiplier: 0.7).isActive = true
return menuButton
}
}
Implementation:
let rightButton = UIBarButtonItem.menuButton(target: self, action: #selector(editCells), imageName: "expand", navigationBar: navigationController!.navigationBar)
navigationItem.rightBarButtonItem = rightButton
Error message in console:
Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors <NSLayoutDimension:0x600001be1180 "UIButton:0x7ff5d6d16b80.width"> and <NSLayoutDimension:0x600001be25c0 "UINavigationBar:0x7ff5d911a2f0.height"> because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.'
You can create custom view for your navigationBar custom button and set properties for whatever you want like this:
func addRightButton() {
let barButtonView = UIView(frame: CGRect(origin: .zero, size: CGSize(width: 180, height: 40)))
barButtonView.backgroundColor = UIColor.red
let navigationBarHeightWithRatio = (navigationController?.navigationBar.frame.height ?? 100) * 0.7
let customBarButton = UIButton(frame: CGRect(x: 0, y: 8, width: navigationBarHeightWithRatio, height: navigationBarHeightWithRatio))
customBarButton.setImage(UIImage(named: "your_image_name"), for: .normal)
customBarButton.setTitle("title", for: .normal)
customBarButton.addTarget(self, action: #selector("<your_action_function>"), for: .touchUpInside)
barButtonView.addSubview(customBarButton)
let rightBarButton = UIBarButtonItem(customView: barButtonView)
navigationItem.rightBarButtonItem = rightBarButton
}
Note:
You can customize width different width, height values and x, y positions.
I hope it is works.
Enjoy.
The error message is clear. When you say:
let rightButton = UIBarButtonItem.menuButton(
target: self, action: #selector(editCells),
imageName: "expand",
navigationBar: navigationController!.navigationBar)
... and the menuButton method runs, at that moment, you are trying to form a constraint relationship between the button and the navigation bar at a time when the button is not in the navigation bar. That, as the error message tells you, is illegal.
(I doubt that the goal you have outlined is possible at all, but that's another story. I'm just explaining the error message.)