I would like to put a flag called "min-id" for the turtle with the smallest ID. And I want to flag other turtles as "not-min-id". However the following sample syntax has errors. The error message is as follows.
" error while turtle 0 running >
called by procedure GO
called by button 'go' "
I probably to need your advice. Thank you.
globals [ min-id not-min-id count-up ID ]
to go
reset-ticks
ask patch 0 0
[
sprout 1 ;;This model needs to use sprout.
]
ask (turtles-on patch 0 0)
[
set ID who
setxy min-pxcor 0
set heading 90
]
if (count turtles > 0)
[
ask min-one-of turtles [who]
[
set min-id TRUE
]
]
if (count turtles > 0)
[
ask (turtles-on patch 0 0)
[
if ID > min-one-of turtles [who] ;;This syntax has errors.
[
set not-min-id TRUE
]
]
]
ask (turtles-on patch 0 0) with [not-min-id]
[
set count-up count-up + 1
]
if (count turtles > 0) [
ask (turtles-on patch 0 0) with [min-id]
[
die
]
tick
end
You have some confusion in your code. From your description, I believe you want each turtle to have a flag for whether or not it has the minimum who number. This means you need a flag for each turtle. However, you have set up min-id as a global variable instead of a turtle variable. Furthermore, you only need the flag variable once (that is, you need min-id but not not-min-id) and you set it to TRUE or FALSE.
Replace
globals [ min-id not-min-id count-up ID ]
with
globals [ count-up ID ]
turtles-own [ min-id ]
and see if that fixes it. Also initialise min-id to FALSE as part of the sprout.
Having said all that, I strongly agree with Alan, if you ever use the who variable for anything except print statements in debug, you probably need to rethink your code. In your case, what is special about the turtle with the lowest who number that makes you want to keep track of it? Do you simply want a random turtle that happens to be at a particular location? Then select a random turtle at that location to do the TRUE/FALSE without going through who.
Related
I am a beginner with NetLogo and I am trying to ask some turtles (students from different social classes) to link to other turtles (schools). What I would like is for the working class students to look for the school with the highest achievement which is at the same not expensive and has not reached the max number of links allowed. If the desired school has reached the max number of links allowed I want the student to look for the next school with the highest achievement which has not reached the max number of links allowed and so on.
This is the code. I get the following message "ANY? expected input to be an agentset but got the turtle (school 1) instead."
breed [schools school]
breed [upperclass upperclass-student]
breed [workingclass workingclass-student]
upperclass-own [achievement enrolled? target]
workingclass-own [achievement enrolled? target]
schools-own [schoolachievement expensive? ]
to setup
clear-all
set-default-shape schools "house"
set-default-shape upperclass "person"
set-default-shape workingclass "person"
ask patches [ set pcolor 8 ]
create-schools num-of-schools [ setxy random-xcor random-ycor set schoolachievement random-normal 5 1
set expensive? one-of [ true false ] ]
create-upperclass num-of-upperclass [ set color white setxy random-xcor random-ycor set achievement
random-normal 5 1 ] ;Students from upper class have higher achievement
create-workingclass num-of-workingclass [ set color red setxy random-xcor random-ycor set achievement
random-normal 4 1 ]
end
to go
ask workingclass [
choose-school ]
end
to choose-school
if breed = workingclass [
set target one-of schools with-max [ schoolachievement ] with [ expensive? = false ] ]
if any? target with [ count link-neighbors < max-link-count ] [
create-link-with target ]
set enrolled? TRUE
end
Your problem is the difference between an agent and an agentset, which is a somewhat subtle problem. The with-max returns an agentset - a set of agents (in this case turtles). That agentset can have 0 members, 1 member, 2+ members but is a set even if it is empty. However, the one-of selects one agent from the agentset and returns it as an agent, not an agentset. That is, NetLogo knows anything that is returned by one-of must be exactly one agent. At this point, primitives that are for agentsets (like any?) will throw an error unless they can also be used on individual agents.
So, back to your code. I like the readability of checking whether there are viable schools and then selecting one, which is what I think you meant to do. That would be:
to choose-school
if breed = workingclass
[ set targets schools with-max [ schoolachievement ] with [ expensive? = false ]
set candidates targets with [ count link-neighbors < max-link-count ]
if any? candidates
[ create-link-with one-of candidates
set enrolled? TRUE
]
]
end
Note that I also changed to targets instead of target, which is one way to keep track of whether something is an agent or an agentset.
The other way you could do this and keep it as an agent is:
to choose-school
if breed = workingclass [
set target one-of schools with-max [ schoolachievement ] with [ expensive? = false ] ]
if target != nobody and [count link-neighbors] of target < max-link-count [
create-link-with target ]
set enrolled? TRUE
end
So you can use nobody instead of any? but you can't also use with in that line because the with is really a filter on a set.
I also think you have a bracketing issue - I assume you want set enrolled? TRUE inside the brackets. I left it in the second fix, but changed in the first error (as well as changing bracket position convention to make the code block structure more visible)
I am trying to create links from agents (in my case, towers) with a certain property to other towers with another set of properties. Only some of them should be linked, yet when I ask the observer, it says they all seem to have that link.
to setup-links
print count towers with [ any? tower-communications ]
ask towers with [ heading = 0 ] [ ; first consider the communications between different areas
create-tower-communications-with other towers with [ heading = 0 ] ; between two towers that are still standing
in-radius tower-communication-radius ; and link towers to each other if they are close enough
with [ heading = 0 ]
[set color green]
end
print count( tower-communications with [ color = green ])
print count( towers with [ any? tower-communications ])
The first print statement gives as expected, the number of links between these pairs. The second should print out the number of towers that have a link between them, but it gives me the full number of towers in the system instead. What is going wrong? I only want the set of agents that have tower-communications with at least one other agent.
I think the problem is the way you are counting the turtles with links, not the way you are creating the links. Here is a full example (note that I took out the second with [heading = 0].
globals [tower-communication-radius]
to setup
clear-all
create-turtles 25
[ setxy random-xcor random-ycor
set heading 0
]
set tower-communication-radius 5
setup-links
end
to setup-links
print count turtles with [ any? links ]
ask turtles with [ heading = 0 ]
[ create-links-with other turtles with [ heading = 0 ]
in-radius tower-communication-radius
[set color green]
]
print count turtles
print count turtles with [ any? links ]
print count turtles with [ any? my-links ]
end
Your count is print count turtles with [ any? links ]. However, the test you are asking is whether there are any links in the model, not whether there are any links attached to the turtle (or tower). You need my-links or link-neighbors to apply to the specific turtle.
I am creating a simulation which copies shoplifter behaviour. Turtles are split between "professional" and "novice" shoplifters and if "professionals" are apprehended by store security they might (1/2) want to select a new store to target "new-store-required".
"professional" shoplifters target the store with the lowest "security" value in a certain radius, all values are set as they are created.
I am trying to set a new "target-store", a "store" in-radius 10 with the second lowest "security", i.e. excluding the current "target-store" but I am having difficulty.
So far I have attempted to made several additions to the following code to exclude the current target store, this includes variations of "member? my patches" as the "store" where the shoplifter has been apprehended is added to this "patch-set" which will inform a later command. Also I have made a list of ascending "security" values to tell the "shoplifter" to target the "store" with "security" (the value which determines store vulnerability) the same as item 1 on the list, but I fear this might not work because their original target-store might not necessarily be item 0 as they target the store with the lowest "security" in a 10 unit radius.
These are the lines of code I am working with at the moment, any suggestions would be greatly appreciated.
***Edit: I could ideally like the code to make use of "mypatches" so each time a professional shoplifter is apprehended at a store that store can be added to mypatches and the subsequent target-store can exclude all stores which are members of mypatches.
to new-target-store
ask turtles [ if
new-store-required = 1 and professional = 1 and (random-float 1 < 0.5) [
set target-store min-one-of store in-radius 10 [security]
]
]
end
Edit 2: I've fixed what was wrong.
You may want to include your setup code, or a stripped-down version of it if it's really long, to make sure that answers conform to the structure you've used. I would approach this by having a turtles-own variable to store their current target, which they can try to fill if it is empty (rather than using an extra boolean for that purpose). Also, you may want to convert your 1/0 options to true/false for cleaner code. Check out this example setup:
globals [ stores ]
patches-own [ security ]
turtles-own [
current-target
professional?
mypatches
]
to setup
ca
ask n-of 20 patches [
set pcolor green
set security 1 + random 10
]
set stores patches with [ pcolor = green ]
crt 5 [
setxy random-xcor random-ycor
pd
set professional? one-of [ true false ]
set current-target nobody
set mypatches ( patch-set )
]
reset-ticks
end
This sets up a world with some green patches that are grouped into the patch-set called stores. Also, you have some turtles that have the boolean professional? set to either true or false. They initialize with no current-target store, and an empty mypatches patch-set variable.
Now, you can have turtles check if their current-target exists. If it does not, they can assign a store to that variable from the set of stores (possible-targets, here) that are not equal to the patch-here of the asking turtle. Professional thieves can further refine possible-targets to exclude any stores at which they have been apprehended, by excluding any stores that are a member of their mypatches patch-set variable. More details in comments:
to go
ask turtles [
; if you have no target currently
if current-target = nobody [
; Create a temporary patch set made up of all stores except for
; the one that I'm currently in
let possible-targets stores with [ self != [patch-here] of myself ]
ifelse professional? [
; Have professional thieves revise their possible targets to exclude
; any in the patchset mypatches, then choose a possible target
set possible-targets possible-targets with [ not member? self [mypatches] of myself ]
set current-target min-one-of possible-targets in-radius 10 [ security ]
] [
; Have amateur thieves choose randomly from the possible targets
set current-target one-of possible-targets
]
]
; move closer to your current target, or
; move to it exactly if you're near enough
ifelse current-target != nobody [
face current-target
ifelse distance current-target > 1 [
fd 1
] [
move-to current-target
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; *** do your shoplifting attempt/check here ***
; For this example, just have professional thieves sometimes
; add this patch to their mypatches patchset
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
if professional? and random-float 1 < 0.5 [
set mypatches ( patch-set mypatches patch-here )
]
; Reset current-target to nobody
set current-target nobody
]
] [
; if no suitable nearby targets, wander randomly
rt random 61 - 30
fd 1
]
]
tick
end
If you run that long enough, eventually your professional thieves will stop being able to find target stores as they have added all stores to their mypatches variable.
I'm new to NetLogo and am attempting to model home range selection of subsequent colonizers. The model should follow simple steps:
Individual 1 picks a home range (a subset of patches).
When individual 1 is done picking its home range, it hatches new
individual 2.
Individual 2 picks a home range, then hatches individual 3.
Individual 3 picks a home range, and so on.
I'm having trouble figuring out how to get this to work. I can get the first turtle to pick a home range. But the offspring do not. Writing the code numerous ways has only accomplished two unintended outcomes. Either endless new individuals are hatched simultaneously, before the first turtle has a home range, and the new turtles fail to pick a home range. Or, the first turtle picks its home range and hatches a new turtle, but that new turtle doesn't pick a home range. Neither outcome is what I want.
How do I set this up to run as intended, so that hatchlings pick home ranges too? Here is one simplified version of my code:
to setup-turtles
crt 1
[setxy random-xcor random-ycor]
end
to go
ask turtles [pick-homerange]
tick
end
to pick-homerange
while [food-mine < food-required] ;; if not enough food, keep picking patches for home range
[;; code to pick home range until it has enough food; this is working okay
]
[;; when enough food, stop picking home range
hatch 1 fd 20 ;; now hatch 1, move new turtle slightly away
]
end
So it is at this last part, once the home range is built, that I want a new turtle to hatch from its parent. I then want that turtle to repeat the pick-homerange procedure. How could that be coded to happen? I've tried writing this every way I can think of; nothing is working. Thanks in advance for any assistance!
One way to do this is to have each patch equal one "food value", and have turtles grow their home range until their home range supplies them with enough food. I would set this up so that patches "know" to which turtle they belong, and so that turtles know how much food they need, which patches are part of their home range, and the food supplied by their homerange. Example patch and turtle variables would then be:
patches-own [
owned_by
]
turtles-own [
food_required
my_homerange
homerange_food
]
Then, your turtles can add patches into their home range until they hit their "food_required", whatever you set that as. For simplicity, in this example I assume that turtles are territorial and so won't "share" home ranges. Further explanation of steps is commented in the code below. This is intended just to get you started- for example, it will hang if you run pick-homerange too many times.
to setup-turtles
crt 1 [
set size 1.5
setxy random-xcor random-ycor
set food_required 5 + random 5
set homerange_food 0
set my_homerange []
]
end
to pick-homerange
ask turtles [
;; Check if the current patch is owned by anyone other than myself
if ( [owned_by] of patch-here != self ) and ( [owned_by] of patch-here != nobody ) [
;; if it is owned by someone else, move to a new patch that is not owned
let target one-of patches in-radius 10 with [ owned_by = nobody ]
if target != nobody [
move-to target
]
]
;; Now add the current patch into my homerange
ask patch-here [
set owned_by myself
]
set my_homerange patches with [ owned_by = myself ]
;; calculate the number of patches currently in my homerange
set homerange_food count patches with [owned_by = myself]
;; Now grow the homerange until there are enough patches in the homerange
;; to fulfill the "food_required" variable
while [ homerange_food < food_required ] [
let expander one-of my_homerange with [ any? neighbors with [ owned_by = nobody ] ]
if expander != nobody [
ask expander [
let expand_to one-of neighbors4 with [ owned_by = nobody ]
if expand_to != nobody[
ask expand_to [
set owned_by [owned_by] of myself
]
]
]
]
;; Reassess homerange food worth
set my_homerange patches with [ owned_by = myself ]
set homerange_food count patches with [owned_by = myself]
]
ask my_homerange [
set pcolor [color] of myself - 2
]
;; Now that my homerange has been defined, I will hatch a new turtle
hatch 1 [
set color ([color] of myself + random 4 - 2)
]
]
end
I need to check if all the neighboring patches have turtles on them. The code I tried gave the error of "expected reporter" with set primitive.
My code is
if all? other (people-on neighbors) with [fear?] [set unable-move? true ]
people is the breed, fear is an attribute variable (people-own variable) and unable-move? is a global variable.
At some point I want to stop the person(turtle) if all the 8-patches including the center patch have a person(turtle) on it and are in fear.
The all? primitive requires you to give:
an agentset for which you want to test a condition (in your case, neighbors).
a reporter for testing that condition on each agent (in your case, the neighboring patches): any? people-here with [ fear? ].
All together:
if all? neighbors [ any? people-here with [ fear? ] ] [
set unable-move? true
]
That's all there is to it!
This should work as well:
if (not any? neighbors with [count people-here with [fear?] = 0])
[ set unable-move? true ]
something like :
if sum [count people-here with [fear?]] of neighbors >= 8 [
set unable-move? true
]
I hope it works!