Access control in swift 4 - swift

While upgrading to Swift4 from Swift3, I got some issues related to access control.
Here is the sample code. Which was there in Swift3, working fine in past times -
open class MyClass {
private let value: Int
static var defaultValue: Int { return 10 }
public init(value: Int = MyClass.defaultValue) {
self.value = value
}
}
To make the code run in Swift4, I have to change access control for defaultValue to public.
Here is the Swift4, compiling version
open class MyClass {
private let value: Int
static public var defaultValue: Int { return 10 }
public init(value: Int = MyClass.defaultValue) {
self.value = value
}
}
While I was wondering what is going on, I tried to remove open access control for MyClass, it allowed me to remove access identifier for defaultValue. Even can put it to private.
class MyClass {
private let value: Int
private static var defaultValue: Int { return 10 }
public init(value: Int = MyClass.defaultValue) {
self.value = value
}
}
I understand all the access identifiers, but I am not able to understand this behaviour. Especially the first case where xcode forced me to change access control of defaultValue to public.
Please help.

My original answer (shown below) is now mostly outdated – the beginnings of the resilience model are to be implemented in Swift 4.2 with the introduction of the #inlinable and #usableFromInline attributes, corresponding to the old #_inlineable and #_versioned attributes.
In addition, and more importantly, the rule for what default arguments of publically accessible functions can reference has changed again. To recap the previous rules:
In Swift 3 there was no enforcement of what access level such default argument expressions could reference (allowing your first example where defaultValue is internal).
In Swift 4, such a default argument could only refer to declarations exposed as a part of the module's interface, including those that aren't otherwise directly visible to users in another module (i.e #_versioned internal).
However in Swift 4.2, with the implementation of SE-0193, the rule is now that the default argument expression of a publicly accessible function can only refer to publicly accessible declarations (not even #inlinable internal or #usableFromInline internal).
I believe this is paving the way for the displaying of default argument expressions in a module's generated interface file. Currently Swift just shows an unhelpful = default, but I believe this will change to actually show the default argument. This can only realistically happen with this new access-control restriction in place (Edit: This is now happening).
Old answer (Swift 4)
This change is due to the work towards a resilience model that is already available via underscored attributes (#_inlineable, #_versioned, #_fixed_layout), but is yet to be officially finalised (so you probably shouldn't be using these attributes yourself yet). You can read about the full proposed details of the resilience model here, as well as the the Swift evolution discussion on it here.
In short, an inlineable function is one whose implementation, as well as declaration, is exposed as a part of a module's interface and can therefore be inlined when called from another module. An inlineable function must therefore also be publically accessible to begin with (i.e public or higher).
What you're running into is a change that makes default argument expressions for publically accessible functions inlineable, meaning that they must be available to be evaluated directly in the calling module's binary. This reduces the overhead of calling a function with default parameter values from another module, as the compiler no longer needs to do a function call for each default argument; it already knows the implementation.
I don't believe this change is officially documented in the release of Swift 4 itself, but it is confirmed by Swift compiler engineer Slava Pestov, who says:
Swift 3.1 added resilience diagnostics for inlineable code, which is not an officially supported feature, but in Swift 4 we switched these checks on for default argument expressions as well.
So if you have a publically accessible function with a default argument expression (such as MyClass.defaultValue in your case), that expression can now only refer to things that are also a part of that module's interface. So you need to make defaultValue publically accessible.
Unfortunately, there's currently no way to make a private function's declaration part of a module's interface (which would allow for your usage of it in a default argument expression). The attribute that would facilitate this is #_versioned, but it is forbidden with (file)private due to the following reasons given by Slava Pestov:
It would be a trivial change to allow #_versioned on private and
fileprivate declarations, but there are two pitfalls to keep in mind:
Private symbols are mangled with a ‘discriminator’ which is basically a hash of the file name. So now it would be part of the ABI,
which seems fragile — you can’t move the private function to another
source file, or rename the source file.
Similarly, right now a #_versioned function becoming public is an ABI compatible change. This would no longer work if you could have
private #_versioned functions, because the symbol name would change if
it became public.
For these reasons we decided against “private versioned” as a concept.
I feel like internal is enough here.
You could achieve this with a #_versioned var defaultValue though:
open class MyClass {
private let value: Int
#_versioned static var defaultValue: Int {
return 10
}
public init(value: Int = MyClass.defaultValue) {
self.value = value
}
}
The declaration of MyClass.defaultValue is now exported as a part of the module's interface, but still cannot be directly called from another module's code (as it's internal). However, the compiler of that module can now call it when evaluating the default argument expression. But, as said earlier, you probably shouldn't be using an underscored attribute here; you should wait until the resilience model has been finalised.

Related

Swift 3 overriding non-open var outside of its defining module

I converted my swift 2 code into swift 3. Then I'm getting this error. Can anyone help me on this?
open override var formatKey: String { //overriding non-open var outside of its defining module
get {
if customFormatKey != nil {
return customFormatKey!
}
return String(describing: type(of: self)).components(separatedBy: ".").last!
}
}
According to the Access Control section of The Swift Programming Language:
Open access applies only to classes and class members, and it differs
from public access as follows:
Classes with public access, or any more restrictive access level, can
be subclassed only within the module where they’re defined.
Class members with public access, or any more restrictive access
level, can be overridden by subclasses only within the module where
they’re defined.
Open classes can be subclassed within the module where they’re
defined, and within any module that imports the module where they’re
defined.
Open class members can be overridden by subclasses within the module
where they’re defined, and within any module that imports the module
where they’re defined.
open in Swift 3 and later is the equivalent of public in Swift 2. For more information, see Swift Evolution proposal SE-0117.
To fix this, change the original definition of formatKey from public to open, and override using override var formatKey: String { ....
I did face with the same issue, then you can try to search all project - include pods/ folder - to make sure this formatKey is not public var somewhere in your project.

Proper production implementation of class property getter/setter

In languages like Java, PHP, Swift, there are keywords like this, $this, and self, respectively, which are reflexive pointers to a particular instance of the containing class. Both Java and Swift allow the programmer to omit this statement entirely if no other local variables share the same identifier. My question is what is the recommended way to write this in production? For example, is it acceptable for a programmer in production to omit self when it is not necessary?
var name: String = ""
init(name: String) {
self.name = name
}
func doSomeMethod() {
print(name)
}
or should a developer in production always use the self clause when accessing instance properties in general like
var name: String = ""
init(name: String) {
self.name = name
}
func doSomeMethod() {
print(self.name)
}
The documentation describes it very well
The self Property
Every instance of a type has an implicit property called self, which
is exactly equivalent to the instance itself. You use the self
property to refer to the current instance within its own instance
methods.
The increment() method in the example above (see the example in the linked guide) could have been written
like this:
func increment() {
self.count += 1
}
In practice, you don’t need to write self in your code very often.
If you don’t explicitly write self, Swift
assumes that you are referring to a property or method of the current
instance whenever you use a known property or method name within a
method. This assumption is demonstrated by the use of count (rather
than self.count) inside the three instance methods for Counter. (Counter is a class mentioned in the section).
The main exception to this rule occurs when a parameter name for an
instance method has the same name as a property of that instance. In
this situation, the parameter name takes precedence, and it becomes
necessary to refer to the property in a more qualified way. You use
the self property to distinguish between the parameter name and the
property name.
Source: The Swift Language Guide: Methods
I am a big fan of always using this in production code.
It has no affect on the emitted machine code, and making things easier for programmers is pointless as opposed to making things easier for the variety
of other tools you might want to use. (i.e. code searching tools, lint-type tools, and etc.)
Also, the time saved in avoiding stupid typo bugs is much greater than the time saved in typing.
There's currently a proposal on the swift-evolution repository to require self when accessing instance properties. It makes a fairly compelling argument for always requiring it.

Swift: access level between `private` and `internal`?

In my Swift code, I often use the private modifier to limit the visibility of helper classes. For example, in one file, I'll have a GridController and a GridControllerModel.
The GridController (the UI) should be accessible to the rest of the application, but the model class is wholly internal and should never be accessed by the rest of the application.
I can address this in Swift by making both classes private and keeping them in the same file. But this gets unwieldy as classes get bigger. What I'd like to do is keep each class in a separate file (for programming convenience), but prevent access to the model class anything but GridController (for information hiding purposes).
Is there any way to do this in Swift?
As others have said, there is no way to do exactly what you want today in Swift.
One alternative is to use an extension in another file to add GridControllerModel as a nested subtype of GridController. e.g.
//GridControllerModel.swift
extension GridController {
struct GridControllerModel {
let propertyOne:String
let propertyTwo:String
}
}
This allows your GridController class in its own separate file to declare something like:
var model = GridControllerModel()
However, the rest of the application can still access the GridControllerModel type like this:
//SomeOtherClass.swift
var nested = GridController.GridControllerModel()
So, you do achieve some separation by making the model type a subtype of GridController, but it isn't true access control. On the plus side, it will not appear in code completion outside of the GridController class as "GridControllerModel", you would need to first type "GridController" and then "." to see the subtype "GridController.GridControllerModel"
It's also worth noting that an additional access control level is currently under review and likely to be in the next version of Swift (3.0) :
https://github.com/apple/swift-evolution/blob/master/proposals/0025-scoped-access-level.md
Assuming this proposal is accepted and implemented, you would be able to update your declared subtype like this:
//GridControllerModel.swift
local extension GridController {
struct GridControllerModel {
let propertyOne:String
let propertyTwo:String
}
}
(Note the "local" keyword above now). This would make the GridControllerModel type invisible and inaccessible to all classes except GridController and any extensions of GridController.
So, I would recommend that you consider this nested subtype approach today, because when Swift 3.0 arrives later this year, it's likely to support what you want by simply adding a keyword in front of your subtype declaration. And in the meantime, you get some of the separation you want as well.
No, there isn't an access modifier that restricts visibility to only a certain set of files. But you probably don't need that.
What does exist:
private: restricts visibility to within the same source file.
internal: restricts visibility to within the same module.
If you're building a piece of software that's too big for one source file, but both defines an outward-facing interface and internal details that should stay hidden from clients of that interface... then you're probably working at a level where it's appropriate to build a framework. Your framework can then define features that are internal for its use only and separate from the public interface it exposes to clients.

What is the Guiding Principle of Access Levels meaning in swift

The Guiding Principle of Access Levels of swift is
No entity can be defined in terms of another entity that has a lower (more >restrictive) access level.
For example:
A public variable cannot be defined as having an internal or private type, because the type might not be available everywhere that the public variable is used.
A function cannot have a higher access level than its parameter types and return type, because the function could be used in situations where its constituent types are not available to the surrounding code.
could any body show me a code example about
A public variable cannot be defined as having an internal or private type, because the type might not be available everywhere that the public variable is used.
and
A function cannot have a higher access level than its parameter types and return type, because the function could be used in situations where its constituent types are not available to the surrounding code.
I don't know the clearly meaning of the principle of access level
Accessibility levels are, in increasing order:
private - only this file/class
internal - only this module
public - anybody
You can't use
private class Foo {
}
public var myFoo:Foo
because myFoo is visible outside the module but class Foo isn't, therefore anybody using myFoo wouldn't know what to do with it, how big it was, etc. If you change myFoo to private, then it's all good because anybody that has access to myFoo also has access to class Foo.
Likewise, you can't use:
private class Foo {
}
public func getMyFoo() -> Foo {...}
for the same reasons, the caller of getMyFoo doesn't (can't) know what Foo is, so has no way to properly deal with it.
Essentially if a type is private (or not public) then there can't be any external visibility of objects of that type.
Here are some simple examples:
internal protocol InternalProtocol { }
class MyClass {
// V~~~ This won't work, because InternalProtocol is internal, but the variable is public
public let myInternalProtocolVariable: InternalProtocol
// V~~~ This won't work because InternalProtocol is internal, but the function is public
public func publicFunc(ip: InternalProtocol) -> InternalProtocol {
return ip
}
}
The idea is that the caller of the function, or the object accessing the variable has to have access to the types that are used in the function or the variable.
If the user doesn't have access to InternalProtocol - i.e., they can't "see" it - then they shouldn't be able to "see" any variables or functions that use that type either.

Swift Members / Methods Accessibility Modifiers [duplicate]

In Objective-C instance data can be public, protected or private. For example:
#interface Foo : NSObject
{
#public
int x;
#protected:
int y;
#private:
int z;
}
-(int) apple;
-(int) pear;
-(int) banana;
#end
I haven't found any mention of access modifiers in the Swift reference. Is it possible to limit the visibility of data in Swift?
As of Swift 3.0.1, there are 4 levels of access, described below from the highest (least restrictive) to the lowest (most restrictive).
1. open and public
Enable an entity to be used outside the defining module (target). You typically use open or public access when specifying the public interface to a framework.
However, open access applies only to classes and class members, and it differs from public access as follows:
public classes and class members can only be subclassed and overridden within the defining module (target).
open classes and class members can be subclassed and overridden both within and outside the defining module (target).
// First.framework – A.swift
open class A {}
// First.framework – B.swift
public class B: A {} // ok
// Second.framework – C.swift
import First
internal class C: A {} // ok
// Second.framework – D.swift
import First
internal class D: B {} // error: B cannot be subclassed
2. internal
Enables an entity to be used within the defining module (target). You typically use internal access when defining an app’s or a framework’s internal structure.
// First.framework – A.swift
internal struct A {}
// First.framework – B.swift
A() // ok
// Second.framework – C.swift
import First
A() // error: A is unavailable
3. fileprivate
Restricts the use of an entity to its defining source file. You typically use fileprivate access to hide the implementation details of a specific piece of functionality when those details are used within an entire file.
// First.framework – A.swift
internal struct A {
fileprivate static let x: Int
}
A.x // ok
// First.framework – B.swift
A.x // error: x is not available
4. private
Restricts the use of an entity to its enclosing declaration. You typically use private access to hide the implementation details of a specific piece of functionality when those details are used only within a single declaration.
// First.framework – A.swift
internal struct A {
private static let x: Int
internal static func doSomethingWithX() {
x // ok
}
}
A.x // error: x is unavailable
Swift 4 / Swift 5
As per mentioned in the Swift Documentation - Access Control, Swift has 5 Access Controls:
open and public: can be accessed from their module's entities and any module's entities that imports the defining module.
internal: can only be accessed from their module's entities. It is the default access level.
fileprivate and private: can only be accessed in limited within a limited scope where you define them.
What is the difference between open and public?
open is the same as public in previous versions of Swift, they allow classes from other modules to use and inherit them, i.e: they can be subclassed from other modules. Also, they allow members from other modules to use and override them. The same logic goes for their modules.
public allow classes from other module to use them, but not to inherit them, i.e: they cannot be subclassed from other modules. Also, they allow members from other modules to use them, but NOT to override them. For their modules, they have the same open's logic (they allow classes to use and inherit them; They allow members to use and override them).
What is the difference between fileprivate and private?
fileprivate can be accessed from the their entire files.
private can only be accessed from their single declaration and to extensions of that declaration that are in the same file; For instance:
// Declaring "A" class that has the two types of "private" and "fileprivate":
class A {
private var aPrivate: String?
fileprivate var aFileprivate: String?
func accessMySelf() {
// this works fine
self.aPrivate = ""
self.aFileprivate = ""
}
}
// Declaring "B" for checking the abiltiy of accessing "A" class:
class B {
func accessA() {
// create an instance of "A" class
let aObject = A()
// Error! this is NOT accessable...
aObject.aPrivate = "I CANNOT set a value for it!"
// this works fine
aObject.aFileprivate = "I CAN set a value for it!"
}
}
What are the differences between Swift 3 and Swift 4 Access Control?
As mentioned in the SE-0169 proposal, the only refinement has been added to Swift 4 is that the private access control scope has been expanded to be accessible from extensions of that declaration in the same file; For instance:
struct MyStruct {
private let myMessage = "Hello World"
}
extension MyStruct {
func printMyMessage() {
print(myMessage)
// In Swift 3, you will get a compile time error:
// error: 'myMessage' is inaccessible due to 'private' protection level
// In Swift 4 it should works fine!
}
}
So, there is no need to declare myMessage as fileprivate to be accessible in the whole file.
When one talks about making a "private method" in Swift or ObjC (or ruby or java or…) those methods aren't really private. There's no actual access control around them. Any language that offers even a little introspection lets developers get to those values from outside the class if they really want to.
So what we're really talking about here is a way to define a public-facing interface that merely presents the functionality we want it to, and "hides" the rest that we consider "private".
The Swift mechanism for declaring interfaces is the protocol, and it can be used for this purpose.
protocol MyClass {
var publicProperty:Int {get set}
func publicMethod(foo:String)->String
}
class MyClassImplementation : MyClass {
var publicProperty:Int = 5
var privateProperty:Int = 8
func publicMethod(foo:String)->String{
return privateMethod(foo)
}
func privateMethod(foo:String)->String{
return "Hello \(foo)"
}
}
Remember, protocols are first-class types and can be used anyplace a type can. And, when used this way, they only expose their own interfaces, not those of the implementing type.
Thus, as long as you use MyClass instead of MyClassImplementation in your parameter types, etc. it should all just work:
func breakingAndEntering(foo:MyClass)->String{
return foo.privateMethod()
//ERROR: 'MyClass' does not have a member named 'privateMethod'
}
There are some cases of direct assignment where you have to be explicit with type instead of relying on Swift to infer it, but that hardly seems a deal breaker:
var myClass:MyClass = MyClassImplementation()
Using protocols this way is semantic, reasonably concise, and to my eyes looks a lot like the Class Extentions we've been using for this purpose in ObjC.
As far as I can tell, there are no keywords 'public', 'private' or 'protected'. This would suggest everything is public.
However Apple may be expecting people to use “protocols” (called interfaces by the rest of the world) and the factory design pattern to hide details of the implementation type.
This is often a good design pattern to use anyway; as it lets you change your implementation class hierarchy, while keeping the logical type system the same.
Using a combination of protocols, closures, and nested/inner classes, it's possible to use something along the lines of the module pattern to hide information in Swift right now. It's not super clean or nice to read but it does work.
Example:
protocol HuhThing {
var huh: Int { get set }
}
func HuhMaker() -> HuhThing {
class InnerHuh: HuhThing {
var innerVal: Int = 0
var huh: Int {
get {
return mysteriousMath(innerVal)
}
set {
innerVal = newValue / 2
}
}
func mysteriousMath(number: Int) -> Int {
return number * 3 + 2
}
}
return InnerHuh()
}
HuhMaker()
var h = HuhMaker()
h.huh // 2
h.huh = 32
h.huh // 50
h.huh = 39
h.huh // 59
innerVal and mysteriousMath are hidden here from outside use and attempting to dig your way into the object should result in an error.
I'm only part of the way through my reading of the Swift docs so if there's a flaw here please point it out, would love to know.
As of Xcode 6 beta 4, Swift has access modifiers. From the release notes:
Swift access control has three access levels:
private entities can only be accessed from within the source file where they are defined.
internal entities can be accessed anywhere within the target where they are defined.
public entities can be accessed from anywhere within the target and from any other context that imports the current target’s module.
The implicit default is internal, so within an application target you can leave access modifiers off except where you want to be more restrictive. In a framework target (e.g. if you're embedding a framework to share code between an app and an sharing or Today view extension), use public to designate API you want to expose to clients of your framework.
Swift 3.0 provides five different access controls:
open
public
internal
fileprivate
private
Open access and public access enable entities to be used within any source file from their defining module, and also in a
source file from another module that imports the defining module. You
typically use open or public access when specifying the public
interface to a framework.
Internal access enables entities to be used within any source file from their defining module, but not in any source file outside of that
module. You typically use internal access when defining an app’s or a
framework’s internal structure.
File-private access restricts the use of an entity to its own defining source file. Use file-private access to hide the
implementation details of a specific piece of functionality when those
details are used within an entire file.
Private access restricts the use of an entity to the enclosing declaration. Use private access to hide the implementation details of
a specific piece of functionality when those details are used only
within a single declaration.
Open access is the highest (least restrictive) access level and private access is the lowest (most restrictive) access level.
Default Access Levels
All entities in your code (with a few specific exceptions) have a default access level of internal if you do not specify an explicit access level yourself. As a result, in many cases you do not need to specify an explicit access level in your code.
The release note on the topic:
Classes declared as public can no longer be subclassed outside of
their defining module, and methods declared as public can no longer be
overridden outside of their defining module. To allow a class to be
externally subclassed or a method to be externally overridden, declare
them as open, which is a new access level beyond public. Imported
Objective-C classes and methods are now all imported as open rather
than public. Unit tests that import a module using an #testable import
will still be allowed to subclass public or internal classes as well
as override public or internal methods. (SE-0117)
More information & details :
The Swift Programming Language (Access Control)
In Beta 6, the documentation states that there are three different access modifiers:
Public
Internal
Private
And these three apply to Classes, Protocols, functions and properties.
public var somePublicVariable = 0
internal let someInternalConstant = 0
private func somePrivateFunction() {}
For more, check Access Control.
Now in beta 4, they've added access modifiers to Swift.
from Xcode 6 beta 4 realese notes:
Swift access control has three access levels:
private entities can only be accessed from within the source file where they are defined.
internal entities can be accessed anywhere within the target where they are defined.
public entities can be accessed from anywhere within the target and from any other context
that imports the current target’s module.
By default, most entities in a source file have internal access. This allows application developers
to largely ignore access control while allowing framework developers full control over a
framework's API.
Access control mechanisms as introduced in Xcode 6:
Swift provides three different access levels for entities within your code. These access levels are relative to the source file in which an entity is defined, and also relative to the module that source file belongs to.
Public access enables entities to be used within any source file from their defining module, and also in a source file from another module that imports the defining module. You typically use public access when specifying the public interface to a framework.
Internal access enables entities to be used within any source file from their defining module, but not in any source file outside of that module. You typically use internal access when defining an app’s or a framework’s internal structure.
Private access restricts the use of an entity to its own defining source file. Use private access to hide the implementation details of a specific piece of functionality.
Public access is the highest (least restrictive) access level and private access is the lowest (or most restrictive) access level.
Default accecss it internal, and does as such not need to be specified. Also note that the private specifier does not work on the class level, but on the source file level. This means that to get parts of a class really private you need to separate into a file of its own. This also introduces some interesting cases with regards to unit testing...
Another point to me made, which is commented upon in the link above, is that you can't 'upgrade' the access level. If you subclass something, you can restrict it more, but not the other way around.
This last bit also affects functions, tuples and surely other stuff in the way that if i.e. a function uses a private class, then it's not valid to have the function internal or public, as they might not have access to the private class. This results in a compiler warning, and you need to redeclare the function as a private function.
Swift 3 and 4 brought a lot of change also for the access levels of variables and methods. Swift 3 and 4 now has 4 different access levels, where open/public access is the highest (least restrictive) access level and private access is the lowest (most restrictive) access level:
private functions and members can only be accessed from within the scope of the entity itself (struct, class, …) and its extensions (in Swift 3 also the extensions were restricted)
fileprivate functions and members can only be accessed from within the source file where they are declared.
internal functions and members (which is the default, if you do not explicitly add an access level key word) can be accessed anywhere within the target where they are defined. Thats why the TestTarget doesn't have automatically access to all sources, they have to be marked as accessible in xCode's file inspector.
open or public functions and members can be accessed from anywhere within the target and from any other context that imports the current target’s module.
Interesting:
Instead of marking every single method or member as "private", you can cover some methods (e.g. typically helper functions) in an extension of a class / struct and mark the whole extension as "Private".
class foo { }
private extension foo {
func somePrivateHelperFunction01() { }
func somePrivateHelperFunction02() { }
func somePrivateHelperFunction03() { }
}
This can be a good idea, in order to get better maintainable code. And you can easily switch (e.g. for unit testing) to non-private by just changing one word.
Apple documentation
For Swift 1-3:
No, it's not possible. There aren't any private/protected methods and variables at all.
Everything is public.
Update
Since Swift 4, it's possible see other answers in this thread
One of the options you could use is to wrap the instance creation into a function and supply the appropriate getters and setters in a constructor:
class Counter {
let inc: () -> Int
let dec: () -> Int
init(start: Int) {
var n = start
inc = { ++n }
dec = { --n }
}
}
let c = Counter(start: 10)
c.inc() // 11
c.inc() // 12
c.dec() // 11
The language grammar does not have the keywords 'public', 'private' or 'protected'. This would suggest everything is public. Of course, there could be some alternative method of specifying access modifiers without those keywords but I couldn't find it in the language reference.
Hopefully to save some time for those who want something akin to protected methods:
As per other answers, swift now provides the 'private' modifier - which is defined file-wise rather than class-wise such as those in Java or C# for instance. This means that if you want protected methods, you can do it with swift private methods if they are in the same file
Create a base class to hold 'protected' methods (actually private)
Subclass this class to use the same methods
In other files you cannot access the base class methods, even when you subclass either
e.g. File 1:
class BaseClass {
private func protectedMethod() {
}
}
class SubClass : BaseClass {
func publicMethod() {
self.protectedMethod() //this is ok as they are in same file
}
}
File 2:
func test() {
var a = BaseClass()
a.protectedMethod() //ERROR
var b = SubClass()
b.protectedMethod() //ERROR
}
class SubClass2 : BaseClass {
func publicMethod() {
self.protectedMethod() //ERROR
}
}
till swift 2.0 there were only three access level [Public, internal, private]
but in swift 3.0 apple added two new access level which are [ Open, fileType ] so
now in swift 3.0 there are 5 access level
Here I want to clear the role of these two access level
1. Open: this is much similar to Public but the only difference is that the Public
can access the subclass and override, and Open access level can not access that this image is taken from Medium website and this describe the difference between open and public access
Now to second new access level
2. filetype is bigger version of private or less access level than internal
The fileType can access the extended part of the [class, struct, enum]
and private can not access the extended part of code it can only access the
lexical scope
this image is taken from Medium website and this describe the difference between fileType and Private access level