I'm newbie in flutter and wanted to know what is better way to add CircularProgressIndicator in my layout. For example, my login view. This view have username, password and login Button. I did want create a overlay layout (with Opacity) that, when loading, show progress indicator like I use in NativeScript, but I'm little confused with how to do and too if it is the better way. On NativeScript, for example, I add IndicatorActivity in main layout and set busy to true or false, so it overlay all view components when is loading.
Edit:
I was able to reach this result:
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool _loading = false;
void _onLoading() {
setState(() {
_loading = true;
new Future.delayed(new Duration(seconds: 3), _login);
});
}
Future _login() async{
setState((){
_loading = false;
});
}
#override
Widget build(BuildContext context) {
var body = new Column(
children: <Widget>[
new Container(
height: 40.0,
padding: const EdgeInsets.all(10.0),
margin: const EdgeInsets.fromLTRB(15.0, 150.0, 15.0, 0.0),
decoration: new BoxDecoration(
color: Colors.white,
),
child: new TextField(
decoration: new InputDecoration.collapsed(hintText: "username"),
),
),
new Container(
height: 40.0,
padding: const EdgeInsets.all(10.0),
margin: const EdgeInsets.all(15.0),
decoration: new BoxDecoration(
color: Colors.white,
),
child: new TextField(
decoration: new InputDecoration.collapsed(hintText: "password"),
),
),
],
);
var bodyProgress = new Container(
child: new Stack(
children: <Widget>[
body,
new Container(
alignment: AlignmentDirectional.center,
decoration: new BoxDecoration(
color: Colors.white70,
),
child: new Container(
decoration: new BoxDecoration(
color: Colors.blue[200],
borderRadius: new BorderRadius.circular(10.0)
),
width: 300.0,
height: 200.0,
alignment: AlignmentDirectional.center,
child: new Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Center(
child: new SizedBox(
height: 50.0,
width: 50.0,
child: new CircularProgressIndicator(
value: null,
strokeWidth: 7.0,
),
),
),
new Container(
margin: const EdgeInsets.only(top: 25.0),
child: new Center(
child: new Text(
"loading.. wait...",
style: new TextStyle(
color: Colors.white
),
),
),
),
],
),
),
),
],
),
);
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Container(
decoration: new BoxDecoration(
color: Colors.blue[200]
),
child: _loading ? bodyProgress : body
),
floatingActionButton: new FloatingActionButton(
onPressed: _onLoading,
tooltip: 'Loading',
child: new Icon(Icons.check),
),
);
}
}
I'm still adapting to the idea of states. This code is within the expected when working with flutter?
In flutter, there are a few ways to deal with Asynchronous actions.
A lazy way to do it can be using a modal. Which will block the user input, thus preventing any unwanted actions.
This would require very little change to your code. Just modifying your _onLoading to something like this :
void _onLoading() {
showDialog(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return Dialog(
child: new Row(
mainAxisSize: MainAxisSize.min,
children: [
new CircularProgressIndicator(),
new Text("Loading"),
],
),
);
},
);
new Future.delayed(new Duration(seconds: 3), () {
Navigator.pop(context); //pop dialog
_login();
});
}
The most ideal way to do it is using FutureBuilder and a stateful widget. Which is what you started.
The trick is that, instead of having a boolean loading = false in your state, you can directly use a Future<MyUser> user
And then pass it as argument to FutureBuilder, which will give you some info such as "hasData" or the instance of MyUser when completed.
This would lead to something like this :
#immutable
class MyUser {
final String name;
MyUser(this.name);
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Future<MyUser> user;
void _logIn() {
setState(() {
user = new Future.delayed(const Duration(seconds: 3), () {
return new MyUser("Toto");
});
});
}
Widget _buildForm(AsyncSnapshot<MyUser> snapshot) {
var floatBtn = new RaisedButton(
onPressed:
snapshot.connectionState == ConnectionState.none ? _logIn : null,
child: new Icon(Icons.save),
);
var action =
snapshot.connectionState != ConnectionState.none && !snapshot.hasData
? new Stack(
alignment: FractionalOffset.center,
children: <Widget>[
floatBtn,
new CircularProgressIndicator(
backgroundColor: Colors.red,
),
],
)
: floatBtn;
return new ListView(
padding: const EdgeInsets.all(15.0),
children: <Widget>[
new ListTile(
title: new TextField(),
),
new ListTile(
title: new TextField(obscureText: true),
),
new Center(child: action)
],
);
}
#override
Widget build(BuildContext context) {
return new FutureBuilder(
future: user,
builder: (context, AsyncSnapshot<MyUser> snapshot) {
if (snapshot.hasData) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Hello ${snapshot.data.name}"),
),
);
} else {
return new Scaffold(
appBar: new AppBar(
title: new Text("Connection"),
),
body: _buildForm(snapshot),
);
}
},
);
}
}
For me, one neat way to do this is to show a SnackBar at the bottom while the Signing-In process is taken place, this is a an example of what I mean:
Here is how to setup the SnackBar.
Define a global key for your Scaffold
final GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey<ScaffoldState>();
Add it to your Scaffold key attribute
return new Scaffold(
key: _scaffoldKey,
.......
My SignIn button onPressed callback:
onPressed: () {
_scaffoldKey.currentState.showSnackBar(
new SnackBar(duration: new Duration(seconds: 4), content:
new Row(
children: <Widget>[
new CircularProgressIndicator(),
new Text(" Signing-In...")
],
),
));
_handleSignIn()
.whenComplete(() =>
Navigator.of(context).pushNamed("/Home")
);
}
It really depends on how you want to build your layout, and I am not sure what you have in mind.
Edit
You probably want it this way, I have used a Stack to achieve this result and just show or hide my indicator based on onPressed
class TestSignInView extends StatefulWidget {
#override
_TestSignInViewState createState() => new _TestSignInViewState();
}
class _TestSignInViewState extends State<TestSignInView> {
bool _load = false;
#override
Widget build(BuildContext context) {
Widget loadingIndicator =_load? new Container(
color: Colors.grey[300],
width: 70.0,
height: 70.0,
child: new Padding(padding: const EdgeInsets.all(5.0),child: new Center(child: new CircularProgressIndicator())),
):new Container();
return new Scaffold(
backgroundColor: Colors.white,
body: new Stack(children: <Widget>[new Padding(
padding: const EdgeInsets.symmetric(vertical: 50.0, horizontal: 20.0),
child: new ListView(
children: <Widget>[
new Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center
,children: <Widget>[
new TextField(),
new TextField(),
new FlatButton(color:Colors.blue,child: new Text('Sign In'),
onPressed: () {
setState((){
_load=true;
});
//Navigator.of(context).push(new MaterialPageRoute(builder: (_)=>new HomeTest()));
}
),
],),],
),),
new Align(child: loadingIndicator,alignment: FractionalOffset.center,),
],));
}
}
Create a bool isLoading and set it to false. With the help of ternary operator, When user clicks on login button set state of isLoading to true. You will get circular loading indicator in place of login button
isLoading ? new PrimaryButton(
key: new Key('login'),
text: 'Login',
height: 44.0,
onPressed: setState((){isLoading = true;}))
: Center(
child: CircularProgressIndicator(),
),
You can see Screenshots how it looks while before login is clicked
After login is clicked
In mean time you can run login process and login user. If user credentials are wrong then again you will setState of isLoading to false, such that loading indicator will become invisible and login button visible to user.
By the way, primaryButton used in code is my custom button. You can do same with OnPressed in button.
Step 1: Create Dialog
showAlertDialog(BuildContext context){
AlertDialog alert=AlertDialog(
content: new Row(
children: [
CircularProgressIndicator(),
Container(margin: EdgeInsets.only(left: 5),child:Text("Loading" )),
],),
);
showDialog(barrierDismissible: false,
context:context,
builder:(BuildContext context){
return alert;
},
);
}
Step 2: Call it
showAlertDialog(context);
await firebaseAuth.signInWithEmailAndPassword(email: email, password: password);
Navigator.pop(context);
Example Dialog and login form
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:firebase_auth/firebase_auth.dart';
class DynamicLayout extends StatefulWidget{
#override
State<StatefulWidget> createState() {
// TODO: implement createState
return new MyWidget();
}
}
showAlertDialog(BuildContext context){
AlertDialog alert=AlertDialog(
content: new Row(
children: [
CircularProgressIndicator(),
Container(margin: EdgeInsets.only(left: 5),child:Text("Loading" )),
],),
);
showDialog(barrierDismissible: false,
context:context,
builder:(BuildContext context){
return alert;
},
);
}
class MyWidget extends State<DynamicLayout>{
Color color = Colors.indigoAccent;
String title='app';
GlobalKey<FormState> globalKey=GlobalKey<FormState>();
String email,password;
login() async{
var currentState= globalKey.currentState;
if(currentState.validate()){
currentState.save();
FirebaseAuth firebaseAuth=FirebaseAuth.instance;
try {
showAlertDialog(context);
AuthResult authResult=await firebaseAuth.signInWithEmailAndPassword(
email: email, password: password);
FirebaseUser user=authResult.user;
Navigator.pop(context);
}catch(e){
print(e);
}
}else{
}
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar:AppBar(
title: Text("$title"),
) ,
body: Container(child: Form(
key: globalKey,
child: Container(
padding: EdgeInsets.all(10),
child: Column(children: <Widget>[
TextFormField(decoration: InputDecoration(icon: Icon(Icons.email),labelText: 'Email'),
// ignore: missing_return
validator:(val){
if(val.isEmpty)
return 'Please Enter Your Email';
},
onSaved:(val){
email=val;
},
),
TextFormField(decoration: InputDecoration(icon: Icon(Icons.lock),labelText: 'Password'),
obscureText: true,
// ignore: missing_return
validator:(val){
if(val.isEmpty)
return 'Please Enter Your Password';
},
onSaved:(val){
password=val;
},
),
RaisedButton(color: Colors.lightBlue,textColor: Colors.white,child: Text('Login'),
onPressed:login),
],)
,),)
),
);
}
}
Example from Ui
1. Without plugin
class IndiSampleState extends State<ProgHudPage> {
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Demo'),
),
body: Center(
child: RaisedButton(
color: Colors.blueAccent,
child: Text('Login'),
onPressed: () async {
showDialog(
context: context,
builder: (BuildContext context) {
return Center(child: CircularProgressIndicator(),);
});
await loginAction();
Navigator.pop(context);
},
),
));
}
Future<bool> loginAction() async {
//replace the below line of code with your login request
await new Future.delayed(const Duration(seconds: 2));
return true;
}
}
2. With plugin
check this plugin progress_hud
add the dependency in the pubspec.yaml file
dev_dependencies:
progress_hud:
import the package
import 'package:progress_hud/progress_hud.dart';
Sample code is given below to show and hide the indicator
class ProgHudPage extends StatefulWidget {
#override
_ProgHudPageState createState() => _ProgHudPageState();
}
class _ProgHudPageState extends State<ProgHudPage> {
ProgressHUD _progressHUD;
#override
void initState() {
_progressHUD = new ProgressHUD(
backgroundColor: Colors.black12,
color: Colors.white,
containerColor: Colors.blue,
borderRadius: 5.0,
loading: false,
text: 'Loading...',
);
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('ProgressHUD Demo'),
),
body: new Stack(
children: <Widget>[
_progressHUD,
new Positioned(
child: RaisedButton(
color: Colors.blueAccent,
child: Text('Login'),
onPressed: () async{
_progressHUD.state.show();
await loginAction();
_progressHUD.state.dismiss();
},
),
bottom: 30.0,
right: 10.0)
],
));
}
Future<bool> loginAction()async{
//replace the below line of code with your login request
await new Future.delayed(const Duration(seconds: 2));
return true;
}
}
I took the following approach, which uses a simple modal progress indicator widget that wraps whatever you want to make modal during an async call.
The example in the package also addresses how to handle form validation while making async calls to validate the form (see flutter/issues/9688 for details of this problem). For example, without leaving the form, this async form validation method can be used to validate a new user name against existing names in a database while signing up.
https://pub.dartlang.org/packages/modal_progress_hud
Here is the demo of the example provided with the package (with source code):
Example could be adapted to other modal progress indicator behaviour (like different animations, additional text in modal, etc..).
This is my solution with stack
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
import 'dart:async';
final themeColor = new Color(0xfff5a623);
final primaryColor = new Color(0xff203152);
final greyColor = new Color(0xffaeaeae);
final greyColor2 = new Color(0xffE8E8E8);
class LoadindScreen extends StatefulWidget {
LoadindScreen({Key key, this.title}) : super(key: key);
final String title;
#override
LoginScreenState createState() => new LoginScreenState();
}
class LoginScreenState extends State<LoadindScreen> {
SharedPreferences prefs;
bool isLoading = false;
Future<Null> handleSignIn() async {
setState(() {
isLoading = true;
});
prefs = await SharedPreferences.getInstance();
var isLoadingFuture = Future.delayed(const Duration(seconds: 3), () {
return false;
});
isLoadingFuture.then((response) {
setState(() {
isLoading = response;
});
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(
widget.title,
style: TextStyle(color: primaryColor, fontWeight: FontWeight.bold),
),
centerTitle: true,
),
body: Stack(
children: <Widget>[
Center(
child: FlatButton(
onPressed: handleSignIn,
child: Text(
'SIGN IN WITH GOOGLE',
style: TextStyle(fontSize: 16.0),
),
color: Color(0xffdd4b39),
highlightColor: Color(0xffff7f7f),
splashColor: Colors.transparent,
textColor: Colors.white,
padding: EdgeInsets.fromLTRB(30.0, 15.0, 30.0, 15.0)),
),
// Loading
Positioned(
child: isLoading
? Container(
child: Center(
child: CircularProgressIndicator(
valueColor: AlwaysStoppedAnimation<Color>(themeColor),
),
),
color: Colors.white.withOpacity(0.8),
)
: Container(),
),
],
));
}
}
You can do it for center transparent progress indicator
Future<Null> _submitDialog(BuildContext context) async {
return await showDialog<Null>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return SimpleDialog(
elevation: 0.0,
backgroundColor: Colors.transparent,
children: <Widget>[
Center(
child: CircularProgressIndicator(),
)
],
);
});
}
{
isloading? progressIos:Container()
progressIos(int i) {
return Container(
color: i == 1
? AppColors.liteBlack
: i == 2 ? AppColors.darkBlack : i == 3 ? AppColors.pinkBtn : '',
child: Center(child: CupertinoActivityIndicator()));
}
}
You can use FutureBuilder widget instead. This takes an argument which must be a Future. Then you can use a snapshot which is the state at the time being of the async call when loging in, once it ends the state of the async function return will be updated and the future builder will rebuild itself so you can then ask for the new state.
FutureBuilder(
future: myFutureFunction(),
builder: (context, AsyncSnapshot<List<item>> snapshot) {
if (!snapshot.hasData) {
return Center(
child: CircularProgressIndicator(),
);
} else {
//Send the user to the next page.
},
);
Here you have an example on how to build a Future
Future<void> myFutureFunction() async{
await callToApi();}
Centered on screen:
Column(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: [CircularProgressIndicator()])
])
class Loader extends StatefulWidget {
#override
State createState() => LoaderState();
}
class LoaderState extends State<Loader> with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<double> animation;
#override
void initState() {
super.initState();
controller = AnimationController(
duration: Duration(milliseconds: 1200), vsync: this);
animation = CurvedAnimation(parent: controller, curve: Curves.elasticOut);
animation.addListener(() {
this.setState(() {});
});
animation.addStatusListener((AnimationStatus status) {});
controller.repeat();
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Container(
color: Colors.blue,
height: 3.0,
width: animation.value * 100.0,
),
Padding(
padding: EdgeInsets.only(bottom: 5.0),
),
Container(
color: Colors.blue[300],
height: 3.0,
width: animation.value * 75.0,
),
Padding(
padding: EdgeInsets.only(bottom: 5.0),
),
Container(
color: Colors.blue,
height: 3.0,
width: animation.value * 50.0,
)
],
);
}
}
Expanded(
child: Padding(
padding:
EdgeInsets.only(left: 20.0, right: 5.0, top:20.0),
child: GestureDetector(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => FirstScreen()));
},
child: Container(
alignment: Alignment.center,
height: 45.0,
decoration: BoxDecoration(
color: Color(0xFF1976D2),
borderRadius: BorderRadius.circular(9.0)),
child: Text('Login',
style: TextStyle(
fontSize: 20.0, color: Colors.white))),
),
),
),
For your case, maybe it can be done by using showing a modal with a circle indicator. But I recommend using a simple plugin https://pub.dev/packages/flutter_easyloading.
The installation supper easy. Just run this flutter pub add flutter_easyloading in your terminal
Put this in you main.dart app
import 'package:flutter/material.dart';
import 'package:kunjungi_dokter/pages/welcome.dart';
import 'package:flutter_easyloading/flutter_easyloading.dart'; // <- add this
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: const Welcome(),
builder: EasyLoading.init(), // <- add this
);
}
}
To show the modal or the loading widget, in my case I show it in mya _login function in Login Screen:
import 'package:flutter_easyloading/flutter_easyloading.dart';
// ... other code
_login() async {
EasyLoading.show(status: 'loading...', maskType: EasyLoadingMaskType.black); // code to show modal with masking
var data = await LoginAPI.connectToAPI(
emailController.text, passwordController.text);
if (data.isError) {
EasyLoading.showError('Login Error: ' + data.message); // code to show modal without masking and auto close
} else {
await storage.write(key: 'token', value: data.token);
await storage.write(key: 'email', value: emailController.text);
EasyLoading.showSuccess('Login Success!'); // code to show modal without masking and auto close
Navigator.of(context)
.push(MaterialPageRoute(builder: ((context) => const Home())));
}
}
// ... other code
Tips, you can use this to close the modal:
EasyLoading.dismiss();
You will need a library for it
void onLoading() {
showDialog(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return GFLoader(
type: GFLoaderType.android,
);
},
);
}
and then use this function where you need in code
onLoading;
Related
I have a Stateful widget that i pass a list to (for example 2 items).
After I delete an item, the widget should rebuild itself.
Unfortunately, the deleted item is still displayed and the other one is not.
When I re-enter the widget, the correct item is loaded.
There is a similar problem List not updating on deleting item
but maybe someone can explain me what i did wrong and why provider is helping me here instead of setState?
My code is:
import 'package:firebase_database/firebase_database.dart';
import 'package:flutter/material.dart';
import 'package:trip_planner/util/dialog_box.dart';
import 'package:trip_planner/util/previewUrl.dart';
class BookingPage extends StatefulWidget {
final List toDoList;
BookingPage({
super.key,
required this.toDoList,
});
#override
State<BookingPage> createState() => _BookingPageState();
}
class _BookingPageState extends State<BookingPage> {
//text controller
final _controller = TextEditingController();
final _database = FirebaseDatabase.instance.ref();
//Liste is an example what i have in my list
List toDoList2 = [
["https://www.booking.com/Share-Rnv2Kf", true],
["https://www.booking.com/Share-3hKQ0r", true],
];
void initState(){
super.initState();
}
void deleteTask(int index){
setState(() {
widget.toDoList.removeAt(index);
});
//DatabaseReference _testRef = _database.child("Hotel:");
//_testRef.set(widget.toDoList.toString());
}
//save new Item
void saveNewItem(){
setState(() {
widget.toDoList.add([_controller.text, false]);
//DatabaseReference _testRef = _database.child("Hotel:");
//_testRef.set(widget.toDoList.toString());
_controller.clear();
});
Navigator.of(context).pop();
}
void createNewItem(){
showDialog(
context: context,
builder: (context){
return DialogBox(
controller: _controller,
onSave: saveNewItem,
onCancel: () => Navigator.of(context).pop(),
);
},
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Booking Seiten'),
elevation: 0,
),
floatingActionButton: FloatingActionButton(
onPressed: createNewItem,
child: Icon(Icons.add),
),
body: ListView.builder(
itemCount: widget.toDoList.length,
itemBuilder: (context, index){
return PreviewUrl(
url2: widget.toDoList[index][0],
deleteFunction: (context) => setState(() => deleteTask(index)),
);
},
),
);
}
}
i thought setState does the same thing as when i re-enter the widget, but it doesn't.
import 'package:any_link_preview/any_link_preview.dart';
import 'package:flutter/material.dart';
import 'package:flutter_slidable/flutter_slidable.dart';
import 'package:url_launcher/url_launcher.dart';
class PreviewUrl extends StatelessWidget {
final String url2;
//Function(bool?)? onChanged;
Function(BuildContext)? deleteFunction;
PreviewUrl({
super.key,
required this.url2,
required this.deleteFunction,
//required this.onChanged,
});
Future openBrowserURL({
required String url,
bool inApp = false,
}) async {
if(await canLaunch(url)){
await launch(
url,
forceSafariVC: inApp, //iOS
forceWebView: inApp, //Android
enableJavaScript: true, //Android
);
}
}
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(1.0),
child: Slidable(
endActionPane: ActionPane(
motion: StretchMotion(),
children: [
SlidableAction(
onPressed: deleteFunction,
icon: Icons.delete,
backgroundColor: Colors.red.shade300,
borderRadius: BorderRadius.circular(12),
)
],
),
child: Container(
child: AnyLinkPreview.builder(
link: url2,
itemBuilder: (context, metadata, imageProvider) => Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (imageProvider != null)
GestureDetector(
onTap: () async {
final url = url2;
openBrowserURL(url: url, inApp: true);
},
child: Container(
constraints: BoxConstraints(
maxHeight: MediaQuery.of(context).size.width *0.25,
),
decoration: BoxDecoration(
borderRadius: BorderRadius.only(
topLeft: Radius.circular(12),
topRight: Radius.circular(12)),
image: DecorationImage(
image: imageProvider,
fit: BoxFit.cover,
),
),
),
),
Container(
width: double.infinity,
color: Theme.of(context).primaryColor.withOpacity(0.6),
padding: const EdgeInsets.symmetric(
vertical: 10, horizontal: 15),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (metadata.title != null)
Text(
metadata.title!,
maxLines: 1,
style:
const TextStyle(fontWeight: FontWeight.w500),
),
const SizedBox(height: 5),
if (metadata.desc != null)
Text(
metadata.desc!,
maxLines: 1,
style: Theme.of(context).textTheme.bodySmall,
),
Text(
metadata.url ?? url2,
maxLines: 1,
style: Theme.of(context).textTheme.bodySmall,
),
],
),
),
],
),
),
),
),
);
}
}
If you run the simplified version of your code in DartPad - it will work:
import 'package:flutter/material.dart';
const Color darkBlue = Color.fromARGB(255, 18, 32, 47);
List toDoList = [
["Button 1", true],
["Button 2", true],
];
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark().copyWith(
scaffoldBackgroundColor: darkBlue,
),
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Center(
child: BookingPage(toDoList: toDoList),
),
),
);
}
}
class BookingPage extends StatefulWidget {
final List toDoList;
const BookingPage({
super.key,
required this.toDoList,
});
#override
State<BookingPage> createState() => _BookingPageState();
}
class _BookingPageState extends State<BookingPage> {
//Liste is an example what i have in my list
List toDoList2 = [
["Button 1", true],
["Button 2", true],
];
#override
void initState() {
super.initState();
}
void deleteTask(int index) {
setState(() {
widget.toDoList.removeAt(index);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Booking Seiten'),
elevation: 0,
),
body: ListView.builder(
itemCount: widget.toDoList.length,
itemBuilder: (context, index) {
return ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: Colors.lightBlue,
padding: const EdgeInsets.all(12),
textStyle: const TextStyle(fontSize: 22),
),
child: Text(widget.toDoList[index][0]!),
onPressed: () => setState(() => deleteTask(index)),
);
},
),
);
}
}
Which tells me that the problem is your PreviewUrl. My guess is - it is a statful widget, and when the tree rebuilds - it will link the old State object to the first item.
Using Keys might help, something like:
return PreviewUrl(
key: ObjectKey(widget.toDoList[index]),
url2: widget.toDoList[index][0],
deleteFunction: (context) => setState(() => deleteTask(index)),
);
I am trying to build an app that uses webview but before loading it I need an splashscreen that checks if there is internet connection and if there isn't it shows an Snackbar in splashscreen. Do you know how to achieve this?
Use this plugin
https://pub.dev/packages/connectivity_plus
Future<bool> checkInternet() async {
var connectivityResult = await (Connectivity().checkConnectivity());
if (connectivityResult == ConnectivityResult.mobile) {
return true;
} else if (connectivityResult == ConnectivityResult.wifi) {
return true;
}
return false;
}
Use it like this
if (!(await checkInternet())) {
///show your snackBar here
}
This would help. I achieved this in my personal project.
As you can see am using internet_connection_checker and whenever the internet is down I do a retry which was achieved by calling a restart widget in the main method to safely perform a restart whenever the internet is restored
Splash Page
import 'dart:async';
import 'package:airduka/main.dart';
import 'package:airduka/models/user_model.dart';
import 'package:airduka/widgets/color.dart';
import 'package:airduka/widgets/custom_navigations.dart';
import 'package:airduka/widgets/small_text.dart';
import 'package:flutter/material.dart';
import 'package:internet_connection_checker/internet_connection_checker.dart';
import 'package:page_transition/page_transition.dart';
class SplashPage extends StatefulWidget {
final String title, description, time;
final UserModel? user;
final List<dynamic>? listMsg;
const SplashPage({Key? key, this.listMsg, required this.title, required this.description, required this.time, this.user}) : super(key: key);
#override
_SplashPageState createState() => _SplashPageState();
}
class _SplashPageState extends State<SplashPage> {
Timer? timer;
Future<InternetConnectionStatus> dataConnection() async{
InternetConnectionStatus statusMain = InternetConnectionStatus.disconnected;
final StreamSubscription<InternetConnectionStatus> listener =
InternetConnectionChecker().onStatusChange.listen(
(InternetConnectionStatus status) {
switch (status) {
case InternetConnectionStatus.connected:
statusMain = InternetConnectionStatus.connected;
break;
case InternetConnectionStatus.disconnected:
statusMain = InternetConnectionStatus.disconnected;
break;
}
},
);
// close listener after 30 seconds, so the program doesn't run forever
await Future<void>.delayed(const Duration(seconds: 1));
await listener.cancel();
return statusMain;
}
#override
void initState() {
timer = Timer(
const Duration(seconds: 5),() => Navigator.pushReplacement(
context,
PageTransition(
child: FutureBuilder<InternetConnectionStatus>(
future: dataConnection(),
builder: (context, AsyncSnapshot snapshot) {
switch(snapshot.connectionState){
case ConnectionState.none:
case ConnectionState.waiting:
return Scaffold(
extendBodyBehindAppBar: true,
backgroundColor: const Color(0xFF00639E),
body: Center(
child: Image.asset(
"assets/animations/jety.gif",
height: 200,
),
),
);
default:
if(snapshot.hasError)
return Scaffold(
extendBodyBehindAppBar: true,
backgroundColor: const Color(0xFF00639E),
body: Center(
child: Image.asset(
"assets/animations/jety.gif",
height: 200,
),
),
);
else if(snapshot.data == InternetConnectionStatus.disconnected)
return Scaffold(
extendBodyBehindAppBar: true,
backgroundColor: const Color(0xFF00639E),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Center(
child: Image.asset(
"assets/animations/jety.gif",
height: 200,
),
),
const SmallTextWidget(text: "You seem to be offline", color: AppColors.whiteThemeColor,),
const SizedBox(height: 8.0,),
InkWell(
onTap: (){
RestartWidget.restartApp(context);
},
child: Container(
height: 45,
width: 100,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(5.0),
color: AppColors.whiteThemeColor
),
child: const Center(child: Text("Retry", style: TextStyle(color: AppColors.blackThemeColor, fontSize: 14.0, fontWeight: FontWeight.bold),)),
),
),
],
),
);
else Scaffold(
extendBodyBehindAppBar: true,
backgroundColor: const Color(0xFF00639E),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Center(
child: Image.asset(
"assets/animations/jety.gif",
height: 200,
),
),
const SmallTextWidget(text: "Something wrong happened!", color: AppColors.whiteThemeColor,),
const SizedBox(height: 8.0,),
InkWell(
onTap: (){
RestartWidget.restartApp(context); //call restart here
},
child: Container(
height: 45,
width: 100,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(5.0),
color: AppColors.whiteThemeColor
),
child: const Center(child: Text("Retry", style: TextStyle(color: AppColors.blackThemeColor, fontSize: 14.0, fontWeight: FontWeight.bold),)),
),
),
],
),
);
return CustomNavigation(msgList: widget.listMsg, user: widget.user,);
}
}),
type: PageTransitionType.fade))
);
super.initState();
}
#override
void dispose() {
timer?.cancel();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
extendBodyBehindAppBar: true,
backgroundColor: const Color(0xFF00639E),
body: Center(
child: Image.asset(
"assets/animations/jety.gif",
height: 200,
),
),
);
}
}
Restart Widget in the main method
class RestartWidget extends StatefulWidget {
const RestartWidget({required this.child});
final Widget child;
static void restartApp(BuildContext context) {
context.findAncestorStateOfType<_RestartWidgetState>()!.restartApp();
}
#override
_RestartWidgetState createState() => _RestartWidgetState();
}
class _RestartWidgetState extends State<RestartWidget> {
Key key = UniqueKey();
void restartApp() {
setState(() {
key = UniqueKey();
});
}
#override
Widget build(BuildContext context) {
return KeyedSubtree(
key: key,
child: widget.child,
);
}
}
You can use internet_connection_checker for internet check
bool result = await InternetConnectionChecker().hasConnection;
if(result == true) {
print('YAY! Free cute dog pics!');
} else {
print('No internet :( Reason:');
}
call this code in init method in SplashScreen
I'm developing an application with flutter. But I cannot fix the buttons in the project. On my chat page, the button goes up. I'm new to the Flutter language, can you help me?
Hello, I'm developing an application with flutter. But I cannot fix the buttons in the project. On my chat page, the button goes up. I'm new to the Flutter language, can you help me?
Screenshot:
My Button Code :
class HomePage extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<HomePage> {
final _scrollController = ScrollController();
List<TabItem> tabItems = List.of([
new TabItem(Icons.home, "Anasayfa", Colors.blue),
new TabItem(Icons.message, "Sohbet Odası", Colors.orange),
new TabItem(Icons.person, "Profil", Colors.red),
]);
int seciliPozisyon = 0;
CircularBottomNavigationController _navigationController;
#override
void initState() {
super.initState();
_navigationController =
new CircularBottomNavigationController(seciliPozisyon);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.black,
centerTitle: true,
title: Text("Crypto App"),
),
body: Stack(
children: <Widget>[
Padding(
child: bodyContainer(),
padding: EdgeInsets.only(bottom: 60),
),
Align(alignment: Alignment.bottomCenter, child: bottomNav())
],
),
);
}
Widget bodyContainer() {
String activeUserId =
Provider.of<AuthorizationService>(context, listen: false).activeUserId;
Color selectedColor = tabItems[seciliPozisyon].color;
switch (seciliPozisyon) {
case 0:
return HomeScreen();
break;
case 1:
return FriendlyChatApp();
break;
case 2:
return Profile(
profileId: activeUserId,
);
break;
}
}
Widget bottomNav() {
return CircularBottomNavigation(
tabItems,
controller: _navigationController,
barHeight: 60,
barBackgroundColor: Colors.white,
animationDuration: Duration(milliseconds: 300),
selectedCallback: (int selectedPos) {
setState(() {
seciliPozisyon = selectedPos;
});
},
);
}
}
ChatApp Code :
void main() {
runApp(
FriendlyChatApp(),
);
}
final ThemeData kIOSTheme = ThemeData(
primarySwatch: Colors.blue,
primaryColor: Colors.grey[100],
primaryColorBrightness: Brightness.light,
);
final ThemeData kDefaultTheme = ThemeData(
primarySwatch: Colors.orange,
accentColor: Colors.orangeAccent,
);
String _name = '';
class FriendlyChatApp extends StatelessWidget {
const FriendlyChatApp({
Key key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: ChatScreen(),
);
}
}
class ChatMessage extends StatelessWidget {
ChatMessage({this.text, this.animationController});
final String text;
final AnimationController animationController;
#override
Widget build(BuildContext context) {
return SizeTransition(
sizeFactor:
CurvedAnimation(parent: animationController, curve: Curves.easeOut),
axisAlignment: 0.0,
child: Container(
margin: EdgeInsets.symmetric(vertical: 10.0),
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Container(
margin: const EdgeInsets.only(right: 16.0),
child: CircleAvatar(child: Text(_name[0])),
),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(_name, style: Theme.of(context).textTheme.headline4),
Container(
margin: EdgeInsets.only(top: 5.0),
child: Text(text),
),
],
),
),
],
),
),
);
}
}
class ChatScreen extends StatefulWidget {
#override
_ChatScreenState createState() => _ChatScreenState();
}
class _ChatScreenState extends State<ChatScreen> with TickerProviderStateMixin {
final List<ChatMessage> _messages = [];
final _textController = TextEditingController();
final FocusNode _focusNode = FocusNode();
bool _isComposing = false;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
decoration: Theme.of(context).platform == TargetPlatform.iOS //new
? BoxDecoration(
border: Border(
top: BorderSide(color: Colors.grey[200]),
),
)
: null,
child: Column(
children: [
Flexible(
child: ListView.builder(
padding: EdgeInsets.all(8.0),
reverse: true,
itemBuilder: (_, int index) => _messages[index],
itemCount: _messages.length,
),
),
Divider(height: 1.0),
Container(
decoration: BoxDecoration(color: Theme.of(context).cardColor),
child: _buildTextComposer(),
),
],
),
),
);
}
Widget _buildTextComposer() {
return IconTheme(
data: IconThemeData(color: Theme.of(context).accentColor),
child: Container(
margin: EdgeInsets.symmetric(horizontal: 8.0),
child: Row(
children: [
Flexible(
child: TextField(
controller: _textController,
onChanged: (String text) {
setState(() {
_isComposing = text.isNotEmpty;
});
},
onSubmitted: _isComposing ? _handleSubmitted : null,
decoration: InputDecoration.collapsed(
hintText: 'Mesajınızı Buraya Yazınız:'),
focusNode: _focusNode,
),
),
Container(
margin: EdgeInsets.symmetric(horizontal: 4.0),
child: Theme.of(context).platform == TargetPlatform.iOS
? CupertinoButton(
onPressed: _isComposing
? () => _handleSubmitted(_textController.text)
: null,
child: Text('Gönder'),
)
: IconButton(
icon: const Icon(Icons.send),
onPressed: _isComposing
? () => _handleSubmitted(_textController.text)
: null,
))
],
),
),
);
}
void _handleSubmitted(String text) {
_textController.clear();
setState(() {
_isComposing = false;
});
var message = ChatMessage(
text: text,
animationController: AnimationController(
duration: const Duration(milliseconds: 700),
vsync: this,
),
);
setState(() {
_messages.insert(0, message);
});
_focusNode.requestFocus();
message.animationController.forward();
}
#override
void dispose() {
for (var message in _messages) {
message.animationController.dispose();
}
super.dispose();
}
}
You need to add :
resizeToAvoidBottomInset: false,
Here as shown:
Scaffold(
//here
resizeToAvoidBottomInset: false,
appBar: AppBar(
backgroundColor: Colors.black,
centerTitle: true,
title: Text("Crypto App"),
),
body: Stack(
children: <Widget>[
Padding(
child: bodyContainer(),
padding: EdgeInsets.only(bottom: 60),
),
Align(alignment: Alignment.bottomCenter, child: bottomNav())
],
),
);
}
Here using this whenever user will type something setting value to false will make keyboard overlap the bottom navigation bar.
Hope this is what you wanted to achieve.
I was trying to get the list page refreshed if a method was run on another page. I do pass the context using the push navigation.
I tried to follow these 3 answers Answer 1 Answer 2 and Answer 3 and I am not able to manage the states here.
This is the first list page which needs to be refreshed. It calls a class
class _PageLocalState extends State<PageLocal> {
#override
Widget build(BuildContext context) {
return Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Expanded(
child: SafeArea(
child: ListView.builder(
scrollDirection: Axis.vertical,
shrinkWrap: true,
itemCount: widget.allLocal.length,
//padding: const EdgeInsets.only(top: 10.0),
itemBuilder: (context, index) {
return LocalCard(widget.allLocal[index]);
},
)),
)
],
),
);
}
}
The next class:
class LocalCardState extends State<LocalCard> {
FavData localdet;
LocalCardState(this.localdet);
ListTile makeListTile() => ListTile(
contentPadding: EdgeInsets.symmetric(horizontal: 20.0, vertical: 10.0),
title: Text(
localdet.name,
style: TextStyle(fontWeight: FontWeight.bold),
),
subtitle: Text(localdet.loc),
trailing: Icon(Icons.keyboard_arrow_right, size: 30.0),
onTap: () => navigateToDetail(localdet),
);
Widget get localCard {
return new Card(
elevation: 4.0,
margin: new EdgeInsets.symmetric(horizontal: 10.0, vertical: 6.0),
child: Container(
child: makeListTile(),
));
}
#override
Widget build(BuildContext context) {
return new Container(
child: localCard,
);
}
navigateToDetail(FavData localdet) {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => FavouriteDetailPage(
mndet: localdet,
)));
setState(() {});
}
}
Now this is routing to the final detail page:
class _FavouriteDetailPageState extends State<FavouriteDetailPage> {
bool isFav = false;
FavData mndet;
_FavouriteDetailPageState(this.mndet);
// reference to our single class that manages the database
final dbHelper = DatabaseHelper.instance;
#override
Widget build(BuildContext context) {
Widget heading = new Container(...);
Widget middleSection = new Expanded(...);
Widget bottomBanner = new Container(...);
Widget body = new Column(...);
final makeBottom = Container(
height: 55.0,
child: BottomAppBar(
color: Color.fromRGBO(36, 36, 36, 1.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
new FavIconWidget(mndet),
],
),
),
);
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text('The Details'),
backgroundColor: Color.fromRGBO(36, 36, 36, 1.0),
),
body: Container(
child: Card(
elevation: 5.0,
shape: RoundedRectangleBorder(
side: BorderSide(color: Colors.white70, width: 1),
borderRadius: BorderRadius.circular(10),
),
margin: EdgeInsets.all(20.0),
child: Padding(
padding: new EdgeInsets.symmetric(vertical: 16.0, horizontal: 16.0),
child: body,
),
),
),
bottomNavigationBar: makeBottom,
);
}
void share(BuildContext context, FavData mndet) {
final RenderBox box = context.findRenderObject();
final String shareText = "${mndet.name} - ${mndet.desc}";
Share.share(shareText,
subject: mndet.loc,
sharePositionOrigin: box.localToGlobal(Offset.zero) & box.size);
}
}
class FavIconWidget extends StatefulWidget {
final FavData mnforIcon;
FavIconWidget(this.mnforIcon);
#override
_FavIconWidgetState createState() => _FavIconWidgetState();
}
class _FavIconWidgetState extends State<FavIconWidget> {
final dbHelper = DatabaseHelper.instance;
Future<bool> get isFav async {
final rowsPresent = await dbHelper.queryForFav(widget.mnforIcon.id);
if (rowsPresent > 0) {
print('Card Loaded - Its Favourite already');
return false;
} else {
print('Card Loaded - It is not favourite yet');
return true;
}
}
void _insert() async {...}
void _delete() async {...}
#override
Widget build(BuildContext context) {
return FutureBuilder<bool>(
future: isFav,
initialData:
false, // you can define an initial value while the db returns the real value
builder: (context, snapshot) {
if (snapshot.hasError)
return const Icon(Icons.error,
color: Colors.red); //just in case the db return an error
if (snapshot.hasData)
return IconButton(
icon: snapshot.data
? const Icon(Icons.favorite_border, color: Colors.white)
: Icon(Icons.favorite, color: Colors.red),
onPressed: () => setState(() {
if (!snapshot.data) {
print('Its favourite so deleting it.');
_delete();
} else {
print('Wasnt fav in the first place so inserting.');
_insert();
}
}));
return CircularProgressIndicator(); //if there is no initial value and the future is not yet complete
});
}
}
I am sure this is just some silly coding I have done but just not able to find out. Where.
I tried adding Navigator.pop(context); in different sections of the detail page and it fails.
Currently, I have to navigate back to the Favourites list page and then HomePage and then back to Favourites ListPage to refresh the list.
try this.. Anywhere you are using Navigator.pop or Navigator.push .. Instead of this use this:
Navigator.pushReplacement(context,
MaterialPageRoute(builder: (BuildContext context) => Password())
);
//instead of Password use the name of the page(the second page you want to go to)
How can i show the selected image in my alert dialog ?
In my app, i added an alert dialog which has the camera button. When user clicks the camera button, another alert dialog asks to select file from gallery. After the user selects image file from gallery, i want to show the image in the alert dialog with the camera button, but the image shows only after reopening the alert dialog.
I have posted my code below. I am new to flutter. Please can someone help me? Thanks in advance.
class Test extends StatefulWidget {
#override
_State createState() => new _State();
}
Future<File> imageFile;
class _State extends State<Test> {
Future<void> _openDailog() async {
return showDialog<void>(
context: context,
barrierDismissible: true,
builder: (BuildContext context) {
return AlertDialog(
shape:
RoundedRectangleBorder(borderRadius: BorderRadius.circular(8.0)),
title: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Text('Click Photo'),
Ink(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(24.0),
color: Colors.blue),
child: IconButton(
color: Colors.white,
icon: Icon(Icons.camera_alt),
onPressed: () {
_cameraOptions();
print("test");
},
),
)
],
),
content: SingleChildScrollView(
child: Container(
width: 300.0,
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.stretch,
mainAxisSize: MainAxisSize.min,
children: <Widget>[
showImage(),
InkWell(
child: Container(
margin: EdgeInsets.only(top: 8.0),
child: RaisedButton(
color: Colors.blue,
child: new Text(
"Send",
style: TextStyle(color: Colors.white),
),
onPressed: () {
Navigator.of(context).pop();
print("test");
},
),
)),
],
),
),
),
);
},
);
}
#override
Widget build(BuildContext context) {
// TODO: implement build
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FloatingActionButton(
heroTag: null,
child: Icon(Icons.insert_drive_file),
onPressed: () {
_openDailog();
},
)
],
);
}
Future<void> _cameraOptions() {
return showDialog(
context: context,
builder: (BuildContext context) {
return AlertDialog(
content: new SingleChildScrollView(
child: new ListBody(
children: <Widget>[
FlatButton(
onPressed: () {
pickImageFromGallery(ImageSource.gallery);
Navigator.of(context).pop();
},
color: Colors.transparent,
child: new Text(
'Select From Gallery',
textAlign: TextAlign.start,
style: new TextStyle(
decoration: TextDecoration.underline,
),
),
),
],
),
),
);
});
}
pickImageFromGallery(ImageSource source) {
setState(() {
imageFile = ImagePicker.pickImage(source: source);
});
}
Widget showImage() {
return FutureBuilder<File>(
future: imageFile,
builder: (BuildContext context, AsyncSnapshot<File> snapshot) {
if (snapshot.connectionState == ConnectionState.done &&
snapshot.data != null) {
return Image.file(
snapshot.data,
width: MediaQuery.of(context).size.width,
height: 100,
);
} else if (snapshot.error != null) {
return const Text(
'Error Picking Image',
textAlign: TextAlign.center,
);
} else {
return const Text(
'No Image Selected',
textAlign: TextAlign.center,
);
}
},
);
}
}
That is because you would need to setState() however you can't do that in an alert dialogue as it doesn't have its own state, the workaround for that would be to have the dialogue be its own stateful widget. Please check out this article as it shows how to do that. If you faced problems let me know!
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart';
import 'package:path_provider/path_provider.dart';
void main() {
runApp(new MaterialApp(
home: new MyHomePage(),
));
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _selectedIndex = 0;
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(
title: Text("StackoverFlow"),
),
body: Container(),
floatingActionButton: FloatingActionButton(
onPressed: () async {
await _dialogCall(context);
},
),
);
}
Future<void> _dialogCall(BuildContext context) {
return showDialog(
context: context,
builder: (BuildContext context) {
return MyDialog();
});
}
}
class MyDialog extends StatefulWidget {
#override
_MyDialogState createState() => new _MyDialogState();
}
class _MyDialogState extends State<MyDialog> {
String imagePath;
Image image;
#override
Widget build(BuildContext context) {
return AlertDialog(
content: new SingleChildScrollView(
child: new ListBody(
children: <Widget>[
Container(child: image!= null? image:null),
GestureDetector(
child: Row(
children: <Widget>[
Icon(Icons.camera),
SizedBox(width: 5),
Text('Take a picture '),
],
),
onTap: () async {
await getImageFromCamera();
setState(() {
});
}),
Padding(
padding: EdgeInsets.all(8.0),
),
],
),
),
);
}
Future getImageFromCamera() async {
var x = await ImagePicker.pickImage(source: ImageSource.camera);
imagePath = x.path;
image = Image(image: FileImage(x));
}
}
Try this solution with GestureDetector() .it works
onTap:()async{
var image = await ImagePicker.pickImage(
source: ImageSource.gallery).whenComplete((){
setState(() {
});
}
);
setState(() {
_image = image;
});
},