Download not working using filetransfer plugin - ionic-framework

I used IonicNative plugin for downloading pdf files.
https://ionicframework.com/docs/native/file-transfer/
I can see download complete using alert,but cannot see any download happening.
private filetransfer: FileTransferObject = this.transfer.create();
const url = 'https://www.example.com/example%20test.pdf';
this.filetransfer.download(url, this.file.dataDirectory + 'example%20test.pdf').then((entry) =>
{
alert('download complete: ' + entry.toURL());
},
(error) => {
alert(error);
});
Is this the correct way to do or am I missing some thing?

This looks like the correct way to do it.
I'm not quit sure what you mean with "you cannot see any download happening", but I'm assuming you can't find the file in the file system (otherwise just let me know).
In this case your saving the file in a private data storage, specified by:
this.file.dataDirectory
If you replace this.file.dataDirectory with this.file.externalDataDirectory, you will find the document in your file system (something like: file:///storage/emulated/0/Android/data/com.project.name).
The ionic native documentation is not that good in this case, see the cordova file plugin documentation instead, where the different possibilitiers are listed:
https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-file/#where-to-store-files.

Related

How to customize addContentItemDialog to restrict files over 10mb upload in IBM Content Navigator

I am customizing ICN (IBM Content Navigator) 2.0.3 and my requirement is to restrict user to upload files over 10mb and only allowed files are .pdf or .docx.
I know I have to extend / customize the AddContentItemDialog but there is very less detail on exactly how to do it, or any video on it. I'd appreciate if someone could guide.
Thanks
I installed the development environment but I am not sure how to extend the AddContentItemDialog.
public void applicationInit(HttpServletRequest request,
PluginServiceCallbacks callbacks) throws Exception {
}
I want to also know how to roll out the changes to ICN.
This can be easily extended. I would suggest to read the ICN red book for the details on how to do it. But it is pretty standard code.
Regarding rollout the code to ICN, there are two ways:
- If you are using plugin: just replace the Jar file on the server location and restart WAS.
- If you are using EDS: you need to redeploy the web service and restart WAS.
Hope this helps.
thanks
Although there are many ways to do this, one way indeed is tot extend, or augment the AddContentItemDialog as you qouted. After looking at the (rather poor IBM documentation) i figured you could probably use the onAdd event/method
Dojo/Aspect#around allows you to do exactly that, example:
require(["dojo/aspect", "ecm/widget/dialog/AddContentItemDialog"], function(aspect, AddContentItemDialog) {
aspect.around(AddContentItemDialog.prototype, "onAdd", function advisor(original) {
return function around() {
var files = this.addContentItemGeneralPane.getFileInputFiles();
var containsInvalidFiles = dojo.some(files, function isInvalid(file) {
var fileName = file.name.toLowerCase();
var extensionOK = fileName.endsWith(".pdf") || fileName.endsWith(".docx");
var fileSizeOK = file.size <= 10 * 1024 * 1024;
return !(extensionOK && fileSizeOK);
});
if (containsInvalidFiles) {
alert("You can't add that :)");
}else{
original.apply(this, arguments);
}
}
});
});
Just make sure this code gets executed before the actual dialog is opened. The best way to achieve this, is by wrapping this code in a new plugin.
Now on creating/deploying plugins -> The easiest way is this wizard for Eclipse (see also a repackaged version for newer eclipse versions). Just create a new arbitrary plugin, and paste this javascript code in the generated .js file.
Additionally it might be good to note that you're only limiting "this specific dialog" to upload specific files. It would probably be a good idea to also create a requestFilter to limit all possible uses of the addContent api...

ngCordova - How to remove all files from local dir

I'm developing an app in Ionic Framework and I use ngCordova's file plugin to get access to the device’s files and directories.
I need to clean all files from a directory but I don't know how. In the official docs (http://ngcordova.com/docs/plugins/file/) tells how to remove a single file (removeFile)or how to remove all files and also the directory (removeRecursively) but I just need to only remove all the files from a dir.
I've tried to do this but it does not remove any file:
$scope.cleanFiles = function cleanFiles() {
$cordovaFile.removeFile(cordova.file.dataDirectory, "*")
.then(function (success) {
console.log('removed all files');
}, function (error) {
console.log('error removing files');
});
}
Any help? Thanks!
I am using the same plugin for files. it's working properly for me. please try to see logs when removing file. and other thing i noticed, you need not to write function like this.
$scope.cleanFiles = function cleanFiles()
rather
$scope.cleanFiles = function()
is enough for declaring it as a function.

Image not showing immediately after uploading in sails.js

In my application ,I have stored uploaded images to folder ./assets/uploads. I am using easyimage and imagemagick for storing the images.
In my application, after uploading the images, it should show the new uploaded image. But it is not displayed even if the page is refreshed. But when i do sails lift , the image is shown.
How to show image immediately after uploading the image? Thanks a lot!
It's a totally normal situation, because of the way Sails works with the assets.
The thing is that upon sails lift the assets are being copied (including directory structure and symlinks) from ./assets folder to ./.tmp/public, which becomes publicly accessible.
So, in order to show your images immediately after upload, you, basically, need to upload them not to ./assets/uploads but to ./.tmp/public/uploads.
The only problem now is that the ./.tmp folder is being rewritten each time your application restarts, and storing uploads in ./tmp/... would make them erased after every sails lift. The solution here would be storing uploads in, for example, ./uploads and having a symlink ./assets/uploads pointing to ../uploads.
Though this question is pretty old but I would like to add a solution which I just implemented.
Today I spend almost 4 hours trying all those solutions out there. But none helped. I hope this solution will save someone else's time.
WHY images are not available immediately after uploading to any custom directory?
Because according to the default Sails setup, you can not access assets directly from the assets directory. Instead you have to access the existing assets that is brought to .tmp/public directory by Grunt at time of sails lift ing
THE Problems
(Available but Volatile) If you upload a file (say image) anywhere inside .tmp/public
directory, your file (image) is going to erase at next sails lift
(Unavailability) If you upload a file in any other custom directory- say: ./assets/images, the uploaded file will not be available immediately but at next sails lift it will be available. Which doesn't makes sense because - cant restart server each time files gets uploaded in production.
MY SOLUTION (say I want to upload my images in ./assets/images dir)
Upload the file say image.ext in ./tmp/public/images/image.ext (available and volatile)
On upload completion make a copy of the file image.ext to ./assets/images/*file.ext (future-proof)
CODE
var uploadToDir = '../public/images';
req.file("incoming_file").upload({
saveAs:function(file, cb) {
cb(null,uploadToDir+'/'+file.filename);
}
},function whenDone(err,files){
if (err) return res.serverError(err);
if( files.length > 0 ){
var ImagesDirArr = __dirname.split('/'); // path to this controller
ImagesDirArr.pop();
ImagesDirArr.pop();
var path = ImagesDirArr.join('/'); // path to root of the project
var _src = files[0].fd // path of the uploaded file
// the destination path
var _dest = path+'/assets/images/'+files[0].filename
// not preferred but fastest way of copying file
fs.createReadStream(_src).pipe(fs.createWriteStream(_dest));
return res.json({msg:"File saved", data: files});
}
});
I dont like this solution at all but yet it saved more of my time and it works perfectly in both dev and prod ENV.
Thanks
Sails uses grunt to handle asset syncing. By default, the grunt-watch task ignores empty folders, but as long as there's at least one file in a folder, it will always sync it. So the quickest solution here, if you're intent on using the default static middleware to server your uploaded files, is to just make sure there's always at least one file in your assets/uploads folder when you do sails lift. As long as that's the case, the uploads folder will always be synced to your .tmp/public folder, and anything that's uploaded to it subsequently will be automatically copied over and available immediately.
Of course, this will cause all of your uploaded files to be copied into .tmp/public every time your lift Sails, which you probably don't want. To solve this, you can use the symlink trick #bredikhin posted in his answer.
Try to do this:
npm install grunt-sync --save-dev --save-exact
uncomment the line: // grunt.loadNpmTasks('grunt-sync');
usually it is near to the end of the file /tasks/config/sync.js.
lift the App again
Back to the Original answer
I was using node version 10.15.0, and I faced same problem. I solved this by updating to current version of node(12.4.0) and also updated npm and all the node modules. After this, I fixed the vulnerabilities(just run 'npm audit fix') and the grunt error that was coming while uploading the images to assets/images folder was fixed.
Try out this implementation
create a helper to sync the file
example of the filesync helper
// import in file
const fs = require('fs')
module.exports = {
friendlyName: 'Upload sync',
description: '',
inputs: {
filename:{
type:'string'
}
},
exits: {
success: {
description: 'All done.',
},
},
fn: async function ({
filename
}) {
var uploadLocation = sails.config.custom.profilePicDirectory + filename;
var tempLocation = sails.config.custom.tempProfilePicDirectory + filename;
//Copy the file to the temp folder so that it becomes available immediately
await fs.createReadStream(uploadLocation).pipe(fs.createWriteStream(tempLocation));
// TODO
return;
}
};
now call this helper to sync your files to the .temp folder
const fileName = result[0].fd.split("\\").reverse()[0];
//Sync to the .temp folder
await await sails.helpers.uploadSync(fileName);
reference to save in env
profilePicDirectory:path.join(path.resolve(),"assets/images/uploads/profilePictures/")
tempProfilePicDirectory:path.join(path.resolve(),".tmp/public/images/uploads/profilePictures/"),
also can try
process.cwd()+filepath

Test if an add-on sdk firefox extension is installed

my question is in the subject.
I need to be able to test if my add-on sdk based extension is installed in order to open it programmatically.
How would I do that ?
Basically, I have a JS script checking for the web browser of the user and if my extension is installed, I'd like to redirect to a specific url, which will launch the opening of the extension.
I read that with XUL extension, adding a contentaccessible=yes to any image and testing it onload gives us the answer, but it seems we can't do that with add-on sdk based...
Any idea ?
Thanks anyway for reading me :)
You should look at the docs for the AddonManager:
https://developer.mozilla.org/en-US/docs/Addons/Add-on_Manager/AddonManager
Here is a code snippet that you coulde use to get going:
const { Cu } = require("chrome");
let AddonManager = Cu.import("resource://gre/modules/AddonManager.jsm").AddonManager;
AddonManager.getAddonsByTypes(["extension"], function(addons) {
var addonData = [];
for (let i in addons) {
let cur = addons[i];
addonData.push({
id: cur.id.toString(),
name: cur.name,
});
};
console.log(JSON.stringify(addonData, null, ' '));
});
I've hosted this code on the Add-on Builder as well:
https://builder.addons.mozilla.org/package/44810/latest/
Edit: Builder is EOL and will go offline in a month.

HTML5 File API in Firefox Addon SDK

Is there a way to access Html5 file api in Fire Fox addon sdk in the content script?
This is needed in order to store user added words and their meanings. The data can grow large and so local storage isn't an option.
window.requestFileSystem3 = window.requestFileSystem || window.webkitRequestFileSystem;
gives me the error TypeError: window.requestFileSystem3 is not a function.
I am asking this because i am porting this code from a Google Chrome Extension which allows accessing the file api in a content script.
Additional Questions
1) If HTML5 File API is not allowed then should i use file module?
2) Does the file module allow access to any file on the file system as opposed to the Html5 file api which only access to a sandboxed access to file system?
3) Assuming i have to use file module what would be the best location to store my files ( like the user profile directory or extension directory ) and how would i get this path in code.
I apologize for so many sub questions inside this questions. Google wasn't very helpful regarding this topic.
Any sample code would be very helpful.
Firefox doesn't support writing files via File API yet and even when this will be added it will probably be accessible to web pages only and not extensions. In other words: yes, if you absolutely need to write to files then you should use low-level APIs. You want to store your data in the user profile directory (there is no extension directory, your extension is usually installed as a single packed file). Something like this should work to write a file:
var file = require("sdk/io/file");
var profilePath = require("sdk/system").pathFor("ProfD");
var filePath = file.join(profilePath, "foo.txt");
var writer = file.open(filePath, "w");
writer.writeAsync("foo!", function(error)
{
if (error)
console.log("Error: " + error);
else
console.log("Success!");
});
For reference: sdk/io/file, sdk/system
You could use TextReader.read() or file.read() to read the file. Unfortunately, Add-on SDK doesn't seem to support asynchronous file reading so the read will block the Firefox UI. The only alternative would be importing NetUtil and FileUtils via chrome authority, something like this:
var {components, Cu} = require("chrome");
var {NetUtil} = Cu.import("resource://gre/modules/NetUtil.jsm", null);
var {FileUtils} = Cu.import("resource://gre/modules/FileUtils.jsm", null);
NetUtil.asyncFetch(new FileUtils.File(filePath), function(stream, result)
{
if (components.isSuccessCode(result))
{
var data = NetUtil.readInputStreamToString(stream, stream.available());
console.log("Success: " + data);
}
else
console.log("Error: " + result);
});