Windows Mixed Reality is not supported on operating systems prior to Windows 10 Fall Creators Update (Redstone 3) - unity3d

I'm trying to launch my first application for Hololens using Unity and I'm getting error when clicking Play in Unity
Windows Mixed Reality is not supported on operating systems prior to Windows 10 Fall Creators Update (Redstone 3)
I'm using Windows 8.1 (don't know if it matters, theoretically Windows 10 Fall Creators Update is supported on Win 8.1)
Does anyone have any idea how to solve this issue?

Upgrade to the latest Windows 10 version as the error says.

Related

Installer for Windows 8.1 App outside Windows Store

I have a universal windows application for windows 8.1 and windows phone (WAP)
But my customer doesn't have access to the windows store, there's a way to use Installshield or something similar to generate a Setup Installer?
At the moment i have to type some code in powershell and it's really annoying and unprofessional.
There's a workaround for this situation?
The Suite/Advanced UI project type (Premier edition of recent enough versions—probably 2012 Spring) has support for side-loading .appx packages. More recent versions (2016 or so) add support for Windows 10 UWP App Packages.

Prism 6 interactivity - how do I use these functions in a Win10 UAP App?

I see that the Interactivity namespace was moved into the Prism.Wpf package since V6 - how do I access this functionality in a Win10 UAP app?
Prism.Wpf is for WPF only and thus not compatible with Windows 10 UWP (binary wise).
For Windows 8.1 RT / Windows 10 UWP you currently can add a reference to the Behaviors SDK. Note that it targets Windows 8.1, but it works under Windows 10 as well.
An alternative to adding the reference is opening Blend, and dragging a behavior from the Assets tab onto your page. This will add a reference as well.
Even better news is that Microsoft is working on a NuGet library for Windows 10 UWP behaviors, which should be available in approx. 1 month and will be made open source. So anyone reading this in the future, should look for the package.

What are the system requirements for vscode?

What are the system requirements for vscode?
The download page only shows the different platforms this is available on, but doesn't mention any requirements such as Windows version (i know it doesn't work on XP) or additional required components, such as the .NET framework.
System requirements for VSCode are available on the documentation page.
In a nutshell, VSCode now is self contained for Linux, Mac and Windows. There is a complete list for the additional helpful tools available on the setup page.
It's not listed in their requirements, but you'll also need a decent video card. It may seem ridiculous, since it's mainly displaying text, but vscode's GPU hardware requirement is well beyond what other applications require. There is a switch --disable-gpu to switch it to software rendering but it's still laggy.
As of Version 1.32
1.6 GHz or faster processor with 1 GB RAM recommended
OS X Yosemite
Windows 7 (with .NET Framework 4.5.2), 8.0, 8.1 and 10 (32-bit and 64-bit)
Linux with GLIBCXX version 3.4.15 or later, GLIBC version 2.15 or later, tested with Linux (Debian): Ubuntu Desktop 14.04, Debian 7, Linux (Red Hat): Red Hat Enterprise Linux 7, CentOS 7, Fedora 23

What is required to develop using Unreal Engine 4?

I have just paid the $19 fee to start using Unreal Engine 4 and have been playing around with the interface for a few hours now.
I've decided that it's finally time to start writing some code, but I'm worried I may not be equipped to do so.
My machine is 5 or 6 years old and running Windows Vista, I have Visual Studio 2008 Professional installed. I've noticed that Unreal seems to only support Visual Studio 2012 and 2013 (Professional only, not Express).
Do I need Visual Studio 2012 or 2013 to write code for Unreal 4? I looked around for Visual Studio 2012 but it doesn't seem to support Vista, and I don't really want to drop $399.99 on 2013 unless there is no other option.
I'm really excited to start work on a game with Unreal Engine 4, but can I? If I should be asking this question somewhere else please let me know and I will gladly move it.
The system requirements are listed here:
System Requirements
Desktop PC or Mac
Windows 7 64-bit or Mac OS X 10.9.2 or later
Quad-core Intel or AMD processor, 2.5 GHz or faster
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
8 GB RAM
So it would seem that Windows Vista simply isn't supported at all. Presumably, this means Epic cannot guarantee that the engine, if it happens to run, or any version of VS that happens to work on Windows Vista is supported either. Unfortunately, you may be out of luck.
I ended up buying a copy of Windows 7 and downloading a student version of Visual Studio 2013 from DreamSpark.
This seems to be the only comfortable way to develop using Unreal Engine 4 as they support Visual Studio 2013 very well, including intellisense. It seems that UE4 and VS2013 go hand in hand.
My computer ended up being just too slow in the end though, where it would take almost 2 minutes for VS2013 to fire up, and over 4 hours to compile the UE4 source code.
A friend of mine ended up bringing over a beast of a machine and we set up our game dev environment on it, including UE4 and VS2013, and I managed to compile the UE4 source on it in about 20 minutes.
In the end, the answer is NO, my old machine as it was could not run the tools necessary to develop using UE4 "comfortably".
Ideally you would have a beast of a machine running 64 bit Windows 7 or higher, and VS2013 seems like a natural fit.
PS: I feel bad answering my own question.
"Do I need Visual Studio 2012 or 2013 to write code for Unreal 4? I looked around for Visual Studio 2012 but it doesn't seem to support Vista, and I don't really want to drop $399.99 on 2013 unless there is no other option."
You don't need to have vs2012 or 2013, generally you will just need the redistributables (I think this is what they are called) which are free to download and should automatically download when you install UE4.
You can start things off by using their graphical script builder Blueprints. The amount of things that you can accomplish with Blueprints is fairly amazing and they are actively adding in new features literally by the day. My opinion is that it should keep you satiated until you decide whether to get VS or not.

Difference between Dbgeng.dll distrubuted with windows 7 and debugging tools for windows package

What's missing in dbgeng.dll in windows 7 Vs the dbgeng.dll distributed with debugging tools for windows ?
Very late to the party on this one but I've run into one very significant difference recently:
The dbgeng.dll built into windows installations will not support remote debugging where as the one installed with debugging tools does!
There appear to be other differences also that I didn't dig deeper into - all I knew was a working program using the built in dll started crashing when using the debugging tools one... which was a pain considering I would have liked to use the remote debugging facility out of the box.
This post shows the difference between Windows 7 and Windows 8 preview, I believe Windows 8 version is similar or possibly same as latest one that ships that is in debugging tools because when I do use dependencyWalker I notice that the one in Debugging Tools also has this new exported method DebugCreateEx which is also in the latest version
Windows 7 System 32 version:
Dependency walker:
Debugging tools version:
Dependency walker:
Hope this helps in some way to explain the differences, especially the post at the top.