Convert MSP432 freeRTOS demo project to Fresh empty Project - rtos

I recently started to learn RTOS. I need help to modify MSP432 freeRTOS demo project to a fresh Project or Create a new freeRTOS project for MSP432. I use Code compiler studio from Texas Instrument. I searched all over the web, but no luck.

As replied on the FreeRTOS forum too:
If you really must create a project from scratch then the following
links might help, but it is really best to adapt an existing project
that start a new one:
http://www.freertos.org/Creating-a-new-FreeRTOS-project.html
http://www.freertos.org/porting-a-freertos-demo-to-different-hardware.html

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JAVA Project Import Difficulty

first off thanks for any help! I am relatively proficient at programming in languages like python, but that's not going to stop me from asking a dumb, and probably very basic question about JAVA
I am working on some satellite orbit research for graduate school, and I am using the maven compiled java project OREKIT. Information on OREKIT can be found here;https://www.orekit.org/site-orekit-9.2
I believe I have built the project correctly using the steps to import a maven project into eclipse, but I am having issues getting any of the included tutorial programs included to run. The first errors I get are "Error: Could not find or load main class" and then followed by the name of whichever tutorial script I'm attempting to run.
MY attempt at solutions, which have not worked are as follows: First I attempted to create an entirely different java project with a main class and import the scripts I wanted to run, but I think this created more problems than it solved. Secondly, in the OREKIT project folder which was created with the maven building, there is a src folder. I right clicked and set it as the source. It contains a "main" folder with various contents but still the errors persist.
I probably am asking something extremely simple, and googlable but I haven't figured out what to google or what to do to fix my problem. If anyone has some suggestions I would be extremely grateful!
Thanks a ton!

How to Compile a Github Project (Windows)

I found this project on github https://github.com/noio/kingdom, and i was wondering how I would compile it. Im somewhat new to coding, so if you could answer it simply and clearly that would be great.
The project is written in ActionScript (by Adobe) and I recommend you to use FlashDevelop, a free code editor. Give a look to their ActionScript 3 wiki, which gives you a full overview of what you need to get started and compile your code. Since you are new to programming I suggest you to start from the very beginning, within a simple Hello world! before messing which such big projects (it's a lot of fun, I know :P).

Can I write software using Unreal Engine 4 without compiling Unreal Engine 4 from source?

I just watched a video on YouTube: Introduction to UE4 on GitHub
Basically explaining how to get the Unreal Engine 4 source code from GitHub and how to build it in VS2013.
Now I understand the need for this if people want to make modifications to the engine itself, but if I want to use the engine as is and just program games with it, do I need to do all this?
I'm building it right now (75 minutes and counting), because I watched a UE4 programming tutorial and noticed that I was missing a few things that the programmer in the tutorial had (thought maybe because I didn't compile the Engine). I figured I needed to build the Engine because another UE4 programming tutorial said "I assume you have already downloaded the engine source from GitHub and compiled it in VS2013", nobody says why, nobody clearly states whether or not this is required to make a game in C++ using Unreal Engine 4.
No you dont need the whole engine. There is a difference between the code which builds the editor and the code which builds your game. If you only want to program your game you should create a new "code project" and modify the code you're getting after creating the new project.

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Eclipse Indigo has a "Dynamic Web Project" wizard(File->New ->Other->Web->Dynamic Web Project)
I am not familiar with the plugin development, but I want to create a wizard like "Dynamic Web Project"? Can anyone tell me how to do that? Any tutorial step by step? more detailed more bettor.
Thank you!
If you want "to create a wizard like "Dynamic Web Project"", the Vogella's tutorial won't help much. And any other tutorial as well. Oh, yes, they will help a bit in understanding the process. And how to make pages. But the example primitive wizards will be of no practical use to you in creating the whole real wizard.
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After that adapt it to your needs by small steps, checking if it continues to run and is doing what you want.
Don't try to understand everything you see there, but try to understand what you are changing.
Feel free to ask - I have managed the same task (with another wizard) just now and I do remember the process yet.
Here's a good tutorial on creating wizard in eclipse:
http://www.vogella.com/articles/EclipseWizards/article.html
go to the link:
http://www.vogella.com/articles/EclipsePlugIn/article.html

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I've just begun to wade in the waters of OGRE to introduce myself to game programming with C++ (I had done some Unity prior).
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http://ogre3d.org/tikiwiki/Setting+Up+An+Application+-+Eclipse+-+Linux
I have downloaded OGRE 1.7.3 as a debian/Ubuntu package (from the PPA/OGRE team) so it lives on my hard drive somewhere. I am presuming I don't need to do anything with CMake since it's already been compiled.
In the tutorial instructions it says under the heading Project Configuration it asks me to provide the path to OGRE but I cannot find it. I have looked in the most usual place I know /usr/bin (under /usr/bin/OGRE) and it's not there. Where is it located?
I would greatly appreciate if someone could enlighten the final steps to getting the tutorial application visible onscreen. Thanks.
Yes, I might be answering my own question and it might be lame, but I did enough research to figure out what the heck is going on.
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=47695
showed me what I had to do with libraries and what to do with them when using the SDK while
Problem with installing Ogre sdk?
gave me the code needed for the ogre model to appear.