Reconnection issues with openfire - xmpp

i am using openfire xmpp server and asmack library to implement chat service , the biggest issue that i face is the reconnection problem to the xmpp server.
whenever a connection is made to the xmpp server there are lots of stanza is being exchanged possibly around 5 to 7 stanza in a desktop applicaiton or web application it seems ok , but for mobile application where 3G link is pretty weak , in that case it too good to exchange so much of stanza.
i have tested that when the wifi has a weak signal or 3g link is down , i am making a reconnecting to the server (in background process) but i mostly get a response time out error and taking too much time if the connection gets successful.
i have seen messenger like whatsapp in which they are making a reconnection pretty fast. i want to do something like that only.
i have read about the pre-http binding but its exist in ejabber but didnt find anything in openfire moreover htt-prebinding is for anonymous users and i am using registered users only.
so can anyone tell me how can i reconnect fast to the xmpp server.
while exploring i saw xmpp protocol XEP 0198 to resume the streaming session but it seems openfire doesnt support this so can anyone tell me what is the better and faster way to reconnect to the openfire server when network link goes down.Please help me.

Your openfire version is too old,the newer is supported for session resume,by the way asmack is deprecated you can switch it to smack.here is github address:
https://github.com/igniterealtime/Smack.git

Related

WatchOS establish server connection

I have a client - server IOS application. In addition, I need to write an application for it on WatchOS. So I have 2 questions:
When I send a command from Apple Watch, do I need to connect to the server from the watch or transfer information to the IOS application and connect to the server from the phone?
If I have to connect to the server with an IOS application, then how can I connect in background mode?
As an example, you can take any messenger, for example Telegram
If I reply to a message with AppleWatch, how is the message being sent to the server (Via iPhone or directly via AppleWatch)
For connection to the server, I use the "Starscream" framework
Maybe I don't understand something, but Apple made it impossible to establish a connection in background mode
I would be grateful if you tell me or provide examples and articles, so that I could understand what to do.
Apple Watch apps can connect directly to servers using URLSession ... no need to go via the phone.
Here is an example on using URLSession in Combine, which is the "latest and greatest" way of doing things.
Otherwise this example shows using it in a more conventional way, with the bonus of SwiftUI.
Otherwise

Sockets using SSL in Appcelerator Titanium

I'm using Titanium Alloy to build a mobile app, and need to access our IRC for one of the features. I've set up a socket using Ti.Network.Socket.createTCP(), which connects successfully, but after I send anything over the socket I get a 54 error:
The operation couldn’t be completed. Connection reset by peer.
I believe the problem here is that Titanium sockets do not support SSL connections, which our IRC requires.
I've been looking into socket SSL for Titanium quite a bit. The Appcelerator docs do not mention SSL/TLS at all, and all posts I've found related to these features missing seem to be from 2011, with no workarounds.
No luck on finding any modules that solve this either.
Is there a way to set up Titanium sockets to connect using SSL?
If not, is there a workaround/module that can allow me to do this?
You could use SocketIO (on the server side) and for the Titanium App for iOS & Android, you could use this module, which works well (from personal experience): https://github.com/omorandi/tiws

Socket connection between rails and iphone native app

I have an iphone app with rails serving as a backend server.
Now I need to implement a chat functionality using sockets connections.
A lot of examples show you how to implement chat using sockets in browser.
What I need here is how I can implement an application where you create socket server in the rails app , and the client in iphone app which listens to the channel I give them.
I tried using faye(examples given only how to implement client in the browser) and using fayeObjC library for iphone to create client, but am not able to listen to the channel from this library.I know I must be implementing it wrong here.
I'll share my code also here, but first I need to know is there a better solution than this?
Also I appreciate some links to some examples where socket server is in rails and clients are iphone app.
Appreciate any help and mostly need a right direction to implement it.
Update
I tried the faye combination again and it worked.Although still looking for more solutions.
You can check about TCP sockets:
http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server
Chat Application Using Ruby
http://quickblox.com/modules/chat/
http://caydenliew.com/2011/11/ios-mac-os-communication-with-asyncsocket/
http://www.macresearch.org/cocoa-scientists-part-xxix-message
Next link is a comprehensive Networking Guide - Using Internet Sockets
You must keep in mind two major problems to peer-to-peer communications (Chat): reachability and how to receive new messages while your application is in the background (get notifications).
For the last you can use APNS approach: an invisible notification will be pushed to the iPhone indicating that a new message is ready to be read. So your app will make a request for unread messages (what app like WhatsApp does).
Besides TCP sockets you could use websockets (HTTP - so there are no firewall problems).
Best in class - Socket.IO.
Here you will find the wiki https://github.com/learnboost/socket.io/wiki (you will find there an extension for Ruby also)
Here an example for iOS chat client for socket.io & node.js backend
Jabber
Another option: XMPP - "stands for eXtensible Messaging and Presence Protocol. Such a protocol is open-standard and oriented to message exchange (builds and maintains by Jabber community). Message exchange happens near real time, so it is an ideal infrastructure to build chat-like applications. The protocol also implements a mechanism to notify presence information (whether a user is online or not) and the maintenance of a contact list. XMPP is a thorough protocol, which has been adopted also by big companies like Google to build their Instant Messaging service."
Here you will find all about developing a Jabber Client for iOS (enable users to sign in, add buddies, and send messages; how to install and configure a jabber server, create accounts, and interact with the server from an iOS application http://mobile.tutsplus.com/tutorials/iphone/building-a-jabber-client-for-ios-server-setup/
I know that SocketRocket by square is a strong native Objective-C library. But it doesn't offer the channel abstraction you seem to be looking for.
If you would consider outsourcing the WebSocket connections then you could use a hosted service like Pusher, who I work for. You can publish messages (trigger events) on channels using the pusher-gem. And you can subscribe to channels and receive messages using one of Pusher's Objective-C libraries.
Other solutions will also have Objective-C libraries and you can find a list of them via this realtime web tech guide.

Anyone using XMPP to implement Push Notifications on iOS?

I'm looking for any reference projects or key learning from anyone who has implemented XMPP/Jabber to successfully send notifications to iOS devices (iPhone/iPad).
I'm considering using an XMPP server (OpenFire specifically) to provide a single cross platform mobile push system. C2DM for android has a number of annoying requirements like users having Google accounts. This is what got me started looking at XMPP. I also need to support pushing to iOS devices. I know all about APNS, however I'm wondering if I could use the XMPP server for both Android and iOS platforms (and possibly more like Black Berry).
The things I feel might come up are:
iOS killing any persistent connection to the XMPP server. Will it
auto reconnect?
iOS preventing access to certain ports or protocols.
Anything to be aware of here?
Other gotchas one would only discover
by trying this?
Here you can find the answer to your first question:
when your app goes in background you (the client) close the connection
with the xmpp server. When your app comes back into foreground you
reopen the connection. If your server need to send messages to your
client, it must use push notifications. When the client receives the
notification can (it depends on the user action) go back to
foreground.
(source: iOS Backgrounding & XMPPFramework)

Client-server persists connection, do i need to re-connect and re-logging every time the iPhone locked?

Im developing an iPhone app with client-server design, the server manage client connection with sockets and keep an array of all the currently connected clients.
This way i get persists connection between client and server, and i can send messages from the server to the clients when ever i need.
My problem is on the client side, the iPhone user. every time the phone get locked the connection is lost so i need to re-connect and re logging again when the user unlock the iPhone.
Is this the way to go? Or am I doing it wrong? please help..
A RESTful protocol may be more suitable for mobile use.