Creating a New Animation Clip in unity? - unity3d

I need to know how to make a simple animation video by using the unity game engine by using Animator Component, Animator Controller, Animation Clips.

My personal best way of doing so is selecting all the sprites you wish to animate at the hirerchy and dragging them to the editor scene.
Good luck!

Related

How to use Unity Legacy Animation System to play sequence frame animation?

I have already made a sequence frame animation in Unity with Mecanim system. But I do not want to setup Mecanim's animator component and animator controller. I think Legacy Animation System is much lighter and easier for my project.
I first added Animation and Sprite Renderer component to an object.
And then using Animation window to create a property of Sprite Renderer's sprite.
Finally, added every sprite to key frame and make sequence as usual.
But After the settings, I found the sprite renderer or image component can not work. The animation component could not drive the SpriteRenderer.sprite or Image.sprite.
So is it must be achieved by script?

Why do certain sprites ,look as if they're further back in the window?

I am learning how to make games using unity, i have used free sprite packs from unity's store.
i have selected each individual sprite and changed its z position to 0, but when the game runs it looks completely different to how it looks in the editing window.
please help.
Here is a video I recorded.
https://youtu.be/2hb9m01PQBk
Are your sprites on a prefab, or children of another game object? The Transform of the parent object affects the transform of all children.
It looks like this is a camera problem. Your camera is set to perspective, it is possible to do parallax backgrounds with a perspective camera and you may have already accomodated for it, but that is the first thing I would check.
You can modify this by going to your Main Camera and selecting Orthographic from the Projection drop-down menu.

Unity Animation is not playing after i animated material, also animator gets disabled when i play animation clip

Here have a look at this screen recording (https://youtu.be/PvAt_t0NdQk). What am I doing wrong? I have selected prefab and working on it directly. I animated the material of the object I want it to fade out, so I animated the material and it works but then it doesn't after I unclick from it. Also, I have noticed the Animator component is getting disabled when I play the animation clip.
I fixed it by changing to mode to Fade. I don't know why but it was suppose to change itself in the animation but it doesn't.

Why does the camera in unity keep falling and losing track of player as if it had gravity enabled?

Hello I was trying to build my first 2D game using a video I saw on youtube. The thing is the camera keeps on moving downwards and away from the game character.
Create a new camera and make sure the view is on your player.
Go to Window -> Package Manager and search for Cinemachine.
Import Cinemachine Package.
Create new Cinemachine 2D camera and set it's Follow to your player gameObject.
More information would also help.

How to avoid the model to change position on walk animation?

I downloaded Raw Mocap Data Asset from Unity from Unity Asset Store
I load any walk animation to my animator and it works fine
the issue is the animation itself changes the model position, I don't want that, I want to move by my own mechanism.
Is there anyway to disable the animation from changing position?
Turn off Root Animation on your animator. Then it will not automatically move.
http://docs.unity3d.com/Manual/RootMotion.html
It is enabled by default.
Uncheckmark here: