Is there an Kotlin equivalent `with` function in Swift? - swift

In Kotlin, we could change the below
// Original code
var commonObj = ClassCommonObj()
commonObj.data1 = dataA
commonObj.data2 = dataB
commonObj.data3 = dataC
// Improved code
var commonObj = ClassCommonObj()
with(commonObj) {
data1 = dataA
data2 = dataB
data3 = dataC
}
However in Swift as below, do I have equivalent with function to use?
// Original code
var commonObj = ClassCommonObj()
commonObj.data1 = dataA
commonObj.data2 = dataB
commonObj.data3 = dataC

Unfortunately, no such functionality so far in Swift. However, similar functionality can be reached with the power of extensions:
protocol ScopeFunc {}
extension ScopeFunc {
#inline(__always) func apply(block: (Self) -> ()) -> Self {
block(self)
return self
}
#inline(__always) func with<R>(block: (Self) -> R) -> R {
return block(self)
}
}
This protocol and extension provides two inline functions, where one can be served to return processed object, and the other is strictly similar to with in Kotlin and other languages (Visual Basic supported in 90s).
Usage
Specify types which these functions should apply to:
extension NSObject: ScopeFunc {}
apply:
let imageView = UIImageView().apply {
$0.contentMode = .scaleAspectFit
$0.isOpaque = true
}
Here we create an object and once the closure is executed, modified object is returned.
with:
imageView.with {
$0.isHidden = true
}
Works equal to with in Kotlin.
Originaly based on this source code.
NOTE:
Swift compiler is generally regarded as smart enough to decide whether or not a function should be inlined. Quite likely, these two would be inlined due to their relative compactness even without strictly specifying #inline (__always). Either way, you should know that this keyword does not affect the logic and the result of these, because inlining is about optimizing the program.

Like #Hexfire said, so far, no built-in Swift equivalent to Kotlin's with(). As he points out, you can more or less write one yourself.
I use a version slightly different than the Kotlin with() that automatically returns the modified element (more akin to Kotlin's apply). I find this clearer, pithier, and more generally useful.
This is the version I use:
#discardableResult
public func with<T>(_ item: T, _ closure: (inout T) -> Void) -> T {
var mutableItem = item
closure(&mutableItem)
return mutableItem
}
It's declared globally (so no dependency on NSObject or extension declarations). It also handles mutability like I expect. In use, it looks like:
let myWellDescribedLabel = with(UILabel()) {
$0.attributedText = attributedStringTitle
$0.isAccessibilityElement = true
$0.numberOfLines = 1
}
Unfortunately (or is it? see comments), Swift does not have self syntax in closures, so you must reference the passed object as $0 (or create a named parameter to the closure).
While we're here, a withLet() that handles optionals is also very useful:
#discardableResult
public func withLet<T>(_ item: Optional<T>, _ closure: (inout T) -> Void) -> Optional<T> {
guard let item = item else { return nil }
return with(item, closure)
}
These are in a gist here.

Related

Why does my struct become immutable in a method chain?

In Swift I am trying to implement a method "tap" similar to the method which exists in Ruby.
I've come up with the following example code:
private protocol Tap {
mutating func tap(_ block: (inout Self) -> Void) -> Self
}
private extension Tap {
mutating func tap(_ block: (inout Self) -> Void) -> Self {
block(&self)
return self
}
}
extension Array: Tap {}
var a = Array(repeating: "Hello", count: 5)
a.tap {
$0.append("5")
}.tap {
$0.append("7")
}
print(a) // (Expected) => ["Hello", "Hello", "Hello", "Hello", "Hello", "5", "7"]
I'm not super familiar with mutating functions, inout parameters, or Swift in general, but the code above looks like it should work to me. tap works as expected when it's not being included in a method chain. When I include it as part of a method chain, like in the above example, the Swift compiler complains:
Cannot use mutating member on immutable value: function call returns immutable value
Can anyone explain to me why this doesn't work? Can anyone provide a working solution and explain why that solution works?
Edit:
Another example usage would be:
let user = User(fromId: someId).tap {
$0.firstName = someFirstName
$0.lastName = someLastName
}
tap is a convenience thing that comes from Ruby. I'm mainly interested in understanding why the types in my function aren't working out right.
The return self returns a copy of the original array, not the original array itself. Until this copy is stored as a var, it cannot be mutated. So, this would work:
var b = a.tap {
$0.append("5")
}
b.tap {
$0.append("7")
}
But not without storing b as a var first. Of course, you wouldn't create a b in the first place, you would just use a repeatedly as you already pointed out.
So, the issue is that you can accomplish tap once, but cannot chain taps. This is because the return of self is implicitly immutable, and you cannot call a mutating function on an immutable value. Changing tap to a non-mutating function could get you what you want:
private extension Tap {
func tap(_ block: (inout Self) -> Void) -> Self {
let copy = self
block(&copy)
return copy
}
}
var a = Array(repeating: "Hello", count: 5)
a = a.tap({$0.append("5")}).tap({$0.append("7")})
Because each invocation of tap( returns a copy of the original modified by the given block, you can call it on immutable types. That means that you can chain.
The only downside is that new a = in the beginning.

What does unnamed parameters must be written with the empty name '_' mean?

I'm learning Swift from a book and we are using Playgrounds to build out a class. I received an error that reads: unnamed parameters must be written with the empty name '_'.
I understand an underscore in Swift means "to ignore" but if I add an underscore followed by a space then I receive the error: Parameter requires an explicit type which is fairly easy to understand, meaning that a parameter must be declared as a certain type. :)
I'd like to know exactly what the error "unnamed parameters must be written with the empty name '_'" is trying to say in layman terms because its not making much sense to a noob like me.
Here is the code from the playground up to this point:
//: Playground - noun: a place where people can play
import UIKit
var str = "Hello, playground"
func fahrenheitToCelsius(fahrenheitValue: Double)-> Double {
var result: Double
result = (((fahrenheitValue - 32) * 5) / 9)
return result
}
var x = fahrenheitToCelsius(fahrenheitValue: 15.3)
print(x)
class Door{
var opened: Bool = false
var locked: Bool = false
let width: Int = 32
let height: Int = 72
let weight: Int = 10
let color: String = "Red"
//behaviors
func open(_ Void)->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
func close(_ Void)->String{
opened = false
return "C-r-r-e-e-a-k-k-k...the door is closed!"
}
func lock(_ Void)->String{
locked = true
return "C-l-i-c-c-c-k-k...the door is locked!"
}
func unlock(_ Void)->String{
locked = false
return "C-l-i-c-c-c-k-k...the door is unlocked!"
}
}
I guess, your code was something like this, when you get unnamed parameters must be written with the empty name '_'.
func open(Void)->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
Seems you are an experienced C-programmer.
In Swift, single-parameter functions (including methods) should have this sort of header:
func functionName(paramLabel paramName: ParamType) -> ResultType
When the paramLabel and paramName are the same, it can be like this:
func functionName(paramName: ParamType) -> ResultType
You can use _ both for paramLabel and paramName, so this is a valid function header in Swift, when a single argument should be passed to the function and it is not used inside the function body:
func functionName(_: ParamType) -> ResultType
But in old Swift, you could write something like this in the same case:
func functionName(ParamType) -> ResultType
Which is not a valid function header in the current Swift. So, when Swift compiler find this sort of function header, it generates a diagnostic message like: unnamed parameters must be written with the empty name '_' which is suggesting you need _: before the ParamType.
The actual fix you need is included in the Lawliet's answer. You have no need to put Void inside the parameter when your function takes no parameters.
func open()->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
From my understanding, this is a practice from objective C that is carried and respected in swift. In objective C style, you name your parameters, but when you don't need them for description or readability purposes, you can just use _. Here's an example
init(_ parameter: Type)
Objective C protocols also follow this naming convention -
tableView(_ tableView: UITableView.......)
// in swift
protocol MyCustomProtocol: AnyObject {
func controller(_ controller: MyCustomControllerClass, DidFinishLoadingSomething something: Type)
}
When you do want to name your parameters in your functions, you can -
class CustomClass {
init(withUserId id: String)
}
// to use the above:
CustomClass(withUserId: "123123")
func insert(newIndexPath indexPath: IndexPath)
...
insert(newIndexPath: myNewIndexPath) // This is how you would use the above function
To help with your problem specifically, you specified that your func open does not need a parameter name. But you never specified what your parameter is. If you do want to pass a parameter, call it func open(_ open: Bool) -> String { , or if you don't want a parameter for that function, just use func open() -> String {
Parameter requires an explicit type. Therefore, the func open(_ Void)->String function declaration causes a compile error. If you just want to write a function that has no argument, remove _ Void.
func open()->String{
opened = true
return "C-r-r-e-e-a-k-k-k...the door is open!"
}
According to Apple's Swift book, the underscore (_) can be used in various cases in Swift.
Function: If you don't want an argument label for a parameter, _ can be used rather than having an explicit argument.
func sumOf(_ arg1: Int, arg2: Int) -> Int{
return arg1 + arg2
}
sumOf(1, arg2: 5)
Numeric Literals: Both Int and Float can contain _ to get better readability.
let oneBillion = 1_000_000_000
let justOverOneThousand = 1_000.000_1
Control Flow: If you don't need each value from a sequence, you can ignore the values by using an _, aka the Wildcard Pattern, in place of a variable name.
let base = 2
let power = 10
var result = 1
for _ in 1...power {
result *= base
}
Tuples: You can use _ to ignore parts of a tuple.
let http404Error = (404, "Not Found")
// Decompose to get both values
let (statusCode, statusMessage) = http404Error
print("The status code is \(statusCode)")
print("The status message is \(statusMessage)")
// Decompose to get the status code only
let (justTheStatusCode, _) = http404Error
print("The status code is \(justTheStatusCode)")

what is the difference between these two in swift 3 [duplicate]

In the Introduction to Swift WWDC session, a read-only property description is demonstrated:
class Vehicle {
var numberOfWheels = 0
var description: String {
return "\(numberOfWheels) wheels"
}
}
let vehicle = Vehicle()
println(vehicle.description)
Are there any implications to choosing the above approach over using a method instead:
class Vehicle {
var numberOfWheels = 0
func description() -> String {
return "\(numberOfWheels) wheels"
}
}
let vehicle = Vehicle()
println(vehicle.description())
It seems to me that the most obvious reasons for choosing a read-only computed property are:
Semantics - in this example it makes sense for description to be a property of the class, rather than an action it performs.
Brevity/Clarity - prevents the need to use empty parentheses when getting the value.
Clearly the above example is overly simple, but are there other good reasons to choose one over the other? For example, are there some features of functions or properties that would guide your decision of which to use?
N.B. At first glance this seems like quite a common OOP question, but I'm keen to know of any Swift-specific features that would guide best practice when using this language.
It seems to me that it's mostly a matter of style: I strongly prefer using properties for just that: properties; meaning simple values that you can get and/or set. I use functions (or methods) when actual work is being done. Maybe something has to be computed or read from disk or from a database: In this case I use a function, even when only a simple value is returned. That way I can easily see whether a call is cheap (properties) or possibly expensive (functions).
We will probably get more clarity when Apple publishes some Swift coding conventions.
Well, you can apply Kotlin 's advices https://kotlinlang.org/docs/reference/coding-conventions.html#functions-vs-properties.
In some cases functions with no arguments might be interchangeable
with read-only properties. Although the semantics are similar, there
are some stylistic conventions on when to prefer one to another.
Prefer a property over a function when the underlying algorithm:
does not throw
complexity is cheap to calculate (or caсhed
on the first run)
returns the same result over invocations
While a question of computed properties vs methods in general is hard and subjective, currently there is one important argument in the Swift's case for preferring methods over properties. You can use methods in Swift as pure functions which is not true for properties (as of Swift 2.0 beta). This makes methods much more powerful and useful since they can participate in functional composition.
func fflat<A, R>(f: (A) -> () -> (R)) -> (A) -> (R) {
return { f($0)() }
}
func fnot<A>(f: (A) -> Bool) -> (A) -> (Bool) {
return { !f($0) }
}
extension String {
func isEmptyAsFunc() -> Bool {
return isEmpty
}
}
let strings = ["Hello", "", "world"]
strings.filter(fnot(fflat(String.isEmptyAsFunc)))
There is a difference:
If you use a property you can then eventually override it and make it read/write in a subclass.
Since the runtime is the same, this question applies to Objective-C as well. I'd say, with properties you get
a possibility of adding a setter in a subclass, making the property readwrite
an ability to use KVO/didSet for change notifications
more generally, you can pass property to methods that expect key paths, e.g. fetch request sorting
As for something specific to Swift, the only example I have is that you can use #lazy for a property.
In the read-only case, a computed property should not be considered semantically equivalent to a method, even when they behave identically, because dropping the func declaration blurs the distinction between quantities that comprise the state of an instance and quantities that are merely functions of the state. You save typing () at the call site, but risk losing clarity in your code.
As a trivial example, consider the following vector type:
struct Vector {
let x, y: Double
func length() -> Double {
return sqrt(x*x + y*y)
}
}
By declaring the length as a method, it’s clear that it’s a function of the state, which depends only on x and y.
On the other hand, if you were to express length as a computed property
struct VectorWithLengthAsProperty {
let x, y: Double
var length: Double {
return sqrt(x*x + y*y)
}
}
then when you dot-tab-complete in your IDE on an instance of VectorWithLengthAsProperty, it would look as if x, y, length were properties on an equal footing, which is conceptually incorrect.
From the performance perspective, there seems no difference. As you can see in the benchmark result.
gist
main.swift code snippet:
import Foundation
class MyClass {
var prop: Int {
return 88
}
func foo() -> Int {
return 88
}
}
func test(times: u_long) {
func testProp(times: u_long) -> TimeInterval {
let myClass = MyClass()
let starting = Date()
for _ in 0...times {
_ = myClass.prop
}
let ending = Date()
return ending.timeIntervalSince(starting)
}
func testFunc(times: u_long) -> TimeInterval {
let myClass = MyClass()
let starting = Date()
for _ in 0...times {
_ = myClass.prop
}
let ending = Date()
return ending.timeIntervalSince(starting)
}
print("prop: \(testProp(times: times))")
print("func: \(testFunc(times: times))")
}
test(times: 100000)
test(times: 1000000)
test(times: 10000000)
test(times: 100000000)
Output:
prop: 0.0380070209503174
func: 0.0350250005722046
prop: 0.371925950050354
func: 0.363085985183716
prop: 3.4023300409317
func: 3.38373708724976
prop: 33.5842199325562
func: 34.8433820009232
Program ended with exit code: 0
In Chart:
There are situations where you would prefer computed property over normal functions. Such as: returning the full name of an person. You already know the first name and the last name. So really the fullName property is a property not a function. In this case, it is computed property (because you can't set the full name, you can just extract it using the firstname and the lastname)
class Person{
let firstName: String
let lastName: String
init(firstName: String, lastName: String){
self.firstName = firstName
self.lastName = lastName
}
var fullName :String{
return firstName+" "+lastName
}
}
let william = Person(firstName: "William", lastName: "Kinaan")
william.fullName //William Kinaan
Semantically speaking, computed properties should be tightly coupled with the intrinsic state of the object - if other properties don't change, then querying the computed property at different times should give the same output (comparable via == or ===) - similar to calling a pure function on that object.
Methods on the other hand come out of the box with the assumption that we might not always get the same results, because Swift doesn't have a way to mark functions as pure. Also, methods in OOP are considered actions, which means that executing them might result in side effects. If the method has no side effects, then it can safely be converted to a computed property.
Note that both of the above statements are purely from a semantic perspective, as it might well happen for computed properties to have side effects that we don't expect, and methods to be pure.
Historically description is a property on NSObject and many would expect that it continues the same in Swift. Adding parens after it will only add confusion.
EDIT:
After furious downvoting I have to clarify something - if it is accessed via dot syntax, it can be considered a property. It doesn't matter what's under the hood. You can't access usual methods with dot syntax.
Besides, calling this property did not require extra parens, like in the case of Swift, which may lead to confusion.
An updated/fixed version of Benjamin Wen's answer incorporating Cristik's suggestion.
class MyClass {
var prop: Int {
return 88
}
func foo() -> Int {
return 88
}
}
func test(times: u_long) {
func testProp(times: u_long) -> TimeInterval {
let myClass = MyClass()
let starting = CACurrentMediaTime()
for _ in 0...times {
_ = myClass.prop
}
let ending = CACurrentMediaTime()
return ending - starting
}
func testFunc(times: u_long) -> TimeInterval {
let myClass = MyClass()
let starting = CACurrentMediaTime()
for _ in 0...times {
_ = myClass.foo()
}
let ending = CACurrentMediaTime()
return ending - starting
}
print("prop: \(testProp(times: times))")
print("func: \(testFunc(times: times))")
}
test(times: 100000)
test(times: 1000000)
test(times: 10000000)
test(times: 100000000)

Using a Type Variable in a Generic

I have this question except for Swift. How do I use a Type variable in a generic?
I tried this:
func intType() -> Int.Type {
return Int.self
}
func test() {
var t = self.intType()
var arr = Array<t>() // Error: "'t' is not a type". Uh... yeah, it is.
}
This didn't work either:
var arr = Array<t.Type>() // Error: "'t' is not a type"
var arr = Array<t.self>() // Swift doesn't seem to even understand this syntax at all.
Is there a way to do this? I get the feeling that Swift just doesn't support it and is giving me somewhat ambiguous error messages.
Edit: Here's a more complex example where the problem can't be circumvented using a generic function header. Of course it doesn't make sense, but I have a sensible use for this kind of functionality somewhere in my code and would rather post a clean example instead of my actual code:
func someTypes() -> [Any.Type] {
var ret = [Any.Type]()
for (var i = 0; i<rand()%10; i++) {
if (rand()%2 == 0){ ret.append(Int.self) }
else {ret.append(String.self) }
}
return ret
}
func test() {
var ts = self.someTypes()
for t in ts {
var arr = Array<t>()
}
}
Swift's static typing means the type of a variable must be known at compile time.
In the context of a generic function func foo<T>() { ... }, T looks like a variable, but its type is actually known at compile time based on where the function is called from. The behavior of Array<T>() depends on T, but this information is known at compile time.
When using protocols, Swift employs dynamic dispatch, so you can write Array<MyProtocol>(), and the array simply stores references to things which implement MyProtocol — so when you get something out of the array, you have access to all functions/variables/typealiases required by MyProtocol.
But if t is actually a variable of kind Any.Type, Array<t>() is meaningless since its type is actually not known at compile time. (Since Array is a generic struct, the compiler needs know which type to use as the generic parameter, but this is not possible.)
I would recommend watching some videos from WWDC this year:
Protocol-Oriented Programming in Swift
Building Better Apps with Value Types in Swift
I found this slide particularly helpful for understanding protocols and dynamic dispatch:
There is a way and it's called generics. You could do something like that.
class func foo() {
test(Int.self)
}
class func test<T>(t: T.Type) {
var arr = Array<T>()
}
You will need to hint the compiler at the type you want to specialize the function with, one way or another. Another way is with return param (discarded in that case):
class func foo() {
let _:Int = test()
}
class func test<T>() -> T {
var arr = Array<T>()
}
And using generics on a class (or struct) you don't need the extra param:
class Whatever<T> {
var array = [T]() // another way to init the array.
}
let we = Whatever<Int>()
jtbandes' answer - that you can't use your current approach because Swift is statically typed - is correct.
However, if you're willing to create a whitelist of allowable types in your array, for example in an enum, you can dynamically initialize different types at runtime.
First, create an enum of allowable types:
enum Types {
case Int
case String
}
Create an Example class. Implement your someTypes() function to use these enum values. (You could easily transform a JSON array of strings into an array of this enum.)
class Example {
func someTypes() -> [Types] {
var ret = [Types]()
for _ in 1...rand()%10 {
if (rand()%2 == 0){ ret.append(.Int) }
else {ret.append(.String) }
}
return ret
}
Now implement your test function, using switch to scope arr for each allowable type:
func test() {
let types = self.someTypes()
for type in types {
switch type {
case .Int:
var arr = [Int]()
arr += [4]
case .String:
var arr = [String]()
arr += ["hi"]
}
}
}
}
As you may know, you could alternatively declare arr as [Any] to mix types (the "heterogenous" case in jtbandes' answer):
var arr = [Any]()
for type in types {
switch type {
case .Int:
arr += [4]
case .String:
arr += ["hi"]
}
}
print(arr)
I would break it down with the things you already learned from the first answer. I took the liberty to refactor some code. Here it is:
func someTypes<T>(t: T.Type) -> [Any.Type] {
var ret = [Any.Type]()
for _ in 0..<rand()%10 {
if (rand()%2 == 0){ ret.append(T.self) }
else {
ret.append(String.self)
}
}
return ret
}
func makeArray<T>(t: T) -> [T] {
return [T]()
}
func test() {
let ts = someTypes(Int.self)
for t in ts {
print(t)
}
}
This is somewhat working but I believe the way of doing this is very unorthodox. Could you use reflection (mirroring) instead?
Its possible so long as you can provide "a hint" to the compiler about the type of... T. So in the example below one must use : String?.
func cast<T>(_ value: Any) -> T? {
return value as? T
}
let inputValue: Any = "this is a test"
let casted: String? = cast(inputValue)
print(casted) // Optional("this is a test")
print(type(of: casted)) // Optional<String>
Why Swift doesn't just allow us to let casted = cast<String>(inputValue) I'll never know.
One annoying scenerio is when your func has no return value. Then its not always straightford to provide the necessary "hint". Lets look at this example...
func asyncCast<T>(_ value: Any, completion: (T?) -> Void) {
completion(value as? T)
}
The following client code DOES NOT COMPILE. It gives a "Generic parameter 'T' could not be inferred" error.
let inputValue: Any = "this is a test"
asyncCast(inputValue) { casted in
print(casted)
print(type(of: casted))
}
But you can solve this by providing a "hint" to compiler as follows:
asyncCast(inputValue) { (casted: String?) in
print(casted) // Optional("this is a test")
print(type(of: casted)) // Optional<String>
}

Cannot get protocol with typealias to work in Swift

Just trying to build a proof-of-concept lib in Swift with the following code:
import Foundation
protocol Resolver {
typealias ResolvedType
func get() -> ResolvedType
}
class FunctionResolver<T>: Resolver {
typealias ResolvedType = T
private var _resolver: () -> ResolvedType
init(resolver: () -> ResolvedType) {
_resolver = resolver
}
func get() -> ResolvedType {
return _resolver()
}
}
func singleton<T, U: Resolver where U.ResolvedType == T>(instance: T) -> U {
return FunctionResolver({ () -> T in instance }) as U
}
class TestObject {
init() { }
}
let obj = TestObject()
let r = singleton(obj)
However the last line fails with:
playground466.swift:30:9: error: cannot convert the expression's type 'TestObject' to type 'Resolver'
let r = singleton(obj)
^~~~~~~~~
Why is Swift trying to convert obj to a Resolver? I am not quite sure what I am missing there. I think this should work since all the type information is available inside the singleton method.
Am I introducing some kind of loops in the inferrencing system? How can I fix this so the last line works as intended (a resolver that resolves to same instance of obj)?
I am on the latest Xcode available on the dev portal.
EDIT: I tried simplifying it, still does not work:
func singleton<T: Resolver>(instance: T.ResolvedType) -> T {
return FunctionResolver(resolver: { () -> T.ResolvedType in instance }) as T
}
The problem is that in this function:
func singleton<T, U>(instance: T) -> U {
return FunctionResolver({ () -> T in instance }) as U
}
U cannot be inferred as an input parameter - instead it's the type of the variable you assign its return value used to infer the type. If you write:
let r = singleton(obj)
you are not providing enough info to determine what U is. So you should explicitly specify its type:
let r: FunctionResolver<TestObject> = singleton(obj)
I know... the error message doesn't help much :) As a general rule, if it doesn't make sense, the problem is elsewhere.
Looks like you're pushing the type inference system past it's limits.
singleton() function is parametrised with generic type and returns a value of that generic type. There is never any information about what type T actually is.
The easiest fix, since Swift doesn't support explicitly providing values for generics in function, is to determine the return type.
let obj = TestObject()
let r : FunctionResolver = singleton(obj)
Works properly.
But what if you doesn't want to specify the exact type, just that r is Resolver?
Tough luck. Swift doesn't support that. Protocols with associated types can be used only as a generic constrains, as the compiler error states.