I know that monitors are updated several times per second, and that can be helpful when checking the output of a model; however, that is not the case for my model, it just weighing it down.
I am trying to plot data from a monitor. I want the monitor to only update the reporter once per tick, if possible.
My model currently functions but it is bogged down updating multiple times a second. I was hoping someone could help me minimize my model's computational effort by updating once per tick.
sample of current code:
globals [initial-patch0-health patch0-health intial-patch2-health patch2-health]
patches-own [ptype penergy max-penergy alive?]
to setup
clear-all
set patch-health 0
ask-patches [
setup-patches
]
reset-ticks
end
to setup-patches
let temp random 100
if temp <= 50 [
set ptype 2
set max-penergy random-in-range 0 5
set alive? true
]
if temp > 50 and temp <= 75 [
set ptype 0
set max-penergy random 10
set alive? true
]
set penergy max-penergy
set patch2-health (ptype2-health)
set patch0-health (ptype0-health)
end
to go
ask-patches
update-patch-health
tick
end
to patch-health
if ptype = 2[
set patch2-health (ptype2-health)
]
if ptype = 0 [
set patch0-health (ptype0-health)
]
end
to-report ptype2-health
report [penergy] of patches with [ptype = 2]
end
to-report ptype0-health
report [penergy] of patches with [ptype = 0]
end
My monitors and plot read (same for patch2-health):
sum (initial-patch0-health)
and
plot sum (patch0-health)
I use sum in this situation because the reporter delivers a list.
For context, I am doing a simple "sheep-wolf predation" style model but I want to monitor the initial grass health vs grass health over time, with multiple grass types (ptype). I have turtles but did not include that code here. Let me know if you need more code from me.
This code gives me the output I desire just at the cost of speed. I figured only reporting once every tick would save some computing time. Any suggestions for cleaning and speeding it up?
Your code example is not usable to me (undefined variables, patch0-health is not output from a reporter, other errors)- check the MCVE guidelines. With that in mind, I'm having trouble replicating the issue you describe- I ran a few profiler tests with a monitor present and not present, and didn't get any difference in runtime. With this setup:
extensions [ profiler ]
globals [ patch-turtle-sum profiler-results]
to setup
ca
ask n-of ( ( count patches ) / 2 ) patches [
set pcolor red
]
crt 1000 [
setxy random-pxcor random-pycor
]
set profiler-results []
reset-ticks
end
to profile-check
repeat 20 [
profiler:start
repeat 20 [
go
]
set profiler-results lput profiler:inclusive-time "go" profiler-results
profiler:reset
]
print profiler-results
end
to go
ask turtles [
fd 1
]
tick
end
to-report patch-turtle-sum-report
report sum [count turtles-here] of patches with [ pcolor = red ]
end
I ran the profile-check procedure from the interface, once with a monitor that monitors patch-turtle-sum-report present (mean go inclusive time: 678.59 ms) and once without (mean go inclusive time: 678.56 ms)- no detectable difference. However, I'm not sure if profiler accounts for monitor, so maybe that assessment is just not useful in this case. It could also be that the number of patches you're dealing with is quite large (in my test example I was doing 100 X 100 patches) so that the calculations get bogged down.
I wonder if you could get around your issue by using a monitor that just reports a variable that you manually calculate once per tick (instead of a to-report reporter)- eg to follow my example above, monitor a variable that is updated with something like:
set patch-turtle-sum sum [count turtles-here] of patches with [ pcolor = red ]
That way you control when the calculation is done, which may speed up the model if the calculation is what's actually slowing down your model.
Related
I want place 1 million fish in a lake at random to do so i have this.
ask patches[ if sum [peces] of patches < 1000000 [ask one-of patches with [mallor = 1][set peces peces + 1]]]
This is taking too long, how would you suggest to make it quicker? I know it´s the sum part as it has to always check, but i dont know how else to do it
A first thing I noticed is that you have the construction:
ask patches [ if ... [ ask one-of patches [...]]]
That first ask patches is completely redundant here. It lets each patch direct another random patch to make a fish. Since you use one-of the second time around I don't expect that the speed impact is too big but it should still help
Next, I suggest counting the fish you have already placed with a single local variable, instead of using sum [peces] of patches 1000000 times. Getting variables from an agent (with of or with) takes a lot of time if you have a lot of agents, and I remember from your previous questions that your number of patches is pretty huge.
Then thirdly, you also check for which patches the mallor = 1 condition is true 1000000 times. That one can also be grouped into a local agentset
let fish-placed 0
let mallor_patches patches with [mallor = 1 ]
while [fish-placed < 1000000] [
ask one-of mallor_patches [
set peces peces + 1
set fish-placed fish-placed + 1
]
]
Disclaimer, I haven't tested any of this code in Netlogo since I don't have the bigger model to test the code in. However I expect it will run a many times faster than what you originally wrote.
I want to write in Netlogo that a certain percentage of the agent's population has this attribute. How do I do that in NetLogo?
So far, in a toy model, I do it manually. i.e: ask n-of 740 households [set composition 1] when in fact I want to say: ask 8% of the households to set composition 1.
There are two ways. I will call them ex-ante and ex-post.
Ex-ante
A frequent approach is to let each agent have a certain chance (expressed as the percentage value) of doing something. In this case you will use the random-float command in combination with your percentage value, which is the standard way to make things happen in NetLogo according to a certain probability (see here, or also see just random if you're working with integers). It can be used directly within the create-turtles block of commands:
globals [
the-percentage
]
turtles-own [
my-attribute
]
to setup
clear-all
set the-percentage 0.083 ; In this example we set the percentage to be 8.3%.
create-turtles 500 [
if (random-float 1 < the-percentage) [
set attribute 1
]
]
end
This means that you will not always have the exact number of turtles having that attribute. If you check count turtles with [attribute = 1] on multiple iterations, you will see that the number varies. This approach is good if you want to reproduce the probability of something happening (over a population of agents or over time), which is the case for many uses of NetLogo models.
Ex-post
The ex-post approach follows the logic that you more or less expressed: first you create a number of turtles, later you assign to them the attribute. In this case, you simply need to treat the percentage as in any other mathematical expression: multiply it by the total number of turtles to get the relevant turtles:
globals [
the-percentage
]
turtles-own [
my-attribute
]
to setup
clear-all
set the-percentage 0.083
create-turtles 500
ask n-of (count turtles * the-percentage) turtles [
set attribute 1
]
end
With this approach, you will always have the exact same number of turtles with that attribute. In fact, if you run count turtles with [attribute = 1] on multiple iterations you'll see that the result is always 41 (500 * 0.083 = 41.5, in fact if the number passed to n-of is fractional, it will be rounded down).
I would like to apply some process stochastically, but the order matters, or rather it should be done at random, how can I select a set of the same turtles to "treat" but to do it such that each tick, the order is random?
ask turtles [
;; apply a process to turtles, but not all turtles will get something as the pool of energy may have run out by the time they are selected.
]
Elements of agentsets (such as turtles) are always returned in a random order. Each time you use ask with an agentset, it will ask them in a new, random order. From the docs on agentsets:
An agentset is not in any particular order. In fact, it’s always in a random order. And every time you use it, the agentset is in a different random order. This helps you keep your model from treating any particular turtles, patches or links differently from any others (unless you want them to be). Since the order is random every time, no one agent always gets to go first.
And here is a quick example to demonstrate. If you run it in the Command Center you'll see the who numbers will be different each time you ask them to be shown.
to test
clear-all
create-turtles 10
show "Asking once..."
ask turtles [ show who ]
show "Asking a second time..."
ask turtles [ show who ]
end
And here is an example showing an energy pool that will be randomly used until it is gone. Note the turtles that will get to use it are whichever happen to come first out of the agentset for ask:
to test-pool
clear-all
let energy-pool 1000
create-turtles 100
ask turtles [
; can only act if some energy is left...
ifelse energy-pool > 0 [
let energy-use (min (list random 100 energy-pool))
set energy-pool (energy-pool - energy-use)
show (word "I used up " energy-use " energy points! " who " Only " energy-pool " points left")
] [
show (word "No energy left for me! " who)
]
]
end
I'm trying to build a simulation where commuters can choose to take the car or bike to work. I'm want the turtles to make a decision based on their wait time in traffic from the last 20 ticks e.g. if average wait time is more than 10, they will take the bike to work. I have a plot that shows average wait time of cars and managed to have them make decision on that overall average. However, I have not managed to make each car make a decision based on their own experience. I'm not getting any errors, just not any results.
So far I have turtles owning average-wait-time-list and wait-time.
Create-cars ;;(cars are one of two breeds)
set average-wait-time-list []
to-report average-wait-time-sum
;; drop the first member of the list, but not until there are at least 60 items in the list
if (length average-wait-time-list > 20) [ set average-wait-time-list but-first average-wait-time-
list ]
;; add the number of raindrops created in last tick to the end of the list
set average-wait-time-list lput wait-time average-wait-time-list
report sum average-wait-time-list
end
to record-data ;; turtle procedure
ifelse speed = 0 [
set num-cars-stopped num-cars-stopped + 1
set wait-time wait-time + 1
]
[ set wait-time 0 ]
end
I want to get the mean age of all dying turtles. I try to achieve that with the following code snipped:
globals [mean-death-age]
turtles-own [age prob-die?]
to-report mean-age
if (prob-die? = true) [
set mean-death-age mean [age] of turtles
]
report mean-death-age
end
Every turtle has the probability of dying (prob-die?) which should be calculated new with every time step (tick). If prob-die? is set to true mean-death-age should be updated. At the moment I have the problem that
I don't know how to initiate the variable mean-death-age. Maybe, working with an if loop would help
if (ticks >= 1) [
if (prob-die? = true) [
set mean-death-age mean [age] of turtles
]
]
I don't get an update of the already calculated mean-death-age but the variable is overwritten and the mean death age of the turtles of this tick is returned
I have problems accesing the value. When I try to call it with e.g.
print mean-age
I get the error message that mean-age is turtle-only even though I tried to save is as a global variable.
The entire code is available here.
I think you're making this more complicated than it needs to be. The easiest approach would be to just keep a list of ages at which turtles die, and then take the mean of that list:
globals [death-ages]
turtles-own [age]
to setup
clear-all
create-turtles 100 [
setxy random-xcor random-ycor
set age random 100
]
set death-ages [] ; start with an empty list
reset-ticks
end
to go
if not any? turtles [ stop ]
ask turtles [
if random 100 < age [
set death-ages lput age death-ages ; add age to our list of ages of death
die
]
]
print mean death-ages
tick
end
The only downside is that your list of death-ages is going to keep growing as your model runs. If that turns out the be a problem (though it probably won't), you will need to keep track of the current average and the current count of observations and update your average with something like set avg ((n * avg) + age) / (n + 1) set n n + 1.
As for why your current code doesn't work, there would be a lot of unpacking to do to explain it all (I'm sorry I can't now). As a general comment, I would suggest trying to take a step back when you run into difficulties like this and think about the minimum amount of information that you need to solve the problem. In this case, you need to mean age of death. What the simplest way to get that? Keep a list of ages of death and take the mean of that list when needed.