Using same class/model for networking and local apis - swift

When I am creating network requests I use the new Swift 4
let user = try JSONDecoder().decode(UserCodable.self, from: data)
Which turns my api model into a swift model that I can work with. This works great:
struct User: Codable {
let id: Int
let username: String
let email: String
}
This is great for networking, however I started using realm to create local databases. For each table in the database I have to create a class model, so if I want to create a Users table I have to create a realm class with the fields: id, username and email. So does this mean I am going to have to classes used to manage Users? I feel like there is a different way to doing things

Realm model classes can conform to Codable, so there's no need for two separate types.
You just need to convert User to a class, make it inherit from Object to let Realm know that it is a Realm model class and mark all properties #objc dynamic to make them managed properties.
class User: Object, Codable {
#objc dynamic var id:Int = 0
#objc dynamic var username:String = ""
#objc dynamic var email:String = ""
}
List doesn't conform to Decodable out of the box, so to make a class Decodable even when it has a to-many relationship, you'll need to implement a custom init(from decoder:) method.
let userJSON = """
{
"id":1,
"username":"John",
"email":"example#ex.com",
"dogs":[
{"id":2,"name":"King"},
{"id":3,"name":"Kong"}
]
}
"""
class Dog: Object,Codable {
#objc dynamic var id:Int = 0
#objc dynamic var name:String = ""
}
class User: Object, Decodable {
#objc dynamic var id:Int = 0
#objc dynamic var username:String = ""
#objc dynamic var email:String = ""
let dogs = List<Dog>()
private enum CodingKeys: String, CodingKey {
case id, username, email, dogs
}
required convenience init(from decoder: Decoder) throws {
self.init()
let container = try decoder.container(keyedBy: CodingKeys.self)
id = try container.decode(Int.self, forKey: .id)
username = try container.decode(String.self, forKey: .username)
email = try container.decode(String.self, forKey: .email)
let dogsArray = try container.decode([Dog].self, forKey: .dogs)
dogs.append(objectsIn: dogsArray)
}
}
let decodedUser = try? JSONDecoder().decode(User.self, from: userJSON.data(using: .utf8)!)

Related

How to encode/decode a dictionary with Codable values for storage in UserDefaults?

I am trying to store a dictionary of company names (string) mapped to Company objects (from a struct Company) in iOS UserDefaults. I have created the Company struct and made it conform to Codable. I have one example a friend helped me with in my project where we created a class Account and stored it in UserDefaults by making a Defaults struct (will include example code). I have read in the swift docs that dictionaries conform to Codable and in order to stay Codable, must contain Codable objects. That is why I made struct Company conform to Codable.
I have created a struct for Company that conforms to Codable. I have tried using model code to create a new struct CompanyDefaults to handle the getting and setting of the Company dictionary from/to UserDefaults. I feel I have some beginner misconceptions about what needs to happen and about how it should be implemented (with good design in mind).
The dictionary I wish to store looks like [String:Company]
where company name will be String and a Company object for Company
I used conform to Codable as I did some research and it seemed like a newer method for completing similar tasks.
Company struct
struct Company: Codable {
var name:String?
var initials:String? = nil
var logoURL:URL? = nil
var brandColor:String? = nil // Change to UIColor
enum CodingKeys:String, CodingKey {
case name = "name"
case initials = "initials"
case logoURL = "logoURL"
case brandColor = "brandColor"
}
init(name:String?, initials:String?, logoURL:URL?, brandColor:String?) {
self.name = name
self.initials = initials
self.logoURL = logoURL
self.brandColor = brandColor
}
init(from decoder: Decoder) throws {
let values = try decoder.container(keyedBy: CodingKeys.self)
name = try values.decode(String.self, forKey: .name)
initials = try values.decode(String.self, forKey: .initials)
logoURL = try values.decode(URL.self, forKey: .logoURL)
brandColor = try values.decode(String.self, forKey: .brandColor)
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(name, forKey: .name)
try container.encode(initials, forKey: .initials)
try container.encode(logoURL, forKey: .logoURL)
try container.encode(brandColor, forKey: .brandColor)
}
}
Defaults struct to control storage
struct CompanyDefaults {
static private let companiesKey = "companiesKey"
static var companies: [String:Company] = {
guard let data = UserDefaults.standard.data(forKey: companiesKey) else { return [:] }
let companies = try? NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(data) as? [String : Company] ?? [:]
return companies!
}() {
didSet {
guard let data = try? NSKeyedArchiver.archivedData(withRootObject: companies, requiringSecureCoding: false) else {
return
}
UserDefaults.standard.set(data, forKey: companiesKey)
}
}
}
I should be able to reference the stored dictionary throughout my code like CompanyDefaults.companies.count
For reference, a friend helped me do a similar task for an array of Account classes stored in user defaults. The code that works perfectly for that is below. The reason I tried a different way is that I had a different data structure (dictionary) and made the decision to use structs.
class Account: NSObject, NSCoding {
let service: String
var username: String
var password: String
func encode(with aCoder: NSCoder) {
aCoder.encode(service)
aCoder.encode(username)
aCoder.encode(password)
}
required init?(coder aDecoder: NSCoder) {
guard let service = aDecoder.decodeObject() as? String,
var username = aDecoder.decodeObject() as? String,
var password = aDecoder.decodeObject() as? String else {
return nil
}
self.service = service
self.username = username
self.password = password
}
init(service: String, username: String, password: String) {
self.service = service
self.username = username
self.password = password
}
}
struct Defaults {
static private let accountsKey = "accountsKey"
static var accounts: [Account] = {
guard let data = UserDefaults.standard.data(forKey: accountsKey) else { return [] }
let accounts = NSKeyedUnarchiver.unarchiveObject(with: data) as? [Account] ?? []
return accounts
}() {
didSet {
guard let data = try? NSKeyedArchiver.archivedData(withRootObject: accounts, requiringSecureCoding: false) else {
return
}
UserDefaults.standard.set(data, forKey: accountsKey)
}
}
}
You are mixing up NSCoding and Codable. The former requires a subclass of NSObject, the latter can encode the structs and classes directly with JSONEncoder or ProperListEncoder without any Keyedarchiver which also belongs to NSCoding.
Your struct can be reduced to
struct Company: Codable {
var name : String
var initials : String
var logoURL : URL?
var brandColor : String?
}
That's all, the CodingKeys and the other methods are synthesized. I would at least declare name and initials as non-optional.
To read and save the data is pretty straightforward. The corresponding CompanyDefaults struct is
struct CompanyDefaults {
static private let companiesKey = "companiesKey"
static var companies: [String:Company] = {
guard let data = UserDefaults.standard.data(forKey: companiesKey) else { return [:] }
return try? JSONDecoder.decode([String:Company].self, from: data) ?? [:]
}() {
didSet {
guard let data = try? JSONEncoder().encode(companies) else { return }
UserDefaults.standard.set(data, forKey: companiesKey)
}
}
}

RLMArray in swift with decoder : Ambiguous reference to member error

I want to use Realm in mixed Objective-C & Swift app working with Codable and Realm Object can be export to Objective-C ;
class Person2 : RLMObject,Decodable {
#objc dynamic var name = ""
convenience init(_ name:String) {
self.init()
self.name = name
}
}
class RepairShop2 : RLMObject,Decodable {
#objc dynamic var name = ""
#objc dynamic var contact:Person2?
#objc dynamic var persons = RLMArray<Person2>(objectClassName: Person2.className())
private enum RepairShop2CodingKeys: String, CodingKey {
case name
case contact
case persons
}
convenience init(name: String, contact: Person2, persons: RLMArray<Person2>) {
self.init()
self.name = name
self.contact = contact
self.persons = persons
}
convenience required init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: RepairShop2CodingKeys.self)
let name = try container.decode(String.self, forKey: .name)
let contact = try container.decode(Person2.self, forKey: .contact)
let personArray = try container.decode(RLMArray<AnyObject>, forKey: .persons)
// this line error: Ambiguous reference to member 'decode(_:forKey:)'**
let persons = RLMArray<Person2>(objectClassName: Person2.className())
persons.addObjects(personArray)
self.init(name: name, contact: contact, persons: persons)
}
}
let personArray = try container.decode(RLMArray<AnyObject>, forKey: .persons)
// this line error: Ambiguous reference to member 'decode(_:forKey:)'**
RLMArray.self I also tried , fail
how to write decode type of RLMArray?
RLMRealm doesn't conform to Decodable so you'll not be able to parse it into RLMRealm straight away. Instead try something like:
let persons = RLMArray<Person2>(objectClassName: Person2.className())
persons.addObjects(try container.decode([Person2].self, forKey: .persons) as NSFastEnumeration)
As a side note. Mixing different domains into one model is bad idea, it may bite later.

How to encode Realm's List<> type

I am trying to encode my Realm database to JSON. Everything is working except the List<> encoding. So my question is, how would you encode List<>? Because the List doesn't conform to Encodable neighter Decodable protocol.
Right now I am doing this:
#objcMembers class User: Object, Codable{
dynamic var name: String = ""
let dogs = List<Dog>()
private enum UserCodingKeys: String, CodingKey {
case name
case dogs
}
convenience init(name: String) {
self.init()
self.name = name
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: UserCodingKeys.self)
try container.encode(name, forKey: .name)
}
#objcMembers class Dog: Object, Codable{
dynamic var name: String = ""
dynamic var user: User? = nil
private enum DogCodingKeys: String, CodingKey {
case name
}
convenience init(name: String) {
self.init()
name = name
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: DogCodingKeys.self)
try container.encode(name, forKey: .name)
}
}
and like this I am trying to do it:
var json: Any?
let user = RealmService.shared.getUsers()
var usersArray = [User]()
for user in users{
usersArray.append(user)
}
let jsonEncoder = JSONEncoder()
let jsonDecoder = JSONDecoder()
let encodedJson = try? jsonEncoder.encode(portfoliosArray)
if let data = encodedJson {
json = try? JSONSerialization.jsonObject(with: data, options: .allowFragments)
if let json = json {
print(String(describing: json))
}
}
So the question is how I am able to encode the List<Dog>?
To make a Realm object model class with a property of type List conform to Encodable, you can simply convert the List to an Array in the encode(to:) method, which can be encoded automatically.
extension User: Encodable {
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(self.username, forKey: .username)
let dogsArray = Array(self.dogs)
try container.encode(dogsArray, forKey: .dogs)
}
}
Test classes I used (slightly different from the ones in your question, but I already had these on hand and the methods in question will be almost identical regardless of the variable names):
class Dog: Object,Codable {
#objc dynamic var id:Int = 0
#objc dynamic var name:String = ""
}
class User: Object, Decodable {
#objc dynamic var id:Int = 0
#objc dynamic var username:String = ""
#objc dynamic var email:String = ""
let dogs = List<Dog>()
private enum CodingKeys: String, CodingKey {
case id, username, email, dogs
}
required convenience init(from decoder: Decoder) throws {
self.init()
let container = try decoder.container(keyedBy: CodingKeys.self)
id = try container.decode(Int.self, forKey: .id)
username = try container.decode(String.self, forKey: .username)
email = try container.decode(String.self, forKey: .email)
let dogsArray = try container.decode([Dog].self, forKey: .dogs)
dogs.append(objectsIn: dogsArray)
}
}
Test the encoding/decoding:
let userJSON = """
{
"id":1,
"username":"John",
"email":"example#ex.com",
"dogs":[
{"id":2,"name":"King"},
{"id":3,"name":"Kong"}
]
}
"""
do {
let decodedUser = try JSONDecoder().decode(User.self, from: userJSON.data(using: .utf8)!)
let encodedUser = try JSONEncoder().encode(decodedUser)
print(String(data: encodedUser, encoding: .utf8)!)
} catch {
print(error)
}
Output:
{"username":"John","dogs":[{"id":2,"name":"King"},{"id":3,"name":"Kong"}]}
You could resort to a mini-hack by making List conform to Encodable:
extension List: Encodable {
public func encode(to coder: Encoder) throws {
// by default List is not encodable, throw an exception
throw NSError(domain: "SomeDomain", code: -1, userInfo: nil)
}
}
// let's ask it to nicely encode when Element is Encodable
extension List where Element: Encodable {
public func encode(to coder: Encoder) throws {
var container = coder.unkeyedContainer()
try container.encode(contentsOf: self)
}
}
Two extensions are needed as you can't add protocol conformance and where clauses at the same time.
Also note that this approach doesn't provide compile-time checks - e.g. a List<Cat> will throw an exception an runtime if Cat is not encodable, instead of a nice compile time error.
The upside is lot of boilerplate code no longer needed:
#objcMembers class User: Object, Encodable {
dynamic var name: String = ""
let dogs = List<Dog>()
convenience init(name: String) {
self.init()
self.name = name
}
}
#objcMembers class Dog: Object, Encodable {
dynamic var name: String = ""
dynamic var user: User? = nil
convenience init(name: String) {
self.init()
name = name
}
}
This is also scalable, as adding new classes don't require any encoding code, but with the mentioned downside of not being fully type safe at compile time.

`RLMArray` does not conform to protocol 'Encodable'

I want to Do:
Using JSONDecoder(), I convert json to Realm object.
And I save this object to Realm databases.
Problem:
RLMArray don't apply Codable protocol.
I could be conformed Decodable protocol, but Codable I couldn't.
Error Message:
Type 'Person' does not conform to protocol 'Encodable'
Code:
public class Hobby: Object, Codable {
#objc dynamic var title: String?
#objc dynamic var category: String?
}
public class Person: Object, Codable { // Error: Type 'Person' does not conform to protocol 'Encodable'
#objc dynamic var name: String?
#objc dynamic var hobbies: RLMArray<Hobby>?
required convenience public init(from decoder: Decoder) throws {
self.init()
let container = try decoder.container(keyedBy: CodingKeys.self)
name = try container.decode(String.self, forKey: .name)
hobbies = try container.decode(RLMArray<Hobby>?.self, forKey: .hobbies)
}
}
func sample() {
let person = try? JSONDecoder().decode(Person.self, from: "{\"name\" : \"aaa\",\"hobbies\" : [{\"title\" : \"fishing\",\"category\" : \"outdoor\"},{\"title\" : \"reading\",\"type\" : \"indoor\"}]}".data(using: .utf8)!)
print(person)
let realm = try! Realm()
try! realm.write {
realm.add(person!)
}
}
Do you have some ideas?
Swift4
RealmSwift
Codable is the exact same as Decodable + Encodable. If you want to conform to Codable you will need to implement the encoding functions, which for your Person object would be:
enum CodingKeys: String, CodingKey {
case name
case hobbies
// or: case hobbies = "customHobbiesKey" if you want to encode to a different key
}
func encode(to encoder: Encoder) throws {
do {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(name, forKey: .name)
try container.encode(hobbies, forKey: .hobbies)
} catch {
print(error)
}
}
Add this to your Person class, and then implement the same thing for your Hobby class.
Because i'm not sure if you even want to encode: If all you need to do is create Realm-Objects from Json I would simply replace 'Codable' with the'Decodable'-Protocol.
EDIT: I noticed the issue is about the RLMArray. I'm not sure how codable works with RLMArray, but if it doesn't work you could try replacing the declaration with
let hobbies = List<Hobby>()
and then in init() replace the 'hobbies' line with:
let tempHobbyList: [Hobby] = try container.decode([Hobby].self, forKey: .hobbies)
self.hobbies.append(objectsIn: tempHobbyList)
That's how I got my lists with realmObjects to work with codable

How to implement Codable in a custom subclass (Swift 4) [duplicate]

Should the use of class inheritance break the Decodability of class. For example, the following code
class Server : Codable {
var id : Int?
}
class Development : Server {
var name : String?
var userId : Int?
}
var json = "{\"id\" : 1,\"name\" : \"Large Building Development\"}"
let jsonDecoder = JSONDecoder()
let item = try jsonDecoder.decode(Development.self, from:json.data(using: .utf8)!) as Development
print(item.id ?? "id is nil")
print(item.name ?? "name is nil") here
output is:
1
name is nil
Now if I reverse this, name decodes but id does not.
class Server {
var id : Int?
}
class Development : Server, Codable {
var name : String?
var userId : Int?
}
var json = "{\"id\" : 1,\"name\" : \"Large Building Development\"}"
let jsonDecoder = JSONDecoder()
let item = try jsonDecoder.decode(Development.self, from:json.data(using: .utf8)!) as Development
print(item.id ?? "id is nil")
print(item.name ?? "name is nil")
output is:
id is nil
Large Building Development
And you can't express Codable in both classes.
I believe in the case of inheritance you must implement Coding yourself. That is, you must specify CodingKeys and implement init(from:) and encode(to:) in both superclass and subclass. Per the WWDC video (around 49:28, pictured below), you must call super with the super encoder/decoder.
required init(from decoder: Decoder) throws {
// Get our container for this subclass' coding keys
let container = try decoder.container(keyedBy: CodingKeys.self)
myVar = try container.decode(MyType.self, forKey: .myVar)
// otherVar = ...
// Get superDecoder for superclass and call super.init(from:) with it
let superDecoder = try container.superDecoder()
try super.init(from: superDecoder)
}
The video seems to stop short of showing the encoding side (but it's container.superEncoder() for the encode(to:) side) but it works in much the same way in your encode(to:) implementation. I can confirm this works in this simple case (see playground code below).
I'm still struggling with some odd behavior myself with a much more complex model I'm converting from NSCoding, which has lots of newly-nested types (including struct and enum) that's exhibiting this unexpected nil behavior and "shouldn't be". Just be aware there may be edge cases that involve nested types.
Edit: Nested types seem to work fine in my test playground; I now suspect something wrong with self-referencing classes (think children of tree nodes) with a collection of itself that also contains instances of that class' various subclasses. A test of a simple self-referencing class decodes fine (that is, no subclasses) so I'm now focusing my efforts on why the subclasses case fails.
Update June 25 '17: I ended up filing a bug with Apple about this. rdar://32911973 - Unfortunately an encode/decode cycle of an array of Superclass that contains Subclass: Superclass elements will result in all elements in the array being decoded as Superclass (the subclass' init(from:) is never called, resulting in data loss or worse).
//: Fully-Implemented Inheritance
class FullSuper: Codable {
var id: UUID?
init() {}
private enum CodingKeys: String, CodingKey { case id }
required init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
id = try container.decode(UUID.self, forKey: .id)
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(id, forKey: .id)
}
}
class FullSub: FullSuper {
var string: String?
private enum CodingKeys: String, CodingKey { case string }
override init() { super.init() }
required init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
let superdecoder = try container.superDecoder()
try super.init(from: superdecoder)
string = try container.decode(String.self, forKey: .string)
}
override func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(string, forKey: .string)
let superencoder = container.superEncoder()
try super.encode(to: superencoder)
}
}
let fullSub = FullSub()
fullSub.id = UUID()
fullSub.string = "FullSub"
let fullEncoder = PropertyListEncoder()
let fullData = try fullEncoder.encode(fullSub)
let fullDecoder = PropertyListDecoder()
let fullSubDecoded: FullSub = try fullDecoder.decode(FullSub.self, from: fullData)
Both the super- and subclass properties are restored in fullSubDecoded.
Found This Link - Go down to inheritance section
override func encode(to encoder: Encoder) throws {
try super.encode(to: encoder)
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(employeeID, forKey: .employeeID)
}
For Decoding I did this:
required init(from decoder: Decoder) throws {
try super.init(from: decoder)
let values = try decoder.container(keyedBy: CodingKeys.self)
total = try values.decode(Int.self, forKey: .total)
}
private enum CodingKeys: String, CodingKey
{
case total
}
🚀 Swift introduced Property Wrappers in 5.1 I implemented a library called SerializedSwift that uses the power of property wrappers to Decode and Encode JSON data to objects.
One of my main goals was, to make inherited object to decode out of the box, without additonal init(from decoder: Decoder) overrides.
import SerializedSwift
class User: Serializable {
#Serialized
var name: String
#Serialized("globalId")
var id: String?
#Serialized(alternateKey: "mobileNumber")
var phoneNumber: String?
#Serialized(default: 0)
var score: Int
required init() {}
}
// Inherited object
class PowerUser: User {
#Serialized
var powerName: String?
#Serialized(default: 0)
var credit: Int
}
It also supports custom coding keys, alternate keys, default values, custom transformation classes and many more features to be included in the future.
Available on GitHub (SerializedSwift).
I was able to make it work by making my base class and subclasses conform to Decodable instead of Codable. If I used Codable it would crash in odd ways, such as getting a EXC_BAD_ACCESS when accessing a field of the subclass, yet the debugger could display all the subclass values with no problem.
Additionally, passing the superDecoder to the base class in super.init() didn't work. I just passed the decoder from the subclass to the base class.
How about using the following way?
protocol Parent: Codable {
var inheritedProp: Int? {get set}
}
struct Child: Parent {
var inheritedProp: Int?
var title: String?
enum CodingKeys: String, CodingKey {
case inheritedProp = "inherited_prop"
case title = "short_title"
}
}
Additional info on composition: http://mikebuss.com/2016/01/10/interfaces-vs-inheritance/
Here is a library TypePreservingCodingAdapter to do just that (can be installed with Cocoapods or SwiftPackageManager).
The code below compiles and works just fine with Swift 4.2. Unfortunately for every subclass you'll need to implement encoding and decoding of properties on your own.
import TypePreservingCodingAdapter
import Foundation
// redeclared your types with initializers
class Server: Codable {
var id: Int?
init(id: Int?) {
self.id = id
}
}
class Development: Server {
var name: String?
var userId: Int?
private enum CodingKeys: String, CodingKey {
case name
case userId
}
init(id: Int?, name: String?, userId: Int?) {
self.name = name
self.userId = userId
super.init(id: id)
}
required init(from decoder: Decoder) throws {
try super.init(from: decoder)
let container = try decoder.container(keyedBy: CodingKeys.self)
name = try container.decodeIfPresent(String.self, forKey: .name)
userId = try container.decodeIfPresent(Int.self, forKey: .userId)
}
override func encode(to encoder: Encoder) throws {
try super.encode(to: encoder)
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(name, forKey: .name)
try container.encode(userId, forKey: .userId)
}
}
// create and adapter
let adapter = TypePreservingCodingAdapter()
let encoder = JSONEncoder()
let decoder = JSONDecoder()
// inject it into encoder and decoder
encoder.userInfo[.typePreservingAdapter] = adapter
decoder.userInfo[.typePreservingAdapter] = adapter
// register your types with adapter
adapter.register(type: Server.self).register(type: Development.self)
let server = Server(id: 1)
let development = Development(id: 2, name: "dev", userId: 42)
let servers: [Server] = [server, development]
// wrap specific object with Wrap helper object
let data = try! encoder.encode(servers.map { Wrap(wrapped: $0) })
// decode object back and unwrap them force casting to a common ancestor type
let decodedServers = try! decoder.decode([Wrap].self, from: data).map { $0.wrapped as! Server }
// check that decoded object are of correct types
print(decodedServers.first is Server) // prints true
print(decodedServers.last is Development) // prints true
Swift 5
The compiler synthesises decodable code only for a type that directly adopts Codable protocol so that you observe decoding for a single of your type in inheritance.
But you can try next generic approach with KeyValueCoding package (https://github.com/ikhvorost/KeyValueCoding) and this package provides access to all properties metadata and allows to get/set any property for pure swift types dynamically. The idea is to make a base Coding class which adopts KeyValueCoding and implements decoding of all available properties in init(from: Decoder):
class Coding: KeyValueCoding, Decodable {
typealias DecodeFunc = (KeyedDecodingContainer<_CodingKey>, _CodingKey) throws -> Any?
struct _CodingKey: CodingKey {
let stringValue: String
let intValue: Int?
init(stringValue: String) {
self.stringValue = stringValue
self.intValue = Int(stringValue)
}
init(intValue: Int) {
self.stringValue = "\(intValue)"
self.intValue = intValue
}
}
static func decodeType<T: Decodable>(_: T.Type) -> (type: T.Type, f: DecodeFunc) {
(T.self, { try $0.decode(T.self, forKey: $1) })
}
static var decodeTypes: [(Any.Type, DecodeFunc)] = [
decodeType(Int.self),
decodeType(Int?.self),
decodeType(String.self),
decodeType(String?.self),
// Other types to support...
]
required init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: _CodingKey.self)
try container.allKeys.forEach { codingKey in
let key = codingKey.stringValue
guard let property = (properties.first { $0.name == key }),
let item = (Self.decodeTypes.first { property.type == $0.0 })
else {
return
}
var this = self
this[key] = try item.1(container, codingKey)
}
}
}
It is important to provide all supported types to decode in decodeTypes variable.
How to use:
class Server: Coding {
var id: Int?
}
class Development : Server {
var name: String = ""
}
class User: Development {
var userId: Int = 0
}
func decode() {
let json = "{\"id\": 1, \"name\": \"Large Building Development\", \"userId\": 123}"
do {
let user = try JSONDecoder().decode(User.self, from:json.data(using: .utf8)!)
print(user.id, user.name, user.userId) // Optional(1) Large Building Development 123
}
catch {
print(error.localizedDescription)
}
}