UNITY: Random error Assertion failed: TLS Allocator ALLOC_TEMP_THREAD - unity3d

Getting this error flooding the console with no reference to where it is coming from. Really not sure what I did to create this error it seems to just have appeared, I think it may have been linked to my update to 2017.3.0f3 but not completely certain.
Any help would be much appreciated

Seems that the issue is referenced here : https://issuetracker.unity3d.com/issues/assertion-failed-tls-allocator-alloc-temp-thread-dot-dot-dot-error-is-shown-after-building-the-project-for-ios
I have the same errors on my project, waiting for a fix :)

Related

How can I see errors in vscodium?

It might be better suited for the bug page, I am trying my luck there too. But there's must be something I am missing.
After installing github extensions, I tried to log in to github in vscodium (similar but not like described here: https://github.com/VSCodium/vscodium/issues/401 ), and after I put down my auth token it just does nothing. I saw some related bugs that said an error occurred, but for me it just ends there, and I can't find where it says what error happened. Even if it is a bug I think there is some setting or something that I can't find to show me what happened, and I would appreciate a point in the right direction.
I would appreciate your help

Swift Metal Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED BERT Model

I've recently been working on an app where a user can ask questions about a text and the app will print out the answer. For that, I used the Apple Finding Answers to Questions template, which is powered by BERT. This template worked just fine, until yesterday when it always printed out the error message:
Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
when executing the BERT inference code:
let answer = self.bert.findAnswer(for: searchText, in: detail.body)
I haven't changed anything of the code, so this seems like a bug, does anyone know how to solve it or did anyone have similar problems?
I was able to resolve the issue by cleaning my build folder, therefore this issue seemed to be caused by corrupted cache files.

Error always shows up with no way to get rid of it (that I know of)

I always get this error and I have no idea how to fix it. (Unity 2019.4.12f1)
UnityEditor.EditorApplicationLayout:FinalizePlaymodeLayout() (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/EditorApplicationLayout.cs:76)
The error links to the file where you have unity installed. I'd recommend uninstalling and then re-installing unity (not unity hub, the actual editor). I'm not sure what the error came from, but it is probably just corrupted because of a crash or something. There's nothing wrong with your code.

Swift Compiler Error Group

Sorry to post this again. But I really got lost in solving this bug in my Xcode. I am using Xcode Version 8.0 swift 3 , I have got this error when building the project:
Command failed due to signal: Segmentation fault: 11, and it shows me in the storyboards the code in black color for a while. Also, there is a notification says An internal error occurred, Source editor functionality is limited, attempting to restore, Report a Bug.
I have searched a lot and most things I found about building, cleaning, reopening the project. Also, I tried to uncheck and recheck the Automatically managed signing for my project.
I hope to hear from you the best solution for my problem
waiting for your replay greatest coders
I had this same issue. I went to the 'Debug Session' window and saw I had type conversion issues. I was trying to determine is an object was a Set and needed to evaluate it as a Set<String>.
Not sure if that'll help you, but check out the 'Debug Session' window to see which view controller class has the issue and what it is.

Got MethodID of RefenceType that is not a member of the ReferenceType

I am trying to debug an Java Web application, and for the first time I used JIVE , but I get all of the time 'Got MethodID of RefenceType that is not a member of the ReferenceType' in popup. Never seen that error in Eclipse (Luna) before. After a while another popup says: "Internal Error - An internal error...(blah, blah) Do you want to exit workbench."
Any idea what might be the cause for this error?
A bug was apparently fixed in Eclipse Photon that caused a race condition in lazy-initializing ReferenceTypeImpl.fMethodTable. This appears to have been particularly relevant to conditional breakpoints in multi-threaded code.
https://bugs.eclipse.org/bugs/show_bug.cgi?id=509259
This was fixed in internal build: I20170731-2000 and should presumably be available in major releases subsequent to that date.
See also https://stackoverflow.com/a/53182131/768795.
I faced the same error today. Thought of sharing the answer as it might help others having same problem.
Cause of this issue is a probable memory leak in your code that jvm detects. In my case it was a thread that was hogging a lot of memory.
Hope this helps.