Getting this error flooding the console with no reference to where it is coming from. Really not sure what I did to create this error it seems to just have appeared, I think it may have been linked to my update to 2017.3.0f3 but not completely certain.
Any help would be much appreciated
Seems that the issue is referenced here : https://issuetracker.unity3d.com/issues/assertion-failed-tls-allocator-alloc-temp-thread-dot-dot-dot-error-is-shown-after-building-the-project-for-ios
I have the same errors on my project, waiting for a fix :)
Related
It might be better suited for the bug page, I am trying my luck there too. But there's must be something I am missing.
After installing github extensions, I tried to log in to github in vscodium (similar but not like described here: https://github.com/VSCodium/vscodium/issues/401 ), and after I put down my auth token it just does nothing. I saw some related bugs that said an error occurred, but for me it just ends there, and I can't find where it says what error happened. Even if it is a bug I think there is some setting or something that I can't find to show me what happened, and I would appreciate a point in the right direction.
I would appreciate your help
I've recently been working on an app where a user can ask questions about a text and the app will print out the answer. For that, I used the Apple Finding Answers to Questions template, which is powered by BERT. This template worked just fine, until yesterday when it always printed out the error message:
Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
when executing the BERT inference code:
let answer = self.bert.findAnswer(for: searchText, in: detail.body)
I haven't changed anything of the code, so this seems like a bug, does anyone know how to solve it or did anyone have similar problems?
I was able to resolve the issue by cleaning my build folder, therefore this issue seemed to be caused by corrupted cache files.
I always get this error and I have no idea how to fix it. (Unity 2019.4.12f1)
UnityEditor.EditorApplicationLayout:FinalizePlaymodeLayout() (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/EditorApplicationLayout.cs:76)
The error links to the file where you have unity installed. I'd recommend uninstalling and then re-installing unity (not unity hub, the actual editor). I'm not sure what the error came from, but it is probably just corrupted because of a crash or something. There's nothing wrong with your code.
Sorry to post this again. But I really got lost in solving this bug in my Xcode. I am using Xcode Version 8.0 swift 3 , I have got this error when building the project:
Command failed due to signal: Segmentation fault: 11, and it shows me in the storyboards the code in black color for a while. Also, there is a notification says An internal error occurred, Source editor functionality is limited, attempting to restore, Report a Bug.
I have searched a lot and most things I found about building, cleaning, reopening the project. Also, I tried to uncheck and recheck the Automatically managed signing for my project.
I hope to hear from you the best solution for my problem
waiting for your replay greatest coders
I had this same issue. I went to the 'Debug Session' window and saw I had type conversion issues. I was trying to determine is an object was a Set and needed to evaluate it as a Set<String>.
Not sure if that'll help you, but check out the 'Debug Session' window to see which view controller class has the issue and what it is.
I am trying to debug an Java Web application, and for the first time I used JIVE , but I get all of the time 'Got MethodID of RefenceType that is not a member of the ReferenceType' in popup. Never seen that error in Eclipse (Luna) before. After a while another popup says: "Internal Error - An internal error...(blah, blah) Do you want to exit workbench."
Any idea what might be the cause for this error?
A bug was apparently fixed in Eclipse Photon that caused a race condition in lazy-initializing ReferenceTypeImpl.fMethodTable. This appears to have been particularly relevant to conditional breakpoints in multi-threaded code.
https://bugs.eclipse.org/bugs/show_bug.cgi?id=509259
This was fixed in internal build: I20170731-2000 and should presumably be available in major releases subsequent to that date.
See also https://stackoverflow.com/a/53182131/768795.
I faced the same error today. Thought of sharing the answer as it might help others having same problem.
Cause of this issue is a probable memory leak in your code that jvm detects. In my case it was a thread that was hogging a lot of memory.
Hope this helps.