Tracking email read when sender opens the email - email

I have implemented email tracking feature.
When the receiver opens the email, the read count is increased.
But when the sender opens the email, it also increases the read counter.
Is there any way in which the read counter does not increase when the sender reads the email?
Thanks in advance!

In my background.js, I used chrome.webRequest API to block the webrequest which renders the pixel image for the sender.
This way when the extension is installed for the sender, then the pixel image request will be blocked when the sender will read own email.
Here is the reference code from chrome.webrequest API-
//block all the requests to www.evil.com
chrome.webRequest.onBeforeRequest.addListener(
function(details) { return {cancel: true}; },
{urls: ["*://www.evil.com/*"]},
["blocking"]
);

Related

How to sent an email background with Swift code (macOS)

this code works fine but it pops a window, then have to click send. Can I send it in the background without pops a window?
Thank everybody!
import Cocoa
class SendEmail: NSObject {
static func send() {
let service = NSSharingService(named: NSSharingServiceNameComposeEmail)!
service.recipients = ["abc#dom.com"]
service.subject = "Vea software"
service.performWithItems(["This is an email for auto testing through code."])
}
}
SendEmail.send()
You can't do that, this would be quite not secure if a dev could sent any email from user's address without even letting him know
In background you can send a http request to your server which will send an email, but it will send it from your developer/organization/etc address, not from user's one ofc.

Teams not displaying email sent via SendGrid

I'm trying to post to a Teams channel via the email address using SendGrid. However, the emails I send via SendGrid are not appearing. I ended up adding my personal email address as well, and I do receive that one as well as seeing the Teams email address in the To: field. I can also see in SendGrid dashboard that the email was send and delivered to the Teams channel address. I have validated that this address is correct, and have also posted via my non-work email address to that channel, so I know it's not because of a typo or an external email address. My guess is that there is something in the email meta data that is making Teams reject the email? Anyone have ideas 1) why Teams won't post the email coming from SendGrid and 2) how I might modify my request in SendGrid so that it works? Also, alternative suggestions on sending emails (for free) from nodejs are welcome.
Here is the code I'm using to send the email for reference:
var msg = {
to: ['TEAMSCHANNELID#amer.teams.ms','mycompanyemail#company.com'], // ChatBot Support Team, General Channel
from: 'noreply#chatbotapimonitor.com',
subject: `Service Interruption Notice: API ${test} is down (via ${functionName})`,
text: `API ${test} failed with error ${error}`,
html: `API ${test} failed with error ${error}`
};
try {
await sgMail.send(msg);
} catch (err) {
context.log(err);
}
It turns out that Teams won't accept incoming emails if the From address domain does not match the actual "sent from" domain. I recognized this by the "Sent via sendgrid.net" message I saw in Outlook when the emails were sent to me as well.
I was able to get the out of the box Incoming Webhooks enabled, and using that instead of SendGrid emails got around the problem. I got the URL from the webhook configuration and then was able to call it like so:
var headers = { 'ContentType': 'application/json'}
var body = {
'#context': 'https://schema.org/extensions',
'#type': 'MessageCard',
'themeColor': 'FF0000',
'title':`API ${test} is down: Service Interruption Notice`,
'text': `API ${test} failed with error ${error}.\n\r\n\rReported by ${functionName} during test started on ${now.toString()}`
};
var res = await request({
url: url,
method: 'POST',
headers: headers,
json: body,
rejectUnauthorized: false
});
The themeColor doesn't appear in all channels, but I have it working as a nice red/green indicator on Teams desktop.
Perhaps your organization limits the sending ability to only certain domains? Someone with admin rights can check it under Teams settings => Email integration
yeah that's what I meant - making your own Connector app and side-loading. If you go ahead with it, please let me know - would love to know how it works out
Yes exactly making your own Connector would work.

Facebook gifting send plural form of object type in Unity3d

I am sending apprequest to send "Gift" to friends.
Code which i am using to send gift is as below :
FB.AppRequest (Send_Gift_Message, OGActionType.SEND, GIFT_10_COINS, toFriends, null, "Send Gift", delegate(IAppRequestResult result) {
});
This is sending gift request perfectly but i just want to change message which is shown while sending gift.
I am attaching image which shows message :
I want to change "sent you a coin:". I want to use "sent you coins:".
Is it possible to change ?
If it is possible then plaese guide me steps.
Thanks.

Swift2 Firebase: Is the email check done on the backend server? [duplicate]

Question says it all. In Firebase, how do I confirm email when a user creates an account, or, for that matter, do password reset via email.
I could ask more broadly: is there any way to send emails out from Firebase? E.g. notifications, etc. This isn't the kind of thing you would usually do client-side.
Update
Note that this was never a very secure way of handling email verification, and since Firebase now supports email verification, it should probably be used instead.
Original answer
I solved the email verification using the password reset feature.
On account creation I give the user a temporary (randomly generated) password. I then trigger a password reset which will send an email to the user with a link. The link will allow the user to set a new password.
To generate a random password you can use code similar to this:
function () {
var possibleChars = ['abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?_-'];
var password = '';
for(var i = 0; i < 16; i += 1) {
password += possibleChars[Math.floor(Math.random() * possibleChars.length)];
}
return password;
}
Note that this is happening on the client, so a malicious user could tamper with your logic.
This would need to be done outside of firebase. I store users at /users/ and keep a status on them (PENDING, ACTIVE, DELETED). I have a small service that monitors users of a PENDING status and sends out a confirmation email. Which has a link to a webservice I've created to update the user status to ACTIVE.
[Engineer at Firebase - Update 2014-01-27]
Firebase Simple Login now supports password resets for email / password authentication.
Each of the Simple Login client libraries has been given a new method for generating password reset emails for the specified email address - sendPasswordResetEmail() on the Web and Android, and sendPasswordResetForEmail() on iOS.
This e-mail will contain a temporary token that the user may use to log into their account and update their credentials. This token will expire after 24 hours or when the user changes their password, whichever occurs first.
Also note that Firebase Simple Login enables full configuration of the email template as well as the sending address (including whitelabel email from your domain for paid accounts).
To get access to this feature, you'll need to update your client library to a version of v1.2.0 or greater. To grab the latest version, check out https://www.firebase.com/docs/downloads.html.
Also, check out https://www.firebase.com/docs/security/simple-login-email-password.html for the latest Firebase Simple Login - Web Client docs.
As at 2016 July, you might not have to use the reset link etc. Just use the sendEmailVerification() and applyActionCode functions:
In short, below is basically how you'll approach this, in AngularJS:
// thecontroller.js
$scope.sendVerifyEmail = function() {
console.log('Email sent, whaaaaam!');
currentAuth.sendEmailVerification();
}
// where currentAuth came from something like this:
// routerconfig
....
templateUrl: 'bla.html',
resolve: {
currentAuth:['Auth', function(Auth) {
return Auth.$requireSignIn() // this throws an AUTH_REQUIRED broadcast
}]
}
...
// intercept the broadcast like so if you want:
....
$rootScope.$on("$stateChangeError", function(event, toState, toParams, fromState, fromParams, error) {
if (error === "AUTH_REQUIRED") {
$state.go('login', { toWhere: toState });
}
});
....
// So user receives the email. How do you process the `oobCode` that returns?
// You may do something like this:
// catch the url with its mode and oobCode
.state('emailVerify', {
url: '/verify-email?mode&oobCode',
templateUrl: 'auth/verify-email.html',
controller: 'emailVerifyController',
resolve: {
currentAuth:['Auth', function(Auth) {
return Auth.$requireSignIn()
}]
}
})
// Then digest like so where each term is what they sound like:
.controller('emailVerifyController', ['$scope', '$stateParams', 'currentAuth', 'DatabaseRef',
function($scope, $stateParams, currentAuth, DatabaseRef) {
console.log(currentAuth);
$scope.doVerify = function() {
firebase.auth()
.applyActionCode($stateParams.oobCode)
.then(function(data) {
// change emailVerified for logged in User
console.log('Verification happened');
})
.catch(function(error) {
$scope.error = error.message;
console.log(error.message, error.reason)
})
};
}
])
And ooh, with the above approach, I do not think there's any need keeping the verification of your user's email in your user data area. The applyActionCode changes the emailVerified to true from false.
Email verification is important when users sign in with the local account. However, for many social authentications, the incoming emailVerified will be true already.
Explained more in the article Email Verification with Firebase 3.0 SDK
What I did to work around this was use Zapier which has a built in API for firebase. It checks a location for added child elements. Then it takes the mail address and a verification url from the data of new nodes and sends them forwards. The url points back to my angular app, which sets the user email as verified.
As I host my app files in firebase, I don't need have to take care of any servers or processes doing polling in the background.
There is a delay, but as I don't block users before verifying mails it's ok. Zapier has a free tier and since I don't have much traffic it's a decent workaround for time being.
The new Firebase SDK v3 appears to support email address verification, see here (put your own project id in the link) but it doesn't appear to be documented yet.
I have asked the question on SO here
See #SamQuayle's answer there with this link to the official docs.
As noted by various others Firebase does now support account related emails but even better, as of 10 days ago or so it also supports sending any kind of email via Firebase Functions. Lots of details in the docs and example code here.
I used following code to check the email verification after creating new account.
let firAuth = FIRAuth.auth()
firAuth?.addAuthStateDidChangeListener { auth, user in
if let loggedUser = user {
if loggedUser.emailVerified == false {
loggedUser.sendEmailVerificationWithCompletion({ (error) in
print("error:\(error)")
})
}
else {
print(loggedUser.email)
}
} else {
// No user is signed in.
print("No user is signed in.")
}
}
I used MandrillApp. You can create an API key that only allows sending of a template. This way even thought your key is exposed it can't really be abused unless someone wants to fire off tonnes of welcome emails for you.
That was a hack to get myself off the ground. I'm now enabling CORS from a EC2 that uses the token to verify that the user exists before extending them a welcome via SES.

How can I approve an XMPP subscription request 'later' in Smack ("Add later" functionality)?

Let us suppose that Alice sends a subscription request to Bob using the next code.
public bool AddBuddy(string jid) {
var roster = conn.Roster;
// 2` param is nickname
roster.CreateEntry(jid, null, null);
roster.SetSubscriptionMode(Roster.SubscriptionMode.Manual);
Presence subscribe = new Presence(Presence.Type.Subscribe);
subscribe.To = jid;
conn.SendPacket(subscribe);
}
When Bob has logged, it receives a popup where tell you if you want to added or not in the next method.
public void ProcessPacket (Packet p0)
{
Presence presence = p0.JavaCast<Presence> ();
var a = presence;
}
But I need to implement a "Add Later" functionality. I have no idea how to save the messages in the server and also how to receive all of them
You can delay the subscription as long as you want, there is no need to save the subscriptions packets on the server. And in order to query the deferred subscriptions requests, simply query the roster for subscriptions not in mode both.
One remark regarding your code: Roster.createEntry(String, String, String[] will automatically send the presence packat. No need to send it again.
No need to save anything on the server as it maintains pending subscribe requests automatically, ie. whenever you login to the server at a later time, the subscribe request will be pushed to you again (if it wasn't dealt with before). Therefore, just save the subscribe request locally in your application in a list or something whenever you receive it from the server, and show that local request list to the user as a "Friend request page" for the user to accept/reject. If your application's lifecycle restarts, it will be receiving all pending subsribe presences again from the server (or whenever it re-logins). Let me know if this works for you.