How do I "add" time to firebase timestamp in Swift? - swift

This question is best stated in an example:
It is currently 9:00am. User wants to do activity at 4:00pm the following day. They use UIDatePicker to select 4:00pm the next day, and then hit a button. I know firebase does times in milliseconds from 1970, so what I want to do is "add" the number of milliseconds from 9:00am to 4:00pm the following day to the ServerValue.timestamp(), like so:
activitiesRef.child(newActivity.id).setValue([
"id": newActivity.id,
"name": newActivity.name,
"isActive": newActivity.isActive,
"locString": newActivity.locationString,
"locLat": newActivity.locLat,
"locLong": newActivity.locLong,
"privacySetting": newActivity.privacySetting,
"targetTime": ServerValue.timestamp()]) // + some added value of time
//"targetTime": [".sv": "timestamp"]])
The reason for this is because I will be displaying a countdown timer elsewhere in the app until it reaches the targetTime. If I can push to firebase the targetTime, then the countdown timer will be a simple comparison of the current time on the user's phone to the targetTime itself.
The error I keep getting when trying to add a double value to the ServerValue.timestamp() is "Contextual type 'Any' cannot be used with dictionary literal"
If it is not possible to do so, what other options do I have? Thank you.

ServerValue.timestamp() is not a number that you can use to perform date arithmetic. It's a special placeholder value that the server side interprets with its sense of time.
The best you can do is write the timestamp, read it back out as a number, then perform math on it.

Related

How to get the current time during the simulation

I would like to display the current time during my simulation so that I can simulate with full screen and also have the time. I tried the function getMinute(Date date) and a variable date. I didn't get an error but I also didn't get the time. Is it also possible to have a clock which displays the time?
You can do this:
String.format("%02d:%02d",getHourOfDay(), getMinute())
This will give you a string with the current time during the simulation
You can also use the clock object in the pictures palette to display time
you can use date() to know the date and time

How to send notification using multiple time intervals in iphone?

I have time intervals in MutableArray like
NSMutableArray *times=[[NSMutableArray alloc]initWithObjects:#"6:00 AM", #"6:15 AM", #"6.30 AM", #"6:45 AM", nil];
Now i want to display notifications, when iphone local system time matches to that MutableArray time intervals notification has to display at every intervals. Please help me in this problem and send me the code. Thank you in advance.
Hope this helps all who are looking out for the solution.
How To set Custom repeat interval For Nslocal Notification.....?
How to set Local Notification repeat interval to custom time interval?
iOS - how to compare two times?
I guess there is no straight forward way to identify it.
You just need to write a logic on this like first get system's current time and match it with your mutable array and check for the time difference between first time array(Or array which is very close to system time)these two and put up a notification after that time difference change. Then there you go now you can identify when the array time and system time matches.
You can use repeatInterval to repeat the notification. Try like this..
localNotification.repeatInterval=NSMinuteCalendarUnit;

How To set Custom repeat interval For Nslocal Notification.....?

i am New to iphone Development .I Am Trying To Use NslocalNotification In My Project I Need To Give Remeinder For Every 2Hours or For Every Two Days Or For Every Two Months Etc..Currently I am Using NslocalNotification Repeat Interval .But Its Working For Only Every Minute For Every Hour using Nscalender ....
NSString *InterVal=[freQuencyArr objectAtIndex:index-2];
NSString *InterValType=[freQuencyArr objectAtIndex:index-1];
if(![InterVal isEqualToString:#"Every"])
{
result=[InterVal intValue];
}else
result=1;
if([InterValType isEqualToString:#"Day"]){
notification.repeatInterval= NSDayCalendarUnit;
}else if([InterValType isEqualToString:#"Week"]){
notification.repeatInterval= NSWeekCalendarUnit;
}
else if([InterValType isEqualToString:#"Month"]){
notification.repeatInterval= NSMonthCalendarUnit;
}else if([InterValType isEqualToString:#"days"]){
notification.repeatInterval=result*24*60*60;
}
here If result is 2 depend Up on IntervalType I Need Notification
its Not Working With Me
if([InterValType isEqualToString:#"days"]){
notification.repeatInterval=result*24*60*60;
}
#Srinivas:
If you look at the link I have posted in this answer, You will come to know that I have tried every possible solution here to try and do what you want currently.
I had tried all this to implement it in my app, but this doesn't work.
I am afraid to say this but this is not possible. It only allows the unit NSCalendarUnit objects to be set as a repeat interval.
I invested almost 2 months (I asked the question in Dec 2010 and answered it myself in February 2011) to try and implement every possible solution available on internet through different articles and different forums but none did help.
Check out my link and lookout for all the answers if something is useful to you.
How to set Local Notification repeat interval to custom time interval?
Really Hope that this helps you.
The repeatInterval property of a UILocalNotification cannot be used to repeat less than every one calendar unit, i.e. every day, every week, every month, etc.
Instead, you will have to schedule multiple notifications to achieve the desired effect, setting the fireDate property accordingly.
As lemnar says you are unable to use repeatInterval to repeat in a frequency different from the calendar units Apple provided. So, the code below:
if([InterValType isEqualToString:#"days"]){
notification.repeatInterval=result*24*60*60;
}
Will not do anything. I am also using repeat notifications in an app that I have built and the way I've gotten around this is by creating multiple notifications each repeating to give the "desired" repeat frequency. As an example, if I want to repeat "every 2 days", I can't do this using repeatInterval. However, I have a "scheduling function" in my app that creates multiple individual notifications to achieve this. I do this going out an arbitrary length of time (in my case, one week). So in the example above, when the user specifies that he / she needs a notification every two days from today, I create 3 notifications (one each for day 3, 5, and 7).
For repeating at a frequency less than a calendar unit, things are a little easier. Say I need to repeat every 12 hours (at 6AM and 6PM). Then, I would create 2 notifications (one for 6AM and another for 6PM). I would then set the repeatInterval for each of these notifications to NSDayCalendarUnit. This way I have created a set of notifications that repeat every 12 hours.
When my app loads, I go out another 7 days and recreate notifications as needed. Not the most elegant solution, but this was the best way I could think of getting around the repeatInterval limitation.

UIDatePicker, time, and 1970

I've come across a small issue that I've been chewing on for a day or two now.
Using the Apple example project called DateCell I lifted its UIDatePicker and set it to time. I used this particular code as it did the animated slide on/off the screen.
My workflow is to set four values, start time, lunch time out, lunch time in, and stop time. I set these values by using [NSDate date].
I then use NSCalander:component calls to do some math such as "add 30 minutes to start time to get lunch time out," and "start time - lunch time out - 8 hours to get stop time."
The initial setup goes just fine. Clicking on the start time cell brings up the picker, and selecting a time change the other three times following my simple math formula's.
If the second row is selected, the lunch time out, the wheel comes up again to pick your lunch time out time. However this is where my problems start. It seems that my UIDatePickerModeTime wheel returns a date portion for January 1, 1970. And its this date portion that messes up my math formulas.
My question is, what can I do to fix this?
I've tried setting an initial, minimum time, in the XIB for the picker. This sort of works but when you pick a time on the wheel, the wheel spins itself to the time set in the XIB. This method doesn't have a clean feel to it.
I've tried settings the initWithTimeInterval class methods, but these block out times and isn't what I'm looking for I think.
I've also tried the NSDateFormatter:stringFromDate|dateFromString calls, and these had no affect.
What I have not done yet:
Custom defined date/time string.
Rebuilding UIDatePicker:Time from scratch
Am I over looking anything?
Thanks.
I've solved my problem, and here is how I addressed it.
Before I get to my answer I'm still really new to Objective-C and object oriented programming so my vocabulary doesn't know how to describe some of the things I've tried explaining. So take this into account when reading this.
Using UIDatePicker in time mode, i.e. you go into your NIB/XIB file and set your UIDatePicker object to 'time', will only return time. This is where I went wrong.
Using the NSDateComponent or any of the NSCalendar methods will bring out the date component of the picker. Thus you'll see January 1st, 1970 in the NSLog returns for example.
I had to find a new way of doing my math and manipulation of the times I was getting from the picker.
What I ended up using is NSTimeInterval, dateByAddingTimeInterval, and timeIntervalSinceDate. Research showed that NSTimeInterval is also a float type, so I used float to do some math as well.
Here an example -
if (indexPath.row == [labelArray indexOfObjectIdenticalTo:#"Clock Out"])
{
NSTimeInterval diffClockInOutToLunch = [outToLunch timeIntervalSinceDate:clockIn];
float remainingInTheDay = 28800 - diffClockInOutToLunch;
self.clockOut = [inFromLunch dateByAddingTimeInterval:remainingInTheDay];
cell.detailTextLabel.text = [self.dateFormatter stringFromDate:clockOut];
self.clockOutIndex = indexPath;
return cell;
}
I'm using a TableView to display my fields. When this 'if' statement is tripped it will populate the detailTextLabel of the line displaying "Clock Out." Visually the phrase "Clock Out" will be on the left side of the row, the time will be on the right side.
diffClockInOutToLunch is defined as a NSTimeInterval type. The operation being performed is timeIntervalSinceDate which essentially subtracts the value of outToLunch from the value of clockIn. Imagine outToLunch as being 11:00pm and clockIn as being 6:00am. This difference is 5 hours. NSTimeInterval stores values as seconds only so this difference of 5 hours is 18000 seconds.
I then perform a normal math operation using float. In this case I want to find out how many hours remain in the work day. This assumes the hours worked in a day is 8 hours. Because NSTimeInterval returns seconds, I converted 8 hours into seconds (28,800 seconds) and then subtract diffClockInOutToLunch from 28800. Now remainingInTheDay is equal to to 10800, or 3 hours.
The next operation I perform is set clockOut to the time our work day is finished. To do this I use the dateByAddingTimeInterval operation, which also is a NSDate method, so whatever it returns will be in a date/time format. In this operation we add remainingInTheDay (10,800 seconds) to inFromLunch (11:30am for example). Our clockOut time is now 2:30pm which is then sent through my DateFormatter and returned as a string to the cell of the TableView and also stored for later use.
Here's another example, from further down in my code -
- (void)clockInChanged
{
// Set clockIn value
self.clockIn = self.pickerView.date;
// Change the outToLunch time
self.outToLunch = [self.pickerView.date dateByAddingTimeInterval:5*60*60];
UITableViewCell *outToLunchCell = [self.tableView cellForRowAtIndexPath:outToLunchIndex];
outToLunchCell.detailTextLabel.text = [self.dateFormatter stringFromDate:outToLunch];
// Change the inFromLunch time
self.inFromLunch = [outToLunch dateByAddingTimeInterval:30*60];
UITableViewCell *inFromLunchCell = [self.tableView cellForRowAtIndexPath:inFromLunchIndex];
inFromLunchCell.detailTextLabel.text = [self.dateFormatter stringFromDate:inFromLunch];
// Change the clockOut time
NSTimeInterval diffClockInOutToLunch = [outToLunch timeIntervalSinceDate:clockIn];
float remainingInTheDay = 28800 - diffClockInOutToLunch;
self.clockOut = [inFromLunch dateByAddingTimeInterval:remainingInTheDay];
UITableViewCell *clockOutCell = [self.tableView cellForRowAtIndexPath:clockOutIndex];
clockOutCell.detailTextLabel.text = [self.dateFormatter stringFromDate:clockOut];
}
In this example, we've previously determined that the row pertaining to "Clock In" time was selected ("Touch Up Inside" if you will) and we drop to this method.
What happens in this method is whenever clockIn is changed using the picker, the times displayed in outToLunch, inFromLunch, and clockOut automatically update and are displayed.
This example shows that we capture the value on the picker (self.pickerView.date) as clockIn. We then use clockIn to seed our mess of dateByAddingTimeInterval's and so forth.
So. This is how I managed my times using UIDatePicker (which is set to time mode).
The short answer would be I was using the wrong methods to work with what my picker was turning.
I hope this helps you and hopefully it'll be here if I need it again too ;)

Words Per Minute Iphone SDK

I need to calculate words per minute while typing in textfield. It is typing speed calculator and it provides user text need to be typed in the lable above textfield. Please give me some idea how to get started and what events to use.
Thanks you.
UITextField lets you set a delegate implementing UITextFieldDelegate. That object will be sent textField:shouldChangeCharactersInRange:replacementString: for each edit the user does (for example entering a char).
In there you can implement your logic - saving the timestamp of the first entry, comparing each entry against the correct string, and then, when the entire string has been entered by the user, dividing the number of words with the spent time.