first, I hope I understand because I can not speak English well.
I am using Unity. Unity version is 5.6.1f1.
Admob version and Adcolony version is latest.
Originally, Using Admob + Unity Ads mediation.
At this time, admob banner load and show successfull.
after, i'm add the AdColoy.
but, admob banner load fail.
so, Test the admob test banner, result is load succeeded.
I do not know why the banner failed ad requests.
adUnitId is no problem.
Please help me if you have any experience with this or if you know the solution.
Let me get this straight. After you integrated AdColony, your admob banners stopped showing. But they do work when you try to show test banners. I'm assuming this is on android.
If test ads work, and real ads don't, then there's probably something wrong on the Admob dashboard. For example, you may have an X ads limit for the active campaign, perhaps you hit that limit while testing the app - if that is the case, the change in behavior has nothing to do with adding AdColony.
If Admob and AdColony have no conflicting jars that you deleted while trying to make the build work, then it's either a problem on the dashboard or with your AdManager that is loading/showing the ads.
Related
I am new to Unity, I created a simple app and added test ads to it, I tried to see if everything works fine in an emulator, ads wereshowing up but when I tried to see if ads are working in my phone things didnt work. the app works fine but the ads not.
I readed some answers for the same problem, I added a line to AndroitManifest.xml but nothing seems to work.
Some proposed that there is an issue with the size of the ads view, but I don"t think it is true, because I used the same things in others apps.
Any help would be much appreciated.
https://developers.google.com/admob/unity/start
Sometimes the ads take more than an hour to load on phones when you make any change. Remove the Test ID so that you can load the ad on your phone or use the Test ID of your phone. https://developers.google.com/admob/android/test-ads
Regards!
I am ready to release a game that uses Admob banner ads however the ads do not show up. The log says <Google> Advertising tracking may be disabled. To get test ads on this device, enable advertising tracking. But this identical code has worked for my other games(appId is correct). Im not sure why this is or how to fix it. I did not have to change any privacy settings for my other app.
Note: i am aware of the other similar questions however they do not answer my problem. If I have to change the privacy settings, then my users will and I dont want that. Please let me know what you think. Thanks
Swift 2 Xcode SpriteKit
You're getting this message because you've limited ad tracking inside of Settings -> Privacy -> Advertising.
to read this manual
I have configured admob first time with my IOS app. When I run the app in the simulator it looks like in the image.I don't whether admob is configured correctly or not.Any help will be appreciable.Thanks in advance.
Here is my code :
self.viewAdvertisement.adUnitID = AD_BANNER_ID;
self.viewAdvertisement.rootViewController = self;
[self.viewAdvertisement loadRequest:[GADRequest request]];
Here it seems that you have configured correctly. And the latest Admob SDK now providing by default test Ads when running in the simulator. And when you run in your device then it will provide the real advertisement if ad identifier is not added in the test devices array.
So, just make sure you added the correct Admob ID which you registered using your account. The rest of the things are absolutely correct without any problem. Cheers :)
I want to integrate iAd and adMob in My application.
I have also integrate it successfully. when iAd in not able to load at that time adMob is come. adMob is working fine when I have test is using test Mode .
But when I have upload to appstore and download in my device It show me the iAd with "Test Advertisement" and not able to load adMob in device when test mode is off.
Can any one help me to find out solution of this problem.
If you aren't using it already you should integrate adwhirl into your app, it will choose between iad and admob automatically. Now, just because you have requests being sent doesn't necessarily mean they are going to get filled, so admob won't always show. Also make sure that you have all the requirements for iad filled out on itunes connect, if you don't have taxes, etc filled out apple will not send you any ads.
Hope that answers your question, sorry I'm a little unclear as to what you're asking.
I implemented adWhirl ads in my iPhone app.
During testing ads showed great from all networks, including house ads.
I released the app, I have active users (because they submit high scores)
But... No income showing in network reports and when I use the app, no ads show.
Did I forget to flip a switch somewhere?
Thanks!
Hanaan
Please excuse my utter stupidity...
I forgot to set up the C Flags in my target's build settings to indicate that it is the lite version...