How to restrict api to an iOS version say just 10 - swift

I want to be able to only allow a api to be called if the version is 10.*. I know usually we use #available(10.0, *), but this means 10 and above.
How do i restrict 10 to <11?
Here is the persudo code:
if device is ios10 but less than 11 {
//Do this only for iOS10.*
}

You can use #available instead of #available, just tested this and it seems to do what you need:
if #available(iOS 11.0, *) {
// leave blank if you don't need to do anything here
} else if #available(iOS 10.0, *) {
print("You're on iOS 10!")
}

You can use code:
let os = ProcessInfo().operatingSystemVersion
switch (os.majorVersion, os.minorVersion) {
case (10, 0): // iOS 10.0
// Do your code
default:
break // Some other version
}
Or if you want to use for all 10.* versions of OS, then simply skip minor version:
let os = ProcessInfo().operatingSystemVersion
if os.majorVersion == 10 {
// Do your code
}

Related

How to detect user's device has dynamic island in UIKit?

In my application, I was implemented pull-to-refresh feature and custom loading icon. In IPhone which has dynamic island, It was overlapsed my loading icon.
I want to detect device which has dynamic island or not. If it has, I will add some top space to it.
Currently, as far as I know, dynamic island is will included in ActivityKit on late of 2022. You can check from this link for ActivityKit and Apple's thread about it. And Apple doesn't provide way to check dynamic island is on device or not.
But there is a workaround for you to get the thing you want. Currently dynamic island only available on iPhone 14 Pro and iPhone 14 Pro Max. So just need to check this both device.
Update: Thanks to this link for type model, name model type of iPhone 14 Pro and iPhone 14 Pro Max is iPhone15,2 and iPhone15,3 so we just need to check these case.
Code will be like this
extension UIDevice {
func checkIfHasDynamicIsland() -> Bool {
if let simulatorModelIdentifier = ProcessInfo().environment["SIMULATOR_MODEL_IDENTIFIER"] {
let nameSimulator = simulatorModelIdentifier
return nameSimulator == "iPhone15,2" || nameSimulator == "iPhone15,3" ? true : false
}
var sysinfo = utsname()
uname(&sysinfo) // ignore return value
let name = String(bytes: Data(bytes: &sysinfo.machine, count: Int(_SYS_NAMELEN)), encoding: .ascii)!.trimmingCharacters(in: .controlCharacters)
return name == "iPhone15,2" || name == "iPhone15,3" ? true : false
}
}
Usage
let value = UIDevice().checkIfHasDynamicIsland()
print("value: ", value)
According to the live activity documentation, we can only detect whether the device supports Live activity, but we don't know if the device has dynamic island
I use the window safeAreaInsets value to detect dynamic island. when the device orientation is portrait, safeAreaInsets.top is equal to 59(Display Zoom Default),
or 51(Display Zoom Large Text).
This is likely to support the iPhone15 Pro/iPhone15 Pro Max and later models.
usage: print(UIDevice.current.hasDynamicIsland)
extension UIDevice {
// Get this value after sceneDidBecomeActive
var hasDynamicIsland: Bool {
// 1. dynamicIsland only support iPhone
guard userInterfaceIdiom == .phone else {
return false
}
// 2. Get key window, working after sceneDidBecomeActive
guard let window = (UIApplication.shared.connectedScenes.compactMap { $0 as? UIWindowScene }.flatMap { $0.windows }.first { $0.isKeyWindow}) else {
print("Do not found key window")
return false
}
// 3.It works properly when the device orientation is portrait
return window.safeAreaInsets.top >= 51
}
}

Is there any way to prevent making changes to a variable after some time?

I want to initially keep modifying a variable till and point, after which I want to protect and preserve the value in the same variable, and prevent any more changes on it.
To do this, I know that in java, I can swap the value to a current variable into a temp variable, destroy the old one, and then re-initialize the old variable as a constant to store the value from temp.
Or use a condition loop to keep on checking for a flag.
But I am looking for a different solution
///I need something like this:
var manager = true
var version = 0.0 //initial value
while true {
switch choice {
case 1: version += 1.0 //changes permitted
case 0: break
}
if manager == false {
//something here to prevent any more changes to version variable
break
}
}
version += 1.0 // should not be possible now
After that process, the version variable must henceforth be immutable.
swift 4.2 / Xcode 10.1:
You can do pretty much everything using property observer (willSet / didSet).
For Example:
class Versions {
var manager = true
var version: Float {
willSet(toNewVersion) {
print("\nVersion will be set:")
print("from current value: \(version)")
print("to version value: \(toNewVersion).\n")
}
didSet(fromOldVersion) {
print("Version was changed:")
print("from current value: \(fromOldVersion)")
print("to version value: \(version).\n")
//use each one (if) you need.
if version > 4.1 {
print("Prevent Changes.")
version = fromOldVersion
}
if manager == false {
print("Prevent Changes(Got False).\n")
version = fromOldVersion
}
}
}
init(version:Float) {
self.version = version
}
}
willSet is called before the value is stored.
didSet is called after the new value is stored.
Some results:
let app: Versions = Versions(version: 1.0)
app.version = 1.1
print("version number is \(app.version)") //version number is 1.1
app.version = 2.4
print("version number is \(app.version)") //version number is 2.4
app.version = 5.0
print("version number is \(app.version)") //version number is 2.4
app.manager = false
app.version = 3.5
print("version number is \(app.version)") /*version number is 2.4*/

Replacement for subscriberCellularProviderDidUpdate

I want to detect when a user changes the SIM card.
I tried using subscriberCellularProviderDidUpdate but after removing and reinserting the SIM card the closure/block never gets called. Also the instance property is deprecated. Is there a replacement?
subscriberCellularProviderDidUpdateNotifier appears to have been replaced with serviceSubscriberCellularProvidersDidUpdateNotifier as of iOS 12.
If you need to support iOS 11 or earlier in addition to iOS 12 you can something like:
let ct = CTTelephonyNetworkInfo()
if #available(iOS 12.0, *) {
ct.serviceSubscriberCellularProvidersDidUpdateNotifier = { (carrier) in
// carrier is a String
}
} else {
ct.subscriberCellularProviderDidUpdateNotifier = { (carrier) in
// carrier is a CTCarrier
}
}

swift iOS 7 replacement counter for time and distance

I have the following code in my running app
func eachSecond(timer: NSTimer) {
if deviceversion.floatValue >= 8.0 {
seconds++
let secondsQuantity = HKQuantity(unit: HKUnit.secondUnit(), doubleValue: seconds)
timeLabel.text = "Tijd: " + secondsQuantity.description
let distanceQuantity = HKQuantity(unit: HKUnit.meterUnit(), doubleValue: distance)
distanceLabel.text = "Afstand: " + distanceQuantity.description
let paceUnit = HKUnit.secondUnit().unitDividedByUnit(HKUnit.meterUnit())
let paceQuantity = HKQuantity(unit: paceUnit, doubleValue: seconds / distance)
paceLabel.text = "Snelheid: " + paceQuantity.description
}else{
}
}
This is using health kit which comes with ios 8. I also want people to use the app on their 7.1 iPhone. Is there an easy way to get the same information by using swift for iOS 7?
I can't seem to find how to do this and store this for later use. They made it real easy in iOS 8.
If you need to deploy your app on iOS releases before 8.0, you should perform the calculations directly rather than relying on HealthKit to provide the conveniences.

How to implement UIUserNotificationActionBehavior.TextInput from iOS 9 in iOS 8?

I registered UIMutableUserNotificationAction:
let responseTextAction = UIMutableUserNotificationAction()
responseTextAction.identifier = "text"
responseTextAction.title = "New text"
if #available(iOS 9.0, *) {
responseTextAction.behavior = UIUserNotificationActionBehavior.TextInput
} else {
// Fallback on earlier versions
}
This is screenshot from iOS 9:
and from iOS 8:
How can I implement text input for iOS 8 also.
Text Input for Notifications is only available in iOS 9+. Previous versions will default to a standard notification as you have seen.