I am struggling to use text recognition. When I try it, it return this error,
"An assembly with the same name `Vuforia.UnityExtensions' has already been imported. Consider removing one of the references or sign the assembly
/Applications/Unity/PlaybackEngines/VuforiaSupport/Managed/Runtime/Vuforia.UnityExtensions.dll (Location of the symbol related to previous error)
Assets/Vuforia/Scripts/Internal/Vuforia.UnityExtensions.dll (Location of the symbol related to previous error)"
And it does not show a Text Reco behavior (script) even if I click text recognition.
What is happening ? To use text recognition, I am using Unity version 2.0f3 and imported vuforia-unity-6-2-10.unitypackage.
It would be really appreciated if it is explained in detail.
With Unity 2017 or later you do not need to Import a Vuforia package manually. To use the Vuforia SDK you simply need to enable it in the Player settings in Unity. If the option is not visible in Unity, you need to download it first by clicking on the link in Unity
You will then be able to use Vuforia's features.
Don't forget to remove all Vuforia related files before you install the package via Unity's downloader.
Related
I am new to unity and I noticed that when exporting a unity project, unity adds extra/unwanted permissions to the android manifest file. We tried to use tools:node="remove" but it didn't help. Currently, we are using double flip build process, but we also trying to avoid using that for long. Preview is set to false in EditorBuildScript.cs
The highlighted part of the image is showing the extra permissions added by unity at build time
I am trying to build a small project with Unity3D and I want to display it locally in my Firefox-Browser.
In my Unity-Editor it looks like this: 1
And if I am building it as WebGL it looks like this:2
The Images which are being displayed in the Browser are imported as .gltf Objects and the green planes are built within the unity-hub. I assumed that it may be because of the lightning and so I tried including a PointLight, but that did not work.
I also tried the same with a new project only containing a cube, but that did not work either as there was as well only a grey screen in the browser, so there is a problem with displaying objects created in the Unity-Hub directly. Inspecting the Website I am getting a lot of Errors which are referencing the resource file 3, as I assume that this is the main source of problems.
I am new to Unity and WebGL and could not find any solutions or even approaches to this problem and was hoping for maybe an explanation what the errors are even about.
workspace:
unity version: 2021.2.1f1
small local webserver with python where I am putting the .html file on
compression disabled in the player settings of the WebGL-Build
Solved by moving to an older version (2020.3.22f1) of Unity
I am making a FPS game in unity, for that I imported Character standard Asset in unity. But every time I close unity and again start unity it shows this error-
Copying assembly from 'Temp/Unity.TextMeshPro.Editor.dll' to 'Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll' failed
But when I tried to re-import Character Standard Asset the error gone.
I have to do this every time I start the project : (
Do Anyone have solution for this ?
I assume you are using 2018. The new Package inclusion stuff always causes issues. Go to Window->Package Manager and find Text Mesh Pro then remove it. That's what I had to do.
I just started learning how to use Unity to make a simple 3D game.
It's working fine when it comes to creating the environment, but once I imported the built-in Character package it gave me a compiler error and wouldn't run (All compiler errors have to be fixed before you can enter playmode!).
Removing the imported package removes the error and it can run, I tried using other built-in packages like 2D or Cameras but same problem occurred.
After adding 2D package, here's the console (error with no text):
After adding a character from the package, here's what the Inspector says (the associated script cannot be loaded. please fix all compiler errors and assign a valid script):
As shown in the pictures I'm using unity 5.6.0f3 64-bit.
I tried uninstalling and re-downloading it again but that didn't work.
I tried creating a new empty project, import a package and hit run, still didn't work.
A working solution from this post.
Hi, I reported this as a bug and I just got the response from Unity today. Try changing system locale to not Arabic. Go to Control Panel > Change date, time or number format> Administrative tab> Change system locale
Check if the script file name is the same as the class name in the file? They should be the same.
UPDATE
See this part of the picture.
No Monobehaviour scripts in the file, or the names do not match the file name.
And from here,
MonoBehaviours inside namespaces break, if they have a method with a default parameter (such as public void Foo(bool bar=true)).
See also here.
And it seems an identical issue of Compile Error with empty message.
Solution from the post:
Could get a Error message on another computer and it's the same as
mentioned in this Thread:
Creating managed DLL for Unity fails with error when importing into Unity
Which lead to this:
http://forum.unity3d.com/threads/5-2-1p3-mono-cecil-assemblyresolutionexception-unityengine-ui-dll.361666/
I could actually solve it with manually deleting all remains of Unity
and Monodevelop after the deinstallation (ex.
C:\Users[YourUserName]\AppData\Local etc. ) and then reinstalling
5.2.3f.
I can't drag cinema 4d models from the Project View into the Scene View.
It looks like this in Project View
Another question: can I create models in Unity like Cinema 4D ?
.c4d format will not work if you don't have Cinema 4D installed.
You can use .fbx or .obj with any additional software installed in your system.
But if you want to use direct Maya, Blender or other native format, you will need the software installed in your system.
Unity is not a 3D modeling software. So you can't create model in Unity. There are some plugins that just allow modifying model vertices data in editor.
To add to what SP. just said.
Please take a look here for all the model formats Unity accepts :
https://docs.unity3d.com/Manual/3D-formats.html
And here on how to import Cinema 4D files :
https://docs.unity3d.com/Manual/HOWTO-ImportObjectCinema4D.html
As stated at the bottom of the page, Unity can't use .c4d files directly, it simply uses the Cinema4D application behind the scenes to convert it to a fbx file.
It is also said that Cinema4D's fbx exporter is very unreliable. So I suggest you to take that into account for the future.
If somebody has problem with installing c4d unity plugin because of required administrator permission, you can fix it by this scenario :
For this to work, Unity Hub also has to run as Administrator.
Go to the Installation folder of UnityHub and open properties (Alt + Enter) of
UnityHub.exe
Open the "Compatibility" tab, there you will find a checkbox Run as administrator
Now we can do the same for Unity.
Go to the "Editor" folder of the Unity installation you want to run as administrator.
Set Administrator settings for Unity.exe (see instructions above)
Fully exit Unity and Unity Hub
Restart Unity Hub, you should see the Windows dialogue for "Run as administrator"
Open a project using the Unity version you customized and Unity will have Admin permissions.
If you have problem with dropping objects to Unity, it happens when unity is running as admin, you can just copy and past your files directly using explorer instead of direct dropping.