StackView not filling Scrollview - swift

I have seen several questions like this but none of the answers have managed to fix it for me.
I have a view at the bottom of the screen that contains a scrollView that contains a stackView that will be populated with buttons.
My view is built programmatically like so:
import UIKit
class BottomBar: UIView {
typealias BindTap = ((String) -> Void)?
private let scrollView = UIScrollView()
private let buttonsStackView = UIStackView()
var onTap: BindTap
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setUpViews()
setUpLayout()
}
private func setUpViews() {
backgroundColor = .cyan
scrollView.backgroundColor = .red
buttonsStackView.backgroundColor = .green
buttonsStackView.alignment = .fill
buttonsStackView.distribution = .equalSpacing
buttonsStackView.axis = .horizontal
buttonsStackView.spacing = 5
scrollView.addSubview(buttonsStackView)
addSubview(scrollView)
}
private func setUpLayout() {
buttonsStackView.pinToSuperview(edges: [.top, .bottom, .left, .right],
constant: 5,
priority: .defaultHigh)
scrollView.pinToSuperview(edges: [.top, .bottom, .left, .right],
constant: 0,
priority: .defaultHigh)
}
func addModelButtons(models: [Model]) {
models.forEach { model in
let modelButton = UIButton()
modelButton.backgroundColor = .lightGray
modelButton.setTitle(model.fileName, for: .normal)
modelButton.addTarget(self, action: #selector(modelButtonTapped), for: .touchUpInside)
buttonsStackView.addArrangedSubview(modelButton)
if let first = models.first,
first.fileName == model.fileName {
updateSelectedButtonColor(modelButton)
}
}
}
#objc private func modelButtonTapped(button: UIButton) {
guard let modelName = button.titleLabel?.text else { return }
onTap?(modelName)
resetButtonColors()
updateSelectedButtonColor(button)
}
private func resetButtonColors() {
for case let button as UIButton in buttonsStackView.subviews {
button.backgroundColor = .lightGray
}
}
private func updateSelectedButtonColor(_ button: UIButton) {
button.backgroundColor = .darkGray
}
}
I cant see what is missing. I've added a picture so you can see that the stackView is wrapping around the buttons and not filling the scrollview.
Any help would be great. Im sure its a simple fix i just cant see it!

Here's the thing to understand about scrollViews. Unless you give the content area of a scrollView an explicit size, it will determine its size from its subviews.
In your case, you've told it that your stackView is 5 points away from the edges of the scrollView. That ties the size of the stackView to the size of the content area of the scrollView. At this point, the stackView is controlling the size of the scrollable area of the scrollView. Since your stackView only has 2 buttons, the stackView shrinks to the size of those two buttons and the scrollable area of the scrollView is 10 wider than that. Since the buttons are small, this does not fill the screen.
What you want is that the buttons stretch to fill the apparent size of the scrollView. In order for that to happen, you need to tell Auto Layout that the stackView's width must be greater than or equal to the width of the scrollView - 10.
Add this constraint after scrollView.addSubview(buttonsStackView):
buttonsStackView.widthAnchor.constraint(greaterThanOrEqualTo: scrollView.widthAnchor, multiplier: 1, constant: -10).isActive = true

Related

Realtime update Constraints

How can i update constraint by tap on the image?
Sorry for the illiterate speech, I just started learning English, just like swift)
How can i update constraints by tap on the image, especially height and width. Please, see the code below. I try to set new value of height and width variables when i tap on the image, and i want the image to become bigger in REALTIME. But is don,t work. Please Help. P.S. Please dont ask me why i need it, just training, and i know what i can do it by CGAfflinetransorm...Thanks
import UIKit
class View: UIView {
let image = UIImageView()
var width: CGFloat = 150
var height: CGFloat = 150
init() {
super.init(frame: CGRect())
backgroundColor = .systemGray
image.backgroundColor = .black
image.image = UIImage(systemName: "circle")!
addSubview(image)
image.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([image.centerXAnchor.constraint(equalTo: centerXAnchor),
image.centerYAnchor.constraint(equalTo: centerYAnchor),
image.heightAnchor.constraint(equalToConstant: height),
image.widthAnchor.constraint(equalToConstant: width)])
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
import UIKit
class ViewController: UIViewController {
let mainView = View()
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(imageTap))
mainView.image.addGestureRecognizer(tap)
mainView.image.isUserInteractionEnabled = true
view = mainView
}
#objc func imageTap() {
mainView.height = 300
mainView.width = 300
mainView.image.updateConstraints()
mainView.image.layoutIfNeeded()
print("work")
}
}
As Matt says in the comments, the key to this is to work with constraints throughout, rather than trying to mix in absolute dimensions on your view.
You can wrap all the functionality up in the view, rather than having the gesture recogniser in the parent, although you will need to constrain the imageView to the dimensions of its parent view (rather than just to its centre) so that updating the image size will also update the parent view's dimensions to accommodate the growth.
You will need to store the width constraint for the image size as a property so you can access it in the imageTap() method. The example below assumes the image will always be a square, but you could store and manipulate height and width in a similar way if you didn't want them equal.
class View: UIView {
let image = UIImageView()
let inset = 0.0
var imageWidthDimension: NSLayoutConstraint!
init() {
super.init(frame:.zero)
image.backgroundColor = .black
image.image = UIImage(systemName: "circle")!
translatesAutoresizingMaskIntoConstraints = false
addSubview(image)
let tap = UITapGestureRecognizer(target: self, action: #selector(imageTap))
image.addGestureRecognizer(tap)
image.isUserInteractionEnabled = true
image.translatesAutoresizingMaskIntoConstraints = false
imageWidthDimension = image.widthAnchor.constraint(equalToConstant: 150.0)
NSLayoutConstraint.activate([
image.leadingAnchor.constraint(equalTo: leadingAnchor, constant: inset),
image.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -inset),
image.topAnchor.constraint(equalTo: topAnchor, constant: inset),
image.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -inset),
imageWidthDimension,
image.heightAnchor.constraint(equalTo: image.widthAnchor),
])
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
#objc func imageTap() {
imageWidthDimension.constant = 250.0
image.updateConstraints()
}
}

NSLayoutConstraints not cooperating with UIImageView

In my UIView subclass, I have one image view and three labels:
let imageView = UIImageView()
let firstLabel = UILabel()
let secondLabel = UILabel()
let thirdLabel = UILabel()
The image and texts are set by the view controller that uses the view.
I begin to set them up with:
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
addSubview(imageView)
firstLabel.translatesAutoresizingMaskIntoConstraints = false
firstLabel.textAlignment = .center
addSubview(firstLabel)
secondLabel.translatesAutoresizingMaskIntoConstraints = false
secondLabel.textAlignment = .center
addSubview(secondLabel)
thirdLabel.translatesAutoresizingMaskIntoConstraints = false
thirdLabel.textAlignment = .center
addSubview(thirdLabel)
I am trying to constrain these in such a way such that it looks like the following (rough drawing):
Specifically:
thirdLabel is in the center at the bottom
secondLabel is in the center directly above thirdLabel
firstLabel is in the center directly above secondLabel
The size of imageView will vary depending on the size of the view, however it must meet these criteria:
It is in the center directly above firstLabel
It reaches the top
It is a square
So if the height of the view was larger, only the image view would enlarge, the labels would NOT increase height and evenly space out. They would remain at the bottom. So visually, this would be good:
and this would be bad:
An example of what I've tried (one of MANY):
NSLayoutConstraint.activate([
thirdLabel.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
thirdLabel.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor),
thirdLabel.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor),
thirdLabel.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor),
secondLabel.centerXAnchor.constraint(equalTo: thirdLabel.centerXAnchor),
secondLabel.bottomAnchor.constraint(equalTo: thirdLabel.topAnchor),
secondLabel.leadingAnchor.constraint(equalTo: thirdLabel.leadingAnchor),
secondLabel.trailingAnchor.constraint(equalTo: thirdLabel.trailingAnchor),
firstLabel.centerXAnchor.constraint(equalTo: secondLabel.centerXAnchor),
firstLabel.bottomAnchor.constraint(equalTo: secondLabel.topAnchor),
firstLabel.leadingAnchor.constraint(equalTo: secondLabel.leadingAnchor),
firstLabel.trailingAnchor.constraint(equalTo: secondLabel.trailingAnchor),
imageView.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor),
imageView.bottomAnchor.constraint(equalTo: firstLabel.topAnchor),
imageView.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor),
imageView.widthAnchor.constraint(equalTo: imageView.heightAnchor),
])
I've mixed and matched so many constraints but I cannot achieve the layout in the first image. Not only can I get it working with various heights, I can't even get it to work with ANY height. Sometimes the image view takes up the whole thing and I can't even see the labels (are they underneath the view? behind the image view?). Sometimes the height of the labels are increased. These things occur even though I have constraints that seemingly don't allow this to happen? No breaking of constraint messages appear in the console either.
I believe it may have something to do with sizing, because if I don't set an image (and set a background color for imageView so I can see where it is), it works perfectly. It's only when I actually assign an image to imageView.image do things act up. I've tried resizing the image beforehand, along with setting many variables and constraints not shown in the particular example given above.
Frustrating!
You need to set both Content Compression Resistance and Content Hugging priorities on your labels.
Here is an example custom view class (using mostly your code):
class AJPView: UIView {
let imageView = UIImageView()
let firstLabel = UILabel()
let secondLabel = UILabel()
let thirdLabel = UILabel()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
addSubview(imageView)
firstLabel.translatesAutoresizingMaskIntoConstraints = false
firstLabel.textAlignment = .center
addSubview(firstLabel)
secondLabel.translatesAutoresizingMaskIntoConstraints = false
secondLabel.textAlignment = .center
addSubview(secondLabel)
thirdLabel.translatesAutoresizingMaskIntoConstraints = false
thirdLabel.textAlignment = .center
addSubview(thirdLabel)
NSLayoutConstraint.activate([
thirdLabel.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor),
thirdLabel.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor),
thirdLabel.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor),
secondLabel.bottomAnchor.constraint(equalTo: thirdLabel.topAnchor),
secondLabel.leadingAnchor.constraint(equalTo: thirdLabel.leadingAnchor),
secondLabel.trailingAnchor.constraint(equalTo: thirdLabel.trailingAnchor),
firstLabel.bottomAnchor.constraint(equalTo: secondLabel.topAnchor),
firstLabel.leadingAnchor.constraint(equalTo: secondLabel.leadingAnchor),
firstLabel.trailingAnchor.constraint(equalTo: secondLabel.trailingAnchor),
imageView.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor),
imageView.bottomAnchor.constraint(equalTo: firstLabel.topAnchor),
imageView.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor),
imageView.widthAnchor.constraint(equalTo: imageView.heightAnchor),
// you've given the labels leading and trailing constraints,
// so you don't need these
//thirdLabel.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
//secondLabel.centerXAnchor.constraint(equalTo: thirdLabel.centerXAnchor),
//firstLabel.centerXAnchor.constraint(equalTo: secondLabel.centerXAnchor),
])
// prevent labels from being compressed or stretched vertically
[firstLabel, secondLabel, thirdLabel].forEach {
$0.setContentCompressionResistancePriority(.required, for: .vertical)
$0.setContentHuggingPriority(.required, for: .vertical)
}
// let's give the subviews background colors
// so we can easily see the frames
let clrs: [UIColor] = [
.systemYellow,
.green,
.cyan,
.yellow
]
for (v, c) in zip([imageView, firstLabel, secondLabel, thirdLabel], clrs) {
v.backgroundColor = c
}
}
}
and a demo view controller:
class ViewController: UIViewController {
var heightConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
let testView = AJPView()
testView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(testView)
let g = view.safeAreaLayoutGuide
heightConstraint = testView.heightAnchor.constraint(equalToConstant: 120.0)
NSLayoutConstraint.activate([
testView.widthAnchor.constraint(equalToConstant: 300.0),
testView.centerXAnchor.constraint(equalTo: g.centerXAnchor),
testView.centerYAnchor.constraint(equalTo: g.centerYAnchor),
// activate height anchor
heightConstraint,
])
testView.firstLabel.text = "First"
testView.secondLabel.text = "Second"
testView.thirdLabel.text = "Third"
if let img = UIImage(named: "myImage") {
testView.imageView.image = img
} else {
if let img = UIImage(systemName: "person.circle.fill") {
testView.imageView.image = img
}
}
// so we can see the frame of the view
testView.layer.borderWidth = 1
testView.layer.borderColor = UIColor.red.cgColor
// add grow / shrink buttons
let stack = UIStackView()
stack.translatesAutoresizingMaskIntoConstraints = false
stack.spacing = 20
stack.distribution = .fillEqually
["Taller", "Shorter"].forEach {
let b = UIButton(type: .system)
b.backgroundColor = .yellow
b.setTitle($0, for: [])
b.addTarget(self, action: #selector(btnTapped(_:)), for: .touchUpInside)
stack.addArrangedSubview(b)
}
view.addSubview(stack)
NSLayoutConstraint.activate([
stack.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
stack.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
stack.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -40.0),
])
}
#objc func btnTapped(_ sender: UIButton) -> Void {
var h = heightConstraint.constant
if sender.currentTitle == "Taller" {
h += 10
} else {
h -= 10
}
heightConstraint.constant = h
}
}
The output looks like this (the custom view is outlined in red):
you can tap the "Taller" / "Shorter" buttons to make the custom view grow or shrink (by 10-pts each tap) to see the changes:
Note that the view will eventually get too tall for the 1:1 ratio image view to fit horizontally:

Button Constraints within a StackView (Swift Programmatically)

I'm new to setting up StackViews and Buttons programmatically. I am getting some strange behavior with my constraints I cannot figure out what I'm doing wrong. It feels like I'm missing something simple. Any help is greatly appreciated!
I am trying to add two buttons to a StackView to create a custom tab bar. However, when I add the constraints to the buttons they are showing up outside the bottom of StackView. It's like the top constraint of Earth image isn't working. Any ideas? See image and code below.
// View to put in the StackView
class ProfileBottomTabBarView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
self.translatesAutoresizingMaskIntoConstraints = false
self.backgroundColor = .blue
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
// Calculate the screen height
public var screenHeight: CGFloat {
return UIScreen.main.bounds.height
}
// StackView height set to a proporation of screen height
let stackViewHeight = screenHeight * 0.07
// Views to put in the StackView
let profileIconView = ProfileBottomTabBarView()
let actIconView = ActBottomTabBarView()
let achieveIconView = AchieveBottomTabBarView()
let growIconView = GrowBottomTabBarView()
// Buttons to put in the Views
let profileButton = UIButton(type: .system)
let actButton = UIButton(type: .system)
let achieveButton = UIButton(type: .system)
let growButton = UIButton(type: .system)
let profileButtonText = UIButton(type: .system)
let actButtonText = UIButton(type: .system)
let achieveButtonText = UIButton(type: .system)
let growButtonText = UIButton(type: .system)
// Stackview setup
lazy var stackView: UIStackView = {
let stackV = UIStackView(arrangedSubviews: [profileIconView, actIconView, achieveIconView, growIconView])
stackV.translatesAutoresizingMaskIntoConstraints = false
stackV.axis = .horizontal
stackV.spacing = 20
stackV.distribution = .fillEqually
return stackV
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
// Add StackView
view.addSubview(stackView)
stackView.bottomAnchor.constraint(equalTo: view.safeBottomAnchor).isActive = true
stackView.leadingAnchor.constraint(equalTo: view.safeLeadingAnchor).isActive = true
stackView.trailingAnchor.constraint(equalTo: view.safeTrailingAnchor).isActive = true
// Set height of the bottom tab bar as a proportion of the screen height.
stackView.heightAnchor.constraint(equalToConstant: stackViewHeight).isActive = true
profileIconView.topAnchor.constraint(equalTo: stackView.topAnchor).isActive = true
profileIconView.bottomAnchor.constraint(equalTo: stackView.bottomAnchor).isActive = true
profileIconView.heightAnchor.constraint(equalToConstant: stackViewHeight).isActive = true
// Add Buttons to the View
profileIconView.addSubview(profileButton)
profileIconView.addSubview(profileButtonText)
profileButton.translatesAutoresizingMaskIntoConstraints = false
profileButtonText.translatesAutoresizingMaskIntoConstraints = false
// Profile Button with Earth Image Setup
profileButton.setImage(UIImage(named: "earthIcon"), for: .normal)
profileButton.imageView?.contentMode = .scaleAspectFit
profileButton.topAnchor.constraint(equalTo: profileIconView.topAnchor).isActive = true
profileButton.bottomAnchor.constraint(equalTo: profileButtonText.topAnchor).isActive = true
profileButton.centerXAnchor.constraint(equalTo: profileIconView.centerXAnchor).isActive = true
//Set height of icon to a proportion of the stackview height
let profileButtonHeight = stackViewHeight * 0.8
profileButton.heightAnchor.constraint(equalTo: profileIconView.heightAnchor, constant: profileButtonHeight).isActive = true
profileButton.widthAnchor.constraint(equalToConstant: profileButtonHeight).isActive = true
profileButton.imageView?.widthAnchor.constraint(equalToConstant: profileButtonHeight)
profileButton.imageView?.heightAnchor.constraint(equalToConstant: profileButtonHeight)
// Profile Text Button Setup
profileButtonText.setTitle("Profile", for: .normal)
profileButtonText.titleLabel?.font = UIFont.boldSystemFont(ofSize: 12)
profileButtonText.setTitleColor(.white, for: .normal)
profileButtonText.topAnchor.constraint(equalTo: profileButton.bottomAnchor).isActive = true
profileButtonText.bottomAnchor.constraint(equalTo: profileIconView.bottomAnchor).isActive = true
profileButtonText.centerXAnchor.constraint(equalTo: profileIconView.centerXAnchor).isActive = true
//Set height of icon to a proportion of the stackview height
let profileButtonTextHeight = stackViewHeight * 0.2
profileButton.heightAnchor.constraint(equalTo: profileIconView.heightAnchor, constant: profileButtonTextHeight).isActive = true
profileButtonText.widthAnchor.constraint(equalToConstant: 40).isActive = true
}
A few things wrong with your constraints...
You're calculating heights / widths and using them as constants, but those values may (almost certainly will) change based on view lifecycle.
Better to use only related constraints. For example:
// constrain profile image button top, centerX and width relative to the iconView
profileButton.topAnchor.constraint(equalTo: profileIconView.topAnchor),
profileButton.centerXAnchor.constraint(equalTo: profileIconView.centerXAnchor),
profileButton.widthAnchor.constraint(equalTo: profileIconView.widthAnchor, multiplier: 1.0),
// constrain profile text button bottom, centerX and width relative to the iconView
profileButtonText.centerXAnchor.constraint(equalTo: profileIconView.centerXAnchor),
profileButtonText.widthAnchor.constraint(equalTo: profileIconView.widthAnchor, multiplier: 1.0),
profileButtonText.bottomAnchor.constraint(equalTo: profileIconView.bottomAnchor),
// constrain bottom of image button to top of text button (with a padding of 4-pts, change to suit)
profileButton.bottomAnchor.constraint(equalTo: profileButtonText.topAnchor, constant: -4.0),
// constrain height of text button to 20% of height of iconView
profileButtonText.heightAnchor.constraint(equalTo: profileIconView.heightAnchor, multiplier: 0.2),
To make things easier on yourself, I'd suggest creating a BottomTabBarView that handles adding and constraining your buttons:
class BottomTabBarView: UIView {
var theImageButton: UIButton = {
let v = UIButton()
v.translatesAutoresizingMaskIntoConstraints = false
v.imageView?.contentMode = .scaleAspectFit
return v
}()
var theTextButton: UIButton = {
let v = UIButton()
v.translatesAutoresizingMaskIntoConstraints = false
v.titleLabel?.font = UIFont.boldSystemFont(ofSize: 12)
v.setTitleColor(.white, for: .normal)
return v
}()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
commonInit()
}
convenience init(withImageName imageName: String, labelText: String, bkgColor: UIColor) {
self.init()
self.commonInit()
theImageButton.setImage(UIImage(named: imageName), for: .normal)
theTextButton.setTitle(labelText, for: .normal)
backgroundColor = bkgColor
}
func commonInit() -> Void {
self.translatesAutoresizingMaskIntoConstraints = false
addSubview(theImageButton)
addSubview(theTextButton)
NSLayoutConstraint.activate([
// constrain profile image button top, centerX and width of the iconView
theImageButton.topAnchor.constraint(equalTo: topAnchor),
theImageButton.centerXAnchor.constraint(equalTo: centerXAnchor),
theImageButton.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 1.0),
// constrain profile text button bottom, centerX and width of the iconView
theTextButton.centerXAnchor.constraint(equalTo: centerXAnchor),
theTextButton.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 1.0),
theTextButton.bottomAnchor.constraint(equalTo: bottomAnchor),
// constrain bottom of image button to top of text button
theImageButton.bottomAnchor.constraint(equalTo: theTextButton.topAnchor, constant: -4.0),
// set text button height to 20% of view height (instead of using intrinsic height)
theTextButton.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 0.2),
])
}
}
Now you can create each view with a single line, as in:
profileIconView = BottomTabBarView(withImageName: "earthIcon", labelText: "Profile", bkgColor: .blue)
And your view controller class becomes much simpler / cleaner:
class BenViewController: UIViewController {
// Views to put in the StackView
var profileIconView = BottomTabBarView()
var actIconView = BottomTabBarView()
var achieveIconView = BottomTabBarView()
var growIconView = BottomTabBarView()
// Stackview setup
lazy var stackView: UIStackView = {
let stackV = UIStackView(arrangedSubviews: [profileIconView, actIconView, achieveIconView, growIconView])
stackV.translatesAutoresizingMaskIntoConstraints = false
stackV.axis = .horizontal
stackV.spacing = 20
stackV.distribution = .fillEqually
return stackV
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
profileIconView = BottomTabBarView(withImageName: "earthIcon", labelText: "Profile", bkgColor: .blue)
actIconView = BottomTabBarView(withImageName: "actIcon", labelText: "Action", bkgColor: .brown)
achieveIconView = BottomTabBarView(withImageName: "achieveIcon", labelText: "Achieve", bkgColor: .red)
growIconView = BottomTabBarView(withImageName: "growIcon", labelText: "Grow", bkgColor: .purple)
// Add StackView
view.addSubview(stackView)
NSLayoutConstraint.activate([
// constrain stackView to bottom, leading and trailing (to safeArea)
stackView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
stackView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor),
stackView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor),
// Set height of the stackView (the bottom tab bar) as a proportion of the view height (7%).
stackView.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.07),
])
}
}

UIView resize to fit labels inside of it

I have a UIView that I'm appending into a stack view on my main page of my app
This is the class of my view:
class MyCustomView: UIView {
public let leftLabel: UILabel = UILabel(frame: .zero)
public let rightLabel: UILabel = UILabel(frame: .zero)
override init(frame: CGRect) {
super.init(frame: frame)
addSubview(leftLabel)
addSubview(rightLabel)
leftLabel.translatesAutoresizingMaskIntoConstraints = false
rightLabel.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
leftLabel.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.4),
leftLabel.leadingAnchor.constraint(equalTo: leadingAnchor),
leftLabel.topAnchor.constraint(equalTo: topAnchor),
leftLabel.bottomAnchor.constraint(equalTo: bottomAnchor),
rightLabel.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.6),
rightLabel.trailingAnchor.constraint(equalTo: trailingAnchor),
rightLabel.topAnchor.constraint(equalTo: topAnchor),
rightLabel.bottomAnchor.constraint(equalTo: bottomAnchor),
])
leftLabel.text = "Short string"
rightLabel.text = "Short string too"
}
}
And I append to my main stack view with:
let myCustomView = MyCustomView(frame: .zero)
stackView.addArrangedSubview(myCustomView)
This loads in my label's correctly and resizes everything as I'd want.
However, in my main class, I am updating myCustomView.rightLabel.text = <New Way Longer Text That Takes 2 Lines Instead of One>
The text is updating properly, but my myCustomView size is not resizing, so part of the text is just being cut-off
I have tried following other answers on here, but none of them seem to work for me.
Am I missing something small in order to force the resize of the customView to fit the label inside of it?
Thank you in advance
Your code does not show that you set the .numberOfLines in the label(s) to 0 to allow for multi-line labels.
Adding only that, should allow your labels to grow in height and to expand your custom view. However... that will also make both labels expand to the size of the tallest label, resulting in the text of the "shorter" label being vertically centered (I added background colors to make it easy to see the frames / bounds of the views):
If you constrain the Bottom of your custom view to the Bottom of each label at greaterThanOrEqualTo you can keep the labels "top-aligned":
You can run this code directly in a Playground page to see the results:
//: A UIKit based Playground for presenting user interface
import UIKit
import PlaygroundSupport
class MyCustomView: UIView {
public let leftLabel: UILabel = UILabel(frame: .zero)
public let rightLabel: UILabel = UILabel(frame: .zero)
override init(frame: CGRect) {
super.init(frame: frame)
addSubview(leftLabel)
addSubview(rightLabel)
// background colors so we can see the view frames
backgroundColor = .cyan
leftLabel.backgroundColor = .yellow
rightLabel.backgroundColor = .green
// we want multi-line labels
leftLabel.numberOfLines = 0
rightLabel.numberOfLines = 0
// use auto-layout
leftLabel.translatesAutoresizingMaskIntoConstraints = false
rightLabel.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
// constrain to top
leftLabel.topAnchor.constraint(equalTo: topAnchor),
// constrain to left
leftLabel.leadingAnchor.constraint(equalTo: leadingAnchor),
// constrain width = 40%
leftLabel.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.4),
// constrain to top
rightLabel.topAnchor.constraint(equalTo: topAnchor),
// constrain to right
rightLabel.trailingAnchor.constraint(equalTo: trailingAnchor),
// constrain width = 60%
rightLabel.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.6),
// constrain bottom of view (self) to >= 0 from bottom of leftLabel
bottomAnchor.constraint(greaterThanOrEqualTo: leftLabel.bottomAnchor, constant: 0.0),
// constrain bottom of view (self) to >= 0 from bottom of rightLabel
bottomAnchor.constraint(greaterThanOrEqualTo: rightLabel.bottomAnchor, constant: 0.0),
])
leftLabel.text = "Short string"
rightLabel.text = "Short string too"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
class MyViewController : UIViewController {
var theButton: UIButton = {
let b = UIButton()
b.setTitle("Tap Me", for: .normal)
b.translatesAutoresizingMaskIntoConstraints = false
b.backgroundColor = .red
return b
}()
var theStackView: UIStackView = {
let v = UIStackView()
v.translatesAutoresizingMaskIntoConstraints = false
v.axis = .vertical
v.spacing = 8
v.distribution = .equalSpacing
return v
}()
var myView = MyCustomView()
// on button tap, change the text in the label(s)
#objc func didTap(_ sender: Any?) -> Void {
myView.leftLabel.text = "Short string with\nA\nB\nC\nD\nE"
myView.rightLabel.text = "Short string too\nA\nB"
}
override func loadView() {
let view = UIView()
self.view = view
view.backgroundColor = .white
view.addSubview(theButton)
// constrain button to Top: 32 and centerX
NSLayoutConstraint.activate([
theButton.topAnchor.constraint(equalTo: view.topAnchor, constant: 32.0),
theButton.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 0.0),
])
view.addSubview(theStackView)
// constrain stack view to Top: 100 and Leading/Trailing" 0
// no Bottom or Height constraint
NSLayoutConstraint.activate([
theStackView.topAnchor.constraint(equalTo: view.topAnchor, constant: 100.0),
theStackView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0.0),
theStackView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: 0.0),
])
theStackView.addArrangedSubview(myView)
// add an action for the button tap
theButton.addTarget(self, action: #selector(didTap(_:)), for: .touchUpInside)
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()

UIStackView setCustomSpacing at runtime

I have a horizontal UIStackView that, by default, looks as follows:
The view with the heart is initially hidden and then shown at runtime. I would like to reduce the spacing between the heart view and the account name view.
The following code does the job, but only, when executed in viewDidLoad:
stackView.setCustomSpacing(8, after: heartView)
When changing the custom spacing later on, say on a button press, it doesn't have any effect. Now, the issue here is, that the custom spacing is lost, once the subviews inside the stack view change: when un-/hiding views from the stack view, the custom spacing is reset and cannot be modified.
Things, I've tried:
verified the spacing is set by printing stackView.customSpacing(after: heartView) (which properly returns 8)
unsuccessfully ran several reload functions:
stackView.layoutIfNeeded()
stackView.layoutSubviews()
view.layoutIfNeeded()
view.layoutSubviews()
viewDidLayoutSubviews()
How can I update the custom spacing of my stack view at runtime?
You need to make sure the UIStackView's distribution property is set to .fill or .fillProportionally.
I created the following swift playground and it looks like I am able to use setCustomSpacing at runtime with random values and see the effect of that.
import UIKit
import PlaygroundSupport
public class VC: UIViewController {
let view1 = UIView()
let view2 = UIView()
let view3 = UIView()
var stackView: UIStackView!
public init() {
super.init(nibName: nil, bundle: nil)
}
public required init?(coder aDecoder: NSCoder) {
fatalError()
}
public override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view1.backgroundColor = .red
view2.backgroundColor = .green
view3.backgroundColor = .blue
view2.isHidden = true
stackView = UIStackView(arrangedSubviews: [view1, view2, view3])
stackView.spacing = 10
stackView.axis = .horizontal
stackView.distribution = .fillProportionally
let uiSwitch = UISwitch()
uiSwitch.addTarget(self, action: #selector(onSwitch), for: .valueChanged)
view1.addSubview(uiSwitch)
uiSwitch.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
uiSwitch.centerXAnchor.constraint(equalTo: view1.centerXAnchor),
uiSwitch.centerYAnchor.constraint(equalTo: view1.centerYAnchor)
])
view.addSubview(stackView)
stackView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
stackView.heightAnchor.constraint(equalToConstant: 50),
stackView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
stackView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 50),
stackView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -50)
])
}
#objc public func onSwitch(sender: Any) {
view2.isHidden = !view2.isHidden
if !view2.isHidden {
stackView.setCustomSpacing(CGFloat(arc4random_uniform(40)), after: view2)
}
}
}
PlaygroundPage.current.liveView = VC()
PlaygroundPage.current.needsIndefiniteExecution = true
Another reason setCustomSpacing can fail is if you call it before adding the arranged subview after which you want to apply the spacing.
Won't work:
headerStackView.setCustomSpacing(50, after: myLabel)
headerStackView.addArrangedSubview(myLabel)
Will work:
headerStackView.addArrangedSubview(myLabel)
headerStackView.setCustomSpacing(50, after: myLabel)
I also noticed that custom spacing values get reset after hiding/unhiding children. I was able to override updateConstraints() for my parent view and set the custom spacing as needed. The views then kept their intended spacing.
override func updateConstraints() {
super.updateConstraints()
stackView.setCustomSpacing(10, after: childView)
}