Dynamic cell size with resize cell animation - swift

I have a table view with a dynamic height of cells. Above the table is menu with buttons. When I click on the menu button, the data is loaded into the table. When data is loaded, I want to have an animation in a cell that changes the height of a cell. I wonder how this can be done?
Thanks for the help.

Swift 4
Create a boolean variable in your model for checking if your cell is expanded or not.
if you want to expand the cell as long as your label height you should connect you labels constraint to your contentView in all directions and set number of lines to 0 in your storyboard.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
details[indexPath.row].cellIsOpen = !details[indexPath.row].cellIsOpen
detailTableView.reloadData()
detailTableView.beginUpdates()
detailTableView.endUpdates()
detailViewHeightConstraint.constant = CGFloat(detailTableView.contentSize.height) // the height of whole tableView
UIView.animate(withDuration: 0.3) {
self.view.layoutIfNeeded()
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if details[indexPath.row].cellIsOpen {
return UITableViewAutomaticDimension // or any number you wish
} else {
return 60 // default closed cell height
}
}
}
Also you can place this two lines in your viewDidLoad() function:
detailTableView.estimatedRowHeight = 60
detailTableView.rowHeight = UITableViewAutomaticDimension

Related

How to stretch cell to full screen?

I have a UIView inside a table cell. I need to stretch my cell on full screen.
In my table view I have this:
table.rowHeight = UITableView.automaticDimension
But now I can't to make this.
My code is:
containerView.snp.makeConstraints { make in
make.edges.equalToSuperview()
}
verticalStackView.snp.makeConstraints { make in
make.center.equalToSuperview()
make.leading.trailing.equalToSuperview().inset(20)
}
I need to get this:
But I have:
So UITableView.automaticDimension will tell the program to find the minimum height this cell can be without any clipping (to simplify it)
What you'll need to do is intercept the cell in
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if self.myData.isEmpty {
return tableView.frame.height
}
return UITableView.automaticDimension
}
Assuming you show that cell when there Is no data to be shown, you can just do a check to see if you data array isEmpty, and if so, make the cell the height of the tableView

Expandable table cell content overflowing from cell

I have an expandable tableview in my project as part of my tableviewcontroller. The issue is that when the table is not expanded, the rest of the cell is displayed anyway, overlapping with the next cell. The method I used to create expandable tables is from this tutorial: https://dev.to/lawgimenez/implementing-the-expandable-cell-in-ios-uitableview-f7j
I think they changed some things because this code was written in an older version of xcode and swift.
I have tried changing some properties of the cells and the tableview but nothing has worked so far.
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableViewData[indexPath.row].opened = !tableViewData[indexPath.row].opened
tableView.reloadData()
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if tableViewData[indexPath.row].opened == true {
return 99.5
}
else {
return 40.5
}
}
I expected the cell in the tableview to cut off the custom cell at the exact height of the cell in the tableview but instead the cell is small when not expanded but all of the custom cell is diaplayed and overflows from assigned area for the cell.
You should use
tableView.reloadRows(at: [indexPath], with: .automatic)
instead of
tableView.reloadData()
Another thing, you should use
if tableViewData[indexPath.row].opened {
}
instead of
if tableViewData[indexPath.row].opened == true {
}

TableView calculates wrong estimatedHeightForRowAt

I'm making a chat like application, where the tableView displays dynamic height cells.
The cells have their views&subviews constrained in the right way
So that the AutoLayout can predict the height of the cells
(Top, Bottom, Leading, Trailing)
But still - as you can see in the video - the scroll indicator bar shows that wrong heights were calculated:
It recalculates the heights when a new row is appearing.
Video: https://youtu.be/5ydA5yV2O-Q
(On the second attempt to scroll down everything is fine)
Code:
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
It is a simple problem. Can someone help me out?
Update 1.0
Added github:
https://github.com/krptia/Test
But still - as you can see in the video - the scroll indicator bar shows that wrong heights were calculated:
So what you want is precise content height.
For that purpose, you cannot use static estimatedRowHeight.
You should implement more correct estimation like below.
...
var sampleCell: WorldMessageCell?
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UINib(nibName: "WorldMessageCell", bundle: nil), forCellReuseIdentifier: "WorldMessageCell")
sampleCell = UINib(nibName: "WorldMessageCell", bundle: nil).instantiate(withOwner: WorldMessageCell.self, options: nil)[0] as? WorldMessageCell
}
...
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
if let cell = sampleCell {
let text = self.textForRowAt(indexPath)
// note: this is because of "constrain to margins", which value is actually set after estimation. Do not use them to remove below
let margin = UIEdgeInsets(top: 8, left: 20, bottom: 8, right: 20)
// without "constrain to margins"
// let margin = cell.contentView.layoutMargins
let maxSize = CGSize(width: tableView.frame.size.width - margin.left - margin.right,
height: CGFloat.greatestFiniteMagnitude)
let attributes: [NSAttributedString.Key: Any]? = [NSAttributedString.Key.font: cell.messageLabel.font]
let size: CGRect = (text as NSString).boundingRect(with: maxSize,
options: [.usesLineFragmentOrigin], attributes: attributes, context: nil)
return size.height + margin.top + margin.bottom
}
return 100
}
This is too precise (actually real row height) and maybe slow, but you can do more approximate estimation for optimization.
You need to set tableFooterView to empty.
override func viewDidLoad() {
super.viewDidLoad()
tableView.tableFooterView = UIView()
// your staff
}
According to your answer on my comment that when you set
estimatedHeightForRowAt and heightForRowAt the same values it does
work
I can confirm that you are right and that there is the problem that AutoLayout cannot calculate the right value for estimatedHeightForRowAt. So basically there are two possible things to do:
find alternative layout that will produce better results
make your own calculation for estimatedHeightForRowAt which will produce more accurate results (in general you should be able to tell what is expected height per text length and then add margins to that figure - you need to put a bit of effort to find the proper math, but it should work).
The problem is with your estimatedHeightForRowAt method. As the name implies it gives the estimated height to the table so that it can have some idea about the scrollable content until the actual content will be displayed. The more accurate value will result in a more smooth scrolling and height estimation.
You should set this value to big enough so that it can represent the height of your cell with the maximum content. In your case 650 is working fine.
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return 650
}
The result would be far better with this approach.
Also, there is no need to implement delegate method for height until you want a variation on index bases. You can simply set table view property.
tableView.estimatedRowHeight = 650.0
tableView.rowHeight = .automaticDimension
Optimization
One more thing I noticed in your demo project. You've used too many if-else in your cellForRowAtIndexPath which is making it little slower. Try to minimize that. I've done some refinement to this, and it improves the performance.
Define an array which holds your message text.
var messages = ["Lorem ipsum,"many more",.....]
Replace your cellForRowAt indexPath with below:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell : WorldMessageCell
cell = tableView.dequeueReusableCell(withIdentifier: "WorldMessageCell", for: indexPath) as! WorldMessageCell
if indexPath.row < 14 {
cell.messageLabel.text = messages[indexPath.row]
}
else if indexPath.row >= 14 && indexPath.row != 27 {
cell.messageLabel.text = messages[14]
}
else if indexPath.row == 27 {
cell.messageLabel.text = messages.last
}
return cell
}
Just remove highlighted view from UITableView and it's work like a charm.
Hope it helps.
This is expected behaviour when using coarse cell height estimates (or not providing them at all, as you do). The actual height is computed only when the cells come on screen, so the travel of the scroll bar is adjusted at that time. Expect jumpy insertion/deletion animations too, if you use them.
I hope you heard about this a lot. so take short break and come back on desk and apply 2 - 3 steps for step this.
1) Make sure Autolayouts of label of Cell is setup correct like below.
2) UILabel's number of lines set zero for dynamic height of text.
3) setup automatic dimension height of cell.
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
and I believe its should be work. see results of my code.
why you add view in table view , it can also work without it. I just delete that view and change some constraints(like bottom constraints change safe area to superview) , and it works fine.
see this video
download storyboard and add it to your project and then check
Configure your tableview with these in viewDidLoad()
tableView.estimatedRowHeight = 100.0
tableView.rowHeight = UITableView.automaticDimension
tableView.tableFooterView = UIView()
And you should remove both height datasource method.
What you want to do is eliminate the extra blank cells. You can do so by setting the tableFooterView to an empty UIView in the viewDidLoad method. I cloned the code from your GitHub and revised the method:
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UINib(nibName: "WorldMessageCell", bundle: nil), forCellReuseIdentifier: "WorldMessageCell")
tableView.tableFooterView = UIView()
}
setting the tableFooterView to nil worked for me as well
tableView.tableFooterView = nil

swift tableview image and label

I can't seem to figure how to have a tableview that contains a subject, body and image so that if there is not an image to have the subject and body together. see imageauto lay with table prototype
I would like the subject and body together when there is an image in the database and then if there is an image, then subject image body
pin the labels to the top and bottom of the cell. When you don't have an image you set the imageView.isHidden = true. You also return the regular cell height minus the imageView.frame.size.height in UITableViewDelegate.tableview(_:heightForRowAt:).
If you don't like approach just make two different tableViewCells and deque the one with the image when you have an image and the one without the imageView when you don't have an image.
You can do this in your dataSource methods for the tableview. Something like this should work:
//Model:
var model = [Stuff]
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "myprototype", for: indexPath)
cell.subjectLabel.text = model[indexPath.row].subject
cell.bodyLabel.text = model[indexPath.row].body
//assuming the image is an optional
if let image = model[indexPath.row].image {
cell.imageView.image = image
}
return cell
}
You might have to set the autolayout constraints for the imageView to have a low compression resistance.
You might also want to make the cells resize by implementing the following in the UITableViewDelegate methods:
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
override func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}

How to set tableViewCell's Rows Height

I would like to programmatically change my tableViewCell's Height,
How can i do so?
My TableView Example:-
In your viewcontroller set the row height via:
tableView.rowHeight = 88.8
You can also set the row height of an individual row by implementing:
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if indexPath.row == 0 {
return 88.0
}
return 44.0
}