Split EF Core migrations to multiple projects - entity-framework

Is it possible to split (not moved to single class library project) migrations to several .NET Core class libraries?
I am following architecture design for splitting application to several independent modules. (Source)
But I having problems splitting migrations to several projects. Is this supported?
In startup I load dll files in specific folders. In DbContext.OnModelCreating I register all types loaded from loaded dll files and register entities.
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
List<Type> typeToRegisters = new List<Type>();
foreach (var module in GlobalConfiguration.Modules)
{
typeToRegisters.AddRange(module.Assembly.DefinedTypes.Select(t => t.AsType()));
}
RegisterEntities(modelBuilder, typeToRegisters);
base.OnModelCreating(modelBuilder);
RegisterCustomMappings(modelBuilder, typeToRegisters);
}
private static void RegisterEntities(ModelBuilder modelBuilder, IEnumerable<Type> typeToRegisters)
{
var entityTypes = typeToRegisters.Where(x => x.GetTypeInfo().IsSubclassOf(typeof(EntityBase)) && !x.GetTypeInfo().IsAbstract);
foreach (var type in entityTypes)
{
modelBuilder.Entity(type);
}
}
private static void RegisterCustomMappings(ModelBuilder modelBuilder, IEnumerable<Type> typeToRegisters)
{
var customModelBuilderTypes = typeToRegisters.Where(x => typeof(ICustomModelBuilder).IsAssignableFrom(x));
foreach (var builderType in customModelBuilderTypes)
{
if (builderType != null && builderType != typeof(ICustomModelBuilder))
{
var builder = (ICustomModelBuilder)Activator.CreateInstance(builderType);
builder.Build(modelBuilder);
}
}
}
But I don't how migrations are executed with context.Database.Migrate();
Idea is that tables are not created/updated if ASP.NET Core deployment doesn't include specific module. If at any point in the future, customer buys module D, I just send them dll. The next startup context.Database.Migrate(); would create all tables and apply migrations for that module.
Additional example:
Idea is to split application to modules. Let's say module A, B and C. Customer 1 buys module A and B and customer 2 buys module A and C.
There is no point that tables for module C are created for customer 1, and tables for module B for customer 2.
At some point in the future, customer 1 buys module C (they receive dll for module C). Now tables should create and all migrations for module C.
As far as I know migrations could be dedicated to specific project. Link. The only problem I see is the ContextModelShapshot.

All the Migration classes for a given DbContext need to be in the same assembly. To split them across different assemblies, you'll need separate DbContext classes.
You may find the Using a Separate EF Core Migrations Project doc page interesting.

Related

What is the path from a model to the database?

I have a project created from the ASP.NET Core Web Application template in VS. When run, the project creates a database to support the Identity package.
The Identity package is a Razor Class Library. I have scaffolded it and the models can be seen. The models are sub-classed from Microsoft.AspNetCore.Mvc.RazorPages.PageModel.
I am tracing the code to try and get a better understanding of how it all works. I am trying to find the path from the models to the physical database.
In the file appsettings.json, I see the connection string DefaultConnection pointing to the physical database.
In startup.cs, I see a reference to the connection string DefaultConnection:
services.AddDbContext<ApplicationDbContext>(options =>
options.UseSqlServer(
Configuration.GetConnectionString("DefaultConnection")));
After this, I lost the trail. I can't find the link from a model in code to a table in the database. What is the code needed to perform a query like select * from AspNetUsers?
As #Daniel Schmid suggested , you should firstly learn the Dependency injection in ASP.NET Core.
ASP.NET Core has an excellent Dependency Injection feature through which this framework provides you with an object of any class that you want. So you don’t have to manually create the class object in your code.
EF Core supports using DbContext with a dependency injection container. Your DbContext type can be added to the service container by using the AddDbContext<TContext> method.
Then you can use the instance like :
public class MyController
{
private readonly ApplicationDbContext _context;
public MyController(ApplicationDbContext context)
{
_context = context;
}
...
}
or using ServiceProvider directly, less common :
using (var context = serviceProvider.GetService<ApplicationDbContext>())
{
// do stuff
}
var options = serviceProvider.GetService<DbContextOptions<ApplicationDbContext>>();
And get users by directly querying the database :
var users = _context.Users.ToList();
Please also read this article .

Entity Framework - Existing Database, classes in seperate library

I'm looking for information about using entity framework with an existing database, but to keep my poco classes in another library.
I've done this a number of times in the past, but I've always ended up with my model classes in my data access library using EF and my domain classes in a separate library. Inevitably this meant writing code to translate between my domain classes and my model classes. This seems pointless and inefficient since the classes are usually almost identical.
Can anyone point me to a walkthrough keeping my classes are materialized by EF in a separate library? I would need to be able to do some minor name correction (eg Filter_Rule --> FilterRule). I would also like to be able to keep anything EF specific in the data access library so that I can swap out the data access library if I need to.
Thanks,
Jason
This should be quite straightforward. Create a DbContext code-first style as normal, adding DbSets and configurations as necessary to tell EF about your database. Set your initializer to null so it doesn't try to mess with your existing database, and voila...
public class YourContext : DbContext
{
public DbSet<YourPoco> YourPocos { get; set; }
static YourContext()
{
Database.SetInitializer<YourContext>(null);
}
public YourContext() : base("database_name")
{
}
protected override void OnModelCreating(DbModelBuilder builder)
{
base.OnModelCreating(builder);
builder.Entity<YourPoco>().Property(x => x.FilterRule).HasColumnName("Filter_Rule");
//OR
builder.Configurations.Add(new YourPocoConfig());
//OR
builder.Configurations.AddFromAssembly(typeof (YourContext).Assembly);
}
}
public class YourPocoConfig : EntityTypeConfiguration<YourPoco>
{
public YourPocoConfig()
{
HasKey(x => x.Id);
Property(x => x.FilterRule).HasColumnName("Filter_Rule");
}
}
If you are worried about getting everything to match your database structure, you can use Entity Framework Tools for Visual Studio to reverse engineer your models, then match the configuraiton or copy the generated POCO's into your other library and convert the data annotations into respective EntityTypeConfiguration classes to keep the POCO's clean.
MSDN document on reverse engineering code-first.

Using Entity Framework in a modular application

I'm currently working on an MVC-project that should be highly modular. For example I want to have a user-module, a menu-module and a page module.
Because the modules need to be highly re-usable in different visual studio solutions I create separate projects for each module.
For the database mapping I would like to make use of the entity framework. I've created a separate DbContext in each module-project. Each DbContext contains the entities associated with the module.
Unfortunately I'm not able to let EF create foreign keys between entities in different modules/dbContexts.
For example:
Core module contains User-Entity
Page module contains Page-Entity which has an author that links to the User-entity defined in the core-module dbContext.
Has anyone an idea how I can create foreign keys across modules/dbContexts?
Are all of your entities in the same database? I would suggest separating your assemblies like this:
Data - project containing your Entity Framework model and/or class/entity definitions (depending on which type of EF approach you are using).
Service - project containing interfaces and classes that manipulate your data. Example, for your User entity (and related items), you might have this:
public interface IUser : IDisposable
{
Data.User Get(int userId);
IQueryable<Data.User> GetAll();
//other method definitions for User entity CRUD
}
Then, you implementation:
public class User : IUser
{
private readonly DataEntities _dataContext = new DataEntities(); //this is from your EF Data assembly
public Data.User Get(int userId)
{
return _dataContext.Users.FirstOrDefault(u => u.UserId == userId);
}
public IQueryable<Data.User> GetAll()
{
return _dataContext.Users;
}
//other method implementations
public void Dispose()
{
_dataContext.Dispose();
}
}
Then, reference both your Service and Data assemblies in your module projects.

Can I specify global mapping rules in Entity Framework Code First?

I'm building an app in ASP.NET MVC 4 using Entity Framework Code First, and for simplicity I'm inheriting all models that will be stored in the database from a BaseEntity that has a Guid, a DateCreated, a LastEditDate and a other useful properties like that. Now, I know that I can tell EF to map these inherited properties like so:
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<User>().Map(m =>
{
m.MapInheritedProperties();
});
modelBuilder.Entity<Product>().Map(m =>
{
m.MapInheritedProperties();
});
}
It seems silly to have to do this for every item, though. Is there a way I can apply this rule to all entities in one?
It has been stated correctly that it's not necessary to do global mapping in this specific case, because EF will map the properties for each individual type as long as you don't make BaseEntity part of the model.
But your question title is stated more generally and yes, it is possible to specify global mapping rules if you configure the mappings by EntityTypeConfigurations. It could look like this:
// Base configuration.
public abstract class BaseMapping<T> : EntityTypeConfiguration<T>
where T : BaseEntity
{
protected BaseMapping()
{
this.Map(m => m.MapInheritedProperties()); // OK, not necessary, but
// just an example
}
}
// Specific configurations
public class UserMapping : BaseMapping<User>
{ }
public class ProductMapping : BaseMapping<Product>
{ }
public class TempModelsContext : DbContext
{
// Add the configurations to the model builder.
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Configurations.Add(new UserMapping());
modelBuilder.Configurations.Add(new ProductMapping());
}
// DbSets
...
}
Notes:
In Entity Framework 6 (for .Net framework) has custom code first conventions by which many global mapping rules can be configured.
Entity Framework core has even more extensive tools for configuring global mappings.
Such a mapping - called Table-Per-Concrete-Type (TPC) inheritance mapping - only makes sense if you really want to leverage polymorphism, for example if you want to load a list of say 10 BaseEntity objects and expect that the actual type gets materialized so that the list contains 3 User entities and 7 Product entities.
Would such a query ever have any business relevance in your application? Looking at your BaseEntity I can only see that querying all objects that - for example - have been created at a specific date, no matter which type the object has (if it's derived from BaseEntity), could be useful. Do you need that? Also keep in mind how complex such a query would be. The SQL must query for almost all tables in your database and then union the result.
I would use inheritance mapping only if it has a real business meaning (for instance: Person which has meaningful properties like address, phone, email, etc. on its own and Employee that is derived from Person and adds a Salary and HiredDate property, etc.).
In your case I would use the BaseEntity only as a base type of your entity classes and don't specify any mapping at all for this class. EF will still map the inherited properties, but as part of the User and Product entity, etc., not as its own entity. I wouldn't even call it "Base Entity" but ... I don't know... maybe EntityBase (meaning: the base (class) of all entities, but not an entity itself).

EF: In search of a design strategy for DatabaseFirst DbContext of a Modular Application

I'm looking for suggestions on how to approach using an ORM (in this case, EF5) in the design of modular Non-Monolithic applications, with a Core part and 3rd party Modules, where the Core has no direct Reference to the 3rd party Modules, and Modules only have a reference to Core/Common tables and classes.
For arguments sake, a close enough analogy would be DNN.
CodeFirst:
With CodeFirst, the approach I used was to build up the model of the Db was via reflection: in the Core's DbContext's DbInitialation phase, I used Reflection to find any class in any dll (eg Core or various Modules) decorated with IDbInitializer (a custom contract containing an Execute() method) to define just the dll's structure. Each dll added to the DbModel what it knew about itself.
Any subsequent Seeding was also handled in the same wa (searching for a specific IDbSeeder contract, and executing it).
Pro:
* the approach works for now.
* The same core DbContext can be used across all respositories, as long as each repo uses dbContext.GetSet(), rather than expecting it to be a property of the dbContext. No biggie.
Cons:
* it only works at startup (ie, adding new modules would require an AppPool refresh).
* CodeFirst is great for a POC. But in EF5, it's not mature enough for Enterprise work yet (and I can't wait for EF6 for StoredProcs and other features to be added).
* My DBA hates CodeFirst, at least for the Core, wanting to optimize that part with Stored Procs as much as as possible...We're a team, so I have to try to find a way to please him, if I can find a way...
Database-first:
The DbModel phase appears to be happening prior to the DbContext's constructor (reading from embedded *.edmx resource file). DbInitialization is never invoked (as model is deemed complete), so I can't add more tables than what the Core knows about.
If I can't add elements to the Model, dynamically, as one can with CodeFirst, it means that
* either the Core DbContext's Model has to have knowledge of every table in the Db -- Core AND every 3rd party module. Making the application Monolithic and highly coupled, defeating the very thing I am trying to achieve.
* Or each 3rd party has to create their own DbContext, importing Core tables, leading to
* versioning issues (module not updating their *.edmx's when Core's *.edmx is updated, etc.)
* duplication everywhere, in different memory contexts = hard to track down concurrency issues.
At this point, it seems to me that the CodeFirst approach is the only way that Modular software can be achieved with EF. But hopefully someone else know's how to make DatabaseFirst shine -- is there any way of 'appending' DbSet's to the model created from the embedded *.edmx file?
Or any other ideas?
I would consider using a sort of plugin architecture, since that's your overall design for the application itself.
You can accomplish the basics of this by doing something like the following (note that this example uses StructureMap - here is a link to the StructureMap Documentation):
Create an interface from which your DbContext objects can derive.
public interface IPluginContext {
IDictionary<String, DbSet> DataSets { get; }
}
In your Dependency Injection set-up (using StructureMap) - do something like the following:
Scan(s => {
s.AssembliesFromApplicationBaseDirectory();
s.AddAllTypesOf<IPluginContext>();
s.WithDefaultConventions();
});
For<IEnumerable<IPluginContext>>().Use(x =>
x.GetAllInstances<IPluginContext>()
);
For each of your plugins, either alter the {plugin}.Context.tt file - or add a partial class file which causes the DbContext being generated to derive from IPluginContext.
public partial class FooContext : IPluginContext { }
Alter the {plugin}.Context.tt file for each plugin to expose something like:
public IDictionary<String, DbSet> DataSets {
get {
// Here is where you would have the .tt file output a reference
// to each property, keyed on its property name as the Key -
// in the form of an IDictionary.
}
}
You can now do something like the following:
// This could be inside a service class, your main Data Context, or wherever
// else it becomes convenient to call.
public DbSet DataSet(String name) {
var plugins = ObjectFactory.GetInstance<IEnumerable<IPluginContext>>();
var dataSet = plugins.FirstOrDefault(p =>
p.DataSets.Any(ds => ds.Key.Equals(name))
);
return dataSet;
}
Forgive me if the syntax isn't perfect - I'm doing this within the post, not within the compiler.
The end result gives you the flexibility to do something like:
// Inside an MVC controller...
public JsonResult GetPluginByTypeName(String typeName) {
var dataSet = container.DataSet(typeName);
if (dataSet != null) {
return Json(dataSet.Select());
} else {
return Json("Unable to locate that object type.");
}
}
Clearly, in the long-run - you would want the control to be inverted, where the plugin is the one actually tying into the architecture, rather than the server expecting a type. You can accomplish the same kind of thing using this sort of lazy-loading, however - where the main application exposes an endpoint that all of the Plugins tie to.
That would be something like:
public interface IPlugin : IDisposable {
void EnsureDatabase();
void Initialize();
}
You now can expose this interface to any application developers who are going to create plugins for your architecture (DNN style) - and your StructureMap configuration works something like:
Scan(s => {
s.AssembliesFromApplicationBaseDirectory(); // Upload all plugin DLLs here
// NOTE: Remember that this gives people access to your system!!!
// Given what you are developing, though, I am assuming you
// already get that.
s.AddAllTypesOf<IPlugin>();
s.WithDefaultConventions();
});
For<IEnumerable<IPlugin>>().Use(x => x.GetAllInstances<IPlugin>());
Now, when you initialize your application, you can do something like:
// Global.asax
public static IEnumerable<IPlugin> plugins =
ObjectFactory.GetInstance<IEnumerable<IPlugin>>();
public void Application_Start() {
foreach(IPlugin plugin in plugins) {
plugin.EnsureDatabase();
plugin.Initialize();
}
}
Each of your IPlugin objects can now contain its own database context, manage the process of installing (if necessary) its own database instance / tables, and dispose of itself gracefully.
Clearly this isn't a complete solution - but I hope it starts you off in a useful direction. :) If I can help clarify anything herein, please let me know.
While it's a CodeFirst approach, and not the cleanest solution, what about forcing initialization to run even after start up, as in the answer posted here: Forcing code-first to always initialize a non-existent database? (I know precisely nothing about CodeFirst, but seeing as this is a month old with no posts it's worth a shot)