Purescript cannot get keycode from keyboard - dom

I am new to functional programming and to Purescript. I am trying to get keycode from keys pressed from keyboard. I have made a eventListener which fires when keydown event is fired and triggers event listener function test. I am having problem in converting event to keyboardevent and getting keycode from keyboardevent. I am attaching my code and error it producing.
import Control.Monad.Eff (Eff)
import Control.Monad.Eff.Class
import Control.Monad.Eff.Console (CONSOLE, log)
import DOM (DOM)
import DOM.Event.EventTarget (addEventListener, eventListener)
import DOM.HTML.Types as DHT
import DOM.Event.KeyboardEvent as KE
import DOM.Event.Types (EventType(..), EventTarget)
import DOM.Event.Event
import DOM.HTML (window)
import DOM.HTML.Window (document)
import Prelude (Unit)
test :: forall e. Event -> Eff ( console :: CONSOLE, dom :: DOM | e) Unit
test a = do
ke <- KE.eventToKeyboardEvent a
co <- KE.key ke
log "Key Pressed : "
main :: forall e. Eff (console :: CONSOLE, dom :: DOM | e) Unit
main = do
documenttarget <- liftEff $ window >>= document <#> DHT.htmlDocumentToEventTarget
addEventListener (EventType "keydown") (eventListener test) true (documenttarget)
Error :
Error found:
in module Main
at src/Main.purs line 30, column 10 - line 30, column 19
Could not match type
String
with type
t0 t1
while checking that type String
is at least as general as type t0 t1
while checking that expression key ke
has type t0 t1
in value declaration test
where t0 is an unknown type
t1 is an unknown type
See https://github.com/purescript/documentation/blob/master/errors/TypesDoNotUnify.md for more information,
or to contribute content related to this error.
* ERROR: Subcommand terminated with exit code 1

Your test function needs tweaking a bit:
import Prelude
import Control.Monad.Eff (Eff)
import Control.Monad.Eff.Class (liftEff)
import Control.Monad.Eff.Console (CONSOLE, log)
import Control.Monad.Except (runExcept)
import DOM (DOM)
import DOM.Event.Event (Event)
import DOM.Event.EventTarget (addEventListener, eventListener)
import DOM.Event.KeyboardEvent as KE
import DOM.Event.Types (EventType(..))
import DOM.HTML (window)
import DOM.HTML.Types as DHT
import DOM.HTML.Window (document)
import Data.Either (Either(..))
test :: forall e. Event -> Eff ( console :: CONSOLE, dom :: DOM | e) Unit
test a =
case runExcept (KE.eventToKeyboardEvent a) of
Left err ->
log "Event was not a keyboard event"
Right ke -> do
let co = KE.key ke
log "Key Pressed : "
main :: forall e. Eff (console :: CONSOLE, dom :: DOM | e) Unit
main = do
documenttarget <- liftEff $ window >>= document <#> DHT.htmlDocumentToEventTarget
addEventListener (EventType "keydown") (eventListener test) true (documenttarget)
First, KE.key and KE.eventToKeyboardEvent are not effectful functions, which means you don't need to bind to get the values from them (this is what the t0 t1 error was about: it expects the resulting value to be like m String rather than just String, for some m).
Next, when we use eventToKeyboardEvent, it can fail, since we have no way of guaranteeing that it's safe to coerce any Event to a KeyboardEvent. The result is wrapped in F, which is a synonym for Except MultipleErrors, so we need to do something to get the result of that. We "run" the Except wrapper that gives us an Either back, where the Left side is the error message and Right is the success result.
In this example I made it log when the cast fails, but you probably don't care about that, and generally don't even expect that case to be hit, in which case using pure unit is probably good enough instead.
There's actually another way of writing this if you're happy to let the failure case do nothing:
import Data.Foldable (for_)
test :: forall e. Event -> Eff ( console :: CONSOLE, dom :: DOM | e) Unit
test a =
for_ (runExcept (KE.eventToKeyboardEvent a)) \ke -> do
let co = KE.key ke
log "Key Pressed : "
for_ is actually a highly generic function that can be used for a variety of stuff, but this usage of it to absorb failures silently is pretty handy when writing code against the ugly DOM API.

Related

clearing out all child elements from a div with PureScript

There are lots of ways to empty out a element of a DOM node with JavaScript. I would like to do this with PureScript (with the intent of replacing static content with a Halogen widget). It seems like among all the functions of purescript-web-html and purescript-web-dom there ought to be an obvious way to to this, but the huge number of conflicting ways to describe a element are defeating me.
Is there a one or two line easy way to do what seems like an obvious operation before calling runUI?
I'm not sure if this is the best way to do this as it seems like there ought to be a nice functional way to map over an HTMLCollection, but at least it works:
import Data.Maybe (Maybe(..))
import Effect (Effect)
import Halogen.Aff as HA
import Halogen.VDom.Driver (runUI)
import Web.DOM.ParentNode
import Web.DOM.ChildNode (remove)
import Web.HTML.HTMLElement (HTMLElement, toParentNode)
import Web.DOM.Element (toChildNode)
import Effect.Class
selector :: QuerySelector
selector = QuerySelector "#halogen"
main :: Effect Unit
main = HA.runHalogenAff do
body <- HA.awaitBody
elem <- HA.selectElement selector
case elem of
Nothing -> runUI component unit body
Just e -> do
liftEffect $ clearChildren e
runUI component unit e
clearChildren :: HTMLElement -> Effect Unit
clearChildren e = clearNextChild (toParentNode e)
where
clearNextChild :: ParentNode -> Effect Unit
clearNextChild n = do
last <- lastElementChild n
case (last) of
Nothing -> pure unit
Just elem -> do
remove $ toChildNode elem
clearNextChild n

Case split on a maybe type on PureScript

I am learning PureScript by following PureScript by example, and by chapter 3 (rest of definitions there) there is an exercise to delete duplicate entries from a bog, but I cannot get to work the case split for the Maybe (Nothing/Just e). I checked also the syntax guide but I cannot catch the pitfall and keep getting Unknown data constructor Nothing.
import Prelude
import Data.AddressBook
import Control.Plus (empty)
import Data.List (List(..), (:), filter, head, foldl, tail)
import Data.Maybe (Maybe, isJust)
import Data.Newtype (overF)
skipIfDup :: AddressBook -> AddressBook -> AddressBook
skipIfDup newBook (Nil : book) = newBook
skipIfDup newBook (entry : book) =
skipIfDup newerBook book
where
newerBook :: AddressBook
newerBook =
case findEntry entry.firstName entry.lastName newerBook of
Nothing -> newBook
Just e -> insertEntry e newBook
"Unknown data constructor Nothing" means just what it says: the compiler doesn't know what Nothing is, where it's defined.
And how do you let it know where it's defined? Same way as with all the other stuff you're using in your program - with an import!
You already have import Data.Maybe (Maybe), but that's not enough: this is importing only the type Maybe, but not its constructors.
To import the Nothing constructor, add it after the type in parens like this:
import Data.Maybe (Maybe(Nothing), isJust)
Or you can import all constructors that exist by using two dots instead:
import Data.Maybe (Maybe(..), isJust)
The latter is the more accepted pattern.

How do you set the document title using Purescript?

After searching for some time I found in Pursuit the module DOM.HTML.History which has the data type DocumentTitle. This type could probably be used together with the function
replaceState ::
āˆ€ e. Foreign -> DocumentTitle -> URL -> History -> Eff (history :: HISTORY | e) Unit
To change the document.title property of the page, however, I can't find examples showing how to call this function (e.g., where do I get the external Foreign data type?). Also, I'm not even sure if this function would do what I expect it to do...
In the unfortunate case that the Purescript team didn't include in their core API a way to change the document title, it's still possible to do so by making use of purescript's handy FFI mechanism.
Add these two files into your project:
Document.js
exports.setDocumentTitle =
function (title)
{
return function ()
{
window.document.title = title;
};
};
Document.purs
module Document
where
import Control.Monad.Eff (kind Effect, Eff)
import Data.Unit (Unit)
foreign import data DOCUMENT :: Effect
foreign import setDocumentTitle ::
āˆ€ fx . String -> Eff (document :: DOCUMENT | fx) Unit
Now you can call setDocumentTitle as you would call Console's log function, except the effect would be DOCUMENT instead of CONSOLE, of course.
kazouas answer would look like this (in PS 0.12)
import Effect (Effect)
import Data.Unit (Unit)
foreign import setDocumentTitle :: String -> Effect Unit
Javascript remains the same.

liftEff Effect row type unification

Iā€™m having a problem getting the following to compile:
module ContrivedExample where
import Prelude
import Data.Either (Either(..))
import Control.Monad.Eff (Eff)
import Control.Monad.Eff.Exception (EXCEPTION, throw)
import Control.Monad.Eff.Console (CONSOLE, log)
import Control.Monad.Eff.Class (liftEff)
import Control.Monad.Aff (launchAff)
import Control.Monad.Aff.Console (log) as A
contrivedExample :: forall e. Either String String -> Eff (exception :: EXCEPTION, console :: CONSOLE | e) Unit
contrivedExample a = do
_ <- launchAff do
_ <- A.log "yay"
liftEff $ case a of
Left e -> log e
Right a -> throw a
pure unit
I get this error:
Could not match type
( console :: CONSOLE
| e3
)
with type
( exception :: EXCEPTION
, console :: CONSOLE
| t2
)
If I remove exception from the Effect row, I get an error on the other side of the Either. Is there a better alternative to liftEff or some way I can unify the types?
As per the documentation of launchAff:
Converts the asynchronous computation into a synchronous one. All
values are ignored, and if the computation produces an error, it is
thrown.
Catching exceptions by using catchException with the resulting Eff
computation is not recommended, as exceptions may end up being thrown
asynchronously, in which case they cannot be caught.
If you do need to handle exceptions, you can use runAff instead, or
you can handle the exception within the Aff computation, using
catchError (or any of the other mechanisms).
I believe you cannot throw exceptions inside launchAff, unless you also catch them inside the same computation. You can only carry out other effects inside the launchAff computation otherwise.

How do you present any data type to the user with PureScript?

I want to make a very human-friendly development environment, and I'm considering using PureScript to provide the language part. I see that out of the box, Show doesn't work on records of things which are instances of Show:
log (show {a:5})
The 'Try PureScript!' (http://try.purescript.org/) compiler says:
No type class instance was found for
Prelude.Show { a :: Int
}
Is there a tool for generically printing any data structure, especially one containing records? Is there some type trickery that would support generically walking over the record to support my own class like present :: Present a => a -> Presentation? The problem is that I don't know what the types will be ahead of time. The user enters a record and I want to be able to present it. It seems that I'll have to patch the compiler to support this.
Records are disallowed in instance heads. For discussion and reasons, see this thread.They must be wrapped in data or newtype if we want to write instances for them.
However, there is a generics library and a deriving mechanism that lets us generate Show instances.
import Data.Generic
data Foo = Foo {a :: Int} | Bar {b :: String}
derive instance genericFoo :: Generic Foo
instance showFoo :: Show Foo where
show = gShow
Working with untyped data in PureScript is done using the purescript-foreign or the purescript-argonaut libraries. I'd suggest argonaut.
The representation of a record with unknown fields and unknown types for these fields would be: StrMap Json from the purescript-maps package. I'd suggest you take a look at the (not yet merged) documentation over here: https://github.com/hdgarrood/purescript-argonaut-core/blob/565c7e650c51c45570663cf1838ec9cfa307a9c7/README.md. I've also put together a little example, showing how to match on a heterogeneous array from JavaScript:
-- src/Main.purs
module Main where
import Prelude
import Control.Monad.Eff (Eff)
import Control.Monad.Eff.Console (CONSOLE, log)
import Data.Argonaut (foldJson, Json)
import Data.Foldable (traverse_)
newtype Presentation = Presentation String
unPresentation :: Presentation -> String
unPresentation (Presentation p) = p
instance showPresentation :: Show Presentation where
show = unPresentation
class Present a where
present :: a -> Presentation
instance presentInt :: Present Int where
present = Presentation <<< show
instance presentNumber :: Present Number where
present = Presentation <<< show
instance presentBoolean :: Present Boolean where
present = Presentation <<< show
instance presentString :: Present String where
present = Presentation
presentJson :: Json -> Presentation
presentJson =
foldJson
(const (Presentation "null"))
present
present
present
(const (Presentation "array"))
(const (Presentation "record"))
foreign import vals :: Array Json
main :: forall e. Eff ( console :: CONSOLE | e) Unit
main = traverse_ (log <<< show <<< presentJson) vals
And the corresponding js file:
// src/Main.js
// module Main
exports.vals = [1, 1.2, "hello", true, [1,2,3], {a: 3, b: "hi"}];
Running this program gives you:
> pulp run
* Building project in/home/creek/Documents/so-christopher-done
* Build successful.
1.0
1.2
hello
true
array
record
Yes, traceAny and related functions from purescript-debug. Here are a few examples: test/Main.purs#L22. I'd post the links to Pursuit, but it doesn't seem to have purescript-debug at the moment.