writing a driving simulation and i want to use three commands at once to keep cars single file in a three patch road - netlogo

This is for a car to not pass a car in front or in front to the left and to the right. how can i use all commands, how do i link them?
to place-cars-level0 ;creating basic real life driver
;make a random placement of cars
ask n-of (num-of-cars-level0 / 3) patches with [meaning = "road-up"] [
if not any? cars-on patch pxcor (pycor + 1) and not any? cars-here and not any? cars-on patch pxcor (pycor - 1) and not any? patches with [meaning = "crossing"] in-radius 2 [
sprout-cars 1 [
set size 3
set will-turn? "maybe"
set will-stop? "maybe"
set shape "car top"
set politeness basic-politeness + random (101 - basic-politeness)
if random 100 > basic-politeness [set politeness random 21]
set heading 0
let s random 10
if s < 7 [set maxSpeed speed-limit - 15 + random 16]
if s = 7 [set maxSpeed speed-limit - 20 + random 6]
if s > 7 [set maxSpeed speed-limit + random 16]
set speed maxSpeed - random 20
]
]
] ; set the number of cars for the level, size, politness,speed
ask n-of (num-of-cars-level0 / 3) patches with [meaning = "road-down" and count turtles-on neighbors = 0] [
if not any? cars-on patch pxcor (pycor + 1) and not any? cars-here and not any? cars-on patch pxcor (pycor - 1) and not any? patches with [meaning = "crossing"] in-radius 2 [
sprout-cars 1 [
set size 3
set shape "car top"
set politeness basic-politeness + random (101 - basic-politeness)
if random 100 > basic-politeness [set politeness random 21]
set heading 180
set will-turn? "maybe"
set will-stop? "maybe"
let s random 10
if s < 7 [set maxSpeed speed-limit - 15 + random 16]
if s = 7 [set maxSpeed speed-limit - 20 + random 6]
if s > 7 [set maxSpeed speed-limit + random 16]
set speed maxSpeed - random 20
]
]
]
ask n-of (num-of-cars-level0 / 3) patches with [meaning = "road-left" and
count turtles-on neighbors = 0] [
if not any? cars-on patch (pxcor + 1) pycor and not any? cars-here and not
any? cars-on patch (pxcor - 1) pycor and not any? patches with [meaning =
"crossing"] in-radius 2 [
sprout-cars 1 [
set will-turn? "maybe"
set will-stop? "maybe"
set size 3
set shape "car top"
set politeness basic-politeness + random (101 - basic-politeness)
if random 100 > basic-politeness [set politeness random 21]
set heading 270
let s random 10
if s < 7 [set maxSpeed speed-limit - 15 + random 16]
if s = 7 [set maxSpeed speed-limit - 20 + random 6]
if s > 7 [set maxSpeed speed-limit + random 16]
set speed maxSpeed - random 20
]
]
]
while [count cars < num-of-cars-level0] [
ask one-of patches with [meaning = "road-right"] [
if not any? cars-on patch (pxcor + 1) pycor and not any? cars-here and not
any? cars-on patch (pxcor - 1) pycor and not any? patches with [meaning =
"crossing"] in-radius 2 [
sprout-cars 1 [
set will-turn? "maybe"
set will-stop? "maybe"
set size 3
set shape "car top"
set politeness basic-politeness + random (101 - basic-politeness)
if random 100 > basic-politeness [set politeness random 21]
set heading 90
let s random 10
if s < 7 [set maxSpeed speed-limit - 15 + random 16]
if s = 7 [set maxSpeed speed-limit - 20 + random 6]
if s > 7 [set maxSpeed speed-limit + random 16]
set speed maxSpeed - random 20
]
]
]
]
end
in the section above is the code for writing the car placement and below is the speed and control
to control-speed
let car-ahead one-of cars-on patch-ahead 4
ifelse car-ahead = nobody [
ifelse speed < maxSpeed [set speed speed + acceleration] [set speed speed
- deceleration]
]
[
ifelse [speed] of car-ahead = 0 [set speed 0] [
ifelse [speed] of car-ahead >= maxSpeed [
set speed maxSpeed
set speed speed - deceleration
] [
;try to overtake
;ifelse [meaning] of patch-left-and-ahead 90 1 = meaning and not any? turtles-on patch-left-and-ahead 90 1 and [meaning] of patch-left-and-ahead 90 1 != "crossroad"
;and meaning != "crossing" and [meaning] of patch-left-and-ahead 180 1.3 != "crossing" and not any? turtles-on patch-left-and-ahead 169 3
;and not any? turtles-on patch-left-and-ahead 45 1 and not any? turtles-on patch-left-and-ahead 135 1 and not any? turtles-on patch-left-and-ahead 23 2
; and not any? turtles-on patch-left-and-ahead 157 2 and not any? turtles-on patch-left-and-ahead 12 3 and [meaning] of patch-ahead 1 != "crossing" [move-to patch-left-and-ahead 90 1] [
; ifelse [meaning] of patch-right-and-ahead 90 1 = meaning and not any? turtles-on patch-right-and-ahead 90 14 and [meaning] of patch-right-and-ahead 90 1 != "crossroad"
;and meaning != "crossing" and [meaning] of patch-right-and-ahead 180 1.3 != "crossing" and not any? turtles-on patch-right-and-ahead 12 3
;and not any? turtles-on patch-right-and-ahead 45 1 and not any? turtles-on patch-right-and-ahead 135 1 and not any? turtles-on patch-right-and-ahead 23 2
;and not any? turtles-on patch-right-and-ahead 157 2 and not any? turtles-on patch-right-and-ahead 169 3 and [meaning] of patch-ahead 1 != "crossing"[move-to patch-right-and-ahead 90 1] [
;set speed [speed] of car-ahead
;set speed speed - deceleration]
]
]
]
i hope this is more usefulthe image shows the overall simulation
if you can see the image, my aim is to keep one car in each lane rather then three side by side per lane, this is to simulate semi autonomous vehicle lane centering

Okay, instead of doing
let car-ahead one-of cars-on patch-ahead 4
what you probably want to do is create a patch-set of all the three patches that a potential car could be occupying. That's a little difficult without knowing how you have created the lanes, and you need to be careful because the car doing the asking could be in any of three patches too. After creating that patchset, you can simply do what you did before but using the patch-set.
let in-lane (patch-set patch-ahead 4 <other patches you need go here>)
let car-ahead one-of cars-on in-lane

Related

to turn turtle 90 degrees

The orientation (heading) of turtles must be set randomly when wandering but must be limited to a range of 40 degrees (20 to the left and 20 to the right) per step taken, the only exception to this is when avoiding other agents, in this instance a maximum turn of 90 degrees is permitted.
I am new to netlogo. I want these movements with my turtles.
to move-turtles
ask turtles[
if who = ticks[
stop]
let agent-ahead one-of turtles-on patch-ahead 1
ifelse agent-ahead != nobody [
??????
][
rt random 20
lt random 20
]
fd 0.2
]
As stated in the comments you can just use rt and lt with random 45 to achieve what you want.
to setup
clear-all
reset-ticks
crt 5 [set color red]
end
to go
ask turtles[
if who = ticks[
stop]
fd 1
let agent-ahead one-of turtles-on patch-ahead 1
ifelse agent-ahead != nobody [
set color blue
ifelse random 2 = 1 [rt random 45] [lt random 45]
][set color red
rt random 20
lt random 20
]
fd 0.2
]
tick
end

Hatch not changing the Breed Netlogo

im trying to change the breed of my turtles at hatch but its just giving the mothers breed.
if more code is need please let me know. Thanks!
So, the edit is a more complete code and can be copy pasted. The idea is that if males (machos) find a females (hembra) then they should reproduce, and the new hatch needs to be either male or female. However this is not happenign, theres only females, i chagned the variables in such way that they reproduce alot, meaning that i should see at least one male spawn, but it doesnt.
turtles-own[energia fecundidad vejez]
breed[machos macho]
breed[hembras hembra]
patches-own[alimento]
to setup
resize-world 0 90 0 60
clear-all
ask patches with [
pxcor <= 30 and
pxcor >= min-pxcor and
pycor <= 60 and
pycor >= min-pycor ] [
set pcolor 65
set alimento random 100
]
set-default-shape turtles "cow"
create-machos 3
[ set size 3 ;; easier to see
set color gray
setxy random xcor random ycor
move-to one-of patches with [pcolor = 65]
set heading random 45 + 45
set energia random 500
set fecundidad 0
set vejez 0
]
set-default-shape turtles "cow"
create-hembras 3
[ set size 3 ;; easier to see
set color black
set xcor random 30
set ycor random 60
move-to one-of patches with [pcolor = 65]
set heading random 45 + 45
set energia random 500
set fecundidad 0
set vejez 0
]
reset-ticks
end
to go
ask machos [
if energia >= 60 [reproducirse]
set heading random 360
fd 1
set energia energia - 1
]
ask machos [set fecundidad fecundidad + 1]
ask machos [set vejez vejez + 1]
ask hembras [
if energia >= 50 [reproduccion_hembra]
set heading random 360
fd 1
set energia energia - 1
]
ask hembras [set fecundidad fecundidad + 1]
ask hembras [set vejez vejez + 1]
tick
end
to reproducirse
ask machos[if any? hembras with [fecundidad >= 6][ set heading towards one-of hembras with [fecundidad >= 6]]
]
end
to reproduccion_hembra
ask hembras [ if energia >= 50 [if any? machos in-radius 4 [ set energia energia - 60
hatch 2 [set breed one-of (list machos hembras) rt random-float 360 fd 15
set energia (100 + random 400)
set vejez 0]]]]
end

expected input to be a number but got the TRUE/FALSE true instead

I want to write an evacuation with leader code in net-logo but i have this error (AND expected input to be a TRUE/FALSE but got the number 0 instead.)the error came from function (follow_leader). my project is that i evacuate an environment and evacuate it with the nearest leader from the crowd . the code is not perfect that because iam knew to netlogo .
this is my code
globals[ goal-x goal-y n number leader
percent_of_leader wall
window
door largecircle]
patches-own [path?
obstacle
goal]
turtles-own [direction
fast?
fear?
leader?
is-leader?
follower
other-nearby]
to setup
clear-all
set-default-shape turtles "person"
;create-turtles 50 [ set color yellow ]
;ask turtles [fd random 13 ]
drwa-walls
ask n-of population patches with [ pcolor = black]
[sprout 1
[ set color white
set size 0.9
set shape "person"
set leader? false
;set follower self
if xcor < 9 and ycor > 9 [set heading 0]
if xcor >= 9 and ycor >= -10[set heading -90]
if xcor > -12 and ycor < -10 [set heading 90]
if xcor <= -8 and ycor > -10 and ycor < 0 [set heading 180]
]]
choose-leaders
end
to choose-leaders
ask turtle 6
[
set leader? true
set color yellow
set size 1
set shape "default"
set leader self
set xcor 3
set ycor 10
set heading 0
]
end
to go
move-for
ask turtle 6[move-to-exit1
fd 1 ]
ask turtles with [shape = "person"][
ifelse (xcor < 9 and ycor > 9 ) [follow_leader] [move-to-exit1]
if xcor >= 9 and ycor >= -10 [move-to-exit2]
if xcor > -12 and ycor < -10 [move-to-exit3]
if xcor < -12 and ycor < -10 [move-to-exit3]
if xcor <= -8 and ycor > -10 and ycor < 0 [move-to-exit4]
;avoid obstcao
; avoid_obstacles
;ifelse [pcolor] of patch-ahead 1 = blue
; [ lt random-float 360 ] ;; We see a blue patch in front of us. Turn a random amount.
;[ fd 1 ] ;; Otherwise, it is safe to move forward.
; ifelse not is-patch? patch-ahead 3 or [ pcolor ] of patch-ahead 3 =
;blue or not is-patch? patch-ahead 2 or [ pcolor ] of patch-ahead 2 =
;blue or not is-patch? patch-ahead 1 or [ pcolor ] of patch-ahead 1 =
;blue
;[lt random-float 360 ]
;[fd 1]
; while [patch-ahead 1 = nobody]
;[
;lt random-float 360
;]
;ifelse [pcolor] of patch-ahead 1 = blue
; [ lt random-float 360 ] ;; We see a blue patch in front of us. Turn a random amount.
;[ fd 1 ]
; ifelse not is-patch? patch-ahead 3 or [ pcolor ] of patch-ahead 3 =
;white or not is-patch? patch-ahead 2 or [ pcolor ] of patch-ahead 2 =
;white or not is-patch? patch-ahead 1 or [ pcolor ] of patch-ahead 1 =
;white
; [lt random-float 360 ]
; [fd 1]
;ifelse not is-patch? patch-ahead 3 or [ pcolor ] of patch-ahead 3 =
;green or not is-patch? patch-ahead 2 or [ pcolor ] of patch-ahead 2 =
;green or not is-patch? patch-ahead 1 or [ pcolor ] of patch-ahead 1 =
;green
;[lt random-float 360]
; [fd 1]
]
reset-ticks
tick
end
to rt-random
while [patch-ahead 3 = nobody]
[
rt random 360
]
end
to avoide
ask turtles [
if [pcolor] of patch-ahead 1 = green
[lt random 360 fd 1]
]
end
to avoid_obstacles ;; all obstacles set as green patches
let i 1
while [[pcolor] of patch-ahead i != blue ]
[set i (i + 1) ]
if ([pcolor] of patch-ahead i = blue)
[
ifelse [pcolor] of patch-at-heading-and-distance (heading - 20) i + 1 = blue
[
ifelse [pcolor] of patch-at-heading-and-distance (heading + 20) i + 1 = blue
[
ifelse random 1 = 0
[ rt 360 ]
[ lt 360]
]
[ rt 360 ]
]
[lt 360]
]
end
;;;;;;;;;;;;;;;;;;;;;;;;;;;
to bounce
if [pcolor] of patch-at dx 8 = blue [
set heading (90)
]
if [pcolor] of patch-at 0 dy = blue [
set heading (-90)
]
end
;;;;;;;;;;;;;;;;;;;;;;;
to move-for
ask turtles with [shape = "person"][fd 1]
end
to drwa-walls
draw-exit1
draw-exit2
draw-exit3
draw-exit4
;rows x
ask patches with [pxcor <= 30 and pxcor >= 0 and pycor = -10]
[set pcolor blue]
ask patches with [pxcor >= -30 and pxcor <= 0 and pycor = 9]
[set pcolor blue]
;coilmn
;ask patches with [pycor <= 9 and pycor >= -10 and pxcor = 0]
;[set pcolor green]
;ask patches with [pycor <= 4 and pycor >= 0 and pxcor = 0]
;[set pcolor green]
;circle shape
ask patch -14 -9 [
set largecircle patches in-radius (2)
]
;set color of largecircle patches green
ask largecircle [
set pcolor green
]
ask patch 16 16 [
set largecircle patches in-radius (2)
]
;set color of largecircle patches green
ask largecircle [
set pcolor white
]
end
to draw-exit1
;exits at top of concourse area, where turtles will leave
set goal-x -1
set goal-y -30
ask patch goal-x goal-y [
sprout 1 [ set pcolor red
set shape "square"
]
]
end
to draw-exit2
set goal-x -1
set goal-y 30
ask patch goal-x goal-y [
sprout 1 [ set pcolor red
set shape "square"
]
]
end
to draw-exit3
set goal-x -30
set goal-y -6
ask patch goal-x goal-y [
sprout 1 [ set pcolor red
set shape "square"
]
]
end
to draw-exit4
set goal-x 30
set goal-y 4
ask patch goal-x goal-y [
sprout 1 [ set pcolor red
set shape "square"
]
]
end
;;;;;;;;;;;;;;;;;;;;;;exit goals;;
to move-to-exit1
facexy -1 30
end
to move-to-exit2
facexy 30 4
end
to move-to-exit3
facexy -1 -30
end
to move-to-exit4
facexy -30 -6
end
;;;;;;;;;;;;;;;;;;;;;;;;;;
;to follow-leader
;if not leader? ;; we only want to ask non-leaders
;[let nearby-leaders turtles with [leader? and distance myself < 3] ;; find nearby leaders
;if any? nearby-leaders ;; to avoid 'nobody'-error, check if there are any first
; [ set heading (towards min-one-of nearby-leaders [distance myself]) ]] ;; then face the one closest to myself
; end
;;;;;;;;;;;;;;;;;;;;;;;;;;
to follow_leader
let nearby-leaders turtles with [is-leader? and distance myself < 10] ;; nearby leaders
if any? nearby-leaders[
face min-one-of nearby-leaders [distance myself]
fd 0.5]
end
In the future, please only provide relevant code. For NetLogo, that is usually the procedure that throws the error (or doesn't work correctly etc) and whichever procedure calls it.
In your case, this is the procedure you mentioned:
to follow_leader
let nearby-leaders turtles with [is-leader? and distance myself < 10]
if any? nearby-leaders[
face min-one-of nearby-leaders [distance myself]
fd 0.5]
end
So the and that is throwing the error must be [is-leader? and distance myself < 10] (also, please state which line if you know it). My guess would be that you haven't initialised the variable is-leader? so it is 0 (the default value) instead of either true or false.
If this is the problem, wherever you creates turtles, initialise with set is-leader? false

how to overtake in a two lane scenario?

i have been working a basic over taking a code for a two lane scenario, i have attempted the coding below and i thought that it would work as it is, however cars still wont over take, im not sure if there are contradicting statements. so far this section of coding will accelerate the cars and stop them when a car is in front but for some reason will not move to the other lane. any ideas?
let in-lane (patch-set patch-ahead 2 patch-ahead 1.5 patch-ahead 1 ); patch-
left-and-ahead 26 1 patch-right-and-ahead 26 1)
let car01-ahead one-of cars01-on in-lane
let on-left (patch-set patch-left-and-ahead 90 1 );patch-left-and-ahead 45 1.5 patch-left-and-ahead 135 1.5)
let on-right (patch-set patch-right-and-ahead 90 1 );patch-right-and-ahead 45 1.5 patch-right-and-ahead 135 1.5)
; set meaning "road-all" = "road-right" "road-left"
ifelse car01-ahead = nobody [
ifelse speed < maxSpeed [set speed speed + acceleration] [set speed speed - deceleration]
]
[
ifelse [meaning] of patch-left-and-ahead 90 1 != "road-left"
[ifelse turtles-on on-left = nobody
[move-to patch-left-and-ahead 90 1]
[ifelse [speed] of car01-ahead = 0
[set speed 0] [
ifelse [speed] of car01-ahead >= maxSpeed
[ set speed maxSpeed
set speed speed - deceleration]
[ set speed maxSpeed
set speed speed - deceleration ]]]][
ifelse [meaning] of patch-right-and-ahead 90 1 != "road-left"
[ifelse turtles-on on-left = nobody
[move-to patch-right-and-ahead 90 1]
[ifelse [speed] of car01-ahead = 0
[set speed 0] [
ifelse [speed] of car01-ahead >= maxSpeed
[ set speed maxSpeed
set speed speed - deceleration]
[ set speed maxSpeed
set speed speed - deceleration ]]]][ set speed maxSpeed
set speed speed - deceleration ]
]]
turtles-on on-left = nobody is always false, because turtles-on always returns an agentset, and nobody is not an agentset. nobody occurs in contexts where a single agent was expected but none was available; that is separate from agentsets.
Instead, write turtles-on on-left = no-turtles or better yet not any? turtles-on on-left.
In this case, I was able to spot the problem (or at least, one problem) just by eyeballing the code. If I hadn't been able to do that, I would have suggested adding print statements to the code to check whether the values of variables are what you expected, and whether branches you expected to be taken were actually taken. That technique would have uncovered that turtles-on on-left = nobody is always false.

Driving simulation:overtaking, im having an issue with lane changing in my netlogo

In my project i am writing a semi-autonomous car simulation, as a beginner i have used a basic version of a driving simulation and aiming to expand it, whist expanding the coding i was trying to mimic lane centring, so have made each lane or a road three patches thick, in doing so i'm struggling to make cars overtake correctly now.
it was defined that the car should occupy all three of the patches as not to have two cars in one lane, but in coding this the car in the inner lane that should overtake now will only stay behind. i want the inner lane to overtake.
to control-speed01
let in-lane (patch-set patch-ahead 3 patch-left-and-ahead 26 2 patch-right-
and-ahead 26 2 )
let car-ahead one-of cars-on in-lane
ifelse car-ahead = nobody [
ifelse speed < maxSpeed [set speed speed + acceleration] [set speed speed -
deceleration]
]
[
ifelse [speed] of car-ahead = 0 [set speed 0] [
ifelse [speed] of car-ahead >= maxSpeed [
set speed maxSpeed
set speed speed - deceleration
] [
; try to overtake
ifelse [meaning] of patch-left-and-ahead 26 2 = meaning and not any?
turtles-on patch-left-and-ahead 26 2 and [meaning] of patch-left-and-ahead 90 1 != "crossroad"
and meaning != "crossing" and [meaning] of patch-left-and-ahead 180 1.3 != "crossing" and not any? turtles-on patch-left-and-ahead 169 3
and not any? turtles-on patch-left-and-ahead 45 1 and not any? turtles-on patch-left-and-ahead 135 1 and not any? turtles-on patch-left-and-ahead 23 2
and not any? turtles-on patch-left-and-ahead 157 2 and not any? turtles-on patch-left-and-ahead 12 3 and [meaning] of patch-ahead 1 != "crossing" [move-to patch-left-and-ahead 90 1] [
ifelse [meaning] of patch-right-and-ahead 90 1 = meaning and not any? turtles-on patch-right-and-ahead 90 14 and [meaning] of patch-right-and-ahead 90 1 != "crossroad"
and meaning != "crossing" and [meaning] of patch-right-and-ahead 180 1.3 != "crossing" and not any? turtles-on patch-right-and-ahead 12 3
and not any? turtles-on patch-right-and-ahead 45 1 and not any? turtles-on patch-right-and-ahead 135 1 and not any? turtles-on patch-right-and-ahead 23 2
and not any? turtles-on patch-right-and-ahead 157 2 and not any? turtles-on patch-right-and-ahead 169 3 and [meaning] of patch-ahead 1 != "crossing"[move-to patch-right-and-ahead 90 1] [
set speed [speed] of car-ahead
set speed speed - deceleration]
][enter image description here][1]
]
]
]
end
in the coding is a section about dealing with pedestrian crossings but for simplicity i have removed people for now.
i think i need to have different angles in the first line of "try to overtake". but i'm not sure. i stress that i am a beginner, if i can make the question clearer please say.