I am new to swift and I have this app in mind that basically needs to update all the cells based on the data received from one of the cells.
I am using dynamic cells and each one has a textfield inside.
TableViewController.swift:
import UIKit
class MyCells: UITableViewCell{
#IBOutlet weak var value_textfield: UITextField!
}
class TableViewController: UITableViewController {
var units_length: [String] = ["Centimeter", "Meter", "Foot"]
override func viewDidLoad() {
super.viewDidLoad()
units_length = units_length.sorted()
self.tableView.keyboardDismissMode = .onDrag
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return units_length.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = units_length[indexPath.row]
cell.textLabel?.textColor = UIColor.white
cell.textLabel?.font = UIFont(name:"DINAlternate-Bold", size:30)
return cell
}
override func viewWillAppear(_ animated: Bool){
tableView.rowHeight = 100
}
}
Which function should I use to access all the cells with different identifiers and simultaneously update all the textfield inside each cell?
I do have access to the textfield by having another class called MyCells, how should I implement it?
(I will not include the base ViewController class here as there's nothing inside)
Thanks!
Normally you use the function you already showed: cellForRowAt. You update your model data, tell the table to reloadData, cellForRowAt is called for all visible cells, and their values become the new values.
However if you are updating after every character, I would set up a notification broadcast situation and update all visible text fields and the model together without a reload. Just make sure the model and the table stay in sync in case the user scrolls and cellForRow is called.
I'm creating a slide out menu with xib files using the following tutorial:
https://www.raywenderlich.com/78568/create-slide-out-navigation-panel-swift
Now I'm at the point to make the xib tableview view with the custom tableview cell. Reading several questions on stackoverflow I came to the following code
override func viewDidLoad() {
super.viewDidLoad()
var nib = UINib(nibName: "MenuCell", bundle: nil)
tableView.registerNib(nib, forCellReuseIdentifier: "menucell")
tableView.reloadData()
print("count: \(animals.count)")
}
and the actual cell
extension SidePanelViewController: UITableViewDataSource {
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return animals.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell:MenuTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("menucell", forIndexPath: indexPath) as! MenuTableViewCell
cell.configureCell(animals[indexPath.row])
return cell
}
But the tableview is not showing the custom tableview cells with the title. Can anyone help me with this problem?
Probably you have forgot to set this parameters:
tableView.delegate = self
tableView.datasource = self
As explained in comments:
Correct your class declaration like this for example:
class myClass: SidePanelViewController , UITableViewDataSource, UITableViewDelegate { .. }
Try to cross check the following because you have added the xib explicitly in your bundle as your class name and xib name differs
Cross check 1
You have mentioned you custom class MenuTableViewCell in Identity Inspector window
Cross check 2
You have mention the cell identifier in the Attributes Inspector window as
I want to use a UITableview with different custom tableViewCells. My 3 cells are as such:
Cell1: should have an image and a label.
Cell2: should have two labels.
Cell3: should have a dayPicker.
I don't want to code a tag for the cells. How can I manage this in Swift. Do I have to code my own class for every cell? Can I use one tableviewController? How can I populate data in different cells?
I would like to generate a tableView, like a contact app of an iOS device.
Let me start with answering your questions first.
Do I have to code an own class for every cell?=> Yes, I believe so. At least, I would do that way.
Can I use one tableviewController?=> Yes, you can. However, you can also have a table view inside your View Controller.
How can I populate data in different cells? => Depending on the conditions, you can populate data in different cells. For example, let's assume that you want your first two rows to be like the first type of cells. So, you just create/reuse first type of cells and set it's data. It will be more clear, when I show you the screen shots, I guess.
Let me give you an example with a TableView inside a ViewController. Once you understand the main concept, then you can try and modify anyway you want.
Step 1: Create 3 Custom TableViewCells. I named it, FirstCustomTableViewCell, SecondCustomTableViewCell, ThirdCustomTableViewCell. You should use more meaningful names.
Step 2: Go the Main.storyboard and drag and drop a TableView inside your View Controller. Now, select the table view and go to the identity inspector. Set the "Prototype Cells" to 3. Here, you just told your TableView that you may have 3 different kinds of cells.
Step 3:
Now, select the 1st cell in your TableView and in the identity inspector, put "FirstCustomTableViewCell" in the Custom class field and then set the identifier as "firstCustomCell" in the attribute inspector.
Do the same for all others- Set their Custom Classes as "SecondCustomTableViewCell" and "ThirdCustomTableViewCell" respectively. Also set the identifiers as secondCustomCell and thirdCustomCell consecutively.
Step 4: Edit the Custom Cell Classes and add outlets according to your need. I edited it based on your question.
P.S: You need to put the outlets under the class definition.
So, In the FirstCustomTableViewCell.swift, under the
class FirstCustomTableViewCell: UITableViewCell {
you would put your label and image view outlets.
#IBOutlet weak var myImageView: UIImageView!
#IBOutlet weak var myLabel: UILabel!
and in the SecondCustomTableViewCell.swift, add the two labels like-
import UIKit
class SecondCustomTableViewCell: UITableViewCell {
#IBOutlet weak var myLabel_1: UILabel!
#IBOutlet weak var myLabel_2: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
and the ThirdCustomTableViewCell.swift should look like-
import UIKit
class ThirdCustomTableViewCell: UITableViewCell {
#IBOutlet weak var dayPicker: UIDatePicker!
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
Step 5: In your ViewController, create an Outlet for your TableView and set the connection from storyboard. Also, you need to add the UITableViewDelegate and UITableViewDataSource in the class definition as the protocol list.
So, your class definition should look like-
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
After that attach the UITableViewDelegate and UITableViewDatasource of your table view to your controller. At This point your viewController.swift should look like-
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
P.S: If you were to use a TableViewController rather than a TableView inside a ViewController, you could have skipped this step.
Step 6: Drag and drop the image views and labels in your cell according to the Cell class. and then provide connection to their outlets from storyboard.
Step 7: Now, write the UITableViewDatasource's required methods in the view controller.
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "firstCustomCell")
//set the data here
return cell
}
else if indexPath.row == 1 {
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "secondCustomCell")
//set the data here
return cell
}
else {
let cell: UITableViewCell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: "thirdCustomCell")
//set the data here
return cell
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
Swift 3.0 + update with minimum code
Basic concept:
Create a table view with dynamic cell prototypes. Assign identifier and create custom table view cell class for each cell prototype. Initiate and show custom cells in table view's delegate method.
1. Create cells on storyboard
Drag a tableView to your view controller, add prototype cells to it, and then drop UI element to your table view cells, add constraint properly if needed.
2. Create custom UITableViewCell classes
Add the following code to your project. I am putting it right above the view controller class.
class FirstTableCell: UITableViewCell {
}
class SecondTableCell: UITableViewCell {
}
class ThirdTableCell: UITableViewCell {
}
3. Assign custom class and identifier to cell prototypes
For each of the cell prototypes in storyboard, assign the custom class created from step 2, and then enter an unique identifier.
4. Connect UI elements to swift code
Control drag the table view and connect to the view controller class. Control drag the UI elements that get added to cell prototypes on step 1, and connect to the corresponding table view cell class.
5. Add code to view controller and control the table view
Make your view controller conform to table view delegate
class YourViewController: UIViewController, UITableViewDataSource, UITableViewDelegate
In viewDidLoad, set up table view's delegate and data source.
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.dataSource = self
self.tableView.delegate = self
}
Finally, add two delegate methods to control your table view, as per minimum requirement.
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "firstTableCell") as! FirstTableCell
// Set up cell.label
return cell
} else if indexPath.row == 1 {
let cell = tableView.dequeueReusableCell(withIdentifier: "secondTableCell") as! SecondTableCell
// Set up cell.button
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "thirdTableCell") as! ThirdTableCell
// Set up cell.textField
return cell
}
}
6. Give it a try :)
I recommend to use this simple and easy to use library, I made for Table and Collection views. You can add as many types of cells as you want and achieve more clean ViewControllers without boilerplate code.
https://github.com/deniskakacka/DKDataSources
For UI on first picture, all your code in ViewController is this:
lazy var dataSource = DKTableDataSource<CellType>(
models: [
DisclosureCellModel(title: "Disclosure 1", action: .action1),
TextFieldCellModel(title: "TextField 1", placeholder: "Placeholder 1"),
SwitchCellModel(title: "Switch 1", isOn: true),
BannerCellModel(imageName: "placeholder"),
SwitchCellModel(title: "Switch 2", isOn: false),
BannerCellModel(imageName: "placeholder"),
DisclosureCellModel(title: "Disclosure 2", action: .action2),
TextFieldCellModel(title: "TextField 2", placeholder: "Placeholder 2"),
BannerCellModel(imageName: "placeholder")
]
)
// in `viewDidLoad`
dataSource.registerCells(for: tableView)
tableView.dataSource = dataSource
Swift 5
Create 3 Custom TableViewCells. I named it,
FirstTableViewCell, SecondTableViewCell,
ThirdTableViewCell
Add All 3 Custom Cell Classes and add outlets according to your need.
I have added in below code.
class FirstTableViewCell: UITableViewCell {
#IBOutlet weak var myImageView: UIImageView!
#IBOutlet weak var myLabel: UILabel!
static let cellIdentifier = "FirstTableViewCell"
static let cellNib = UINib(nibName: "FirstTableViewCell", bundle: Bundle.main)
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
3: In your ViewController, create an Outlet for your TableView. Also, you need to add the UITableViewDelegate and UITableViewDataSource in the class definition.
#IBOutlet weak var tableView: UITableView! {
didSet {
tableView.delegate = self
tableView.dataSource = self
tableView.register(FirstTableViewCell.cellNib, forCellReuseIdentifier: FirstTableViewCell.cellIdentifier)
tableView.register(SecondTableViewCell.cellNib, forCellReuseIdentifier: SecondTableViewCell.cellIdentifier)
tableView.register(ThirdTableViewCell.cellNib, forCellReuseIdentifier: ThirdTableViewCell.cellIdentifier)
}
}
4.Now, write the UITableViewDatasource's required methods in the view controller.
extension ViewController: UITableViewDelegate,UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
guard let cell = tableView.dequeueReusableCell(withIdentifier: FirstTableViewCell.cellIdentifier, for: indexPath) as? FirstTableViewCell else { return UITableViewCell() }
return cell
}else if indexPath.row == 1 {
guard let cell = tableView.dequeueReusableCell(withIdentifier: SecondTableViewCell.cellIdentifier, for: indexPath) as? SecondTableViewCell else { return UITableViewCell() }
return cell
}else {
guard let cell = tableView.dequeueReusableCell(withIdentifier: ThirdTableViewCell.cellIdentifier, for: indexPath) as? ThirdTableViewCell else { return UITableViewCell() }
return cell
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 50 //According requirement
}
}
Your code will look like below(View Controller Code)
class ViewController: UIViewController {
#IBOutlet weak var tableView: UITableView! {
didSet {
tableView.delegate = self
tableView.dataSource = self
tableView.register(FirstTableViewCell.cellNib, forCellReuseIdentifier: FirstTableViewCell.cellIdentifier)
tableView.register(SecondTableViewCell.cellNib, forCellReuseIdentifier: SecondTableViewCell.cellIdentifier)
tableView.register(ThirdTableViewCell.cellNib, forCellReuseIdentifier: ThirdTableViewCell.cellIdentifier)
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}
extension ViewController: UITableViewDelegate,UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
guard let cell = tableView.dequeueReusableCell(withIdentifier: FirstTableViewCell.cellIdentifier, for: indexPath) as? FirstTableViewCell else { return UITableViewCell() }
return cell
}else if indexPath.row == 1 {
guard let cell = tableView.dequeueReusableCell(withIdentifier: SecondTableViewCell.cellIdentifier, for: indexPath) as? SecondTableViewCell else { return UITableViewCell() }
return cell
}else {
guard let cell = tableView.dequeueReusableCell(withIdentifier: ThirdTableViewCell.cellIdentifier, for: indexPath) as? ThirdTableViewCell else { return UITableViewCell() }
return cell
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 50 //According requirement
}
}
The above answers are the best answers, but there are TONS of reasons to get this issue. Here is another potential solution for anyone with this problem:
My problem was that I was segueing to the ViewController class and not the storyboard view. So my reference to the storyboard cell was meaningless, since the storyboard wasn't being used.
I was doing this:
let viewControllerB = SubViewController()
viewControllerB.passedData = diseases[indexPath.row].name
navigationController?.pushViewController(viewControllerB, animated: true)
And I needed to do something like this:
let storyBoard : UIStoryboard = UIStoryboard(name: "Main", bundle:nil)
let nextViewController = storyBoard.instantiateViewController(withIdentifier: "SubViewStoryboardController") as! SubViewController
nextViewController.passedData = diseases[indexPath.row].name
self.present(nextViewController, animated:true, completion:nil)
Hope this helps someone.
If you're using custom XIBs as TableView Cells then follow the below code
//Write in viewDidLoad()
let nib = UINib(nibName: "PrinterTVC", bundle: nil)
tableView.register(nib, forCellReuseIdentifier: "CELL1")
let nib1 = UINib(nibName: "SelectAndEditTVC", bundle: nil)
tableView.register(nib1, forCellReuseIdentifier: "CELL2")
UITableViewController is inheriting UIViewController that already has UITableviewDataSource & UITableviewDelegate mapped on itself.
You might subclass UITableViewController or use a TableView inside your ViewController.
After that you must implement required methods(cellForRowAtIndexPath and numberOfRowsInSection) which are declared in the UITableviewDataSource.
Also in storyboard, you need to create cell prototypes with unique Id.
There are basic types of cell, with (title, subtitle for instance) - you can use them too if you don't need special configuration.
So, for picker, yes, you need to create your own custom cell. Create necessary custom UITableViewCell class holding date picker and make sure to use delegate to send back the desired result back to your ViewController.
I am using SWRevealViewController, I have three cells like "first" "second" "last". And I have three different tableviews, "firstTableViewController", "secondTableViewController", "lastTableViewController".
I tried to use didSelectRowAtIndexPath, the prepareforsegue. But I couldn't implement multipe segues in didSelectRowAtIndexPath.
Is there a way to do this?
import UIKit
class SideBarTableViewController: UITableViewController {
var MenuArray = [String]()
override func viewDidLoad() {
super.viewDidLoad()
MenuArray = ["First","Second","Last"]
var view = UIView(frame: CGRectZero)
self.tableView.tableFooterView = view
self.tableView.backgroundColor = UIColor.whiteColor()
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return MenuArray.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier(MenuArray[indexPath.row], forIndexPath: indexPath) as UITableViewCell
cell.textLabel?.text = MenuArray[indexPath.row]
return cell
}
}
cell identifiers : First, Second, Last
Thanks,
Ok, I found the solution. Followed this tutorial, there is no need to set a segue in code, just kntrl+drag to the view controllers and select "SWRevealViewControllerSeguePushController" ...
http://www.appcoda.com/sidebar-menu-swift/
The tableView doesn't show the cells with results from my search. The search is working fine, I verified all the data, but when I assign the cell.localName?.text to the value, it's always nil. Not sure what is wrong. I've found another post with same issue in Objective-C and the answer there was that I need to use the cell from the real tableView, by adding self.tableView when dequeueing the cell, but it didn't work for me. Any suggestions?
Here is my code:
class SearchResultsController: UITableViewController, UISearchResultsUpdating {
var localNames: [String] = []
var filteredNames: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.registerClass(localCell.self, forCellReuseIdentifier: "localCell")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func updateSearchResultsForSearchController(searchController: UISearchController) {
let searchedString = searchController.searchBar.text
filteredNames.removeAll(keepCapacity: true)
if !searchedString.isEmpty {
let filter: String -> Bool = {name in
let range = name.rangeOfString(searchedString, options: NSStringCompareOptions.CaseInsensitiveSearch)
return range != nil
}
let matches = localNames.filter(filter)
filteredNames += matches
}
tableView.reloadData()
}
// MARK: - Table view data source
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return filteredNames.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: localCell = self.tableView.dequeueReusableCellWithIdentifier("localCell") as localCell
cell.localName?.text = filteredNames[indexPath.row]
println(cell.localName?.text)
cell.localAddress?.text = "text"
cell.scheduleData?.text = "text"
cell.salaData?.text = "text"
cell.wifiData?.text = "text"
return cell
}
If your cell is returning nil then create one yourself using the following after your dequeueReusableCellWithIdentifier call:
if(cell == nil){
cell = UITableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: "localCell")
}
Also, if you are using a UISearchController you should use 2 different arrays for populating your UITableView rather than manipulating the same array.
You can do this by checking whether the search controller is active inside your tableView delegate methods and acting accordingly.
Ok, so I found the solution and posting in case someone else will have the same issue as I had. I was using the custom cell from a prototype cell from storyboard. The resultController creates a new tableView that knows nothing about the custom cell, that's why it returns always nil. To fix it, I made a reference to the firstly used tableView and not a new one, or get the cell from a real table, this way my custom cell was recognised.