I am integrating TinyMCE in my CMS and want to have a feature to choose a video/audio by selecting media icon instead of typing the path in Source field.
[https://i.stack.imgur.com/1zmlD.png]
I was able to achieve this for choosing images through image_list
but, did not have luck using external_media_list_url
You are referencing documentation for TinyMCE 3.x which is no longer being updated. Your screenshot appears to be TinyMCE 4.x so you should look at the documentation for that release:
https://www.tinymce.com/docs/
There are APIs to create your own file picker for TinyMCE 4:
https://www.tinymce.com/docs/configure/file-image-upload/#file_picker_callback
...and example of that is here:
https://www.tinymce.com/docs/demo/file-picker/
Related
The queston is in the tittle. When I paste an image url into the textarea tinymce converts it into the image, How to force it leave only link?
Testing this on TinyMCE 4, on the full featured example given in the TinyMCE documentation, this does not seem to happen... When I paste an image URL there, the URL keeps there, no image replaces it.
What version of TinyMCE do you have? Do you have any custom plugin? Maybe this is being triggered by custom code?
You have to delete the plugin "paste"
Im working on a website using typo3 and the image handler being used is GraphicMagick. At an certain page im displaying an Latest view news item.
This news item contains an media pdf file.
So when I visit that page I will see an Thumb of that pdf since that is being created by GraphicMagick and stored in my typo3temp folder.
Now the real question is.. that this gif file, is like 10-15% transparent at the top.
I have no idea how this comes.. the settings in the installation tool look similar to the onces I use on a different website.
Did anybody see this before and knows how I might resolve this ?
I'm using the following versions:
Typo3: 6.2.11
imagehandler: Graphics Magick
[GFX][thumbnails_png] = 1
Solved it for me, gifs gave me a problem
I need to create Video plugin for Rich Text Editor(RTE) in CQ5. I referred the following url “http://docs.adobe.com/docs/en/cq/current/administering/configuring_rich_text_editor.html” . There is no plugin ID for video.
I want to create new icon in RTE as edit and findreplce plugin. When we click on video icon, One dialog has to open with some input values to give video path and video heading.
Is there any video plugin available for RTE? Could anyone please guide me to create video plugin for RTE?
Thanks in advance.
as you know the Mail app in iOS 5 have a rich text editor is there any possible way to use this feature for a regular UITextView ?
I know of two fundamental approaches to creating a rich text editor in iOS 5:
Use Core Text and a custom view. I don't have any experience with this approach.
Use a UIWebView (instead of a UITextView) and the contentEditable HTML attribute. The basic idea is to load a custom HTML document from your app resources directory. The bare minimum that it needs is this:
<div contentEditable>TEXT_PLACEHOLDER</div>
To initialize the rich text editor view:
1. Load the contents of this file into an NSMutableString and replace the TEXT_PLACEHOLDER string with the text you want to edit.
2. Send the loadHTMLString:baseURL: message to the UIWebView with that HTML string.
Now you have a UIWebView displaying your text inside a div with contentEditable. At this point, you should be able to run your app tap on the text, and be presented with a cursor and be able to add/remove text. The next step is to add rich text formatting functionality. This is done with a set of simple javascript function calls. See the Mozilla documentation on contentEditable for a great reference. You will also want to add a Javascript function to your HTML template file like this:
function getHtmlContent() { return document.getElementById('myDiv').innerHTML; }
So you can easily retrieve the edited text as HTML using [myWebView stringByEvaluatingJavaScriptFromString:#"getHtmlContent()"]. You can also add custom context menu items like you show in the screen shot in your question.
If you have access to the Apple iOS dev center, the WWDC session Rich Text Editing in Safari on iOS talks all about this approach.
A variation of this approach is to use a third-party rich text editor like TinyMCE. I've heard of some success with integrating this into a UIWebView in iOS 5. Again this relies on the contentEditable attribute.
Here is my implementation. Still haven't added UIMenuController functionality, but it's planned to be added soon.
https://github.com/aryaxt/iOS-Rich-Text-Editor
The iOS 5 rich text edit control is also present in the notes app in iOS 4 (make a rich text note on the computer and sync it to see).
This is a custom Apple-made control which they use in their own apps, but it is not published in any official developer API. It's probably in the SDK somewhere, but because it is undocumented, even if you find it and use it, Apple will reject your app.
Basically, if you want a rich text control you will have to make your own.
Edit: Try using this: https://github.com/omnigroup/OmniGroup/tree/master/Frameworks/OmniUI/iPad/Examples/TextEditor/. I haven't used it, so I don't know how well it will work. (Link from this question)
look at https://github.com/gfthr/FastTextView which is more good open source editor than Omni editor
I am currently using tinyMCE to edit content within my site and I am looking for a way display an image within the tinyMCE once it has been uploaded to the site.
Note: I am not looking for a means to upload an image directly into tinyMCE. I am looking for the tinyMCE command which would allow me to display an image within the content in the editor after I have uploaded it.
Thanks
You could insert a regular img-tag inside tinymce using a custom plugin or using the setup parameter in your tinymce init. The src should refer to the html location of the image to be uploaded. As soon as the image is available the image will become visible on next reload of the editors content. If you need further assistance feel free to ask.
After successfull uploaded you have the source of the image (img_src). Now you need to add it to the editor like this
tinymce.activeEditor.insertContent('<img alt="photo" src="' + img_src + '"/>');