Interface or class as method (or constructor) parameter - class

Why do I have class or interface passed as a method parameter in a class? I don't get that concept. For example:
Declaration:
public void doSomething (Class yourClass){}
Calling the method:
doSomething(yourClass);
What is the benefit? Is there an alternative? I can't call methods for yourClass anyway, for example: doSomething(yourClass.someMethod()) or doSomething(yourClass) and then yourClass.someMethod() are both invalid.

There's several possibilites, depending on the particular language. doSomething(Class) could...
Instantiate and return a Class generator.
Create an object or service to track or otherwise interact with one or more Class objects.
Return useful information about Class (e.g. via reflection).

Related

Which is the difference beetwen implement a object of interface type or object of class type?

I have seen is possible to instantiate an object who implements an interface instead of a class. I´d like to know what are the benefits of this.
I attach an example :
Interface just tells the program, that this object it just received has these methods defined. So you can have multiple different classes implement the same interface. And when a method accepts a given interface, then it can accept all the classes that implement the interface.
By instansiating a class into interface, you are saying, that whatever following code does, it cares only about the methods stated in the interface.
If you instansiate into class type, you are saying you want only this spesific type and none else.

Why main method is written only in object not class?

How does a main method gets called in scala ? Why does a main method gets called in when it is written only in object but not in class ?
Because the specification says so:
A program is a top-level object that has a member method main of type (Array[String])Unit. Programs can be executed from a command shell. The program's command arguments are passed to the main method as a parameter of type Array[String].
The main method of a program can be directly defined in the object, or it can be inherited.
It speaks only about top-level objects, not classes. If you define a main method in a class, then it will be just an ordinary method that you can invoke on the instances of this class. Unless you define a top-level object that inherits the main from this class / trait, this method called main will not be treated as an entry point of the application.
The main method must be a static method. In Scala to create a static method you put it in an object. Methods in a class are not static.
In the scala language they decided to separate class, which hold only instance behavior and state, and object which hold static behavior and state. This is different from java where classes hold both instance and static members where something is made static using the static keyword.
It is because in scala the only way to define a method static is object class. And also it is necessary only one instance of main class is created , not multiple instances. That's why it is object class

Swift: class func .... why use this instead of func when creating a method inside a class?

I'm new to coding, apologies for dumb question.
Am following a tutorial to build a note taking app using Swift in Xcode.
Within a class definition I have been defining methods using the keyword func myMethod etc. At one point the instructor decides to define a Class method (within the existing class) using class func myMethod.
Why would you do this?
Thanks in advance for any feedback.
By defining a class method it means that you don't need an instance of that class to use the method. So instead of:
var myInstance: MyClass = MyClass()
myInstance.myMethod()
You can simply use:
MyClass.myMethod()
The static (class) function is callable without needing an instance of the class available; it may be called without having to instantiate an object.
This can be useful for encapsulation (avoiding placing the function in the global namespace), or for operations that apply to all objects of a given class, such as tracking the total number of objects currently instantiated.
Static functions can be used to define a namespaces collection of related utility functions:
aDate = Utils.getDate()
aTime = Utils.getTime()
Another common use is for the singleton pattern, where a static function is used to provide access to an object that is limited to being instantiate only once:
obj = MySingleton.getInstance()
obj.whatever()
One answer is namespacing. If a function is only relevant to a certain class there is no need to declare the function globally.
This is Swift's take on static methods:
Static methods are meant to be relevant to all the instances of a class (or no instances) rather than to any specific instance.
An example of these are the animation functions in UIView, or the canSendMail function from MFMailComposeViewController.

Injecting with Gin into instance created by GWT.create

I have a custom deferred binder (rebind implementation) that instantiates objects. I would like to have some dependencies (#Inject annotated setter methods) within the instance returned by GWT.create() fulfilled by GIN. Is this possible?
So, given code such as:
Foo foo = GWT.create(Foo.class);
if foo's final implementation has:
#Inject
public void setBar(Bar bar) {
...
}
how do I get bar injected into the returned foo instance automatically by GIN?
Your Ginjector can have methods added to it for the purpose of injecting objects created in some other way. These must take one argument, and should specify the most specific type possible. For example, if MyViewImpl extends BaseView, and both types have dependencies to inject, but you declare
void injectBaseView(BaseView view);
in your ginjector, only the fields/setters declared on BaseView will be dealt with.
EDIT: Also, if no binding is declared, GWT.create will be used to create an instance, so you can have your cake and eat it to. One exception to that as far as I can recall, is when you want to GWT.create one type, but return another (see RPC interfaces for an example).

What is the base of all interfaces in .net, just like the base for all classes is the object

I would like to pass an interface to a method signature which takes Object as its parameter, so I wonder about this question
public Stream GetViewStream(string viewName, object model, ControllerContext context)
instead of object I shall like to pass an interface Imodel, without modifying the signature. Is there a base class for interfaces?
Also in the new mvc2 is there a way to avoid controllercontext altogether?
I'd only answer the first question - Why there's no common base interface for all interfaces ?
First of all, there's no common pre-defined base interface for all interfaces, unlike the System.Object case. Explaining this can get very interesting.
Let us assume, you could have a common interface for all interfaces in the system. That means, all interfaces will need to force their implementations to provide implementation-details for that common base interface. In general, interface are used to give specific special behaviors to their concrete implementation classes. Obviously you only want to define an interface when you only know what to do and don't know HOW to do that. So, if you let there be a common base interface for all interface and force the implementations to expect them to provide details of how to do it - why would you want to do it ? What common task each class should do that varies from one another ?
Lets look at the other side of the coin, why we have System.object as base class of any .Net type - It is simple it gives you some methods that have COMMON implementation for any .Net type and for those methods that it might vary from type-to-type they have made it virtual ex: .ToString()
There's possibly no assumption of any
system-wide interface method which is
virtual/abstract to all its
implementations.
One common practice of using Interface is say, defining a particular behavior to any type. Like I'd have an interface IFlyable which will give Fly() to all types that implement IFlyable. This way I can play with any Flyable object regardless of its inheritance hierarchy coming into picture. I can write a method like this..
public void FlyTheObject(IFlyable flyingObject)
{
flyginObject.Fly();
}
It does not demand anything from the object but the implementation of the Fly() method.
EDIT
Additionally, All interfaces will resolve to Object because interfaces cannot be instantiated. The object is always of a concrete class that can be instantiated. This class may or may not implement your interface but as we know, any .Net type is ultimately based to System.Object, so you will be able to take the instance into an object type regardless of the fact if it implements a particular interface or not.
No, there is no base class for interfaces. Nor there is base interface for interfaces.
As for your second question (and partly first one) - what are actually you trying to do?
There is no base class for interfaces, but you can pass any interface variable e.g:
private IEnumerable<int> myInterfaceVariable = new List<int>();
to your method because by definition anything that is stored in that variable must be an instance of a class that inherits from the interface - therefore it must be an object.
The following compiles fine:
public class InterfaceAsObject
{
private IEnumerable<int> myInterfaceVariable = new List<int>();
private void CallDoSomething()
{
DoSomething(myInterfaceVariable);
}
private void DoSomething(object input)
{
}
}
Re 1, there is no base interface, but if I understand you correctly, you can achieve what I think you want by just passing your object that implements IModel via the model parameter and cast (and check!) the parameter to IModel. I use 'as' and check for null.
If you don't need total flexibility, a better way of doing this is to define the interface that the model parameter must support. If the specific objects support derived interfaces (e.g. IDerivedModel : IModel) this will work too.
Look up a text-book on polymorphism.