I would like to add a checkmark to a selected cell. If the cell is then deselected (and thus another is selected), I would like to remove the checkmark. The top image view is independent from the collection view and represents the selected cell from a user's Camera Roll. The collection view's data source is the list of images fetched from PHAssets.
The problem is that if I don't reload the item at the indexPath, the deselected cell checkmark doesn't get removed. Also, if I scroll through the collection view, I'll see random checkmarks from cells I didn't even tap. I'm assuming it has to do with the reusing of the cells. Can anyone please help me?
Below is snippets of my code from the view controller and the cell...
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: photoCellReuseIdentifier, for: indexPath) as? PhotosCell else { fatalError("Couldn't return a photo cell") }
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.isNetworkAccessAllowed = true
requestOptions.deliveryMode = .highQualityFormat
photoManager.requestImage(for: photoAssets![indexPath.row], targetSize: CGSize(width: 100, height: 100), contentMode: .aspectFill, options: requestOptions, resultHandler: { (image, nil) in
cell.photoView.image = image
})
if cell.isSelected {
cell.setupCheckmarkBanner()
}
else {
cell.removeCheckmarkBanner()
}
if indexPath.row == 0 && self.isFirstLoad {
self.selectedImageView.image = cell.photoView.image
collectionView.selectItem(at: indexPath, animated: false, scrollPosition: UICollectionViewScrollPosition.bottom)
cell.setupCheckmarkBanner()
self.isFirstLoad = false
}
return cell
}
func collectionView(_ collectionView: UICollectionView, didDeselectItemAt indexPath: IndexPath) {
previousIndexPath = indexPath
collectionView.reloadItems(at: [indexPath])
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if previousIndexPath != indexPath {
collectionView.reloadItems(at: [indexPath])
guard let cell = collectionView.cellForItem(at: indexPath) as? PhotosCell else { fatalError("Couldn't return a photo cell") }
selectedImageView.image = cell.photoView.image
}
}
class PhotosCell: UICollectionViewCell {
let photoView = UIImageView()
var checkmarkBannerImageView: UIImageView?
override init(frame: CGRect) {
super.init(frame: frame)
addSubview(photoView)
photoView.anchor(top: topAnchor, left: leadingAnchor, bottom: bottomAnchor, right: trailingAnchor, paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, width: 0, height: 0)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setupCheckmarkBanner() {
checkmarkBannerImageView = UIImageView(image: #imageLiteral(resourceName: "check").withRenderingMode(.alwaysTemplate))
checkmarkBannerImageView?.contentMode = .center
checkmarkBannerImageView?.contentScaleFactor = 4.0
checkmarkBannerImageView?.tintColor = .white
checkmarkBannerImageView?.setBottomBorder(for: .white)
checkmarkBannerImageView?.convertToCircle(value: 12)
photoView.addSubview(checkmarkBannerImageView!)
checkmarkBannerImageView?.anchor(top: photoView.topAnchor, left: nil, bottom: nil, right: photoView.trailingAnchor, paddingTop: 4, paddingLeft: 0, paddingBottom: 0, paddingRight: 4, width: 24, height: 24)
}
func removeCheckmarkBanner() {
checkmarkBannerImageView?.removeFromSuperview()
checkmarkBannerImageView?.constraints.forEach{$0.isActive = false }
checkmarkBannerImageView = nil
}
}
to avoid unwanted content in reused cell, you can override the prepareForReuse() method and, in there, do all the setup work (e.g. hide the checkmark)
You have to save the indexpath of the selected cell (create a property and assign during the DidSelect and DidDescelect, and during cellForRow you check to see if the indexpath is the same, if yes, put the checkmark, if not remove the checkmark.
That way when the cell gets reused the ui setup will be refreshed.
Also, during deselect/select, do a reloadCellAtIndexPath/reloadItems only for the rows that changed to avoid reloading all the cells again.
EDIT:
Well, first thing I would change is, all the logic you have inside the block for photoManager.requestImage I would move outside as this is probably an async method.
Second, you are not setting up or removing the checkmark in every cell when you should since when it gets reused this method gets called.
This is just an example:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: photoCellReuseIdentifier, for: indexPath) as? PhotosCell else { fatalError("Couldn't return a photo cell") }
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.isNetworkAccessAllowed = true
requestOptions.deliveryMode = .highQualityFormat
photoManager.requestImage(for: photoAssets![indexPath.row], targetSize: CGSize(width: 100, height: 100), contentMode: .aspectFill, options: requestOptions, resultHandler: { (image, nil) in
cell.photoView.image = image
if indexPath.row == 0 && self.isFirstLoad {
self.selectedImageView.image = image
}
})
if indexPath.row == 0 && self.isFirstLoad {
collectionView.selectItem(at: indexPath, animated: false, scrollPosition: UICollectionViewScrollPosition.bottom)
self.isFirstLoad = false
}
if cell.isSelected { // dont remember if this is the correct method
cell.setupCheckmarkBanner()
} else {
cell.removeCheckmarkBanner()
}
return cell
}
I figured it out! It has to be done after dequeueing...
import UIKit
import Photos
class PhotosViewController: UIViewController, UICollectionViewDelegateFlowLayout, UICollectionViewDataSource {
let selectedImageView = UIImageView()
var photoAssets: PHFetchResult<PHAsset>?
let photoManager = PHImageManager.default()
var selectedIndexPath: IndexPath = IndexPath(row: 0, section: 0)
let collectionView: UICollectionView = {
let collectionViewFlowLayout = UICollectionViewFlowLayout()
collectionViewFlowLayout.sectionInset = UIEdgeInsetsMake(0, 2, 0, 2)
collectionViewFlowLayout.minimumInteritemSpacing = 0
collectionViewFlowLayout.minimumLineSpacing = 2
let collectionView = UICollectionView(frame: .zero, collectionViewLayout: collectionViewFlowLayout)
collectionView.backgroundColor = .white
return collectionView
}()
private let photoCellReuseIdentifier = "photoCell"
var photos = [UIImage]()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
view.addSubview(selectedImageView)
view.addSubview(collectionView)
collectionView.dataSource = self
collectionView.delegate = self
fetchAssets()
selectedImageView.anchor(top: view.topAnchor, left: view.leadingAnchor, bottom: collectionView.topAnchor, right: view.trailingAnchor, paddingTop: 0, paddingLeft: 2, paddingBottom: 2, paddingRight: 2, width: 0, height: view.bounds.height/1.5)
collectionView.anchor(top: nil, left: view.leadingAnchor, bottom: view.bottomAnchor, right: view.trailingAnchor, paddingTop: 5, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, width: 0, height: 0)
collectionView.register(PhotosCell.self, forCellWithReuseIdentifier: photoCellReuseIdentifier)
}
private func fetchAssets() {
guard let cameraRollPhotoCollection = PHAssetCollection.fetchAssetCollections(with: .smartAlbum, subtype: .smartAlbumUserLibrary, options: nil).firstObject else { return }
let assetOptions = PHFetchOptions()
let sortDescriptor = NSSortDescriptor(key: "creationDate", ascending: false)
assetOptions.sortDescriptors = [sortDescriptor]
photoAssets = PHAsset.fetchAssets(in: cameraRollPhotoCollection, options: assetOptions)
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.isNetworkAccessAllowed = true
requestOptions.deliveryMode = .highQualityFormat
guard let photoAssets = photoAssets else { return }
let photoAssetsCount = photoAssets.count - 1
for assetIndex in 0..<photoAssetsCount {
photoManager.requestImage(for: photoAssets[assetIndex], targetSize: CGSize(width: 100, height: 100), contentMode: .aspectFill, options: requestOptions, resultHandler: { (image, nil) in
guard let image = image else { return }
self.photos.append(image)
})
}
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return photos.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: photoCellReuseIdentifier, for: indexPath) as? PhotosCell else { fatalError("Couldn't return a photo cell") }
cell.photoView.image = photos[indexPath.row]
if indexPath == selectedIndexPath {
cell.setupCheckmarkBanner()
}
else {
cell.removeCheckmarkBanner()
}
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = view.bounds.size.width/3 - 3
let height = view.bounds.size.height/5
return CGSize(width: width, height: height)
}
func collectionView(_ collectionView: UICollectionView, didDeselectItemAt indexPath: IndexPath) {
if collectionView.indexPathsForVisibleItems.contains(indexPath) {
guard let deselectedCell = collectionView.cellForItem(at: indexPath) as? PhotosCell else { fatalError("Couldn't return a photo cell") }
deselectedCell.removeCheckmarkBanner()
}
else {
collectionView.deselectItem(at: indexPath, animated: false)
}
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
guard let selectedCell = collectionView.cellForItem(at: indexPath) as? PhotosCell else { fatalError("Couldn't return a photo cell") }
selectedIndexPath = indexPath
selectedCell.setupCheckmarkBanner()
}
}
extension PhotosViewController: ImageDismissalDelegate {
func sendProfilePictureImage(picture: UIImage) {
}
}
Related
I have collection view cells and I'd like to animate all of them at the same time. Even though I'm using UIView.animate the animation does not happen and affine transform happens instantaneously.
class ViewController: UIViewController, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout {
var collectionview: UICollectionView!
var moveText: Bool = false
override func viewDidLoad() {
super.viewDidLoad()
collectionview = UICollectionView(frame: .zero, collectionViewLayout: UICollectionViewFlowLayout())
collectionview.translatesAutoresizingMaskIntoConstraints = false
collectionview.dataSource = self
collectionview.delegate = self
collectionview.backgroundColor = .systemBackground
collectionview.register(MyCell.self, forCellWithReuseIdentifier: "cell")
view.addSubview(collectionview)
NSLayoutConstraint.activate([
collectionview.topAnchor.constraint(equalTo: view.topAnchor),
collectionview.bottomAnchor.constraint(equalTo: view.bottomAnchor),
collectionview.leadingAnchor.constraint(equalTo: view.leadingAnchor),
collectionview.trailingAnchor.constraint(equalTo: view.trailingAnchor)
])
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
10
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionview.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! MyCell
cell.moveText = moveText
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return .init(width: collectionview.frame.width, height: 120)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
Timer.scheduledTimer(withTimeInterval: 2, repeats: true) { timer in
UIView.animate(withDuration: 1, delay: 0) {
print("Starting animatings")
self.moveText = !self.moveText
self.collectionview.reloadData()
}
}
}
}
class MyCell: UICollectionViewCell {
let label = UILabel()
var moveText: Bool = false {
didSet {
if moveText == true {
label.transform = CGAffineTransform(translationX: 50, y: 50)
} else {
label.transform = CGAffineTransform(translationX: 0, y: 0)
}
}
}
override init(frame: CGRect) {
super.init(frame: frame)
label.text = "mytext"
label.translatesAutoresizingMaskIntoConstraints = false
addSubview(label)
NSLayoutConstraint.activate([
label.leadingAnchor.constraint(equalTo: leadingAnchor),
label.topAnchor.constraint(equalTo: topAnchor)
])
backgroundColor = .orange
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
This is because you are animating the wrong thing.
// adding weak self so the timer will not retain the view controller
Timer.scheduledTimer(withTimeInterval: 2, repeats: true) { [weak self] timer in
self?.moveText.toggle() // you can use toggle() on a `Bool`
self?.collectionview.reloadData()
}
Instead, you should try to animate setting the value of individual cell
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionview.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! MyCell
UIView.animate(withDuration: 1, delay: 0) {
cell.moveText = self.moveText
}
return cell
}
Also, instead of using CGAffineTransform(translationX: 0, y: 0) you could use .identity
label.transform = .identity
Worth noting is the fact that reloading collection view every 2 seconds and animating directly in cellForItemAt is very inefficient. You should find another way to pass information to the cell's they should animate the content
I have decided start a project with no storyboard for the first time and at the moment I am stuck trying to figuring out how to achieve a proper dynamic cell in my CollectionViewController. Reading some of the solutions here in Stackoverflow I got the point in using a layout.estimatedItemSize but it somehow stops the bouncing effect from the collection view and also in my second cell which is a horizontal scroll view will not work after this implementation.
Here is my code(UICollectionViewController):
class InfoEmpaVC: UICollectionViewController, UICollectionViewDelegateFlowLayout {
fileprivate let cell1 = "cell1"
fileprivate let cell2 = "cell2"
fileprivate let cellID = "cellID"
fileprivate let headerID = "headerID"
fileprivate let padding: CGFloat = 10
//
//
//GET THE DATA FROM:
var empanada: Empanadas!
struct Cells {
static let empanadaStepsCell = "EmpanadaStepsCell"
}
override func viewDidLoad() {
super.viewDidLoad()
setupCollectionViewLayout()
setupCollectionView()
}
//CHANGE COLOR OF STATUS BAR
override var preferredStatusBarStyle: UIStatusBarStyle {
return .lightContent
}
fileprivate func setupCollectionView() {
collectionView.backgroundColor = UIColor(named: "ColorBackground")
collectionView.contentInsetAdjustmentBehavior = .never
collectionView.delegate = self
collectionView.dataSource = self
collectionView.register(InfoHeaderVC.self, forSupplementaryViewOfKind: UICollectionView.elementKindSectionHeader, withReuseIdentifier: headerID)
//FirstCELL
collectionView.register(EmpaIngredientsListCell.self, forCellWithReuseIdentifier: cell1)
//SecondCELL
collectionView.register(EmpaStepsCell.self, forCellWithReuseIdentifier: cellID)
}
fileprivate func setupCollectionViewLayout() {
if let layout = collectionViewLayout as? UICollectionViewFlowLayout {
layout.sectionInset = .init(top: padding, left: padding, bottom: padding, right: padding)
layout.estimatedItemSize = CGSize(width: view.frame.width, height: 50)
}
}
var headerView: InfoHeaderVC!
//HEADER COLLECTION VIEW
override func collectionView(_ collectionView: UICollectionView, viewForSupplementaryElementOfKind kind: String, at indexPath: IndexPath) -> UICollectionReusableView {
headerView = collectionView.dequeueReusableSupplementaryView(ofKind: kind, withReuseIdentifier: headerID, for: indexPath) as? InfoHeaderVC
headerView.empaImageView.image = UIImage(named: empanada.image)
headerView.empaTitleLabel.text = empanada.name
headerView.empaDescriptionLabel.text = empanada.info
headerView.buttonX.addTarget(self, action: #selector(dismissVC), for: .touchUpInside)
headerView.buttonAddFavorite.addTarget(self, action: #selector(addButtonTapped), for: .touchUpInside)
return headerView!
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize {
return .init(width: view.frame.width, height: 350)
}
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 2
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if indexPath.item == 0 {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cell1, for: indexPath)
guard let cellOne = cell as? EmpaIngredientsListCell else {
fatalError("Wrong cell type for section 0. Expected CellTypeOne")
}
//INGREDIENT LIST
cellOne.empaIngredientList.ingredientList.append(contentsOf: empanada.ingredients)
cellOne.empaIngredientList.configure()
return cellOne
} else {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellID, for: indexPath) as! EmpaStepsCell
cell.pasos.append(contentsOf: empanada.pasos)
cell.titleHeaderLabel.text = "Step by Step"
cell.configure()
print (cell.pasos.count)
return cell
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
if indexPath.item == 0 {
return .init(width: view.frame.width - 2 * padding, height: 300)
} else {
return .init(width: view.frame.width - 2 * padding, height: 300)
}
}
//OBJC FUNC
#objc func dismissVC() {
dismiss(animated: true)
}
//SAVE DATA
#objc func addButtonTapped() {
configureSaveToFavorites(empanada: empanada!)
}
}
Cell 1:
import UIKit
import SnapKit
class EmpaIngredientsListCell: UICollectionViewCell {
let empaIngredientList = EmpaIngredientsContainerView()
override init(frame: CGRect) {
super.init(frame: frame)
setupUI()
print(intrinsicContentSize)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func preferredLayoutAttributesFitting(_ layoutAttributes: UICollectionViewLayoutAttributes) -> UICollectionViewLayoutAttributes {
setNeedsLayout()
layoutIfNeeded()
let size = contentView.systemLayoutSizeFitting(layoutAttributes.size)
var frame = layoutAttributes.frame
frame.size.height = ceil(size.height)
layoutAttributes.frame = frame
return layoutAttributes
}
func setupUI() {
//contentView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(empaIngredientList)
empaIngredientList.snp.makeConstraints { (make) in
make.top.bottom.left.right.equalTo(self.contentView)
make.edges.equalTo(self.safeAreaLayoutGuide)
}
}
}
I have a share button to share a screenshot of my screen. Although I implemented a extension to get the rootViewController, the popup of my ActivityViewController is still behind the window from which I want to share the screenshot see image attached. I already tried to load my handleDismiss() function inside the handleShare(), but without success so far. Maybe someone can get me on the right track, what is going on here.
Thank you very much in advance.
Short gif of my Statistic View
import UIKit
class GameStatistics: NSObject, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {
let blackView = UIView()
let collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let cv = UICollectionView(frame: .zero, collectionViewLayout: layout)
cv.backgroundColor = UIColor.white
return cv
}()
let cellId = "cellId"
let sectionHeader = "sectionHeader"
let sectionFooter = "sectionFooter"
//
//
//
func showStatistics() {
if let window = UIApplication.shared.keyWindow {
blackView.backgroundColor = UIColor(white: 0, alpha: 0.5)
blackView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleDismiss)))
window.addSubview(blackView)
window.addSubview(collectionView)
// Dynamic Height of Collection View
let value: CGFloat = CGFloat(statistics.count)
let height: CGFloat = value * cellHeight + (value - 1) * cellSpacing + headerHeight + footerHeight
let y = window.frame.height - height
blackView.frame = window.frame
collectionView.frame = CGRect(x: 0, y: window.frame.height, width: window.frame.width, height: height)
blackView.alpha = 0
UIView.animate(withDuration: 1, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
self.blackView.alpha = 1
self.collectionView.frame = CGRect(x: 0, y: y, width: self.collectionView.frame.width, height: self.collectionView.frame.height)
}, completion: nil)
}
}
#objc func handleDismiss() {
UIView.animate(withDuration: 0.5) {
self.blackView.alpha = 0
if let window = UIApplication.shared.keyWindow {
self.collectionView.frame = CGRect(x: 0, y: window.frame.height, width: self.collectionView.frame.width, height: self.collectionView.frame.height)
}
}
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return statistics.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath) as! GameStatisticCell
cell.statistic = statistics[indexPath.item]
cell.layoutIfNeeded()
//dump(statistics)
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: collectionView.frame.width, height: cellHeight)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return cellSpacing
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return cellSpacing
}
func collectionView(_ collectionView: UICollectionView, viewForSupplementaryElementOfKind kind: String, at indexPath: IndexPath) -> UICollectionReusableView {
switch kind {
case UICollectionElementKindSectionHeader:
let supplementaryView = collectionView.dequeueReusableSupplementaryView(ofKind: kind, withReuseIdentifier: sectionHeader, for: indexPath)
return supplementaryView
case UICollectionElementKindSectionFooter:
let supplementaryView = collectionView.dequeueReusableSupplementaryView(ofKind: kind, withReuseIdentifier: sectionFooter, for: indexPath)
return supplementaryView
default:
fatalError("Unexpected element kind")
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize {
return CGSize(width: collectionView.frame.width, height: headerHeight)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForFooterInSection section: Int) -> CGSize {
return CGSize(width: collectionView.frame.width, height: footerHeight)
}
override init() {
super.init()
collectionView.dataSource = self
collectionView.delegate = self
collectionView.register(GameStatisticCell.self, forCellWithReuseIdentifier: cellId)
collectionView.register(GameStatisticHeader.self, forSupplementaryViewOfKind: UICollectionElementKindSectionHeader, withReuseIdentifier: sectionHeader)
collectionView.register(GameStatisticFooter.self, forSupplementaryViewOfKind: UICollectionElementKindSectionFooter, withReuseIdentifier: sectionFooter)
}
func handleShare() {
if let window = UIApplication.shared.keyWindow {
let size = CGSize(width: window.frame.width, height: window.frame.height)
UIGraphicsBeginImageContext(size)
window.layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
let activityViewController = UIActivityViewController(activityItems: [image!], applicationActivities: nil)
activityViewController.popoverPresentationController?.sourceRect = CGRect(x: 0, y: 0, width: 0, height: 0)
//UIApplication.shared.keyWindow?.rootViewController?.present(activityViewController, animated: true, completion: nil)
UIApplication.topViewController?.present(activityViewController, animated: true, completion: nil)
}
}
}
Extension
extension UIApplication {
static var topViewController: UIViewController? {
return UIApplication.shared.keyWindow?.rootViewController?.visibleViewController
}
}
extension UIViewController {
var visibleViewController: UIViewController? {
if let navigationController = self as? UINavigationController {
return navigationController.topViewController?.visibleViewController
} else if let tabBarController = self as? UITabBarController {
return tabBarController.selectedViewController?.visibleViewController
} else if let presentedViewController = presentedViewController {
return presentedViewController.visibleViewController
} else {
return self
}
}
}
Trying to dismiss a slide-in UICollectionView by tapping a cell in the collection view. I Am able to dismiss by tapping outside of the collection view by using a dismiss function. Thanks
Update: Found the solution using a delegate. I have marked parts of the code with the solution steps.
Find my Codes below.
HomeController:
import UIKit
class HomeController: UIViewController, UICollectionViewDelegate , UICollectionViewDelegateFlowLayout, UICollectionViewDataSource {
let userInfoCell = "userInfoCell"
let dashboardCell = "dashboardCell"
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .cyan
setupViews()
}
func setupViews() {
view.addSubview(mainCollectionView)
mainCollectionView.dataSource = self
mainCollectionView.delegate = self
mainCollectionView.register(UserInfoCell.self, forCellWithReuseIdentifier: userInfoCell)
mainCollectionView.register(DashboardCell.self, forCellWithReuseIdentifier: dashboardCell)
}
let mainCollectionView: UICollectionView = {
let windowWidth = UIScreen.main.bounds.width
let windowHeight = UIScreen.main.bounds.height
let layout = UICollectionViewFlowLayout()
layout.minimumLineSpacing = 16
layout.scrollDirection = .vertical
let mainCV = UICollectionView(frame: .zero, collectionViewLayout: layout)
mainCV.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width - 20, height: UIScreen.main.bounds.height - 20)
mainCV.center = CGPoint(x: windowWidth - (windowWidth / 2), y: windowHeight - (windowHeight / 2))
mainCV.backgroundColor = .red
mainCV.layer.cornerRadius = 25
return mainCV
}()
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 2
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if section == 1 {
return 1
}
return 2
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if indexPath.section == 1 {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: dashboardCell, for: indexPath) as! DashboardCell
cell.plusButton.addTarget(self, action: #selector(plusButtonPressed), for: .touchUpInside)
return cell
}
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: userInfoCell, for: indexPath) as! UserInfoCell
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
if indexPath.section == 1 {
return CGSize(width: (view.frame.width / 3) - 30 , height: 100)
}
return CGSize(width: (view.frame.width / 2) - 30 , height: 200)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
if section == 1 {
return UIEdgeInsets(top: 10, left: 15, bottom: 10, right: 15)
}
return UIEdgeInsets(top: 10, left: 15, bottom: 10, right: 15)
}
#objc func plusButtonPressed() {
print("Plus button pressed")
taggObjectLauncher.showSlideInImages()
}
lazy var taggObjectLauncher: SlideInViewLauncher = {
let launcher = SlideInViewLauncher()
launcher.homeController = self
return launcher
}()
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
class UserInfoCell: UICollectionViewCell {
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = .blue
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
class DashboardCell: UICollectionViewCell {
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = .green
setupDashboardViews()
}
func setupDashboardViews() {
addSubview(plusButton)
}
let plusButton: UIButton = {
let button = UIButton()
button.backgroundColor = .yellow
button.setTitle("Plus", for: .normal)
button.setTitleColor(.black, for: .normal)
button.setTitleColor(.gray, for: .highlighted)
button.titleLabel?.frame = CGRect(x: 0, y: 0, width: 50, height: 50)
button.frame = CGRect(x: 5, y: 5, width: (UIScreen.main.bounds.width / 3) - 40, height: 90)
return button
}()
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
SlideInViewLauncher Controller:
import UIKit
class SlideInViewLauncher: NSObject, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {
var imageCategories: [ImageCategory]?
var homeController = HomeController()
var imageCell = ImageCell()
private let cellIdentifier = "ImageCell"
let collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let cv = UICollectionView(frame: .zero, collectionViewLayout: layout)
cv.backgroundColor = UIColor.white
return cv
}()
let blackView = UIView()
#objc func showSlideInImages() {
blackView.backgroundColor = UIColor(white: 0, alpha: 0.5)
if let window = UIApplication.shared.keyWindow {
blackView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleDismiss)))
let height = CGFloat(450)
let y = window.frame.height - height
collectionView.frame = CGRect(x: 0, y: window.frame.height, width: window.frame.width, height: height)
collectionView.register(SlideInViewCell.self, forCellWithReuseIdentifier: cellIdentifier)
window.addSubview(blackView)
window.addSubview(collectionView)
blackView.frame = window.frame
blackView.alpha = 0
imageCategories = ImageCategory.sampleImageCategories()
UIView.animate(withDuration: 0.5) {
self.blackView.alpha = 1
self.collectionView.frame = CGRect(x: 0, y: y, width: self.collectionView.frame.width, height: self.collectionView.frame.height)
}
}
}
#objc func handleDismiss() {
UIView.animate(withDuration: 0.5, animations: {
self.blackView.alpha = 0
if let window = UIApplication.shared.keyWindow {
self.collectionView.frame = CGRect(x: 0, y: window.frame.height, width: self.collectionView.frame.width, height: self.collectionView.frame.height)
}
})
}
public func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
print("selected")
}
public func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if let count = imageCategories?.count {
return count
}
return 0
}
public func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdentifier, for: indexPath) as! SlideInViewCell
cell.imageCategory = imageCategories?[indexPath.row]
///////////////
// Solution: Part 5
cell.cellDelegate = self
///////////////
return cell
}
public func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: UIScreen.main.bounds.width , height: 200)
}
override init() {
super.init()
collectionView.dataSource = self
collectionView.delegate = self
}
}
////////////
// Solution: Part 4
extension SlideInViewLauncher: MyCustomCellDelegate {
func didPressButton() {
UIView.animate(withDuration: 0.5, animations: {
self.blackView.alpha = 0
if let window = UIApplication.shared.keyWindow {
self.collectionView.frame = CGRect(X: 0, y: window.frame.height, width:
self.collectionView.frame.width, height:
self.collectionView.frame.height)
}
})
}
}
/////////////
SlideInViewCell Controller:
import UIKit
////////////////
//Solution: Part 1
protocol MyCustomCellDelegate: class {
func didPressButton()
}
/////////////
class SlideInViewCell: UICollectionViewCell, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {
/////////////////
// Solution: Part 2
weak var cellDelegate: MyCustomDelegate?
////////////////
var homeViewController = HomeController()
var slideInViewLauncher = SlideInViewLauncher()
var imageCategory: ImageCategory? {
didSet {
if let name = imageCategory?.name {
mainCategoryLabel.text = name
}
}
}
var image: Image?
private let cellID = "objectCellID"
override init(frame: CGRect) {
super.init(frame: frame)
setupViews()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
let mainCategoryLabel: UILabel = {
let label = UILabel()
label.text = ""
label.font = UIFont.systemFont(ofSize: 16)
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
var slideInImagesCollectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
layout.scrollDirection = .horizontal
let collectionView = UICollectionView(frame: .zero, collectionViewLayout: layout)
collectionView.backgroundColor = UIColor.white
collectionView.translatesAutoresizingMaskIntoConstraints = false
return collectionView
}()
let dividerLineView: UIView = {
let view = UIView()
view.backgroundColor = UIColor(white: 0.4, alpha: 0.4)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
func setupViews() {
backgroundColor = UIColor.clear
addSubview(slideInImagesCollectionView)
addSubview(dividerLineView)
addSubview(mainCategoryLabel)
slideInImagesCollectionView.dataSource = self
slideInImagesCollectionView.delegate = self
slideInImagesCollectionView.register(ImageCell.self, forCellWithReuseIdentifier: cellID)
addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "H:|-14-[v0]|", options: NSLayoutFormatOptions(), metrics: nil, views: ["v0": mainCategoryLabel]))
addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "H:|-14-[v0]|", options: NSLayoutFormatOptions(), metrics: nil, views: ["v0": dividerLineView]))
addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "H:|[v0]|", options: NSLayoutFormatOptions(), metrics: nil, views: ["v0": slideInImagesCollectionView]))
addConstraints(NSLayoutConstraint.constraints(withVisualFormat: "V:|[mainCategoryLabel(30)][v0][v1(0.5)]|", options: NSLayoutFormatOptions(), metrics: nil, views: ["v0": slideInImagesCollectionView, "v1": dividerLineView, "mainCategoryLabel": mainCategoryLabel]))
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if let count = imageCategory?.images?.count {
return count
}
return 0
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellID, for: indexPath) as! ImageCell
cell.image = imageCategory?.images?[indexPath.item]
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: 100, height: frame.height - 30)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
return UIEdgeInsetsMake(35, 10, 10, 10)
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
let imageSelected = imageCategory!.images?[indexPath.item]
print(imageSelected?.name ?? "Error: No item at index path")
//////////////////
// Solution: Part 3
cellDelegate?.didPressButton()
//////////////////
}
}
class ImageCell: UICollectionViewCell {
var image: Image? {
didSet {
if let name = image?.name {
nameLabel.text = name
}
if let imageName = image?.imageName {
imageView.image = UIImage(named: imageName)
}
}
}
override init(frame: CGRect) {
super.init(frame: frame)
setupViews()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
let imageView: UIImageView = {
let iv = UIImageView()
iv.contentMode = .scaleAspectFit
iv.layer.masksToBounds = true
return iv
}()
let nameLabel: UILabel = {
let label = UILabel()
label.font = UIFont.systemFont(ofSize: 14)
label.numberOfLines = 2
label.textAlignment = .center
return label
}()
func setupViews() {
addSubview(imageView)
addSubview(nameLabel)
imageView.frame = CGRect(x: 0, y: 0, width: frame.width, height: 100)
nameLabel.frame = CGRect(x: 0, y: frame.width + 2, width: frame.width, height: 40)
}
}
Models Controller:
import UIKit
class ImageCategory: NSObject {
var name: String?
var images: [Image]?
static func sampleImageCategories() -> [ImageCategory] {
var someImages = [Image]()
let someImageCategory = ImageCategory()
someImageCategory.name = "Some Category"
let heartImage = Image()
heartImage.name = "Heart"
heartImage.imageName = "heart"
heartImage.category = "Some Category"
someImages.append(heartImage)
someImageCategory.images = someImages
// Return the array of image categories:
return [someImageCategory]
}
}
class Image: NSObject {
var id: NSNumber?
var name: String?
var category: String?
var imageName: String?
}
Was able to solve this by adding a delegate protocol. See comments in code. Also, sorry if my post does not quite follow protocol. This is my first post.
Thanks
I am having an issue with implementing a horizontal scrollToItem collectionView. I have a collectionView (menuBar) that on tap of a cell the page collectionView will horizontally scroll to the appropriate cell. On tap of the menuBar collectionViewCell the app crashes. Not sure where the error is. Thanks in advance!
// controller class
class CurrentUserPlaceDetailsVC: UIViewController, UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout {
var titleText: String?
let cellId = "cellId"
// UI elements
lazy var contentCollectionView: UICollectionView = {
let cv = UICollectionView()
cv.backgroundColor = UIColor.red
cv.layer.zPosition = 0
cv.translatesAutoresizingMaskIntoConstraints = false
cv.layer.masksToBounds = true
return cv
}()
override func viewDidLoad() {
super.viewDidLoad()
setupMenuBar()
setupCollectionView()
}
func scrollToMenuIndex(_ menuIndex: Int) {
let indexPath = IndexPath(item: menuIndex, section: 0)
contentCollectionView.scrollToItem(at: indexPath, at: UICollectionViewScrollPosition(), animated: true)
}
lazy var menuBar: MenuBar = {
let mb = MenuBar()
mb.currentUserPlaceDetailsVC = self
return mb
}()
private func setupMenuBar() {
view.addSubview(menuBar)
view.addConstraintsWithFormat("H:|[v0]|", views: menuBar)
view.addConstraintsWithFormat("V:|[v0(114)]", views: menuBar)
}
func setupCollectionView() {
let layout: UICollectionViewFlowLayout = UICollectionViewFlowLayout()
layout.scrollDirection = .horizontal
layout.minimumLineSpacing = 0
// layout.sectionInset = UIEdgeInsets(top: 0, left: 10, bottom: 10, right: 10)
layout.itemSize = CGSize(width: self.view.frame.width, height: self.view.frame.height)
let contentCollectionView:UICollectionView = UICollectionView(frame: self.view.frame, collectionViewLayout: layout)
contentCollectionView.dataSource = self
contentCollectionView.delegate = self
// register cells
contentCollectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: "cellId")
contentCollectionView.backgroundColor = .white
// contentCollectionView.scrollIndicatorInsets = UIEdgeInsets(top:114, left: 10, bottom: 10, right: 10)
self.view.addSubview(contentCollectionView)
_ = contentCollectionView.anchor(view.topAnchor, left: view.leftAnchor, bottom: view.bottomAnchor, right: view.rightAnchor, topConstant: 114, leftConstant: 0, bottomConstant: 0, rightConstant: 0, widthConstant: 0, heightConstant: 0)
view.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
contentCollectionView.isPagingEnabled = true
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print(scrollView.contentOffset.x)
menuBar.horizontalBarLeftAnchorConstraint?.constant = scrollView.contentOffset.x / 4
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 4
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let myCell = collectionView.dequeueReusableCell(withReuseIdentifier: "cellId", for: indexPath)
let colors: [UIColor] = [.blue, .red, .yellow, .green]
myCell.backgroundColor = colors[indexPath.item]
return myCell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: view.frame.width, height: view.frame.height)
}
}
// menu bar class
class MenuBar: UIView, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout {
lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
layout.minimumLineSpacing = 0
layout.headerReferenceSize = .zero
layout.sectionInset = .zero
let cv = UICollectionView(frame: .zero, collectionViewLayout: layout)
cv.backgroundColor = .green
cv.dataSource = self
cv.delegate = self
return cv
}()
let cellId = "cellId"
var currentUserPlaceDetailsVC: CurrentUserPlaceDetailsVC?
override init(frame: CGRect) {
super.init(frame: frame)
collectionView.register(MenuCell.self, forCellWithReuseIdentifier: cellId)
addSubview(collectionView)
addConstraintsWithFormat("H:|[v0]|", views: collectionView)
addConstraintsWithFormat("V:|[v0]|", views: collectionView)
let selectedIndexPath = IndexPath(item: 0, section: 0)
collectionView.selectItem(at: selectedIndexPath, animated: false, scrollPosition: UICollectionViewScrollPosition())
setupHorizontalBar()
}
var horizontalBarLeftAnchorConstraint: NSLayoutConstraint?
func setupHorizontalBar() {
let horizontalBarView = UIView()
horizontalBarView.backgroundColor = .white
horizontalBarView.translatesAutoresizingMaskIntoConstraints = false
addSubview(horizontalBarView)
horizontalBarLeftAnchorConstraint = horizontalBarView.leftAnchor.constraint(equalTo: self.leftAnchor)
horizontalBarLeftAnchorConstraint?.isActive = true
horizontalBarView.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true
horizontalBarView.widthAnchor.constraint(equalTo: self.widthAnchor, multiplier: 1/4).isActive = true
horizontalBarView.heightAnchor.constraint(equalToConstant: 4).isActive = true
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
print(indexPath.item)
let x = CGFloat(indexPath.item) * frame.width / 4
horizontalBarLeftAnchorConstraint?.constant = x
UIView.animate(withDuration: 0.75, delay: 0, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: .curveEaseOut, animations: {
self.layoutIfNeeded()
}, completion: nil)
currentUserPlaceDetailsVC?.scrollToMenuIndex(indexPath.item)
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 4
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath) as! MenuCell
cell.imageView.image = UIImage(named: imageNames[indexPath.item])?.withRenderingMode(.alwaysTemplate)
cell.tintColor = UIColor.rgb(91, green: 14, blue: 13)
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: frame.width / 4, height: frame.height)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 0
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
In your comment you said:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'UICollectionView must be initialized with a non-nil layout parameter'. I believe there is something wrong in my func scrollToMenuIndex()... when I remove that func the app does not crash.
That happens, because you inside your View Controller your collectionView declared as lazy, that means it will be calculated on-demand.
The problem is in initializing your collectionView (reason: 'UICollectionView must be initialized with a non-nil layout parameter')
In your view controller replace UICollectionView initialization with this code:
lazy var contentCollectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let cv = UICollectionView(frame: .zero, collectionViewLayout: layout)
cv.backgroundColor = UIColor.red
cv.layer.zPosition = 0
cv.translatesAutoresizingMaskIntoConstraints = false
cv.layer.masksToBounds = true
return cv
}()
P.S. As I wrote in my comment to your question, you have reference cycle. class MenuBar should hold weak reference to your view controller to prevent this.