I know it sounds crazy, but just curious how I can reduce the if loop iteration for following? I have tried using guard let but stucked at some place.
{
if arenaEventItems == nil || arenaEventItems.count <= 0 {
return
}
if (arenaEventItems.count > 0 && (self.arenaEvents?.monthsDictObjList.count)! > 0){
if (self.tableView != nil){
if let arrVisibleRows = self.tableView.indexPathsForVisibleRows as? [IndexPath]{
if (self.tableView.indexPathsForVisibleRows!.count > 0){
let indexPath : IndexPath = self.tableView.indexPathsForVisibleRows!.first!
if let dict = self.arenaEvents?.monthsDictObjList[indexPath.row] {
if(self.arenaHeaderView != nil) && (dict.count) > 0 {
self.arenaHeaderView?.setMonthTitle(string: (dict.keys.first!))
let selectedMonthTitle = (dict.keys.first!)
for month in (self.arenaEvents?.uniqueMonthOnlyList)! {
if (selectedMonthTitle.contains(month)){
selectedMonthIndex = (self.arenaEvents?.uniqueMonthOnlyList.index(of: month)!)!
break
}
}
}
}
}
}
}
}
}
You can reduce it like that, without any forced unwrapping or nesting:
guard let arenaEventItems = arenaEventItems,
!arenaEventItems.isEmpty,
let arenaEvents = self.arenaEvents,
!arenaEvents.monthsDictObjList.isEmpty,
let arenaHeaderView = self.arenaHeaderView,
let indexPath = self.tableView?.indexPathsForVisibleRows?.first,
let selectedMonthTitle = arenaEvents.monthsDictObjList[indexPath.row].keys.first
else {
return
}
arenaHeaderView.setMonthTitle(string: selectedMonthTitle)
if let monthIndex = arenaEvents.uniqueMonthOnlyList.index(where: { selectedMonthTitle.contains($0) }) {
selectedMonthIndex = monthIndex
}
you replace if ... return with guard !... else return to avoid nesting
you replace .count > 0 with !...isEmpty as best practice
you replace multiple access to self.something? with if let something = self.something to avoid threading issues
you unloop for ... in ... { if (...) { ... } } to .index(where: ...)
You can combine all the conditions in "if" and get something like this:
if let eventItems = arenaEventItems,
eventItems.count > 0,
let events = self.arenaEvents,
!events.monthsDictObjList.isEmpty,
let tableView = self.tableView,
let arrVisibleRows = self.tableView.indexPathsForVisibleRows as? [IndexPath],
!arrVisibleRows.isEmpty,
let indexPath : IndexPath = arrVisibleRows.first,
let dict = events.monthsDictObjList[indexPath.row],
let headerView = self.arenaHeaderView,
!dict.isEmpty {
headerView.setMonthTitle(string: (dict.keys.first!))
let selectedMonthTitle = (dict.keys.first!)
for month in events.uniqueMonthOnlyList! {
if (selectedMonthTitle.contains(month)){
selectedMonthIndex = (events.uniqueMonthOnlyList.index(of: month)!)!
break
}
}
}
You should consider restructuring your code, your code is not readable and incomprehensible for anyone who look at it. Since, you are using Swift, it is really easy to write such code with guard ... else, if ... let
pattern.
Some improvements that you can do on class is have your view non nil ie make them implicitly unwrapped optional, since you will always be connecting them to storyboard.
#IBOutlet var tableView: UITableView!
#IBOutlet var arenaHeaderView: ArenaHeaderView!
Also, you have arrays which can go to nil, why do you want it to be nil. You could simply initialize an empty array and dictionaries. That way you can reduce some more comparison code like so,
arenaEventItems: [String: String] = [:]
With that changes and a bit of refactoring, you could possibly rewrite your code to something like this,
guard !arenaEventItems.isEmpty,
let arenaEvents = arenaEvents,
let indexPath = tableView.indexPathsForVisibleRows?.first,
let dict = arenaEvents.monthsDictObjList[indexPath.row],
let selectedMonthTitle = dict.keys.first
else {
return
}
arenaHeaderView.setMonthTitle(string: selectedMonthTitle)
for month in arenaEvents.uniqueMonthOnlyList where selectedMonthTitle.contains(month) {
if let selectedIndex = arenaEvents.uniqueMonthOnlyList.index(of: month) {
selectedMonthIndex = selectedIndex
break
}
}
Related
I'm struggling with using a guard statement in Swift
The following is designed to strop force unwrapping
let pages = content.allpages?.pages?.compactMap{ $0.page?.html }
let titles = content.allpages?.pages?.compactMap{ $0.page?.title }
guard pages != nil && titles != nil else { let error = NSError(domain: "", code: -300, userInfo: [:]);
observer.onError(error); return }
let both = Array(zip(pages!, titles!))
It works, but I wanted to do something like
guard let pages = content.allpages?.pages?.compactMap{ $0.page?.html }, titles = content.allpages?.pages?.compactMap{ $0.page?.title } else {return}
but can't, some error about using autonomous arguments in the closure?
Why?
Trailing closure syntax isn't allowed in guard statements, because of some implementation difficulties.
Here's how I would write this:
guard let pages = content.allpages?.pages?.lazy.compactMap({ $0.page }) else {
observer.onError(NSError(domain: "", code: -300, userInfo: [:]))
return
}
let pageHTMLs = pages.compactMap { $0.html }
let pageTitles = pages.compactMap { $0.title }
let both = Array(zip(pages, titles))
Just add each closure inside a pair of brackets. (Also, add let for the titles)
guard let pages = content.allpages?.pages?.compactMap ({ $0.page?.html }), let titles = content.allpages?.pages?.compactMap ({ $0.page?.title }) else { return }
I am trying to get the first or current exercise from my core data but swift keeps telling me that the element is empty. When i run the app and set the break points the debugger shows that the element is empty but no errors. here are the functions i am using to get the element data.
func currentWorkout() -> Workout? {
let client = currentClient()
return (appointment?.workouts as? Set<Workout>)?.first(where: { $0.client == client })
}
private func currentCard() -> Card? {
return currentWorkout()?.card
}
private func currentClientPlannedExercises() -> [ExerciseInfo] {
if let currentCard = currentCard(), let template = currentCard.template, let exerciseSets = template.exerciseSets?.array as? [ExerciseSet] {
let numCardsWithThis = (template.cardsWithThisTemplate as? Set<Card>)?.filter { $0.client != currentClient() }.count ?? 0
let exercsiseSetNumber = numCardsWithThis % exerciseSets.count
if let result = exerciseSets[exercsiseSetNumber].exercises?.array as? [ExerciseInfo] {
return result
}
}
return [ExerciseInfo]()
}
private func currentExercise() -> Exercise? {
// we can't have an exercise without a selection
guard let selectedExercise = currentExerciseInfo(), let currentCard = currentCard() else{
return nil
}
// get the first exercise on the current card that has the same exercise info as the one selected
if let exercises = currentWorkout()?.exercises as? Set<Exercise>{
return exercises.first(where: { $0.exerciseInfo == selectedExercise })
}
let exercise = Exercise(context: context)
exercise.workout = currentWorkout()
exercise.exerciseInfo = selectedExercise
//TODO: Set Seat
return exercise
}
private func currentExerciseInfo() -> ExerciseInfo? {
guard let selectedRow = exercisesTableView.indexPathForSelectedRow else {
return nil
}
return currentClientPlannedExercises()[selectedRow.row]
}
if the Issue is fetching then You can use this Code:
For Fetching the data from Core Data
var tasks: [Task] = [] //Your Entity Name in Bracket
func getData() {
do {
tasks = try context.fetch(Task.fetchRequest()) //Instead of Task your Entity Name
} catch {
print("Fetching Failed")
}
}
And use it like:
for data in tasks{
print(data.name) // All the Attributes name after data.attributename
print(data.address)
}
If it is in tableView:
let data = tasks[indexPath.row]
print(data.name)
You will get the data if it is there.
Edit to Check if Data entered or not
Print the Path like this:
let paths = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.userDomainMask, true)
print(paths[0])
Go to sqlite file and open and check if there is Data or not inside that.
Edit If you are facing the issue in Adding Data to Core Data
Simple code to add Data
let context = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
let task = Task(context: context) //Entity Name here instead of Task
task.name = taskTextField.text! // Attribute name here after task.attributename
// Save the data to coredata
(UIApplication.shared.delegate as! AppDelegate).saveContext()
Hope this help.
I found the issue was in the currentExercise function it wasn't calling the first exercise until the it had an exercise. I fixed by rewriting the function
private func currentExercise() -> Exercise? {
// we can't have an exercise without a selection
guard let selectedExercise = currentExerciseInfo() else{
return nil
}
// get the first exercise on the current card that has the same exercise info as the one selected
if let exercises = currentWorkout()?.exercises as? Set<Exercise>, let firstExercise = exercises.first(where: { $0.exerciseInfo == selectedExercise }) {
return firstExercise
}
let exercise = Exercise(context: context)
exercise.workout = currentWorkout()
exercise.exerciseInfo = selectedExercise
//TODO: Set Seat
return exercise
}
I am trying to randomize circles falling for my rhythm game, but I can't seem to get it to work. This is the closest I have gotten:
var alternator = 0
var fallTimer:NSTimer?
var flag:Bool = true
let circleIndexes = (0..<5).map { return NSNumber(value: $0) }
let randomIndexes = GKRandomSource.sharedRandom().arrayByShufflingObjectsInArray(circleIndexes) as! [Int]
func fallCircleWrapper() {
if (flag == true) {
self.alternator += 1
} else {
self.alternator -= 1
}
if (self.alternator == 0) {
flag = true
} else if (self.alternator == 5) {
flag = false
}
self.hitAreaArray[randomIndexes[self.alternator]].emitNote(self.texture!)
}
The error occurs in this line:
let circleIndexes = (0..<5).map { return NSNumber(value: $0) }
I am new to this so forgive me if there is an easy solution I am not seeing, and please feel free to suggest a better way of going about this if you have one. Thanks.
That's Swift 3 code. The initializer for Swift 2 NSNumber is:
NSNumber(integer: ...)
So, your line would become:
let circleIndexes = (0..<5).map { return NSNumber(integer: $0) }
This is Swift 3 code.
NSNumber(value:)
Swift 2 version:
NSNumber(integer:)
You just need to change to this
let circleIndexes = (0..<5).map { return NSNumber(integer: $0) }
I think I'm looking at some outdated code:
#IBAction func stockLevelDidChange(sender: AnyObject) {
if var currentCell = sender as? UIView {
while (true) {
currentCell = currentCell.superview!;
if let cell = currentCell as? ProductTableCell {
if let id = cell.productId? {
var newStockLevel:Int?;
if let stepper = sender as? UIStepper {
newStockLevel = Int(stepper.value);
}
else if let textfield = sender as? UITextField {
if let newValue = textfield.text.toInt()? {
newStockLevel = newValue;
}
}
if let level = newStockLevel {
products[id].4 = level;
cell.stockStepper.value = Double(level);
cell.stockField.text = String(level);
}
}
break;
}
}
displayStockTotal();
}
}
But in the first line of the function I get " '?' must be followed by a call, member lookup, or subscript" (for the question mark after as)
What does this error mean and how does this code change for Swift 1.2?
Actually the as? are all fine. The problem is this line:
if let id = cell.productId?
Just remove the question mark at the end of that. It makes no sense.
In 1.2, toInt is gone. So,
if let newValue = textfield.text.toInt()?
Should be replaced with:
if let newValue:Int? = Int(textField.text!)
The problem is the if let newValue = textfield.text.toInt()? { .. If toInt() returns an Int? then just get rid of the ? there.
I want to safely search through values in a swift Dictionary using if lets and making sure it is type safe as I get deeper and deeper into the dictionary. The dictionary contains dictionaries that contains NSArray that contains more dictionary.
At first attempt my code looks like this:
if let kkbox = ticket["KKBOX"] as? Dictionary<String, AnyObject> {
if let kkboxDlUrlDict = kkbox["kkbox_dl_url_list"] as? Dictionary<String, AnyObject> {
if let kkboxDlUrlArray = kkboxDlUrlDict["kkbox_dl_url"] as? NSArray {
for dict in kkboxDlUrlArray {
if let name = dict["name"] as? String {
if name == mediaType.rawValue {
urlStr = dict["url"] as String
}
}
}
} else { return nil }
} else { return nil }
} else { return nil }
How do I shorten it to perhaps one or 2 line?
I realised I can chain it if it is 2 layers. This works:
if let kkboxDlUrlArray = ticket["KKBOX"]?["kkbox_dl_url_list"] as? NSArray {
}
But any chain longer than that, will not compile.
Is there a way to chain through a dictionary more than once?
Thank you
You can chain, but with proper downcast at each step:
if let kkboxDlUrlArray = ((((ticket["KKBOX"] as? Dictionary<String, AnyObject>)?["kkbox_dl_url_list"]) as? Dictionary<String, AnyObject>)?["kkbox_dl_url"]) as? NSArray {
for dict in kkboxDlUrlArray {
println(dict)
}
}
That doesn't look good though - it's one line, but not readable.
Personally, without using any fancy functional way to do it, I would make the chain more explicit with just one optional binding:
let kkbox = ticket["KKBOX"] as? Dictionary<String, AnyObject>
let kkboxDlUrlDict = kkbox?["kkbox_dl_url_list"] as? Dictionary<String, AnyObject>
if let kkboxDlUrlArray = kkboxDlUrlDict?["kkbox_dl_url"] as? NSArray {
for dict in kkboxDlUrlArray {
println(dict)
}
}
In my opinion much easier to read, and with no unneeded indentation
Alternatively, you could use this extension, which mimics the original valueForKeyPath method that used to exist in NSDictionary but got axed for whatever reason:
Swift 4.1
extension Dictionary where Key: ExpressibleByStringLiteral {
func valueFor(keyPath: String) -> Any? {
var keys = keyPath.components(separatedBy: ".")
var val : Any = self
while keys.count > 0 {
if let key = keys[0] as? Key {
keys.remove(at: 0)
if let dic = val as? Dictionary<Key, Value> {
if let leaf = dic[key] {
val = leaf
} else {
return nil
}
} else {
return nil
}
} else {
return nil
}
}
return val
}
Your code would then read:
if let array = ticket.valueFor("KKBOX.kkbox_dl_url_list.kkbox_dl_url") as? [] {
// do something with array
}
Seems like swift 1.2 has added this feature.
"More powerful optional unwrapping with if let — The if let construct can now unwrap multiple optionals at once, as well as include intervening boolean conditions. This lets you express conditional control flow without unnecessary nesting."
https://developer.apple.com/swift/blog/