check sum using golang websockets - sockets

I am using the gorilla websockets package to make a server to handle web-socket connections from clients. I am using the sockets to send a json array of ints. I was wondering if there is a way to verify if all the data got transferred to the client without corruption. Any help would be great, Thanks

Related

In socket.io, can the listener act as the emitter at the same time?

In my problem, I need to send some data from several devices to a centralized server. Then I need to view these received data in a UI from the centralized server.
I have sent data from a client to a server using socket.io methods and it worked. Now I want to send the data in the server to a UI. Can I use sockets for that? If so, is it possible and is it good to code in a way that server act as the listner and the emmiter at the same time? If this approach is not good, please provide your suggesions.

binary based xmpp server?

Helo, I'm working on a mobile game which needs realtime communication from client to server.
Usually I'll implement a TCP socket server and use some private binary protocol to enable bidirectional communication, and now I also looking into XMPP server like Ejabberd which is based on standard. But XML in some way it's really redundant and inefficient, especially for mobile app it could means more traffic and memory consumption.
Is it a MUST that XMPP use XML?
Is there any XMPP implementation that uses binary as low level data format instead of using XML? (or I shouldn't choose XMPP and start with other standard or technology.)
Any strategy to reduce overhead of sending complex data object (not big file object) using XMPP?
XML is required by the XMPP specification, so there are no binary implementations. It does indeed contain much more overhead, but you have to keep in mind the problem XMPP is designed to solve - an active chat connection can be expected to transmit maybe one message per second.
As for the Google talk api: they use a non-xml protocol for client - Google server connections. When I send a message in the Gmail client, the request body just contains a bunch of post data:
count=1&ofs=16&req0_type=m&req0_to=my.friend%40gmail.com&req0_id=6A8466CBC59CBB0C_0&req0_text=test&req0_chatstate=active&req0_iconset=classic&req0__sc=c
That part is not XMPP. The server which accepts this request then does the job of creating and sending out the XMPP requests. The XMPP is still in XML, they just use a different protocol between the client and Google server.

What application layer protocol does Google Goggles and Layar use?

These applications stream video from client app to their own server. I am interested in knowing what type of protocol they use? I am planning on building a similar application but I dont know how to go about the video streaming. Once I get the stream to my server I will use OpenCV to do some processing and return the result to the client.
I recommend you to send only a minimum of data and do the processing as much as possible on the client. Since sending the whole video stream is a huge waste of traffic (and can not be done in realtime I think)
I would use a TCP connection to send an intermediate result to the server, that the server can process further. The desing of that communication depends on what you are sending and what you want to do with it.
You can wrap it in xml for instance, or serialize an object and so on.

Nodejs networking - realtime communication

I'm new to node.js and I want to ask a simple question about how it works.
I have used FMs in the past for client to client communication and real time applications. For example, for creating a collaborative application where you need to see what other users are doing. I want to explore that using NodeJS.
I have couple of questions:
1) How does NodeJs handle server-to-client communication? Is thee any way to push information to the client? or the client needs to be making requests constantly to the server to see if anything has changed?
2) Is there such thing like permanent connections between the server and the clients?
3) How Can be handle client-to-client communication (of course thru the server)?
Thanks in advance.
3) How Can be handle client-to-client
communication (of course thru the
server)?
A simple solution is to open a websocket between the server and each client :
[Client A] <==websocket==> [Server] <==websocket==> [Client B]
If you go with Socket.IO for example, it is very easy to do client-to-client communication this way.
When the server receives a message from one client, you just broadcast it to all clients or send it to one specific client depending on your use case.
Some example code using Socket.IO :
var socket = io.listen(server);
socket.on('connection', function(client) {
client.on('message', function(msg) {
broadcast(msg); // broadcast message to all clients
// OR
socket.clients[session_id].send(msg); // send message to one client
});
client.on('disconnect', function( ) {
console.log('Client Disconnected.');
});
});
Quite a lot of Node.js questions from you recently ;)
As Toby already said, Node can do HTTP, TCP/UDP and Unix Sockets. When you establish a permanent connection, you can of course push data to the clients.
Since you are talking about Browser based clients, there a numerous ways to achieve this. You could for example use WebSockets with a Flash fallback. In case you are not interested in the low level details and want a complete package, take a look at Socket.IO.
WebSockets can't do this, Flash can't do it either as far as I know. So unless you want to enter Java/Silverlight land, you'll need to route the requests through your server.

Xmpp server to server using protobuf

I am tasked with creating a text messaging system with low bandwidth server to server connections. The other developers already use protobuf to send data for other parts of the system between these same server locations, and it would be helpful to continue that trend for the text messaging portion. Server to client connections are not bandwidth constrained. It would be great to be able to use an unmodified chat client and openfire xmpp server.
What is better to program in this situation, a component for openfire or a transport for Kraken?
Have you tried enabling XEP-138 compression on the server-to-server link? Even if OpenFire doesn't support XEP-138, it will be easy to add, and should provide better results that almost any naive translation to protobufs.