I am using Shared Preferences in my Flutter app and what I would like to do is store SharedPreferences as a field on startup and then use it synchronously in the app. However I'm not sure if I'm not missing anything.
What I want to achieve is instead of:
method1() async {
SharedPreferences sp = await SharedPreferences.getInstance();
return sp.getString('someKey');
}
to
SharedPreferences sp;
//I would probably pass SharedPreferences in constructor, but the idea is the same
someInitMethod() async {
sp = await SharedPreferences.getInstance();
}
method1() {
return sp.getString('someKey');
}
method2() {
return sp.getString('someKey2');
}
method3() {
return sp.getString('someKey3');
}
In that way I would achieve synchronous access to sharedPrefs. Is it bad solution?
EDIT:
What is worth mentioning is that getInstance method will only check for instance and if there is any than it returns it, so as I see it, is that async is only needed to initialize instance. And both set and get methods are sync anyway.
static Future<SharedPreferences> getInstance() async {
if (_instance == null) {
final Map<String, Object> fromSystem =
await _kChannel.invokeMethod('getAll');
assert(fromSystem != null);
// Strip the flutter. prefix from the returned preferences.
final Map<String, Object> preferencesMap = <String, Object>{};
for (String key in fromSystem.keys) {
assert(key.startsWith(_prefix));
preferencesMap[key.substring(_prefix.length)] = fromSystem[key];
}
_instance = new SharedPreferences._(preferencesMap);
}
return _instance;
}
I use the same approach as the original poster suggests i.e. I have a global variable (actually a static field in a class that I use for all such variables) which I initialise to the shared preferences something like this:
in globals.dart:
class App {
static SharedPreferences localStorage;
static Future init() async {
localStorage = await SharedPreferences.getInstance();
}
}
in main.dart:
void main() {
start();
}
Async.Future start() async {
await App.init();
localStorage.set('userName','Bob');
print('User name is: ${localStorage.get('userName)'}'); //prints 'Bob'
}
The above worked fine but I found that if I tried to use App.localStorage from another dart file e.g. settings.dart it would not work because App.localStorage was null but I could not understand how it had become null.
Turns out the problem was that the import statement in settings.dart was import 'package:<packagename>/src/globals.dart'; when it should have been import 'globals.dart;.
#iBob101 's answer is good, but still, you have to wait before you use the SharedPreferences for the first time.
The whole point is NOT to await for your SharedPreferences and be sure that it will always be NOT NULL.
Since you'll have to wait anyway let's do it in the main() method:
class App {
static SharedPreferences localStorage;
static Future init() async {
localStorage = await SharedPreferences.getInstance();
}
}
And the main method:
void main() async{
await SharedPref.initSharedPref();
runApp(MyApp());
}
the line await SharedPref.initSharedPref(); takes ~100ms to execute. This is the only drawback as far as I can see.
But you definitely know that in every place in the app your sharedPreferenes instance in NOT NULL and ready for accessing it:
String s = App.localStorage.getString(PREF_MY_STRING_VALUE);
I think it's worthwhile
The cleanest way is to retrieve SharedPreferences in main method and pass it to MyApp as a dependency:
void main() async {
// Takes ~50ms to get in iOS Simulator.
final SharedPreferences sharedPreferences =
await SharedPreferences.getInstance();
runApp(MyApp(sharedPreferences: sharedPreferences));
}
class MyApp extends StatefulWidget {
final SharedPreferences sharedPreferences;
const MyApp({Key key, this.sharedPreferences})
: assert(sharedPreferences != null),
super(key: key);
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
// You can access shared preferences via widget.sharedPreferences
return ...
}
I made a simple way to using this PrefUtil class:
import 'package:shared_preferences/shared_preferences.dart';
class PrefUtil {
static late final SharedPreferences preferences;
static bool _init = false;
static Future init() async {
if (_init) return;
preferences = await SharedPreferences.getInstance();
_init = true;
return preferences;
}
static setValue(String key, Object value) {
switch (value.runtimeType) {
case String:
preferences.setString(key, value as String);
break;
case bool:
preferences.setBool(key, value as bool);
break;
case int:
preferences.setInt(key, value as int);
break;
default:
}
}
static Object getValue(String key, Object defaultValue) {
switch (defaultValue.runtimeType) {
case String:
return preferences.getString(key) ?? "";
case bool:
return preferences.getBool(key) ?? false;
case int:
return preferences.getInt(key) ?? 0;
default:
return defaultValue;
}
}
}
In main.dart:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
PrefUtil.init();
.....
Save it like:
PrefUtil.setValue("isLogin", true);
Get the value like:
PrefUtil.getValue("isLogin", false) as bool
By this, it will initialize only once and get it where ever you need.
You can use FutureBuilder to render the loading screen while waiting for SharedPreferences to be intialized for the first time in a singleton-like class. After that, you can access it synchronously inside the children.
local_storage.dart
class LocalStorage {
static late final SharedPreferences instance;
static bool _init = false;
static Future init() async {
if (_init) return;
instance = await SharedPreferences.getInstance();
_init = true;
return instance;
}
}
app_page.dart
final Future _storageFuture = LocalStorage.init();
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: _storageFuture,
builder: (context, snapshot) {
Widget child;
if (snapshot.connectionState == ConnectionState.done) {
child = MyPage();
} else if (snapshot.hasError) {
child = Text('Error: ${snapshot.error}');
} else {
child = Text('Loading...');
}
return Scaffold(
body: Center(child: child),
);
},
);
}
my_page.dart
return Text(LocalStorage.instance.getString(kUserToken) ?? 'Empty');
call shared prefs on startup of a stateful main app (we call ours a initState() override of a StatefulWidget after super.initState())
after shared prefs inits, set the value to a field on main (ex: String _someKey)
inject this field into any child component
You can the call setState() on _someKey at you leisure and it will persist to children injected with your field
Related
I am creating a flutter app, I am using shared_preferences to store the themeMode and using provider to manage state. I am able to fetch the themeMode before my app starts but not able to run the provider function that sets the themeMode.
Following is my code
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
SharedPreferences.getInstance().then((prefs) {
var isDarkTheme = prefs.getBool("isDarkTheme") ?? false;
return runApp(
MultiProvider(
providers: [
ChangeNotifierProvider(
create: (_) => ThemeManager(),
),
],
child: MyApp(isDarkActive: isDarkTheme),
),
);
});
}
My Provider "State Management" code
class ThemeManager with ChangeNotifier {
bool _isDark = false;
void setThemeMode(bool themeMode) async {
SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setBool("isDarkTheme", themeMode);
_isDark = themeMode;
debugPrint(_isDark.toString());
notifyListeners();
// return true;
}
void fetchTheme() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
var darkMode = prefs.getBool('isDarkTheme');
if (darkMode != null) {
_isDark = darkMode;
} else {
_isDark = false;
}
notifyListeners();
}
bool get isDark => _isDark;
}
You need to initialise a single global shared preference variable which you can use everywhere in your app so that you don't have to initialise it every time you when you want to use it.
so create a signleton class like this,
class SharedPreferencesHelper {
SharedPreferencesHelper._();
late SharedPreferences prefs;
Future<void> initialise() async {
prefs = await SharedPreferences.getInstance();
}
static final SharedPreferencesHelper instance = SharedPreferencesHelper._();
}
now initialise this in main() like this,
void main()async{
WidgetsFlutterBinding.ensureInitialized();
await SharedPreferencesHelper.instance.initialise();
}
now only use this variable where ever you want like this,
SharedPreferencesHelper.instance.prefs.getBool('key');
or create some functions inside your helper class,
Future<bool> getProperty(String key) async {
return await prefs.getBool(key);
}
I want to implement a session management system using Shared Preference in my flutter app. For Dependency injection, I use GetIt library. But when I run the app, it says 'flutter: Error while creating Session'
'The following ArgumentError was thrown building Builder(dirty):
Invalid argument (Object of type SharedPreferences is not registered inside GetIt.
Did you forget to pass an instance name?
(Did you accidentally do GetIt sl=GetIt.instance(); instead of GetIt sl=GetIt.instance;)): SharedPreferences'
Session.dart
abstract class Session {
void storeLoginInfo(String accessToken);
bool isUserLoggedIn();
String getAccessToken();
void deleteLoginInfo();
}
SessionImpl.dart
class SessionImpl extends Session {
SharedPreferences sharedPref;
SessionImpl(SharedPreferences sharedPref) {
this.sharedPref = sharedPref;
}
#override
void storeLoginInfo(String accessToken) {
sharedPref.setBool('login_status', true);
sharedPref.setString('access_token', accessToken);
}
#override
bool isUserLoggedIn() {
final isLoggedIn = sharedPref.getBool('login_status') ?? false;
return isLoggedIn;
}
#override
String getAccessToken() {
return sharedPref.getString('access_token') ?? "";
}
#override
void deleteLoginInfo() {
if (sharedPref.containsKey('login_status')) sharedPref.remove('login_status');
if (sharedPref.containsKey('access_token')) sharedPref.remove('access_token');
}
}
ServiceLocator.dart
final serviceLocator = GetIt.instance;
Future<void> initDependencies() async {
_initSharedPref();
_initSession();
}
Future<void> _initSharedPref() async {
SharedPreferences sharedPref = await SharedPreferences.getInstance();
serviceLocator.registerSingleton<SharedPreferences>(sharedPref);
}
void _initSession() {
serviceLocator.registerLazySingleton<Session>(() => SessionImpl(serviceLocator()));
}
main.dart
void main() async {
WidgetsFlutterBinding.ensureInitialized();
SystemChrome.setPreferredOrientations(
[DeviceOrientation.portraitUp, DeviceOrientation.portraitDown],
);
await initDependencies();
runApp(MyApp());
}
It seems the only thing you are missing is to await the _initSharedPref function in the initDependencies function. Like follows:
Future<void> initDependencies() async {
await _initSharedPref();
_initSession();
}
After that the object should be registering without problems.
In flutter 1.x, I implemented a Config class using the Flutter shared_preferences package; the code looks like this:
import 'package:shared_preferences/shared_preferences.dart';
class Config {
static final Config _config = Config._internal();
factory Config() => _config;
final accessTokenKey = 'accessToken';
String _accessToken;
SharedPreferences prefs;
Config._internal() {
loadData();
}
void loadData() async {
prefs = await SharedPreferences.getInstance();
_accessToken = prefs.getString(accessTokenKey) ?? '';
}
String get accessToken {
return _accessToken;
}
set accessToken(String accessToken) {
_accessToken = accessToken;
_saveString(accessTokenKey, accessToken);
}
_saveString(String key, String value, {String printValue = ''}) {
String printVal = printValue.length > 0 ? printValue : value;
prefs.setString(key, value);
}
}
I’m creating a new project in Flutter 2.x and trying to use the same code, but due to changes associated with null safety I’m having some difficulty getting the updated code just right.
The updated documentation for the package says to initialize the _prefs object like this:
Future<SharedPreferences> _prefs = SharedPreferences.getInstance();
Then create a local prefs object using:
final SharedPreferences prefs = await _prefs;
This is fine, but I don’t want to have to make every class method that uses shared_preferences async then recreate the variable. At the same time I can’t create it as a class variable without initializing it first. Can someone please show me a cleaner way to do this, or do I just have to redeclare it every time I use it?
Also, how do I initialize the config object in my other classes? In my 1.x code, I would just do this:
final Config config = new Config();
then start accessing the properties of the config object. How do I initialize it with all of the async code in the class now?
Here’s where the updated code is today:
import 'package:shared_preferences/shared_preferences.dart';
import '../models/device.dart';
class Config {
static final Config _config = Config._internal();
factory Config() => _config;
final accessTokenKey = 'accessToken';
String _accessToken = '';
Future<SharedPreferences> _prefs = SharedPreferences.getInstance();
Config._internal() {
print('Config constructor');
loadData();
}
Future<void> loadData() async {
final SharedPreferences prefs = await _prefs;
_accessToken = prefs.getString(accessTokenKey) ?? '';
}
String get accessToken {
return _accessToken;
}
set accessToken(String accessToken) {
_accessToken = accessToken;
_saveString(accessTokenKey, accessToken);
}
_saveString(String key, String value, {String printValue = ''}) {
String printVal = printValue.length > 0 ? printValue : value;
print('Config: _saveString("$key", "$printVal")');
final SharedPreferences prefs = await _prefs;
prefs.setString(key, value);
}
}
You can get instance of SharedPreferences as static field in init method:
static SharedPreferences? _prefs; //or: static late SharedPreferences _prefs;
static init() async {
_prefs = await SharedPreferences.getInstance();
}
And call init() somewhere like in build() method of first widget run, for once.Now you can use _prefs everywhere as you want.
If I want to show you a complete class to use SharedPreferences, it looks like this:
import 'package:shared_preferences/shared_preferences.dart';
class SharedPreferencesRepository {
static SharedPreferences? _prefs;
static init() async {
_prefs = await SharedPreferences.getInstance();
}
static putInteger(String key, int value) {
if (_prefs != null) _prefs!.setInt(key, value);
}
static int getInteger(String key) {
return _prefs == null ? 0 : _prefs!.getInt(key) ?? 0;
}
static putString(String key, String value) {
if (_prefs != null) _prefs!.setString(key, value);
}
static String getString(String key) {
return _prefs == null ? 'DEFAULT_VALUE' : _prefs!.getString(key) ?? "";
}
static putBool(String key, bool value) {
if (_prefs != null) _prefs!.setBool(key, value);
}
static bool getBool(String key) {
return _prefs == null ? false : _prefs!.getBool(key) ?? false;
}
}
I hope this useful for you.
If you need to wait for some async work to finish before getting an instance of a class, consider using a static method (not a factory constructor, since constructors must always return the base type).
You can use late fields to allow them to be non-null before you initialize them:
class Config {
late String _accessToken;
String get accessToken => _accessToken;
Config._(); // private constructor to prevent accidental creation
static Future<Config> create() async {
final config = Config();
final preferences = await SharedPreferences.getInstance();
config._accessToken = await preferences.getString('<your key>');
return config;
}
}
If you want to make sure this is initialized before running your app, you can initialize it in your main() method before you call runApp() to give control to the Flutter framework:
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized(); // make sure all plugins loaded etc.
final config = await Config.create();
print(config.accessToken);
runApp(MyApp());
}
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
class Global {
static SharedPreferences _prefs;
static String key;
static Future init() async {
WidgetsFlutterBinding.ensureInitialized();
_prefs = await SharedPreferences.getInstance();
var _key = _prefs.getString("key");
if (_key != null) {
key = _key;
}
}
static saveKey(value) => _prefs.setString("key", value);
}
Here I create a global class. And I set and get value by this way.
Global.key = value; //set
Global.key; //get
But after I close the app, the value is gone. Any suggestions?
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
class Global {
static SharedPreferences _prefs;
static String key;
String get init => key; // adding a getter
static Future init() async {
WidgetsFlutterBinding.ensureInitialized();
_prefs = await SharedPreferences.getInstance();
var _key = _prefs.getString("key");
if (_key != null) {
key = _key;
}
}
static saveKey(value) => _prefs.setString("key", value);
}
Global().init =value; or Global.init = value; //set
Global().init; //get Global.init; //get
Are you ever calling your Init function in your Main method?
void main() async {
await Global.init();
runApp(MyApp());
}
Assuming you're doing that, the other mistake here is how you're trying to store your value. Use the saveKey function you have in place that's what it's there for. Throw this on one of your pages.
ElevatedButton(
onPressed: () {
Global.saveKey('Test');
},
child: Text('Test'),
),
Your Global class was perfectly fine, its how you were trying to use it. Try this though, only change is that I included a null check so you don't have to create an extra variable that's not used. Also added a print statement that will print the stored value when you re-start the app. It all works fine on my end.
class Global {
static SharedPreferences _prefs;
static String key;
static Future init() async {
WidgetsFlutterBinding.ensureInitialized();
_prefs = await SharedPreferences.getInstance();
key = _prefs.getString('key') ?? ''; // null check here
debugPrint(key);
}
static saveKey(value) => _prefs.setString("key", value);
}
Although I set the _sharedPreferences in the constructor, it gets null in getUsername. I don't know missing what:
class PreferencesProvider {
SharedPreferences _sharedPreferences;
PreferencesProvider() {
SharedPreferences.getInstance().then((prefs) => _sharedPreferences = prefs);
}
String getUsername() {
return _sharedPreferences.getString("Username");
}
String getX() {
return _sharedPreferences.getString("X");
}
String getY() {
return _sharedPreferences.getString("Y");
}
String getZ() {
return _sharedPreferences.getString("Z");
}
}
alternatively it didn't work either:
class LoginProvider {
SharedPreferences _sharedPreferences;
LoginProvider._internal();
static final LoginProvider _instance = LoginProvider._internal();
factory LoginProvider() {
_instance.initPreferences();
return _instance;
}
initPreferences() async {
_sharedPreferences = await SharedPreferences.getInstance();
}
I want to use this in MaterialApp:
initialRoute: PreferencesProvider().isLoggedIn() ? "MainPage" : "LoginPage"
Edit: I know I should use await. But then keyword isn't same? I don't want to wait the instance again for all returns. In the other hand, I can't use await in initialRoute.
The way i manage to login the user for my application for the similar scenario is,
String startPage="LoginPage";
void main() {
SharedPreferences prefs = await SharedPreferences.getInstance();
String user=prefs.getString("Username");
if(user!=null && user.length>0){
startPage="MainPage";
}
runApp(MyApp());
}
Now, set your initialRoute as follow,
initialRoute: startPage,
This solution works in every scenario because i am fetching the data before the runApp() function in my application. Your application renders your initialPage after calling the runApp() function.
This is the best way to manage your login page based on data retrieval from the sharedpreferences as SharedPreferences takes time to fetch the data. Till the data is retrieved from sharedpreferences your build method gets completed its UI rendering.
While using preferences you should use Future, await and async
Future<String> getUsername() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
String storeUserDetails = prefs.getString("Username");
return (storeUserDetails != null);
}
Hope this helps!
You need to wait a little bit for get username from shared preferences. getInstance is an async process.
Below code will work, because getString will work after getInstance
Future<String> getUsername() async {
_sharedPreferences = await SharedPreferences.getInstance();
return _sharedPreferences.getString("Username");
}
You need to modify your PreferencesProvider class