Diagonal resizing mouse pointer [closed] - swift

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I am looking for the (hidden) mouse shapes which had been available with ObjC (see SO question). The Swift NSCursor offers none of those cursors you find for resizing standard windows?!
For now I'm just looking for the diagonal resizing mouse shapes. If the others were available it would be nice to know too.

The cursor you describe is not supported by OS X. If you want a
cursor like that, you'll have to create an image of it yourself and
use the documentation already provided to create a cursor with that
image
WebKit contains images that look exactly the same as the cursors used by the system, in the following directory:
/System/Library/Frameworks/WebKit.framework/Versions/Current/Frameworks/WebCore.framework/Resources/

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MapBox: How to render object buried underground in 3d? [closed]

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When the camera is tilted very close to the ground, I want to make some ground parts transparent to show a buried object like a pipe.
libraries I am using: Mapbox Gl Js, Three.js
Have you tried to use the outline effect? It looks it could be what you need.

SceneKit - Xcode 9: removing the box's line border [closed]

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I am new to SceneKit, currently playing around with it.
I use 4 boxes as walls to create a sort of skybox.
Each box/wall has its own starfield texture. Currently this causes the borders of the walls to be visible. I want to remove these line borders, any idea?
That is a result of the texture you use, which is not seamless. Look into "seamless tileable" textures. A much better approach to do what you are trying to do however, is to use the scene’s background property as explained in the answer of this question: How to set contents of scenekit background to cube map

Generate a grid in Swift using Sprite Kit [closed]

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I have an app idea so mocked it up in C# because that's my most fluent language. I now want to port this over to Swift if possible, how hard will it be to generate a grid of 6x6 blocks, each block needs to be separate from each other as I need to change they're properties and detect touches on them. This is the grid I've currently got running on Windows.
Thanks for any help.
There are a lot of different ways to approach this problem, so you need to provide more details. You could do it with a single custom UIView, drawing the current representation of your model in the drawRect method and it would also be able to handle all of the touch events since you can just calculate where the user did the touch in the same way that you calculated drawing the grid and coloring the squares.
But if you want to use SpriteKit, then this tutorial will show you all the details of doing a 2D array, using sprites, tiles, etc.
http://www.raywenderlich.com/75270/make-game-like-candy-crush-with-swift-tutorial-part-1

Problems with UI Button Settings & Locations [closed]

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I have custom buttons which I need to be placed in certain areas when I setup them up via a template i have on PS they look pixel perfect but the when I run it it looks like crap. I have the right sizes and the right x,y coordinates set up in the attributes section? is there any way to not have a status bar at all or some way to get pixel perfect measurements?
Try This
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Drawing style presentations [closed]

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What tools do you use to create drawing style presentations, (something like kid's drawings)
Ofcourse we can do things like draw it on paper/some ipad application
or do you use flash ?
for eg.
http://www.spotify.com/int/about-us/press/concept-video/
http://www.youtube.com/watch?feature=player_embedded&v=vbLazF5KxUc
I can see that these type of presentation can be done with camera and shooting on a white board.kind of like stop motion..
any other tips?
I would use a stack of A3 paper instead of a board for the stop motion. That way you can start by making the story board of your story and then you can create the in between frames.